| Basic Luck | Increases luck of all creatures in hero's army by 1. |
| Advanced Luck | Increases luck of all creatures in hero's army by 2. |
| Expert Luck | Increases luck of all creatures in hero's army by 3. |
| Critical Gating | There's a 15-30% chance (depending on hero luck) that the gated stack will summon twice more reinforcements than normal. |
| Dead Luck | The hero has gained an ability to affect the Luck of enemy creatures. The Luck of all enemy troops is decreased by 1. |
| Elven Luck | The Luck bonus to damage is increased to 125%. |
| Fortunate Adventurer | In the course of adventures the hero tends to find more gold and resources and be more lucky overall. |
| Grail Vision | The hero now 'feels' the location of the Grail by his or her very heart. Digging for Grail somewhere around its actual location is much more likely to be a success. |
| Lucky spells | Luck rolls will now be applied to destructive spells cast by the hero, thus letting a chance for double damage from spells. |
| Lucky Strike | More chances to trigger for useful combat abilities of creatures in hero's army (like footmen's Shield Bash, for example) |
| Resistance | Increases magic resistance of all creatures in hero's army by 15%. |
| Spoils of War | From each battle won, the hero will salvage some gold and resources as spoils of war. |