GEOGRAPHY 

ROADS  
           Ar Highways   Argentum Road   Clearchus Road   Cyprianus Road  
           North Salt Line   Northern Silk Road    Pilgrim's Road  
           Treasure Road   Viktel Aria   Voask Road  

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GEOGRAPHY

"I shrugged. Much of Gor was terra incognita. Few knew well the lands on the east of the Voltai and Thentis ranges, for example, or what lay west of the farther islands, near Cos and Tyros. It was more irritating, of course, to realize that even considerable areas of territory above Schendi, south of the Vosk, and west of Ar, were unknown."
"Explorers of Gor" page 16

"I could see, high on the map, Ax Glacier, Torvaldsland, and Hunjer and Skjern, and Helmutsport, and, lower, Kassau and the great green forests, and the river Laurius, and Laura and Lydius, and, lower, the islands, prominent among them Cos and Tyros; I saw the delta of the Vosk, and Port Kar, and, inland, Ko-ro-ba, the Towers of the Morning, and Thentis, in the mountains of Thentis, famed for her tarn flocks; and, to the south, among many other cities, Tharna, of the vast silver mines; I saw the Voltai Range, and Glorious Ar, and the Cartius, and, far to the south, Turia, and near the shore of Thassa, the islands of Anango and Ianda, and on the coast, the free ports of Schendi and Bazi. There were, on this map, hundreds of cities, and promontories and peninsulas, and rivers and inland lakes and seas."
"Tribesmen of Gor" page 7

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ROADS

"The road, like most Gorean roads, was built like a wall in the earth and was intended to last a hundred generations. The Gorean, having little idea of
progress in our sense, takes great care in his building and workmanship. What he builds he expects men to use until the storms of time have worn it to dust. Yet this road, for all the loving craft of the Caste of Builders which had been lavished upon it, was only an unpretentious, subsidiary road, hardly wide enough for two carts to pass. Indeed, even the main roads to Ko-ro-ba were a far cry from the great highways that led to and from a metropolis like Ar.
Surprisingly, though the pasang stones told me I was close to Ko-ro-ba, stubborn tufts of grass were growing between the stones, and occasional vines were inching out, tendril by tendril, across the great stone blocks."
"Outlaw of Gor" page 25

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Ar Highways

"In the afternoon we moved on again, this time daring to use of the wide paved highways that lead from Ar, highways built like walls in the earth, of solid, fitted stones intended to last a thousand years. Even so, the surface of the highway had been worn smooth, and the ruts of tharlarion carts were clearly visible, ruts worn deep by centuries of caravans. We met very little on the highway, perhaps because of the anarchy in the city of Ar. If there were refugees, they must have been behind us, and few merchants were approaching Ar. Who would risk his goods in a situation of chaos? When we did pass an occasional traveler, we passed warily. On Gor, as in my native England, one keeps to the left side of the road. This practice, as once in England, is more than a simple matter of convention. When one keeps to the left side of the road, one's sword arm faces the passing stranger.
It seemed we had little to fear, and we had passed several of the pasang stones that line the side of the highway without seeing anything more threatening than a line of peasants carrying brush wood on their backs, and a pair of hurrying Initiates. Once, however, Talena dragged me to the side of the road, and scarcely able to conceal our horror, we watched while a sufferer from the incurable Dar-kosis disease, bent in his yellow shrouds, hobbled by, periodically clacking that wooden device which warns all within hearing to stand clear from his path."
"Tarnsman of Gor" page 112/4

