| Dark Emissary | The effect of Death Scream ability increases as hero gains new levels. |
| Empiric | The First Aid Tent will heal 5 more hit points per hero level. The damage in case of Last Aid perk is also increased. |
| Heir of Undeath | All neutral undead creatures will join hero's army. The number of joining army is 50% of initial number + 2% per hero level. |
| Maledictor | The Curse spell not only lowers creature's damage, but also reduces creature's spell points by 1 for every three levels of hero, starting on first level. |
| Mind Cleaner | If enemy hero casts any spell, it can be blocked in his or her spellbook making it impossible to cast that spell again. The probability of blocking increases as hero gains new levels. The higher the spell's circle, the harder it is to block it. |
| Reanimator | The Reanimate spell has increased effect. The number of raised creatures is increased by 1 for every three levels of hero, starting on first level. |
| Soulhunter | A small amount of Wights appears every time any enemy creatures fall in battle. The number of summoned Wights equals hero level, but can not be greater then the number of fallen creatures. Wights will vanish after the combat. |
| Vamipre Princess | All Vampires and Vampire Lords in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. |
| Zombie Leader | All Walking Dead and Zombies in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. |