Hi Welcome to final release v2.00.  Should be common sense but please read all of this first!

Commands are A and Z incase you're wondering.

BETA 'bugs':
* ball behaved differently on host to on client.  Fixed
* XP memory issue. Fixed
* When starting the executable from inside Winzip it crashes almost immediately - no idea why.

Winpong 2.0 by Josh Wedlake, Jonney Stone, Alex Bouraoui, theForger, Phil Robinson, Gandalf, oh yeah and Sean.
Also thanks to Jacob Navia for writing lcc-win32 even if he is french.  At the moment this game is only for
people with friends who have instant messaging, a telephone or semaphore towers.

-----------
HOW TO PLAY
-----------

Unzip this to an empty folder.
Open the folder in windows.
Double click on the 'lcc' subfolder.
Read the instructions below before proceeding.

------------------------------------
UNDERSTANDING THE CONNECTION PROCESS
------------------------------------

When the program starts the first line in the console window reads:
	Your IP: xxx.xxx.xxx.xxx

Where the x's are numbers.  If the line reads:
	Your IP: 127.0.0.1

...then you need to connect to a network or the internet first and start again.

You CANNOT host if the line reads 192.xxx.xxx.xxx, and you want to play over the net:

If this is due to you being behind a PROXY/ROUTER:
	Ask your opposition to host OR find out the IP
	of your router/proxy and enable port forwarding on
	port 26.  When giving your opposition your IP
	(see below), give the IP of your proxy/router.
	If you do not choose to follow this information,
	you are still fine to connect as client.

Now you need to decide whether you want to be the 'host' or the 'client'.
It makes no difference which one you are, but in each game there must be
one of each.

IF YOU ARE THE HOST:
You need to open netpong first.  Turn caps lock OFF.  Press h and hit return.
Make sure that if you have a firewall, it allows netpong to work.  On the screen
you should now see:

	Your IP: xxx.xxx.xxx.xxx
	If you are running as host, pass the above detail to your opponent.
	This game is case sensetive.
	Please use lowercase only!
	(h)ost of (c)lient: h
	Socket Bound
	Socket Listening

You now need to tell your opposition your IP.  You can phone them up or send an
instant message or even use semaphore.  After you have done this you can play the waiting
game.  When the client connects you will see:

	Received: HELO PONGS
	Starting Game...

And the game window will open.  Click on the white background as soon as this happens
to start the game.

IF YOU ARE THE CLIENT
Wait until your host tells you his/her IP.  When they do this open netpong.  Press
c and hit return.  Then press i and hit return.  Type in the IP exactly as it was given
to you and press return.  The screen will then read:

	Your IP: xxx.xxx.xxx.xxx
	If you are running as host, pass the above detail to your opponent.
	This game is case sensetive.
	Please use lowercase only!
	(h)ost of (c)lient: c
	Connect using an (i)p or (h)ostname: i
	Enter ip: xxx.xxx.xxx.xxx
	Connecting to xxx.xxx.xxx.xxx
	Connected to xxx.xxx.xxx.xxx
	Received: HELO PONGC
	Starting Game...

And the game window will open.  Click on the white background as soon as this happens
to start the game.

--------
CONTROLS
--------
a - up
z - down


There are still a few bugs but I dont want to know about them as I have better things to do.
Soon we will be setting up a permanent server so you dont have to have friends or bother with
all the 'IP' stuff and the program will automatically find your opposition.  We have an ftp
already so no offers please.

Also look out for other games and useful programs on the illuminate website:
http://illuminate.no-ip.com

Please redistribute this and put it on your websites.  Any tech support, feedback etc. to:
j_wedlake@hotmail.com
god_save_the_queen77@yahoo.co.uk

