;
; MONSTERS
;
;-------------------
; Monsters

;	//	arg 0	ID# (1-4095)
;
;				* ID:
;
;				This is the numeric ID number of the monster.  Each monster must have a
;				unique ID number.
;
;				A monster ID of 0 (zero) is special and is actually a set of percentage multipliers
;				used to tune the "algorithm values"
;
;	//	arg 1	name (16 char)
;
;				* Name:
;
;				This is the name of the monster, seen over its head while you are fighting
;				it.  Like "Slobber" or "Slime Weasel"
;
;	//	arg 2	skinName
;
;				* skinName:
;
;				This is the name of the skin file to use for this monster.  It is a .BMP file
;				stored in the world's MONSTERS folder.  Do NOT include the .BMP extension here,
;				as it will be added automatically later on when the file is loaded.
;
;				Set the skinName to "mirror" to make the monster look just like YOU! 
;
;				Note: It is a good idea to put the skin name inside of double-quotes, 
;				especially if you have a space in the name.
;
;	//	arg 3   scaleFactor.monsterFlags.colorTable.xparent 	<-- up to four arguments, separated by dots
;
;				* scaleFactor:
;				
;				Enlarges skin. legal values are -8 to +8
;
;					0 - normal size
;					1 - 125% normal
;					2 - 150% normal
;					3 - 175% normal
;					4 - 200% normal
;					5 - 225% normal
;					6 - 250% normal
;					7 - 275% normal
;					8 - 300% normal
;					-1 - 90% of normal
;					-2 - 80% of normal
;					...
;					-8 - 20% of normal (or some minimum size)
;					// note: resizing skins makes them ugly and pixellated and makes baby Josh cry.
;
;				* monsterFlags: (optional)
;
;				Several monster flag numbers can be added together to form the monsterFlags, which
;				control obscure bits of monster functionality.
; 
;				For example: 0.1  = normal size with monsterFag = 1
;
;				AVAILABLE MONSTER FLAGS: (add together to combine: 3 = 1+2)
;					1 - monster cannot be tamed (cannot capture as a pet)
;					2 - monster can only cast spells in his or her own element (no matter how wise)
;					4 - monster CAN use 'summon' spells, if within element and level restrictions
;
;				* colorTable: (optional)
;
;				Add yet another period after the flag if you want this
;				For example: 0.0.3 = normal size, no flags, color table 3
;
;				Color tables dynamically recolor the monster's skin without having to come up with
;				new art files (saves download size, at the expense of less artistry)
;				Here are the conversions as of A57, unimplemented color tables will have no effect 
;
;					0: no change. (standard palette order) 
;					These next ones swap two pigments of the RGB triplet. 
;					1: R-G swap
;					2: R-B Swap
;					3: G-B swap 
;					The following overright one pigment with another (so that 2 of the 3 are then the same) My color description is 'what happens to a pinkish human skin tone' 
;					4: G<-R 'yellow-greens' 
;					5: B<-R 'purples'
;					6: R<-G 'khakis'
;					7: B<-G 'reddens'
;					8: R<-B 'green-hulks'
;					9: G<-B 'pinkens' 
;					In the following, I reduce the intensity of one of the pigments. 
;					10: cut red slightly
;					11: cut green slightly
;					12: cut blue slightly 
;					In the following, I dim all three pigments the same amount, the image gets darker, but is 
;					still colored. 
;					13: dim little <-- good for 'low light'
;					14: dim medium
;						15: dim high 
;						Same deal here, only I brighten, pretty much to incandescence :-) 
;						16: brighten little
;						17: brighten medium
;						18: brighten lots
;						19: brighten even more
;						20: brighten super much 
;						The following remove all color and turn image to grayscale, then dim or brighten it. 
;						21: gray out colors and dim it lots
;						22: gray out colors and dim it a litte
;						23: gray out colors but keep intensity
;						24: gray out colors and brighten
;						25: gray out colors and brighten more 
;						The next ones are the psychedelic ones and definitely mess up the purity of the artistic vision. But they have a sort of x-ray look which might be useful somewhere 
;						26: invert red
;						27: invert green
;						28: invert blue
;						29: invert red and green
;						30: invert red and blue
;						31: invert blue and green
;						32: invert all
;
;				* xparent (optional)
;
;				If you set this to '1' then the monster will be ghostly transparent, sort of.
;				For example:
;
;					0.0.0.1  <-- make skin transparent

;
;
;	//	arg 4	element.alignment
;
;				* element:
;
;				This defines the monster's ELEMENT (as defined by the +ELEMENTS table)
;				
;					0 to 7		- one of the base elements
;					8 to 255	- one of the CHAOS elements
;
;				* alignment: (optional)
;			
;				Optionally you can provide an 'alignment' to further categorize your monsters.
;				an alignment is a short (15 character max) word, using no punctuation or spaces
;				For example:  "4.evil"  <-- element 4, alignment 'evil'
;				The actual use of the alignment is hidden in the intricacies of the #<cookie> system.
;				Please see http://www.synthetic-reality.com/wosquest.htm for more info
;
;	//	arg 5	hp (also maxHP)	
;
;				* hp:
;
;				This sets how many hit points the monster has when it is born.  When it
;				runs out of hp, it dies.
;
;					1 - N		Start with N hit points
;					0			Let the hit points be set by algorithm (based on level)
;
;	//	arg 6	mp (also maxMP)	
;
;				* mp:
;
;				This sets the monsters starting magic points.  It uses up magic points as
;				it casts spells.
