| Basic Leadership | Increases moral of all creatures in hero's army by 1. |
| Advanced Leadership | Increases moral of all creatures in hero's army by 2. |
| Expert Leadership | Increases moral of all creatures in hero's army by 3. |
| Artifical Glory | War Machines and Gollems are now affected by positive morale effects (negative morale does not apply though). |
| Diplomacy | Allows to effectively negotiate with hostile creatures. Increases chances and reduces costs of creatures that wish to join your army. |
| Encourage | The knight recieves special combat ability to encourage his troops on a battlefield, making their turns to come faster. |
| Estates | Hero contributes 250 gold pieces per day to your cause. |
| Fast and Furious | Combat movement speed of all units in hero army is increased by +1. |
| Forest Guard Emblem | Adds +2 to Ranger's Offence permanently. War Dancers joins Ranger's army to fight at his or her cause. The number of War Dancers depends upon the number of the week. |
| Gating Mastery | Gating ability becomes more potent, bringing 20% more reinforcements than normal. |
| Herald Of Death | All neutral creatures which joined Necromancer's army will be automatically transformed into the undead creatures of respective level. |
| Recruitment | Increases weekly growth of 1st, 2nd and 3rd level creatures by +3, +2 and +1 respectively. Hero must be stationed within the friendly town for the last day of the week for effect to take place. |