Archetypes Page:

Modified Archetypes:
Hey, in a game where you can play an Old Master or an Everyman Hero, game balance between archetypes is a bit loose and fuzzy...and that's cool. But I've noticed some glaring weak spots which I think still need to be corrected anyway, particularly among the Arcanowave users and the Gunmen, who suffer incredibly in a world of Wuxia elements.

Most of the changes are merely an automatic raise (and freeze) of the main starting combat skill AVs, so that points don't need to be spent to gain the minimal level of combat savvy (nor do people always feel compelled to thusly raise Reflexes as opposed to Mind or Body or Chi). I also felt compelled to make sure that most every template got similar stat increases and at least 2 schticks. Some of the schticks have been modified – check the Schticks pages.

Notes on starting skill AVs: Unless specifically indicated in your template, you can't increase a skill already on your template past 13. If a skill is not in your template and you opt to take it with skill bonuses, your maximum AV is 12 at start.


Abomination:
Why are these guys any different from Supernatural Creatures? Stats are worse, and their combat AVs are as a whole, much lower. They also get the dubious honor of having Arcanowave schticks instead of Creature schticks. Modified as below:

Body 6
Chi = 0 (Mag = 8)
Mind 3
Ref 5

Add 5/3/1 to Primary stats. Add 2 to one Secondary.

Arcanowave Device = 14
Creature Powers = 14
Guns = 13
Martial Arts = 13

+3 Skill Bonuses to allocate.

Schticks: 2 Creature Schticks, 3 Arcanowave Schticks, plus Transformation.This form must be a human one.

Big Bruiser:
A personal favorite, I still think they are hosed a bit according to the rules. Modify as below:

Body = 11 (Toughness = 12)
Chi 0
Mind 5
Ref 5

Add 2 to a Primary. Add 2 to a Secondary.

Guns = 12
Martial Arts = 13
Info/your choice +2
Intimidation: +4

Add +6 Skill Bonuses.

Unique Schticks: Tough S.O.B., Standing Tall, Never Die Once

Cyborg:
These guys get the most Arcanowave schticks and yet are the most unable to use them! The poor Cyborg suffers the worst imbalance I've ever seen – you are invariabley better off taking any other character archetype. But we'll change that, and make Cyborgs the menaces they are supposed to be:

Body 5
Chi 0 (Magic = 7)
Mind 5
Ref 5

Divide 6 points among attributes – no more than 5 to any single one. Add 2 to any secondary stat.

Arcanowave Device = 14
Guns = 14
Martial Arts = 13
Sabotage +2

Add +6 Skill Bonuses. You can swap Guns and Martial Arts if you wish.

Schticks: 4 Arcanowave Devices, 1 Gun Schtick

Everyman Hero:
Bod 5
Chi 0 (For = 10)
Mind 5 (Will 7)
Ref 5

Add 3/2 to Primary stats. Add 2 to a secondary stat. No stat can go above 10.

Guns = 13
Martial Arts = 13
Info/Beer +8 [Max 15]
Info/Classic Cars +5 [Max 13]
Info/Sports Fan +8 [Max 15]
Info/Stadium Rock +7 [Max 14]

Add +5 Skill Bonuses. You may change Info skills to reflect other blue-collar or low-brow interests.

Unique Schticks: Fool's Luck, Wierdness Magnet. Your choice of Anything Handy or Cook Fu.

Ex-Special Forces:
Body 5
Chi 0 (Fu = 4)
Mind 5
Ref 5

Divide 6 points among attributes – no more than 5 to any single one. Add 2 to any secondary stat.

Guns = 14
Martial Arts = 13
Info/Anti-Terrorism +5
Sabotage +4

Add +5 Skill Bonuses. You may swap the AV for Guns and Martial Arts.

Schticks: 5 Gun Schticks, or 5 Fu Schticks or 3 Gun Schticks and 2 Fu Schticks.

Gambler:
Bod 5
Chi 0 (For = 7)
Mind 6 (Cha 7)
Ref 5

Add 3/2/1 to Primary stats. Add 1 to a Secondary Stat. It may not exceed 10.

Guns = 13
Martial Arts = 13
Gambling = 15
Seduction +6

Add +6 Skill Bonuses.

Schticks: 2 Gun schticks
Unique Schticks: Lady Luck and your choice of either Gambling Fu or God of Gamblers

Ghost:
Body 5
Chi 0 (Mag = 7)
Mind 6 (Cha 8)
Ref 5

Divide 5 points among Primary Stats. Add 2 to any secondary stat. No stat may be higher than 10 except for Charisma.

Creature Powers = 14
Sorcery = 13
Martial Arts or Guns = 12
Seduction = 15
Info/Musicianship +4

Add +4 Skill Bonuses. You may swap the AV for Martial arts or Guns with the AV for Sorcery if you wish.

Schticks: 2 Sorcery Schticks, Flight, Insubstantial, 1 other Creature Schtick.