;
;					1 - N		Start with N magic points
;					0			Let the magic points be set by algorithm (based on level)
;
;
;	//	arg 7	defense
;
;				* defense:
;
;				This sets the monsters basic defense level (the higher the value, the
;				stronger the monster is).  Monsters get additional defense from their
;				element setting (which gives them additional protection from magical
;				attacks)
;
;					1 - N		Set monster Defense Points to N
;					0			Let an algorithm choose Defense Points (based on level)
;
;				This is the equivalent of equipped armor, for a monster.
;
;
;	//	arg 8	offense
;
;				* offense:
;
;				This sets the monster's basic attack level (the higher the value, the 
;				harder it hits).
;
;					1 - N		Set the monsters Attack Points to N
;					0			Let an algorithm choose Attack Points (based on level)
;
;				This is the equivalent of equipped weapons, for a monster.
;
;
;	//	arg 9	expPts (that you win by killing it)
;
;				* expPts:
;
;				This determines how many Experience Points are earned for killing this monster.
;				Experience points are shared by all survivors of the scene, according
;				to their participation.
;
;					1 - N		Earn N experience points
;					0			XP is computed by an algorithm
;					-2			Earn no experience points at all
;
;				NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//	arg 10	gold (that you win by killing it)
;
;				* gold:
;
;				This determines how many Gold Pieces are earned for killing this monster.
;				
;					1 - N		Earn N gold pieces (shared by surviving players)
;					0			Let number of GP be set automatically by an algorithm
;					-2			This monster provides no gold.
;
;				NOTE: a value of 0 is HIGHLY recommended (to set automatically from LEVEL]
;
;	//  arg 11  level 			
;
;				* level:
;
;				This is really the core value for a monster.  A higher level monster should
;				generally make a more challenging opponent.  If you use the algorithm options
; 				for other values, they will balance the monster correctly for its level.
;				If you set things manually, your monster may not be balanced.
;
;					1 - N		Set monster level to N
;
;	//
;	// the following fields are optional (default values will be used if you don't assign them)
;	//
;
;	//  arg 12	strength
;
;				* strength:
;
;				A monsters strength enables it to hit harder (physical attacks).
;
;					1 - 255		Set monsters strength to 1-255 (max)
;					0			Set monster's strength via algorithm (based on level)
;
;
;	//  arg 13	stamina			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* stamina:
;
;				A monsters stamina enables it lose less HP per hit.
;
;					1 - 255		Set monsters stamina to 1-255 (max)
;					0			Set monster's stamina via algorithm (based on level)
;
;	//  arg 14	agility			[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* agility:
;
;				A monsters agility enables it to avoid attack (you miss it more).
;
;					1 - 255		Set monsters agility to 1-255 (max)
;					0			Set monster's agility via algorithm (based on level)
;
;	//  arg 15	dexterity		[Set to 0 (zero) and it will be set automatically from LEVEL]
;
;				* dexterity:
;
;				A monsters dexterity enables it to miss less.
;
;					1 - 255		Set monsters dexterity to 1-255 (max)
;					0			Set monster's dexterity via algorithm (based on level)
;
;	//  arg 16	wisdom		
;
;				* wisdom:
;
;				Wisdom is required by the monster in order to cast spells.  The higher
;				the monster's wisdom, the more powerful the spells are that it can cast.
;				Stupid monsters can only cast spells of their own element.  The wiser a
;				monster is, it will be able to cast spells from elements "further away"
;				than its natural element.
;
;					1 - 255		Set monster wisdom to 1-255 (255 is max)
;					0			Monster has NO wisdom and casts NO spells.. EVER.
;					-1			Set monster wisdom by algorithm (based on level)
;
;
; Monsters can have a couple custom sound effects.  If none is specified, they 
; will choose randomly from the 'standard' sounds.
;
;	//  arg 17  growl wave file		"snarl.wav" for example
;
;	//	arg 18	pain wave file		"ouch.wav" for example
;
;	//  arg 19	optional attack path  (see ITEMS table, argument 16 for details)
;				this controls additional animation during a monster's physical (not magical) attack.
;				-1			select one at random at world load
;				0			no attack path (default)
;				N.x.x...	path N, arguments x.x.. (see ITEMS table documentation)


;------------
;
; Monster 0 is VERY SPECIAL.. it is not a REAL monster, but it is a line of percentages (1-100) which is used to
; de-rate the algorithm values.  By that, I mean that if arg 9 (experience) of monster 0 is set to 50 (50%) then
; all monsters which are using the algorithms to calculate the experience they pay, will only pay 50% of the XP
; the algorithm would normally calculate.
;
; This affects ALL monsters (except those for which you have manually assigned the experience)
;
; This is an 'easy' way to make all the monsters in your world 'harder' (well, make them pay less.  You make them
; actually harder by making your heroes weaker.)
;
; Not all columns are affected by these percentages... more might be added in the future...  A missing value, or
; a value of 0 means "no percentage provided" (i.e. use the full 100%)  There may be additional messing around
; with the numbers (for example, a minimum XP earned of 1 XP).
;
; Args which can be multiplied are: 
;
;	hp, mp, offense, defense, strength, stamina, wisdom, dexterity, agility, XP, and GP.