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Argentum Road

"What are we to do?" asked Boabissia, uneasily.
"Keep moving," said a soldier, outside the gate, pointing toward the pennons.
Boabissia and I, then, followed by Hurtha and Feiqa, she bearing my pack, set out, with others, toward the pennons. "I think there will be little difficulty in clearing the lines of Cos," I said.
"Refugees, I suspect, will be sped on their way. I am not sure what would be the best way to approach Ar.
We might reach the Argentum Road and take it east to the Viktel Aria. We would then trek south to Ar."
"That is a longer route, is it not?" asked Boabissia.
"Yes," I said.
"Why take it?" she asked.
"It is not the route we might be expected to take," I said.
"Are you afraid?" she asked
. "I am uneasy," I said.
"Could we not trek directly to Ar, across country?" she asked.
"If I were alone, I would." I said.
"I am not afraid," she said.
"In the open country, there may be sleen," I said, "particularly after dark."
"Oh," she said.
"Too," I said, "you are pretty."
"What has that to do with it?" she asked.
"Would you like to be a naked slave of peasants, a community slave, in a peasant village," I asked, "and wear a rope collar, and be taught to hoe weeds and pull a plow, and spend your nights in a sunken cage?"
"No!" she said.
"To be sure, they would probably sell you in a town, sooner or later, when they needed drinking money," I said.
She shuddered.
"I think, however," I said, "we shall take the most direct civilized route from here to Ar."
"Why?" she asked.
"To save time," I said. "Time, I think, is important."
"As you say," she said.
"Mercenaries of Gor" page 213

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Clearchus Road or West Road

"Do you know where lies the old inn of Ragnar, on the old west road?" he asked.
"Yes," she said. "It is now abandoned, is it not?"
"It is not now in use," he said, "though it is occasionally reopened when there is an overflow of folks from Torvaldsland, come for the fair."
Some two years ago the merchants and builders had opened the road of Cyprianus, named for the engineer in charge of the project, which led to the fairs rather from the southwest. This had considerably reduced the traffic on the road of Clearchus, now to its north, which had approached the fairs in such a way as to favor the traffic from the northwest, with the result that several of the establishments on the road of Clearchus had been abandoned or relocated. One advantage of the more southern route is that it passes through less rough terrain, terrain which provides less cover for highwaymen.
In particular, it does not pass, for several pasangs, though the woods of Clearchus. As rumor has it, Clearchus was a famous brigand of some two centuries ago who decided to legitimize and regularize his brigandage. He proclaimed his area of operations a ubarate, proclaimed himself its ubar, and then proceeded to impose taxes and levy tolls. Interestingly enough, in time, several cities accorded this ubarate diplomatic recognition, generally in return for concessions on the taxes and tolls.
Finally a large force of mercenaries, in the hire of the merchant caste, in a campaign that lasted several months, put an end to the spurious reign of Clearchus, driving him from the forest and scattering his men. It is generally conceded, however, that had Clearchus had more men he might have turned out to be the founder of a state.
It is not altogether clear what happened to Clearchus but some historians identify him with Clearchus of Turia, an immigrant, with followers, to Turia, now chiefly remembered as a patron of the arts and philanthropist. The woods of Clearchus, incidentally, to this day, remain a haunt of brigands."
"Players of Gor" page 100/2

"The girls was stripped, save for her ankle ring and collar. She lay on a mat, spread on a blanket, spread over the grass. She awaits within, to see who will open the flaps of the tent.
That will be he who has paid her current use fee, that set by her master. We were some two hundred pasangs west of the fairgrounds, at the edge of the woods of Clearchus, just off the road of Clearchus.
"Players of Gor" page 167

"Tomorrow, before nightfall, I suspected, Boots's wagons would leave the fair, probably heading west, probably on the road of Clearchus. It is a dangerous road. There was no law against two traveling it. Boots had disappeared now among the booths and stalls of the fair."
"Players of Gor" page 175

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Cyprianus Road or New West Road

"In the old days the road of Clearchus was often referred to as the "west road." This designation became less useful after the recent opening of the road of Cyprianus. It is not unusual, now, to refer to the road of Clearchus
as the "old west road" and that of Cyprianus as the "new west road." Neither of these roads, incidentally, are "great roads," in the sense of being mounted in the earth several feet deep, built of stone like a sunken wall, the sort of roads which are often intended to last a thousand years, the sort of roads which, typically, are found in the vicinity of large cities or are intended to be military roads, speeding directly to traditionally disputed territories or linking strategic points. These roads are both secondary roads, so to speak, generally graveled and rutted; occasionally they are paved with such materials as logs and plated stone; they can be almost impassable in rainy weather and in dry, warm weather, they are often dusty. Tertiary roads, so to speak, are often little more than unfrequented twisting trails. There is often talk
of improving the secondary roads, and sometimes something is done, but generally little is accomplished. The major consideration, of course, is money. Too, many roads, for great portions of their length are not clearly within the jurisdiction of given states. Power in Gorean cities tends to vary with the power of the Home Stones, which tends to fluctuate with the military and economic fortunes of the city. The notion of the fixed and absolute border is not a typical Gorean notion.
"Players of Gor" page 100/2

