Game Summaries 

6/3

Players are hired on as "new men" under the Noble house of Roarark. They are sent to investigate acts of theft and vandalism on the waterfront that House Roarark controls. After a few brief encounters with local sewer rats, the PC's are able to track down the leader and torture him to find out that he is a disgruntled lone wolf that hired local homeless to help him with raids upon House Roarark's shipping. 

A tower in the dark lord's keep is destroyed in a massive magical explosion, chaos ensues as every one panics or tries to use the situation to their advantage.

Contacts:

Kettle: Roarark man at arms, team organizer.

Zixx: Kettle's Styger assistant.

Lord Skidge: House Roarark Anti-Paladin and all around bad guy.

6/16

Players had discovered that the sewer system is many levels deep and contains some nasty inhabitants. Charlie's character is bitten by a denizen of the sewer and killed. Barry's character picks a fight with the house guard, it's broken up before any serious damage is done. He is later killed in the kitchen under suspicious circumstances. PC's investigate a murder of one of their clansmen and "find" the guilty party, all are happy and well paid.

6/30

Pc's find a secret (or less guarded) way into an opposing houses barracks. They manage to slay all the inhabitants and make away with some booty. Inter party fight breaks out when some of the characters flee the battle before it's over. Kettle steps in and give guidance to keep them focused and productive. Characters plan to do a series of raids upon their neighbors in an effort to shatter that clans backbone.

7/21

PC's succeed in destroying one of House Belenor's cargo ships. They in list the help of several sewer-dwelling Lizard Men, some of these lizard me get killed in the process. This angers the local sailors, putting the Lizard Men in a bad spot. Players manage to capture mysterious figure responsible for multiple fire throughout the city.

8/4

Players investigate sewer mains that have been blocked up, causing leakage to the surface. They discover a group of were rats and a repelled due to a lack of magic or silver weapons. After consulting with a sage and Kettle they are able to kill most of them armed with silver daggers and silver-coin embedded clubs. Players also discover that they are the target of a skilled sniper. A few of the PC's come close to death at the hands of this new foe.

contacts:

Delvin (were rat)

Goric (thieves guild contact)

9/22

Players get into a nasty brawl with Rowland Canrtill Belenor; a anti-paladin of some reputation. The fight is close, the pc's getting surprised by a sniper that was hidden during the fight. PC's narrowly escape being forced onto a prison barge, their captors are spotted by some of the other players and they buy off the guards. Players set up a protection racket by moving into a local tuff's turf. They discover that ships are still being sunk by an unknown agent.

Contacts:

Franklin Weeze (cobbler/shop keeper)

 

 

 

 

 

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