| Basic Defense | Decreases damage dealt to your creatures in melee combat by 10%. |
| Advanced Defense | Decreases damage dealt to your creatures in melee combat by 20%. |
| Expert Defense | Decreases damage dealt to your creatures in melee combat by 30%. |
| Chilling Bones | Enhances all undead troops under Necromancer's control with powerful ice enchantments. Any enemy creature which engages in melee combat with undead troops will receive ice damage. |
| Demonic Retaliation | Additional fire damage to enemy creatures would be dealt on retaliation strikes. |
| Evasion | Decreases damage dealt to your creatures by ranged attacks by 20%. |
| Hold Ground | Troops under hero's control get an additional +2 defense bonus carrying out the Defend command. |
| Last Stand | All troops under hero's control are blessed with amazing vitality. If enemy creature attacks hero's troops and kills them all, the last of the troops will survive an attack with 1 hit point. |
| Power of Stone | Hero acquires Stoneskin spell and the ability to cast it with mass effect. Costs nothing |
| Protection | Decreases damage dealt to your creatures by magic attacks by 15%. |
| Seal of Protection | Hero gains +2 Defense permanently. |
| Toughness | Increases hit points of all your creatures by 2. Especially effective for armies of great number. |