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Genesian Road

"The wagons, for the most part, were well scattered apart on the road. Their intervals were irregular and sometimes one or another of them stopped. We had come to the vicinity of the road, the Genesian Road, early this morning. Surmounting a rise, we had seen it below us, and the wagons, in their long line, stretched out in the distance. We had then descended the gentle declivity slowly, through the wet grass, to its side. I had some idea of the forces of Cos which had made their landing at Brundisium earlier in Se'Kara. I had seen the invasion fleet entering upon its peaceful harborage at Brundisium. Never before on Gor, I suspected, had such forces been marshaled. It was an invasion, it seemed, not of an army, but of armies. To be sure, many of its contingents were composed of mercenaries sworn to the temporary service of diverse fee captains, and not Cosian regulars. It is difficult to manage such men. They do not fight for Home Stones. They are often little more than armed rabbles. Many are little better than thieves and cutthroats. They must be well paid and assured of ample booty.
Accordingly the tactics and movements of such groups, functions of captains who know their men well, and must be wary of them, are often less indicative of sound military considerations, strategic or otherwise, than of organized
brigandage. I did not think that such men would stand well, even in their numbers, against the well-trained soldiers of Ar."
"Mercenaries of Gor" page 29/30

" (...) the Genesian, connecting Brundisium and other coastal cities with the south,"
"Mercenaries of Gor" page 101

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North Salt Line

"Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim's Road, leading to the Sardar, and the Eastern way, sometimes called the Treasure Road, which links the western cities with Ar."
"Mercenaries of Gor" page 101

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Northern Silk Road

"Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim's Road, leading to the Sardar, and the Eastern way, sometimes called the Treasure Road, which links the western cities with Ar."
"Mercenaries of Gor" page 101

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Pilgrim's Road

"Torcodino, on the flats of Serpeto, is a crossroads city. It is located at the intersection of various routes, the Genesian, connecting Brundisium and other coastal cities with the south, the Northern Salt Line and the Northern Silk Road, leading respectively west and north from the east and south, the Pilgrim's Road, leading to the Sardar, and the Eastern way, sometimes called the Treasure Road, which links the western cities with Ar."
"Mercenaries of Gor" page 101

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Treasure Road

"That is the Treasure Road," I said, indicating
a narrow road in the distance. "At its end lies Ar."
"Mercenaries of Gor" page 226

"I think, however," I said, "we shall take the most direct civilized route from here to Ar." "Why?" she asked. "To save time," I said. "Time, I think, is
important." "As you say," she said. "We will take, then, that route called the Eastern Road, or Eastern Way," I said."
"That is the route called the Treasure Road, is it not?" she asked.
"Yes," I said.
"Why is it called that?" she asked.
"Because of the riches, and slaves, and such, often transported upon it," I said.
"I see," she said, uneasily.
"Doubtless you will see many slave caravans," I said, "and, too, perhaps, the girls of poorer merchants, many women being marched on foot, chained in coffle, sometimes gagged and blindfolded."
"Oh," she said, uneasily.
"Splendid!" said Hurtha.
I glanced back at Feiqa, who, bearing my pack, looked quickly down.
"Single file here," called a solider of Cos, near the pennons. "Watch your step."
A long plank had been laid across the first of the siege ditches.
The small fellow with the narrow eyes and the mustache like string was ahead of us. He went across the plank. I then crossed it, too, the plank bending under my weight, and was followed by Boabissia, and Hurtha, and Feiqa.
"That way," said the soldier, pointing.
We were in a few Ehn, over other entrenchments, and were then near the hurdles commanding the interior ditches. Interspersed among these was an occasional lookout tower, composed of poles and planks, the lashed poles supporting a horizontal platform of planks, from which a watch could be kept on the gate of Torcadino."
"Mercenaries of Gor" page 213/4

