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1ST LEVEL SPELLS **************** STAFF is used to make any piece of wood into a staff. MAGIC FIST is a telekinetic blow. BLUR is a defensive spell. Makes subject harder to hear, see, & smell. DROP WEAPON makes victim drop whatever is in one hand. IMAGE creates any image. DETECT MAGIC tells user whether the item/being is magic or has spells. LIGHT makes any small item glow like a torch.
2ND LEVEL SPELLS **************** CLUMSINESS makes victim clumsy. REVEAL MAGIC reveals type of magic or spell and item/being has. FIRE fills a small area with magical flame. DETECT LIFE indicates if there are any living beings in the area. DARKNESS extinguishes all artificial lights. DARK VISION see normally in total dark.
3RD LEVEL SPELLS **************** TRIP knocks a victim down. SUMMON FIGHTER brings a warrior with a broadsword. SHADOW fills a small area with a black column extending nine feet high. WARD a protective spell. TRAILTWISTER will confuse pursuing enemies. FAR VISION see like a hawk. DETECT ENEMIES indicates hostile living beings. LOCK/KNOCK controls doors, gates, etc.
4TH LEVEL SPELLS *************** SLEEP puts victim to sleep. CONTROL ANIMAL puts animal under wizard's control. ILLUSION creates an illusion. REVERSE MISSLES causes missles to turn against the firer. ROPE creates a magical rope. CREATE WALL fills a small area with solid nine foot high wall. SILENT MOVEMENT lets subject walk, run, climb, etc. noiselessly. PERSUASIVENESS lets subject speak convincingly. STAFF TO SNAKE lets a wizard turn his own staff into a snake. REVEAL/CONCEAL used to find or hide an object.
5TH LEVEL SPELLS *************** FIREBALL sets fire to object. INVISIBILITY allows subject to become invisible. BLAST damages everyone and everything in a small area. BREAK WEAPON shatters one shield, weapon, etc. ANALYZE MAGIC will tell wizard exact nature of enchantment. EYES-BEHIND improves target's peripheral vision.
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