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Bear: The
Bear's style is aggressive, with wide sweeping blows and furious
forward thrusts – the legs are rarely used, and posture
tends to be either hunkered down or standing tall. It is not
subtle, but it is incredibly powerful. Bears tend to be at
their most dangerous when wounded, and they are notoriously hard
to kill.
Bellow Fu
4 Shots 1 When you've been wounded, you can make an
enraged, blood-curdling bellow. Make a Martial Arts check with
an opponet's Willpower as the difficulty. If successful,
opponent suffers Impairment equal to (your current Wound Points
÷ 5) until end of sequence. You can target a number of
opponets equal to your number of schtick picks in Bellow; use
the highest Willpower rating in a group as your difficulty.
Fortitude Fu
2 Shots 0 You are hard to kill. When you are forced to
make a Death Check, you may spend 2 Fu and ignore the need to
make it. You still suffer Impairment or other penalties
associated with your condition. You may use Fortitude as a
reaction. When the fight or scene ends, you must immediately
make a Death Check which cannot be ignored through the use of
Fortitude.
Slap Fu
1 Shots 3 Slap an opponent for Strength +2 damage by
making a Martial Arts check. If successful, the opponent is
thrown a number of meters equal to the Wound Points inflicted in
the direction of your choice. A target that is thrown loses one
shot for each meter he is hurled while regaining his bearings.
Rage Fu
5 Shots 1 Until end of Sequence you have an Armor rating
equal to (your current Wound points / 5). The maximum armor that
any transformed animal can gain through any combination of
transformed animal schticks is 8.
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