
 ;--------------------------------------------------------
 [Info]
 ;Name of the stage.
 name = "Zone de Cell"

 ;--------------------------------------------------------
[Camera]
 ;Camera starting position: Usually 0 for both
 startx = 0
 starty = 0
 boundleft = 30
 boundright = 400
 boundhigh = -40
 boundlow = 0
 verticalfollow = .4
 tension = 50

 
 ;--------------------------------------------------------
 [PlayerInfo]
 p1startx = -70       ;Starting x coordinates
 p1starty = 0            ;Starting y coordinates
 p1startz = 0            ;Starting z coordinates
 p1facing = 1            ;Direction player faces: 1=right, -1=left

 ;--- Player 2 ---
 p2startx = 70
 p2starty = 0
 p2startz = 0
 p2facing = -1

 ;--- Common ---

 leftbound  = -1000 ;Left bound (x-movement)
 rightbound =  1000 ;Right bound
 topbound  =  0     ;Top bound (z-movement)
 botbound  =  0     ;Bottom bound

 ;--------------------------------------------------------
 [Scaling]
 
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

 ;--------------------------------------------------------
 [Bound]
screenleft = 15    
screenright = 15

 ;--------------------------------------------------------
 [StageInfo]
 zoffset = 222
 autoturn = 1
 resetBG = 0

 ;--------------------------------------------------------
 [Shadow]
color = 92,92,92
yscale = .3

;--------------------------------------------------------
[Music]
bgmusic = dbz3_4.mp3
bgvolume = 0


;--------------------------------------------------------
 ; Background Definition

 [BGdef]
 spr = stages/zona.sff
 debugbg = 0
 

 ;[BG x]
 ; type = ?          
 ; spriteno = ?,? 
 ; start = ?, ?     
 ; delta = ?, ?     
 ; trans = ?         
 ; mask = ?         
 ; velocity = ?,?  
 ; tile = ?, ?        
 ; tilespacing = ?, ? 

 [BGdef]
 spr = stages/zona.def zona.sff

 [BG 0]



Type = normal

spriteno = 0, 0


layerno = 0             

start = 0, 0


delta = .5,.5
trans = none

none = 
add = 
sub = 

mask = 0
 

tile  = 0, 0


tilespacing = 0,0




window = 0,0, 319, 239


windowdelta = 0,0
