| Basic Sorcery | Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%. |
| Advanced Sorcery | Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 20%. |
| Expert Sorcery | Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%. |
| Arcane Training | Reduces casting costs of all spells by 20%. |
| Caster Certificate | Showing excellent progress in the field of sorcery, the hero is granted +2 Spell Power permanently and +100 temporary Spell Points. |
| Chaotic spells | Mana cost of spells cast by the hero is randomly reduced by up to 50% (actual reduction is determined while casting is in progress). |
| Counterspell | Special combat ability. Negates all effects of the next spell cast by the enemy, but drains twice the mana cost of that spell. |
| Exploding Corpses | As Demon Lord consumes corpses to restore Spell Points, corpses would suddenly explode in a burst of fire, damaging all adjacent units including those under hero's control. |
| Insights | Adds +2 to hero's Spell Power permanently. Also hero receives a new spell in his or her spell book. |
| Mysticism | Doubles spell ponts regeneration |
| Spellproof Bones | All undead troops under Necromancer's command receive a 20% resistance to all Destructive Magic spells. |
| Wisdom | Allows a hero to learn magic spells of the third circle regardless of actual skills in respective schools of magic. |