| Anti-magic | Clears both positive and negative magic effects from the target stack and makes it immune to further magic spell effects. Can only be cast on friendly stack. |
| Armageddon | Deals massive damage to all creatures and war machines on a battlefield. |
| Armageddon (Empowered) | Deals massive damage to all creatures and war machines on a battlefield. |
| Berserk | Drives target stack of creatures berserk. Berserked stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage. |
| Bless | Causes the selected friendly unit to inflict maximum damage in combat. Spell Power determines the duration of effect. |
| Blind | Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness falls if blinded creature is attacked. Spell Power determines the duration of effect. |
| Bloodlust | Affected creature is overfilled with rage and lust for blood, it gains bonus to offense.Arcane ArmorEncloses target stack with magical energy shield that partly drains all damage dealt to the stack. |
| Chain Lightning | Deals massive lightning damage to several adjacent creatures, starting with the selected one. Higher Spell Power increases damage. |
| Chain Lightning (Empowered) | Deals massive lightning damage to several adjacent creatures, starting with the selected one. Higher Spell Power increases damage. |
| Conjure Phoenix | Conjure Phoenix description |
| Curse | Causes the selected enemy unit to inflict minimum damage in combat. Spell Power determines the duration of effect. |
| Deflect Arrows | Makes the selected friendly unit to recieve less damage from ranged attacks. |
| Dispel | Dispels positive magic effects from enemy creatures and negative effects from friendly creatures. Checks agains caster level to dispel effects, so low level caster would hardly destroy magic cast by high level mage. |
| Disrupting Ray | Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lover than zero. |
| Earthquake | Earthquake damage town walls during siege. |
| Fire | Fire description |
| Fireball | Deals fire damage to all units in the target area. |
| Fireball (Empowered) | Deals fire damage to all units in the target area. |
| Firewall | Firewall description |
| Forgetfulness | Makes creatures in target enemy stack forget what they are doing on a battlefield. Creatures (at least part of them) forget to use shooting attacks and retalition strikes. |
| Frost Ring | Deals ice damage to all units surrounding the target spot. |
| Frost Ring (Empowered) | Deals ice damage to all units surrounding the target spot. |
| Frozen | The stack is frozen. |
| Haste | Causes the selected friendly unit to act more frequently in combat. |
| Holy Word | Deals massive amount of holy damage to all the undead and infernal creatures on a battlefield. |
| Hypnotize | Gives the hero temporary control over selected enemy unit. The spell does not work on undead, elemental and mechanical units. |
| Ice Bolt | Deals ice damage to selected enemy unit. |
| Ice Bolt (Empowered) | Deals ice damage to selected enemy unit. |
| Implosion | Deals massive earth damage to a single target enemy unit. |
| Implosion (Empowered) | Deals massive earth damage to a single target enemy unit. |
| Land Mine | Puts several magical explosive mines on a battlefield. Mines are invisible for the enemy. |
| Lightning Bolt | Deals lightning damage to selected enemy unit. |
| Lightning Bolt (Empowered) | Deals lightning damage to selected enemy unit. |
| Magic Fist | Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. |
| Magic Fist (Empowered) | Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. |
| Magic Missile | Shoots several magic missiles to deal non-elemental damage to the selected enemy creature. Higher Spell Power increases damage. The number of missiles shot depends on hero level. |
| Magic Missile (Empowered) | Shoots several magic missiles to deal non-elemental damage to the selected enemy creature. Higher Spell Power increases damage. The number of missiles shot depends on hero level. |
| Meteor Shower | Deals massive earth damage to all creatures in target area. |
| Meteor Shower (Empowered) | Deals massive earth damage to all creatures in target area. |
| Phantom | Copies the selected friendly unit. The copy has the same characteristics as original unit except that it disappears as soon as it recieves any damage. |
| Plague | Inflicts plague on target enemy stack so that each time that stack is about to do any action, it recieves some earth damage. |
| Raise Dead | Reanimates undead creatures in target stack on the battle time. Can only be cast on friendly stack. |
| Resurrect | Resurrects creatures in target friendly stack. |
| Slow | Makes target enemy stack to do less actions in combat. |
| Stone spikes | Stone spikes description |
| Stone spikes (empowered) | Stone spikes (empowered) description |
| Stoneskin | Increases the selected friendly unit's defense strength. Spell Power determines the duration of effect. |
| Summon Elementals | Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause. |
| Teleport | Teleport target friendly creature to another location on a battlefield. |
| Unholy Word | Deals massive amount of unholy damage to all the living non-infernal creatures on a battlefield. |
| Wasp Swarm | Summons a swarm of insects to deal some minor damage to the selected enemy creature and significantly delay its next turn. |
| Weakness | Weakens the target enemy unit to decrease its offense. |