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Da Bridge
By Rowan Coupland, from Tortured Planet

Mobs often stop in the middle of nowhere for a few days to hunt for scrap. A popular side activity to the scrap hunt is to sit down at some landmark for a few hours( usually a bridge), and demand a few teef to let other mobs pass. Naturally, no--one wants to pay up so a punch up begins!

Special rulez
The scenario uses ' bottlin out' and scrap counters special rules.

Da Desert
The main feature should be the bridge, placed in the centre of the table, with swamplands around it.

Da Mobz
The mob holding the bridge is the defender.
The defender has one vehicle, driver and gunner, which is placed behind the bridge, D3 +3 warriors and the nob.
The attacker uses his/her whole mob, split into different groups. The main group consists of: The Nob, and D3 warriors.
The rest of the mob is split up into two equal groups, which enter the table in turn one at seperate lower corners of the table.
The defending mob is placed on the bridge, or, if you run out of room, as close to it as possible.
The main part of the attacking mob is placed facing the bridge, exactly 24 inches away.

Startin'
The attacking mob goes first.

Da Swamplands
All of the board before the bridge is assumed to be swamplands--- and counted as difficult terrain with the normal penalties.

Endin'
The game ends when the all the attacking mob are off the board--- but the Nob and his warriors must have crossed the bridge or they may not leave the table, it is a matter of honour!
If the attacking mob has not crossed the bridge by turn three they automatically bottle out--- the game then ends.

Scrap Counters
D6 scrap counters are placed on the bridge! If they are present on the battlefield at the end of the game the winner gets them, although they can be picked up and carried.

Experience
Warriors earn experience points as follows:
+D6 survivin'
+5 wounding hit.
+1 carrying scrap at the end of the game.
-D6 losin'! This is deducted from the experience earned this game.
+5 penetrating hit. Penetrating a vehicles armour.
+5 First to cross da bridge.
+10 winnin'! (Nob gets this)

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