Archer Commander All Archers and Marksmen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level.
Artillery Commander Ballistae receives +1 to it's offence for every level of hero. Catapult's chance to hit is increased by 2% for every hero level.
Expediter The effect of Haste spell is increased by 2% for every hero level.
Griffon Commander All Griffins and Royal Griffins in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. Speed and damage of Battle Dive ability is increased by 2% for every hero level.
Infantry Commander All Footmen and Swordsmen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level.
Cavalry Commander Cavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Holy Charge" ability is more powerful.
Conscript Commander All Peasants and Militiamen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. Also, all Peasants and Militiamen earn another +1 gold piece in kingdom treasury every day, in addition to their Tax Payer ability.
Suzerain Hero contributes 250 gold pieces in kingdom treasury per day. Hero has a 2% per level discount for troop training in Haven towns.
Wanderer Hero's movement points are increased by 2% per hero level.
White Knight The effect of Prayer spell increases as hero gains new levels. Spell points used for casting Light Magic spells are reduced by 1.
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