"Way! Make way!" called the driver. He sat on the wagon box, some yard or so below, and separated from, the high railed wagon bed, serving, with its benches, as the passenger area. The wheels of the cart were narrow, and some seven feet in height. There were two of them. They were treaded with strips of metal. The cart was drawn by a bipedalian tharlarion, a slighter breed than, but related to, and swifter than, the common shock tharlarion used generally by the lancers of the Gorean heavy cavalry.
"Rich tarsks," snarled a fellow on the road, moving to the side.
"Make way!" called the driver, cracking his whip.
The arrival of the cart was announced as well by the jangling of two bells, affixed to projections on its sides, before the wheels. Then we were through the group of refugees, and moving swiftly again.
"I think little treasure moves these days upon this road," said Hurtha.
"You are doubtless right," I said, "and the traffic, it seems, flows toward Ar."
"Will the Cosians take this route?" asked Hurtha.
"Probably," I said. "It is the most direct route between Torcadino and Ar."
I glanced at Boabissia. She was standing at the front of the cart, grasping the front rail, looking forward. Her hair and dress were blown backward in the wind.
"Look," I said to Hurtha. "See the soldier by the road, there?"
"Yes," he said, turning about to get a better look.
"Mercenaries of Gor" page 229

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Viktel Aria

"Ar's Station, incidentally, did not exist at the time of the massing of the horde of Pa-Kur.
It was established four years afterward, as an outpost and trading station on the south bank of the Vosk. It also commands, in effect, the northern terminus of one of the great roads, the Viktel Aria, or Ar's Triumph, leading toward Ar."
"Rogue of Gor" page 63

"When the men of Ar moved, for example, and whenever possible they would do so on the great military roads, such as the Viktel Aria, they used a measured pace, often kept by a drum, and including rests, would each day cover a calculable distance, usually forty pasangs. At forty-pasang intervals there would generally, on the military roads, be a fortified camp, supplied in advance with ample provisions. Some of these camps became towns.
Later some became cities."
"Mercenaries of Gor" page 38

"There is the Central Cylinder!' said a man, pointing. The high, uprearing walls of the city, some hundred feet or more in height, the sun bright upon them, stretched into the distance. They were now white. That had been done, apparently, since the time of Cernus, the usurper, and the restoration of Marlenus, ubar of ubars. It was hard to look at them, for the glare upon them. We could see the great gate, too, and the main road leading to it, the Viktel Aria. Indeed, we ourselves, soon, I thought, would transfer to the Viktel Aria. Within the gamut of those gleaming walls, so lofty and mighty, rose thousands of buildings, and a veritable forest of ascendant towers, of diverse heights and colors. Many of these towers, I knew, were joined by traceries of soaring bridges, set at different levels. These bridges, however, save for tiny glintings here and there, could not be well made out at this distance."
"Mercenaries of Gor" page 255

"I looked at the string of wagons ahead.
How different things seemed from the marches of the forces of Ar, and others of the high cities. When the men of Ar moved, for example, and whenever possible they would do so on the great military roads, such as the Viktel Aria, they used a measured pace, often kept by a drum, and including rests, would each day cover a calculable distance, usually forty pasangs. At forty-pasang intervals there would generally, on the military roads, be a fortified camp, supplied in advance with ample provisions. Some of these camps became towns. Later some became cities. These roads and camps, and measures, made it possible to move troops not only efficiently and rapidly, but assisted in military planning. One could tell, for example, how long it would take to bring a certain number of men to bear on a certain point. The permanent garrisons of the fortified camps, too, of course, exercise a significant peace-keeping and holding role in the outer districts of a city's power. Too, training and recruiting often take place in such camps. To be sure, these forces of Cos could not be expected to have come over and taken a few months to attend to the leisurely construction of permanent camps along the route of their projected march.
Still, judging from the nature of the supply column, or columns, their progress seemed very slow, almost leisurely. It was as though they feared nothing.
Their numbers, I speculated, might have emboldened them.
Why had Ar not acted, I wondered."
"Mercenaries of Gor" page 38/9

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Voask Road

"The Vosk road was the road used many years ago by the horde of Pa-Kur, in its approach to the city of Ar."
"Slave Girl" page 138

As nearly as I could determine, we did not pass over or near the great highway that ran to the Vosk.
Had we done so, I might have seen the war horde of Pa-Kur on its way to Ar,with its marching columns, its lines of tharlarion riders, its foraging cavalries of tarnsmen, its supply wagons and pack animals."
"Tarnsman of Gor" page 141

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