;   
;
; OK, here is MONSTER ZERO... the MULTIPLIER MONSTER :-)
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19
;
	0,	"Algorithm Scale %",0,			0,		0,	100,	100,100,100,100,100, 0,	100,100,100,100,100
;
; --------------
;
; OK, now here are the REAL monsters:
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19
; Easy Monsters 1 - 49
;
	1,	Machine,			Machine,	0,		3,		0,	0,	0,	0,	0,	0,	1,	0,	0,	0,	0,	-1,		fire2.wav,				SABER3.WAV,		0,				
	2,	"Archer Fish",		josh11,		0,		1,	0,		0,	0,	0,	0,	0,	2,	0,	0,	0,	0,	0,		"growl17.wav",			"pain7.wav",	-1
	3,	"Archer Fish",		josh54,		0,		1,	0,		0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	0,		"growl17.wav",			"pain7.wav",	-1
	4,	"Clone Gotenks",	"Clone SSJ3 Gotenks",0.0.0,	0,		10000,32000,2000,2000,60000,32000,115,0,	0,	0,	0,	0,		growl1.WAV,				pain1.WAV,		-1,				
	5,	"Slobber",			josh20,		0,		3,	0,		0,	0,	0,	0,	0,	4,	0,	0,	0,	0,	-1,		"growl3.wav",			"pain10.wav",	-1
	6,	"Poison Newt",		josh24,		0,		1,	0,		0,	0,	0,	0,	0,	5,	0,	0,	0,	0,	-1,		"growl17.wav",			"pain8.wav",	-1
	7,	"Flame Weed",		josh31,		0,		5,	0,		0,	0,	0,	0,	0,	6,	0,	0,	0,	0,	-1,		"growl10.wav",			"pain8.wav",	-1
	8,	Brolly,				Brolly,		0,		4,		32000,5000,2000,3000,60000,32000,260,255,255,255,255,255,	fist.wav,				pain1.WAV,		-1,				
	9,	"Gray Widow",		josh74,		0,		3,	0,		0,	0,	0,	0,	0,	8,	0,	0,	0,	0,	-1,		"growl6.wav",			"pain2.wav",	-1
	10,	"Giant Flea",		josh87,		0,		7,	0,		0,	0,	0,	0,	0,	3,	0,	0,	0,	0,	-1,		"growl17.wav",			"pain8.wav",	-1
;
; And here I cram in some new monsters for A58, thus proving that any attempt to ORGANIZE your monster list is doomed to failure unless
; you are either willing to renumber existing monsters (thus messing up people's pets) or simply work it all out in advance and never change it.
; Had I to do it over again, I might organize by element instead.
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav		attack path
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18			19

	11,	"Devil Crab",		josh15,		0.0.9,	2,		0,	0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	-1,		GROWL24.WAV,			pain17.WAV,		-1,				
	12,	"Pit Viper",		josh38,		0.0.9,	5,		0,	0,	0,	0,	0,	0,	17,	0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				
	13,	"Blood Widow",		josh74,		0.0.9,	4,		0,	0,	0,	0,	0,	0,	19,	0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				
	14,	"Queen Wasp",		josh34,		0.0.11,	7,		0,	0,	0,	0,	0,	0,	21,	0,	0,	0,	0,	-1,		growl22.wav,			pain8.wav,		-1,				
	15,	Wrathling,			josh8,		0.0.5,	7,		0,	0,	0,	0,	0,	0,	23,	0,	0,	0,	0,	-1,		growl12.wav,			pain17.WAV,		-1,				
	16,	Rodan,				josh91,		0.0.8,	7,		0,	0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	-1,		growl12.wav,			pain3.wav,		-1,				
	17,	"Dark Fairy",		josh52,		-5.0.0,	7,		0,	0,	0,	0,	0,	0,	27,	0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				
	18,	"Ice Flame",		josh31,		0.0.2,	6,		0,	0,	0,	0,	0,	0,	29,	0,	0,	0,	0,	-1,		growl17.wav,			pain7.wav,		-1,				
	19,	"Banana Trickster",	josh77,		0.0.28,	2,		0,	0,	0,	0,	0,	0,	31,	0,	0,	0,	0,	-1,		growl11.wav,			pain15.WAV,		-1,				
	20,	"Supreme Kai",		Kaioshin,	0.0.0,	4,		4000,3000,1800,1700,0,	0,	120,255,255,255,255,255,	fist.wav,				pain7.wav,		-1,				
	21,	"Bone Clops",		josh40,		0.0.32,	7,		0,	0,	0,	0,	0,	0,	35,	0,	0,	0,	0,	-1,		growl12.wav,			pain17.WAV,		-1,				
	22,	"Ghost Slobber",	josh20,		0.0.0.1,4,		0,	0,	0,	0,	0,	0,	37,	0,	0,	0,	0,	-1,		growl17.wav,			pain15.WAV,		-1,				
	23,	"Clone Brolly",		Brolly,		0.0.0.0,0,		6000,9000,2700,1850,60000,32000,180,255,255,255,255,255,	fist.wav,				pain1.WAV,		-1,				
	24,	"Blood Wolf",		josh36,		0.0.31,	7,		0,	0,	0,	0,	0,	0,	41,	0,	0,	0,	0,	-1,		growl2.WAV,				pain14.wav,		-1,				
