| Archer Commander | All Archers and Marksmen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. |
| Artillery Commander | Ballistae receives +1 to it's offence for every level of hero. Catapult's chance to hit is increased by 2% for every hero level. |
| Expediter | The effect of Haste spell is increased by 2% for every hero level. |
| Griffon Commander | All Griffins and Royal Griffins in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. Speed and damage of Battle Dive ability is increased by 2% for every hero level. |
| Infantry Commander | All Footmen and Swordsmen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. |
| Cavalry Commander | Cavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Holy Charge" ability is more powerful. |
| Conscript Commander | All Peasants and Militiamen in hero's army gain +1 to their offence and defense for every three levels of the hero, starting on first level. Also, all Peasants and Militiamen earn another +1 gold piece in kingdom treasury every day, in addition to their Tax Payer ability. |
| Suzerain | Hero contributes 250 gold pieces in kingdom treasury per day. Hero has a 2% per level discount for troop training in Haven towns. |
| Wanderer | Hero's movement points are increased by 2% per hero level. |
| White Knight | The effect of Prayer spell increases as hero gains new levels. Spell points used for casting Light Magic spells are reduced by 1. |