Basic Summoning Magic Allows to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
Advanced Summoning Magic Allows to learn Summoning Magic spells of the fourth circle and makes Summoning Magic even more effective.
Expert Summoning Magic Allows to learn Summoning Magic spells of the fifth circle and makes Summoning Magic ultimately powerful.
Elemental Balance Superb knowledge of summoning magic allows the knight to counterbalance the combat situation when battling against skilled summoners. Each time the enemy uses Summon Elementals spell a small group of elementals of opposite aligment is automatically summoned to fight for the knight's cause.
Elemental Overkill All Destructive Damage spells against summoned and gated targets deal double the normal damage.
Fire Affinity Hero is granted the knowldge of Summon Elementals spell. Regardless of circumstances this spell would summon Fire Elementals from now on. The number of Elementals summoned is 40% greater than normal.
Fog Veil The Ranger calls upon the forces of nature to affect enemy ranged-attacking creatures. Initiative of all enemy shooters is decreased by 10%  and their damage is decreased by 10%.
Haunt Mine After capturing an enemy mine the Necromancer is able to haunt it. Some Manes will appear in mine's garrison. The number of summoned Manes depends upon the number of the week.
Master of Animation Makes Raise Dead and Magic First spells more powerful (effective Spell Power increases by 4 for casting those spells).
Master of Conjuration Makes Conjure Phoenix and Summon Elementals spells more powerful (effective Spell Power increaes by 4 for casting those spells).
Master of Quakes Makes Land Mines and Earthquake spells more powerful (effective Spell Power increases by 4 for casting those spells).
Unsummon Special combat ability. Randomly unsummons part of the target summoned or gated stack.
Hosted by www.Geocities.ws

1