	25,	Coelocanth,			josh54,		0.0.28,	1,		0,	0,	0,	0,	0,	0,	77,	0,	0,	0,	0,	-1,		growl12.wav,			pain3.wav,		-1,				
;
; Now some high end scary monsters

	26,	Piccolo,			Piccolo,	0.0.0,	2,		11000,6000,1200,1300,60000,32000,145,255,255,200,235,255,	saber1.wav,				SABER3.WAV,		-1,				,				
	27,	Nail,				Namek,		0.0.0,	2,		10000,5000,900,900,60000,200,120,255,255,100,0,	255,	travel4.wav,			thunder1.wav,	-1,				
	28,	Namek,				Namek,		0.0.0,	2,		9000,7000,500,500,55000,500,90,	0,	255,0,	0,	-1,		sword7.wav,				STELOFF.WAV,	-1,				
	29,	"Ghost Widow",		josh74,		0.0.27.1,6,		0,	0,	0,	0,	0,	0,	85,	0,	0,	0,	0,	-1,		growl13.wav,			pain15.WAV,		-1,				
	30,	"Flame Toad",		josh69,		0.0.1,	5,		0,	0,	0,	0,	0,	0,	90,	0,	0,	0,	0,	-1,		growl11.wav,			pain7.wav,		-1,				
	31,	"Blister Crab",		josh81,		0.0.9,	5,		0,	0,	0,	0,	0,	0,	93,	0,	0,	0,	0,	-1,		growl12.wav,			pain13.WAV,		-1,				
	32,	Trunks,				Trunks,		0.0.0,	0,		4500,4500,2000,2000,60000,32000,125,255,255,255,255,255,	saber1.wav,				pain1.WAV,		-1,				
	33,	"Ghost Dwarf",		josh97,		1.0.20.1,4,		0,	0,	0,	0,	0,	0,	98,	0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				
	34,	"Ice Horn",			josh75,		2.0.26,	2,		0,	0,	0,	0,	0,	0,	99,	0,	0,	0,	0,	-1,		growl1.WAV,				pain3.wav,		-1,				
	35,	"Ember Jaw",		josh73,		0.0.2,	5,		0,	0,	0,	0,	60000,32000,100,0,	0,	0,	0,	-1,		growl12.wav,			pain13.WAV,		-1,				
	36,	"Ghost Vampire",	josh65,		0.0.25.1,4,		0,	0,	0,	0,	0,	0,	101,0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				
	37,	"Earth Spirit",		josh70,		0.0.8,	6,		0,	0,	0,	0,	0,	0,	102,0,	0,	0,	0,	-1,		growl12.wav,			pain17.WAV,		-1,				
	38,	"Ghost Creeper",	josh71,		0.0.25.1,6,		0,	0,	0,	0,	0,	0,	103,0,	0,	0,	0,	-1,		growl13.wav,			pain14.wav,		-1,				
	39,	Megalith,			josh76,		0.0.29,	3,		0,	0,	0,	0,	0,	0,	105,0,	0,	0,	0,	-1,		growl11.wav,			pain4.wav,		-1,				
	40,	"Giant Ogre",		josh82,		4,		3,		0,	0,	0,	0,	0,	0,	107,0,	0,	0,	0,	-1,		growl11.wav,			pain3.wav,		-1,				
	41,	"Ghost Bone",		josh7,		0.0.25.1,4,		0,	0,	0,	0,	0,	0,	109,0,	0,	0,	0,	-1,		growl1.WAV,				pain15.WAV,		-1,				
	42,	"Blood Wyrm",		josh66,		0.0.2,	5,		0,	0,	0,	0,	0,	0,	111,0,	0,	0,	0,	-1,		growl12.wav,			pain5.wav,		-1,				
	43,	"Ghost Wyrm",		josh80,		0.0.23.1,4,		0,	0,	0,	0,	0,	0,	112,0,	0,	0,	0,	-1,		growl11.wav,			pain15.WAV,		-1,				
	44,	"Ghost Thrasher",	josh62,		0.0.24.1,4,		0,	0,	0,	0,	0,	0,	114,0,	0,	0,	0,	-1,		growl12.wav,			pain15.WAV,		-1,				
	45,	"Ghost Lord",		josh60,		0.0.24.1,4,		0,	0,	0,	0,	0,	0,	116,0,	0,	0,	0,	-1,		growl13.wav,			pain15.WAV,		-1,				
	46,	"Giant Parasite",	josh83,		4.0.9,	5,		0,	0,	0,	0,	0,	0,	118,0,	0,	0,	0,	-1,		growl12.wav,			pain5.wav,		-1,				
	47,	"Blaze Wyrm",		josh41,		0.0.31.1,4,		0,	0,	0,	0,	0,	0,	120,0,	0,	0,	0,	-1,		growl11.wav,			pain15.WAV,		-1,				
	48,	Cerberasaurus,		josh43,		0.0.9,	5,		0,	0,	0,	0,	0,	0,	122,0,	0,	0,	0,	-1,		growl17.wav,			pain8.wav,		-1,				
	49,	Revenge,			pet05,		8,		7,		0,	0,	0,	0,	0,	0,	125,0,	0,	0,	0,	-1,		growl11.wav,			pain4.wav,		-1,				

;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 50 - 99
;
	50,	"Bog Shark",		josh12,		0,		1,	0,		0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		"growl3.wav",			"pain3.wav",	-1
	51, "Bog Shark",		josh48,		0,		1,	0,		0,	0,	0,	0,	0,	9,	0,	0,	0,	0,	0,		"growl3.wav",			"pain3.wav",	-1
	52,	"SSj3 Vegitto",		"Clone SSJ3 Vegitto",0,		0,		12000,10000,2000,2000,60000,32000,175,255,255,255,255,255,	Bigabangkamehameha.wav,	staff.wav,		-1,				
	53,	"Ghoul",			josh1,		0,		4,	0,		0,	0,	0,	0,	0,	11,	0,	0,	0,	0,	-1,		"growl14.wav",			"pain10.wav",	-1
	54,	"Canker",			monster1,	0,		6,	0,		0,	0,	0,	0,	0,	12,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain12.wav",	-1
	55,	"Disco Freak",		ben1,		0,		2,	0,		0,	0,	0,	0,	0,	13,	0,	0,	0,	0,	-1,		"growl10.wav",			"pain11.wav",	-1