Journalist:
Bod 5
Chi 0 (For = 5)
Mind 6
Ref 5

Divide 5 points among Primary attributes. Add 2 to a secondary stat. No stat may be higher than 10.

Guns = 13
Martial Arts = 13
Detective +3
Info/Intoxicants +5
Info/World Politics +3
Info/your choice +3
Journalism = 14

Add +5 Skill Bonuses.

Schticks: 2 Gun schticks.
Unique Schticks: Been Around the World, We're Tight Like That

Karate Cop:
Bod 5
Chi 2
Mind 5 (Cha 7)
Ref 5

Stat Adds are 3/2/1 Primary, 2 Secondary. No stat can be higher than 10.

Guns = 13
Martial Arts = 14
Police +4
Driving +6

Add +6 Skill Bonuses.

Unique Schticks: Acrobatic, Honest Joe, I'm the Good Guy!

Killer:
Bod 5
Chi 0
Mind 5
Ref 5

Stat Adds are 3/2/1 Primary, 2 Secondary

Guns = 15
Martial Arts = 12
Driving +3
Deceit +2
Info/Gangland Politics +2

Add +6 Skill Bonuses

Schticks: 5 Gun Schticks

Magic Cop:
Bod 5
Chi =2 (Magic = 8)
Mind 5
Ref 5

Divide 6 points among Primary stats.

Guns = 13
Sorcery = 14
Martial Arts = 12
Police +3*
Info/Occult +7

Add +8 Skill Bonuses. You may swap value for Martial Arts and Guns if you wish.

*Substitute with Detective or Info/Specific Religion for private eye types or crusading priests.

SorcerySchticks: Summoning, Blast (with one SFX), plus one of following: Divination, Fertility, Heal
Gun Schticks: 2 Gun schticks
Unique Schticks: True Form, Home Turf

Martial Artist:
Body 5
Chi 0 (Fu = 8)
Mind 5
Ref 5

Add 3/2/1 to Primary Stats. Add 2 to a Secondary.

Martial Arts = 15
Leadership +2
Info/Eastern Philosophy +6

Add +5 Skill Bonuses

Fu Schticks: 5 Fu schticks

Medic:
Bod 5
Chi 0
Mind 7
Ref 5

Add 3/2 to Primary Stats. Add 4 to Secondary Stats. No stat may be higher than 10.

Guns = 13
Martial Arts = 13
Detective +3
Driving +2
Info/your choice +4
Info/your choice +2
Medicine = 15

Add +5 skill bonuses

Schticks: 2 Fu or 2 Gun shcticks.

Masked Avenger:
Bod 5
Chi 2 [Max 5]
Mind 5
Ref 5

Divide 6 points among Primary Stats. Add 2/1 to Secondary Stats. No Stat may be higher than 10.

Guns = 14
Martial Arts = 13
Detective = 15
Fix-It +2
Info/Science +2
Info/Criminal Underworld +3
Info/your choice +2
Intimidation +3

Add +8 Skill Bonuses. You may swap Guns and Martial Arts AVs if you wish.

Schticks: 2 Gun or Fu schticks.
Unique Schtick: Fearsome

Maverick Cop:
Bod 5
Chi 0
Mind 5 (Cha 7)
Ref 5

Stat adds are 3/2/1 Primary, 2 Secondary. No stat may be higher than 10.

Guns = 14
Martial Arts = 12
Police +2
Driving = 15

Add 6 Skill Bonuses.

Schticks: 4 Gun Schticks
Unique Schtick: I AM The Law! (or, if no longer on the force, Fearsome)

Monster Hunter:
Body 5
Chi 0 (Mag = 7)
Mind 5 (Will 7)
Ref 5

Stat adds are 3/2/1 Primary, 2 Secondary. No stat may be higher than 10.

Arcanowave Device = 14
Guns = 13
Martial Arts = 12
Info/Ancient China +4

Add +5 Skill Bonuses. May swap Guns and Martial Arts AVs if you wish.

Schticks: 1 Gun Schtick and 2 Arcanowave Schticks

Ninja:
Body 5
Chi 0 (Fu = 4)
Mind 5 (Perception 7)
Ref 5

Stat adds are 3/2/1 Primary, 2 Secondary. No stat may be higher than 10.

Guns = 12
Martial Arts = 14
Deceit +4
Intrusion = 14
Fix-It +3
Info/your choice +2

Add +6 Skill Bonuses.

Schticks: 2 Fu Schticks.
Unique Schtick: Hide Anywhere

Old Master:
Body = 4 (Con = 6)
Chi = 0 (Fu =10)
Mind 5
Ref 5

Divide 4 points among your Primary Attributes.

Martial Arts = 16
Leadership +2
Info/Calligraphy +5
Info/Chinese Painting +4
Info/Chinese Poetry 4
Info/Eastern Philosophy = 14
Info/Noodle Making +5

Fu Schticks: 7 Fu Schticks.
Unique Schtick: Strength of Will

Private Investigator:
Can I ask why the picture they put in the book is of some frumpy new-agey leotard-wearing chick? I mean, c'mon, does that look like the type of private eye you'd want to hire?

