UT Mecha is a Total Conversion (TC) for Unreal Tournament, the FPS game created by Epic Games. The TC is being developed by MAGI Games, the small (currently one man) game studio dedicated to producing games with a very low factor of crap to actual good gameplay.
UT Mecha draws upon anime, cyberpunk fiction, and several other themes to create a game that is fast paced, has big guns, and lots of exciting and innovative gameplay. The heart of the game is the Linear Combat Array (or LCA) and the corporate warfare that the government of Earth barely keeps under control by formalizing the warfare with rules and keeping it away from innocent people.
UT Mecha is being created by MAGI Games, a small (very small) studio with a currently very short employee list-
We are looking to add people in the following categories-
If you wish to fill these positions, please e-mail the Producer with your resume and ability to work. Currently, this project is a not-for-profit, but the producer will gladly give job references.
UT Mecha is set in the future, about thirty to fifty years from now. Corporations are very powerful, but don't quite rule the world yet. As corporate warfare to steal scientists and resources escalates into a cycle of increasing violence, the planetary government steps in and makes the corporations an offer they can't refuse-fight their "company wars" in a way that prevents bystanders from being hurt, or the full power of the planetary military will descent upon the companies.
With this threat firmly in mind, a new company is founded-BattleRealms, Inc. What BattleRealms provides is arenas for the corporate warriors to fight in, to any specification and kept even and fair by BattleRealms. In addition, the companies discover that while the reasons for the fighting have to remain secret-the actual battles can be shown. In some cases, the corporate armies are actually profit-making ventures, as the elite soldiers are treated in some cases like pro sports stars only a decade ago (before the prohibition of several sports including football and "full contact" hand-to-hand combat).
Combined with this popularity and additional support technologies, many of the arenas were upgraded to incorporate Linear Combat Array-scale battlefields and a "R&D" option for the more high-brow watchers of the battles.
In less than five years, CorpWar becomes a popular media. The best teams play on Pay-Per-View, and while their actual goals are still a secret, the fighting is the thing as people can't stop watching.
There are four major corporations in UT Mecha, all of which have a "tech tree" and a philosophy of arming and equipping their agents and LCAs that will become clear as development proceeds.
The four corporations are-
Each company can access their own "internal" technologies, buy several techniques from third-party companies, and steal the technologies of their enemies.
A Linear Combat Array (LCA) was developed from the first generation of powered armor and combat exo-skeletons, to carry larger weapons. Piloted by a combination of joystick and foot petals and voice commands, LCAs are powered by a combination of micro-fusion cells and superconductive power "loops" that power the artificial muscle structure of the LCA, energy weapons, and sensor systems. LCAs are fairly small in comparison to fictional "giant robots"-the tallest LCA, the Blue Steel Engineering Casey Jones is about eight meters tall with the sensor "booms" deployed fully. LCAs carry their weapons in their hands, on shoulder and hip "hard points" and in arm and leg internal mounts.
LCA units became popular during the Second Corporate Wars, as they were better in city fighting than tanks and most other weapon systems. Ironically, the power of LCAs in battle was the main reason that the planetary government, the Concordiat, forced the companies to "isolate" their battles from the general public.
When it's ready.
That's the first, last, and ONLY comment on the date of Gold disk/shipment. The development of the game will have REGULAR updates, including screen shots and anything that we can post, including fiction and graphics.
There has been some thoughts to perhaps using the V11 engine that Garage Games is making available for developers at a bargain-basement price ($100 plus 50/50 profits). Watch this space, there will be some talk about this as soon as Tribes 2 comes out.