	56,	"Devil Shell",		josh21,		0,		6,	0,		0,	0,	0,	0,	0,	14,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain10.wav",	-1
	57,	"Stingtail",		josh28,		0,		3,	0,		0,	0,	0,	0,	0,	15,	0,	0,	0,	0,	0,		"growl20.wav",			"pain8.wav",	-1
	58,	"Goblin",			josh26,		0,		6,	0,		0,	0,	0,	0,	0,	16,	0,	0,	0,	0,	-1,		"growl6.wav",			"pain11.wav",	-1
	59,	"Giant Wasp",		josh34,		0,		7,	0,		0,	0,	0,	0,	0,	18,	0,	0,	0,	0,	0,		"growl8.wav",			"pain8.wav",	-1
	60,	"Grey Wolf",		josh35,		0,		3,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	0,		"growl1.wav",			"pain14.wav",	-1
	61,	"Viper",			josh38,		0,		5,	0,		0,	0,	0,	0,	0,	22,	0,	0,	0,	0,	0,		"growl12.wav",			"pain12.wav",	-1
	62,	"SSj4 Gogeta",		SSj4Gogeta,	0,		4,		32000,32000,6000,6500,60000,32000,320,255,255,255,255,255,	Bigabangkamehameha.wav,	SABER2.WAV,		0,				
	63,	"Ice Scream",		josh72,		0,		6,	0,		0,	0,	0,	0,	0,	26,	0,	0,	0,	0,	0,		"growl13.wav",			"pain11.wav",	-1
	64,	"Banana Slobber",	josh68,		0,		3,	0,		0,	0,	0,	0,	0,	28,	0,	0,	0,	0,	-1,		"growl13.wav",			"pain10.wav",	-1
	65,	"Tooth Worm",		josh67,		0,		6,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	0,		"growl7.wav",			"pain13.wav",	-1
	66,	"Trickster",		josh77,		0,		7,	0,		0,	0,	0,	0,	0,	32,	0,	0,	0,	0,	-1,		"growl15.wav",			"pain11.wav",	-1
	67,	"Terabull",			josh75,		0,		5,	0,		0,	0,	0,	0,	0,	34,	0,	0,	0,	0,	0,		"growl18.wav",			"pain5.wav",	-1
	68,	"Mad Box",			josh79,		0,		2,	0,		0,	0,	0,	0,	0,	36,	0,	0,	0,	0,	-1,		"growl14.wav",			"pain9.wav",	-1
	69,	"Kelp Crab",		josh81,		0,		1,	0,		0,	0,	0,	0,	0,	38,	0,	0,	0,	0,	0,		"growl12.wav",			"pain3.wav",	-1
	70,	"Bone Ghoul",		josh84,		0,		4,	0,		0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain2.wav",	-1
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; 100 - 149
;
	100,"Brain Jelly",		josh3,		0,		6,	0,		0,	0,	0,	0,	0,	42,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain4.wav",	-1
	101,"Devil Ghoul",		josh7,		0,		4,	0,		0,	0,	0,	0,	0,	43,	0,	0,	0,	0,	-1,		"growl20.wav",			"pain2.wav",	-1
	103,"Devil Imp",		josh6,		0,		5,	0,		0,	0,	0,	0,	0,	44,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain11.wav",	-1
	104,"Crocosaur",		josh18,		0,		1,	0,		0,	0,	0,	0,	0,	45,	0,	0,	0,	0,	0,		"growl11.wav",			"pain3.wav",	-1
	105,"Crocosaur",		josh46,		0,		1,	0,		0,	0,	0,	0,	0,	46,	0,	0,	0,	0,	0,		"growl11.wav",			"pain3.wav",	-1
	106,"Devilsaur",		josh27,		0,		5,	0,		0,	0,	0,	0,	0,	47,	0,	0,	0,	0,	0,		"growl1.wav",			"pain5.wav",	-1
	107,"Goblin Warrior",	josh32,		0,		6,	0,		0,	0,	0,	0,	0,	48,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain11.wav",	-1
	108,Gogeta,				Gogeta,		0,		4,		30000,25000,4300,4350,60000,32000,250,255,255,255,255,255,	Bigabangkamehameha.wav,	SABER3.WAV,		0,				
	109,"Man o' War",		josh45,		0,		1,	0,		0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain2.wav",	-1
	110,"The Man",			josh55,		0,		2,	0,		0,	0,	0,	0,	0,	51,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain18.wav",	-1
	111,"Highwayman",		josh56,		0,		2,	0,		0,	0,	0,	0,	0,	52,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain16.wav",	-1
	112,"Scurvy Pirate",	josh58,		0,		2,	0,		0,	0,	0,	0,	0,	53,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain10.wav",	-1
	113,"Cutthroat",		josh57,		0,		2,	0,		0,	0,	0,	0,	0,	54,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain17.wav",	-1
	114,"Piker",			josh64,		0,		2,	0,		0,	0,	0,	0,	0,	55,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain15.wav",	-1
	115,"Leechacuda",		josh61,		0,		1,	0,		0,	0,	0,	0,	0,	56,	0,	0,	0,	0,	0,		"growl8.wav",			"pain3.wav",	-1
	116,"Pluto's Flytrap",	josh71,		0,		2,	0,		0,	0,	0,	0,	0,	57,	0,	0,	0,	0,	-1,		"growl15.wav",			"pain4.wav",	-1