Body 5
Chi 0 (For 2)
Mind 5
Ref 5

Add 3/2/1 to Primary stats, add 2 to one Secondary.

Guns = 13
Martial Arts = 13
Detective = 15
Info/Business +3
Info/Civil Law +3
Intrusion +3

Add +8 Skill Bonuses

Schticks: Any single Gun or Fu schtick.
Unique Schticks: Great Scot!, Voiceover

Scrappy Kid:
Body = 4 (Con = 6)
Chi = 7
Mind 6
Ref 8

Add 2 to a Primary Stat. Add 2 to a Secondary Stat. No stat can be higher than 10.

Martial Arts =13
Intrusion +2
Deceit +2
Info/Comic Books +5
Info/Computers +4
Info/Skateboards +4
Info/Pop Music +3
Info/Your choice +2

Schticks: 2 Fu Schticks
Unique Schticks: Prank, Little Sucker

Sorceror:
Body 5
Chi 0 (Mag = 10)
Mind 5
Ref 5

Stat adds are 3/2/1 Primary, 2 Secondary

Sorcery = 15
Info/History +4
Info/Underworld +2
Info/your choice +4
Info/your choice +2
Leadership +2
Intimidation +2

Schticks: 5 Sorcery schticks

Spy:
Bod 5
Chi 0 (For = 6)
Mind 7
Ref 5

Divide 6 points among Primary Stats. Divide 3 points among Secondary Stats. No stat may be higher than 10.

Guns = 13
Martial Arts = 13
Deceit = 15
Fix-It +2
Seduction = 14
Info/Fashion +4
Info/Food & Drink +4
Info/Politics +2
Intrusion +4
Sabotage +2

Add +5 Skill Bonuses

Schticks: 2 Gun Schticks
Unique Schticks: And Now Mr. Bond... , Debonair

Supernatural Creature:
Body 6
Chi 0 (Mag = 8)
Mind 3
Ref 5

Add 3/2/1 to Primary Stats. Add 2 to a Secondary Stat.

Creature Powrer = 15
Martial Arts = 13
Info/Underworld +3
Info/Ancient China +2

Add +3 Skill Bonuses.

Creature Schticks: 5 Creature Powers, plus Transformation.

Techie:
Bod 5
Chi 0 (For 2)
Mind 6
Ref 5

Stat adds are 3/2/1 Primary, 2 Secondary

Guns = 13
Martial Arts = 13
Fix-It = 15
Info/Science +4
Sabotage +2
Driving = 15

Schticks: One Gun Schtick
Unique Schticks: Here it Is!, and any one other Techie Schtick from following: Blueprint Cipher, Duct Tape Magician or Unstable Invention

Thief:
Body 5
Chi 0 (For = 3)
Mind 5
Ref 5

Add 3/2/1 Primary Stats, add 2 to a Secondary Stat.

Guns = 13
Martial Arts = 13
Intrustion = 16
Deceit +4
Detective +2
Info/Art & Antiques +6
Info/Gems & Jewels +6

Add +8 Skill Bonuses.

Schticks: one Gun or one Fu schtick.
Unique Schticks: Choice of Instant Disguise or Hide Anywhere

Transformed Animals:
Body 5
Chi 7 (For 2)
Mind 5
Ref 5

Add 1 to any Primary Stat (after you apply your animal package).

Guns = 12
Martial Arts = 14
Info/History +3
Info/Your choice +3

Add +8 Skill Bonuses. You may swap the AV values for Guns and Martial Arts if you desire.

Schticks: 5 Schticks in a Transformed Animal Package

Additional Stat mods depend on your animal type. Unlike the FS rules, all stat mods are combined – Thus a Mind +3 Charisma +2 and Will -4 would give you Mind 8. Charisma 10 and Will 4 (not Mind 8, Cha 7 and Will 1, per the FS rule book):


Bear: Body +5, Con +2, Will +2
Crab: Body +2, Toughness +2, Will +2, Reflexes +3
Dragon: Body +4, Chi +2, Mind +4, Reflexes +4
Elephant: Body +6, Will +2
Fox: Fortune +4, Mind +3, Charisma +2, Will -4, Reflexes +3
Monkey: Fortune +2, Mind +1, Charisma +2, Reflexes +4
Panda: Body +4, Fortune +4, Charisma +2
Rat: Move +2, Fortune +2, Mind +1, Perception +2, Reflexes +3
Rooster: Move +2, Mind +1, Charisma +2, Reflexes +4
Scorpion: Move +2, Mind +1, Reflexes +5
Shark: Body +4, Per +2, Ref +2
Spider: Strength -1, Move +1, Mind +2, Perception +2, Reflexes +3, Dexterity +2
Tiger: Body +3, Charisma +2, Reflexes +3
Tortoise: Body +2, Constitution +2, Toughness +2, Move -3, Mind +4, Will +2, Reflexes -1, Dexterity +1


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