Basic Light Magic Allows to learn Light Magic spells of the third circle and makes Light Magic more effective overall.
Advanced Light Magic Allows to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.
Expert Light Magic Allows to learn Light Magic spells of the fifth circle and makes Light Magic ultimately powerful.
Elite Casters Casters in hero army will spend only half the required mana cost to cast spells.
Fire Protection Creatures under Hero's conrtol gain 50% resistance to all fire-based attacks and are immune to armor damaging effects of Master of Fire ability.
Guardian Angel When all the knight's troops fall dead in combat, an Angel is summoned on a field of battle to fight alongside the hero. Angel disappears when the combat ends.
Master of Abjuration Grants mass effects to Deflect Arrows and Stoneskin spells, but doubles the casting cost of these spells.
Master of Blessings Grants mass effects to Dispel and Bless spells, but doubles the casting cost of these spells.
Master of Wrath Grants mass effects to Bloodlust and Haste spells, but doubles the casting cost of these spells.
Storm Wind The Ranger calls upon the forces of nature to affect enemy flying creatures. Initiative and Speed of all enemy flyers is decreased by 1.
Supress Light Enemy hero is forced to spend 50% more mana to cast Light Magic spells in combat.
Twilight Increases spell power: +3 for all spells of dark and light magic schools
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