	117,"Fire Cobra",		josh78,		0,		5,	0,		0,	0,	0,	0,	0,	58,	0,	0,	0,	0,	-1,		"growl9.wav",			"pain12.wav",	-1
	118,"Creeper",			josh86,		0,		2,	0,		0,	0,	0,	0,	0,	59,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain5.wav",	-1
	119,"Ogre",				josh82,		0,		3,	0,		0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain10.wav",	-1
	120,"Parasite",			josh83,		0,		7,	0,		0,	0,	0,	0,	0,	61,	0,	0,	0,	0,	0,		"growl5.wav",			"pain13.wav",	-1
	121,"Devil Bone",		josh85,		0,		4,	0,		0,	0,	0,	0,	0,	62,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain2.wav",	-1
	122,"Elven Amazon",		josh93,		0,		2,	0,		0,	0,	0,	0,	0,	63,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain10.wav",	-1
	123,"Elven Hunter",		josh92,		0,		2,	0,		0,	0,	0,	0,	0,	64,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain19.wav",	-1
	124,"Shriek",			josh91,		0,		7,	0,		0,	0,	0,	0,	0,	65,	0,	0,	0,	0,	-1,		"growl16.wav",			"pain8.wav",	-1
	125,"Mace Windi",		josh90,		0,		6,	0,		0,	0,	0,	0,	0,	66,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain1.wav",	-1
	126,"Ogre Warrior",		josh88,		0,		6,	0,		0,	0,	0,	0,	0,	67,	0,	0,	0,	0,	-1,		"growl19.wav",			"pain1.wav",	-1
	127,"Pangolin",			josh89,		0,		4,	0,		0,	0,	0,	0,	0,	68,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
	128,"Wolf Boy",			josh94,		0,		2,	0,		0,	0,	0,	0,	0,	69,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain6.wav",	-1
	129,"Battle Dwarf",		josh95,		0,		2,	0,		0,	0,	0,	0,	0,	70,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain1.wav",	-1
	130,"Dwarf Opa",		josh96,		0,		2,	0,		0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain6.wav",	-1
	131,"ShapeShifter",		mirror,		0.1,	6,	0,		0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		"growl12.wav",			"pain6.wav",	-1
	132,"Midget Eyebrawl",	josh23,		-5.0,	6,		0,	0,	0,	0,	0,	0,	71,	0,	0,	0,	0,	-1,		growl12.wav,			pain6.wav,		-1,				


;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11
;
; 150 - 199
;
	150,"Water Mangler",	josh13,		0,		1,	0,		0,	0,	0,	0,	0, 72,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain3.wav",	-1
	151,"Water Mangler",	josh47,		0,		1,	0,		0,	0,	0,	0,	0, 73,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain3.wav",	-1
	153,"Flying Rage",		josh8,		0,		7,	0,		0,	0,	0,	0,	0, 74,  0,	0,	0,	0,	-1,		"growl8.wav",			"pain8.wav",	-1
	154,"Death Dancer",		josh9,		0,		4,	0,		0,	0,	0,	0,	0, 75,	0,	0,	0,	0,	-1,		"growl16.wav",			"pain11.wav",	-1
	155,"Iron Jelly",		josh22,		0,		2,	0,		0,	0,	0,	0,	0, 76,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain4.wav",	-1
	156,Eyebrawl,			josh23,		0.6,	254,	0,	0,	0,	0,	0,	0,	78,	0,	0,	0,	0,	-1,		growl4.wav,				pain10.wav,		-1,				
	157,"Tiger Viper",		josh25,		0,		3,	0,		0,	0,	0,	0,	0, 79,	0,	0,	0,	0,	-1,		"growl1.wav",			"pain5.wav",	-1
	158,"Goblin Centurion",	josh33,		0,		3,	0,		0,	0,	0,	0,	0, 80,	0,	0,	0,	0,	-1,		"growl4.wav",			"pain11.wav",	-1
	159,Vulture,			josh29,		0,		7,		0,	0,	0,	0,	0,	0,	81,	0,	0,	0,	0,	-1,		growl9.wav,				pain8.wav,		-1,				
	160,"Lava Jelly",		josh30,		0,		5,	0,		0,	0,	0,	0,	0, 82,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain4.wav",	-1
	161,"Goblin Knight",	josh37,		0,		3,	0,		0,	0,	0,	0,	0, 83,	0,	0,	0,	0,	-1,		"growl21.wav",			"pain11.wav",	-1
	162,"Bat Clops",		josh40,		0,		7,	0,		0,	0,	0,	0,	0, 84,	0,	0,	0,	0,	-1,		"growl9.wav",			"pain8.wav",	-1
	163,"Little Devil",		josh51,		0,		5,	0,		0,	0,	0,	0,	0, 85,	0,	0,	0,	0,	-1,		"growl22.wav",			"pain6.wav",	-1
	164,Buu,				KidBuu,		0.0.0,	9,		32000,32000,32000,15000,60000,32000,50,	255,255,255,255,255,	Ki.wav,					SABER3.WAV,		1.5,			Buu,			
	165,Bebi,				Bebi,		0,		4,		20000,20000,1900,2000,60000,32000,250,255,255,255,255,-1,		growl23.wav,			pain1.WAV,		-1,				
