| Basic Light Magic | Allows to learn Light Magic spells of the third circle and makes Light Magic more effective overall. |
| Advanced Light Magic | Allows to learn Light Magic spells of the fourth circle and makes Light Magic even more effective. |
| Expert Light Magic | Allows to learn Light Magic spells of the fifth circle and makes Light Magic ultimately powerful. |
| Elite Casters | Casters in hero army will spend only half the required mana cost to cast spells. |
| Fire Protection | Creatures under Hero's conrtol gain 50% resistance to all fire-based attacks and are immune to armor damaging effects of Master of Fire ability. |
| Guardian Angel | When all the knight's troops fall dead in combat, an Angel is summoned on a field of battle to fight alongside the hero. Angel disappears when the combat ends. |
| Master of Abjuration | Grants mass effects to Deflect Arrows and Stoneskin spells, but doubles the casting cost of these spells. |
| Master of Blessings | Grants mass effects to Dispel and Bless spells, but doubles the casting cost of these spells. |
| Master of Wrath | Grants mass effects to Bloodlust and Haste spells, but doubles the casting cost of these spells. |
| Storm Wind | The Ranger calls upon the forces of nature to affect enemy flying creatures. Initiative and Speed of all enemy flyers is decreased by 1. |
| Supress Light | Enemy hero is forced to spend 50% more mana to cast Light Magic spells in combat. |
| Twilight | Increases spell power: +3 for all spells of dark and light magic schools |