KOTOR makes me want to shit my pants!!!!
Because laundering fecal matter out of my drawers for the rest of the night seems exciting compared to clicking on doors, deciding whether to open them, then walking through.
  What kind of game makes moving from one room to the next a THREE PART chain of decisions while the combat consists of sitting on your ass and watching the show with no interaction whatsoever.
  There are twice as many doors as enemies.

I named my character Spunky Assviper and when that name shows up on the screen, it is the most interesting thing that happenes in the game.  sad.

  This is a game made to get DandD geeks to buy more Star Wars Stuff.  It is an RPG It is not modeled after videogame RPGs as would be normal, but like Vampires : the Mascara-aid :Bloodlines it is modeled after pen and paper RPGs.
  I played some D+D in junior high and sta in on a few games of Vampires with friends of mine more recently and it seemed OK, but didn't really hold my interest.
  this game is a lot more ugly than that, and seems made for people who actually like to talk to themselves in the first person in the dark in front of thier computers.

  "I am walking down a dark hallway, there is a space alien selling supplies out of a footlocker, to my left is a doorway."

  Added to this lack of action is a shitload of bad writing, one dimensional, uninspired characters, hackneyed and uninteresting plot twists.
  It seems that to find out whats going on you have to listen to every minor characters life story while the ship is under attack.
  It wouldn't be so bad if they had something interesting to say, but they invariably do not.
  At one point the game is interrupted by a dialogue which directs you to talk to your party member because he "seems like something is bothering him"
  You have had your ship shot out of the sky, been unconscious for days, and are now running around a strange city killing bounty hunters and soldiers (for "The Greater Good" apparently)  you are basically lost and need to find out how to contact some generic underground resistance force to be reunited with your leader who is some kind of super-ultra Jedi, (but who's amazing special powers were conveniently unable to be used to keep the ship from being blasted to pieces)

and then you notice that Fuckface The Eternal Follower is a bit distracted.
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  Here's the good part, the game forces you to take notice and try to get him to talk.
      perfect time for a sidewalk intervention

  his response is a GARBLED and INARTICULATE very vague allusion to feeling responsible for his ENTIRE PLANET DYING.  then he just quits talking and you apparently don't care to press him on the matter.
What the FUCK was that shit all about?

 

  If you though you were going to get Battlefront style Star Wars coolness, forget it.
the game includes a teaser movie for Republic Commando which looks like it is a much better game.
  I hope it doesn't suck.
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