	166,"Greenbelly",		josh16,		0,		3,	0,		0,	0,	0,	0,	0, 88,	0,	0,	0,	0,	-1,		"growl2.wav",			"pain9.wav",	-1
	167,"Super Ghost Kamikaze",GohanmonSuperGhostKamikaze,0.0.0.0,8,		1,	32000,32000,15000,60000,0,	99,	255,255,255,255,255,	Ki.wav,					boom2.wav,		-1,				,				
	168,"Coolers Henchmen",	Henchmen,	0,		3,		3500,1000,2000,800,20000,400,100,0,	0,	0,	0,	-1,		growl17.wav,			pain5.wav,		-1,				
	169,"Secret Monster",	josh2,		0.0.18,	11,		0,	0,	0,	0,	60000,0,	1,	0,	0,	0,	0,	-1,		growl5.WAV,				pain4.wav,		-1,				,				
	170,"Thorn Wyrm",		josh66,		0,		5,	0,		0,	0,	0,	0,	0, 92,	0, 	0,	0,	0,	-1,		"growl23.wav",			"pain3.wav",	-1
	171,"Li Shenron",		EvilShenron,0,		10,		32000,32000,5555,6050,60000,32000,325,255,255,255,255,255,	Ki.wav,					saber1.wav,		-1,				
	172,"Clone Buu",		CloneKidBuu,0,		9,		5000,5000,2050,2050,60000,32000,150,255,255,255,255,255,	fist.wav,				pain7.wav,		-1,				
	173,"Dr. Gero",			MegaAndroidDr.Gero,0,		3,		9000,32000,2905,1500,60000,0,	150,155,255,235,0,	255,	saber1.wav,				SABER3.WAV,		-1,				
	174,"SSj3 Goku",		SSj3Goku,	0,		4,		25000,20000,3600,3550,60000,32000,230,255,255,255,255,255,	Ki.wav,					boom2.wav,		0,				
	175,Frieza,				Frieza,		0.0.0,	8,		20000,9000,2555,2600,60000,32000,200,255,255,255,255,-1,		staff.wav,				saber1.wav,		0,				
	176,Cell,				Cell,		0,		255,	25000,25000,2555,3000,60000,32000,210,255,255,255,255,255,	staff.wav,				Ki.wav,			-1,				
	177,Cooler,				Cooler,		0,		255,	29000,32000,2555,3500,60000,32000,225,255,255,255,255,-1,		Ki.wav,					saber1.wav,		0,				
	178,"Cell Jr",			CellJr,		0,		6,		10000,10000,1000,600,60000,32000,99,	0,	255,0,	255,255,	Ki.wav,					boom2.wav,		-1,				
	179,"Android 17",		MegaAndroid17,0,		3,		20000,32000,5000,3000,60000,,	210,255,255,255,255,255,	Ki.wav,					SABER3.WAV,		,				
	180,"Android 18",		MegaAndroid18,,		,		18000,32000,4000,2500,60000,,	180,255,255,255,255,255,	fist.wav,				Ki.wav,			,				
	181,"Bio Android 16",	MegaAndroid16,,		,		20000,32000,5250,4000,60000,,	235,255,255,255,255,255,	boom2.wav,				SABER3.WAV,		,				
;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Big Bosses 200 - 255
;
	201,"Giant Water God",	WaterGod,	5.1,	1,		3500,2000,2000,500,0,	0,	120,255,255,255,255,255,	growl5.wav,				pain15.WAV,		-1,				
	202,"Water God",		WaterGod,	0.1,	1,		3000,2000,0,	0,	0,	0,	100,255,255,255,255,255,	growl22.wav,			pain1.WAV,		-1,				
	203,"Mega Android 19",	MegaAndroid19,0.1,	3,		19000,32000,6000,2365,60000,0,	200,255,255,0,	0,	255,	Ki.wav,					SABER3.WAV,		-1,				
	204,"SSj4 Goku",		SSj4Goku,	0.0,	4,		20000,20000,3500,3450,60000,32000,200,255,255,255,255,255,	Kamehameha.wav,			staff.wav,		-1,				
	205,"Giant Black Wrath",josh50,		8.1,	4,		3000,0,	0,	0,	0,	0,	250,255,255,255,255,255,	growl2.WAV,				pain9.wav,		-1,				
	206,"SSj4 Gotenks",		"Clone SSJ4 Gotenks",0,		0,		18000,10550,2000,2300,60000,32000,175,255,255,255,255,255,	Kamikazi.wav,			staff.wav,		-1,				
	207,"Super 17",			Super17,	0.0,	3,		25000,32000,6000,4565,60000,32000,245,255,255,255,255,255,	Ki.wav,					saber1.wav,		-1,				
	208,"SSj4 Vegitto",		"Clone SSJ4 Vegitto",0,		0,		19850,15000,2500,2500,60000,32000,180,255,255,255,255,255,	Bigabangkamehameha.wav,	pain1.WAV,		-1,				
	209,"Ice Wyrm",			josh41,		0.1,	1,	0,		0,	0,	0,	0,	0,	90,	0,	0,	0,	0,	-1,		"growl7.wav",			"pain9.wav",	-1
	210,"Fire Wyrm",		josh42,		0.1,	5,	0,		0,	0,	0,	0,	0,	50,	0,	0,	0,	0,	-1,		"growl11.wav",			"pain9.wav",	-1
	211,Goten,				Goten,		0,		0,		3500,10000,1900,1790,0,	0,	119,245,255,255,255,255,	fist.wav,				growl14.wav,	-1,				
	212,"Baby Black Wrath",	josh50,		-5.1,	4,		0,	0,	0,	0,	0,	0,	150,255,255,255,255,255,	growl2.wav,				pain9.wav,		-1,				
	213,Trunks,				ChibiTrunks,0,		0,		3500,10000,1900,1790,0,	0,	120,245,255,255,255,255,	growl14.wav,			pain7.wav,		-1,				
	240,Vegeta,				"Clone Vegeta",0,		0,		5000,3000,2000,2000,0,	0,	125,255,255,255,255,255,	fist.wav,				pain1.WAV,		-1,				
	241,Gohan,				Gohan,		0,		0,		4005,9000,2000,2020,0,	0,	130,255,255,255,255,255,	KamehamehaGohan.wav,	saber1.wav,		-1,				
	242,Goku,				Goku,		0,		0,		4500,4000,1890,2000,60000,32000,125,255,255,255,255,255,	Kamehameha.wav,			pain1.wav,		-1,				
	243,"Kid Buu",			KidBuu,		0.1.0.0,255,	32000,32000,32000,32000,60000,32000,200,255,255,255,255,255,	growl1.WAV,				pain1.WAV,		-1,				
	255,"Black Wrath",		josh50,		0.1,	4,	0,		0,	0,	0,	0,	0,	200,0,	0,	0,	0,	-1,		"growl2.wav",			"pain9.wav",	-1

;
;							skin		scale		el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3		4	5		6	7	8	9	10	11	12	13	14	15	16		17						18
;
; Pets, starting at 1000 to make my life easier with the ITEMS table.
; To make a pet that you can buy at the store, you first need to have a MONSTER entry which describes
; the creature itself, then add an ITEM table entry of class 200 which gives the MONSTER ID as the 'image #"
; (argument 3 of the ITEM table).  Then have a scripted shopkeeper somewhere with an OFFER command (do
; NOT use the OFFER2 command) which offers the ITEM NUMBERS which refer to the MONSTER IDs in question.
; Yeah, I expect a lot of confusion over this.  Buying pets is also unusual in that they should never appear
; in your inventory. When you buy them, they should go straight to your pen.
;
; The stats you give here are the ones your pet will start out with.  (you might duplicate a regular
; monster entry here and mod it if you want a purchased pet of the same type to start with different
; stats.
;
;							skin		scale	el	hp		mp	def	off	exp	gld	lev	str	sta	agi	dex	wis		growl.wav				pain.wav
;	0	1................	2			3	4	5		6	7	8	9	10	11	12	13	14	15	16		17						18

	1000,"Stinger",			pet04,		0,	1,	0,		0,	0,	0,	0,	0,	10,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1001,"Grubber",			pet02,		0,	6,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1002,"Life Leech",		pet01,		0,	0,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1003,Kirby,				Kirby,		0.0.0.0,255,	2900,3000,1000,900,1342,32000,60,	100,80,	255,70,	100,	growl1.WAV,				pain7.wav,		-1,				
	1004,"Leghorn",			petKDH,		0,	7,	0,		0,	0,	0,	0,	0,	20,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1005,"Bantam",			petKDH2,		0,	7,	0,		0,	0,	0,	0,	0,	25,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1006,"Bad Andy",		petKDrH,		0,	7,	0,		0,	0,	0,	0,	0,	30,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1007,"Mean Comb",		petKDrH2,	0,	7,	0,		0,	0,	0,	0,	0,	35,	0,	0,	0,	0,	-1,		"growl5.wav",			"pain9.wav",	-1
	1008,"Zombie Dinosaur",	pet05,		0.2.6,	100,	0,	0,	0,	0,	0,	0,	60,	0,	0,	0,	0,	-1,		growl5.wav,				pain9.wav,		-1,				
	1009,"Spikeless Cactus",	pet06,		0,		2,		0,	0,	0,	0,	0,	0,	40,	0,	0,	0,	0,	-1,		growl5.wav,				pain9.wav,		-1,				

; these are quest-prize pets, unavailable elsewhere
	2000,"Clone Trunks",		Trunks,		0.0.0.0,0,		4000,5000,1000,1000,60000,32000,85,	100,100,100,100,255,	growl5.wav,				pain1.WAV,		-1,				
	2001,"Boogy Monster",	josh59,		0.0.4,	7,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	255,	growl5.wav,				pain9.wav,		-1,				,				
	2002,"Dragon of Fire",	josh42,		0.0.10,	5,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	255,	growl5.wav,				pain9.wav,		-1,				
	2003,"Dark Ice Dragon",	josh41,		0.0.32,	1,		0,	0,	0,	0,	0,	0,	80,	0,	0,	0,	0,	255,	growl5.wav,				pain9.wav,		-1,				
	2004,"Chaos Buu",		KidBuu,		0,		9,		32000,32000,32000,32000,0,	,	60,	255,255,255,255,255,	Ki.wav,					SABER3.WAV,		-1,				,				
; Be sure to leave a blank line at the end of this file

