I promised to bring you the basic concept behind The Game shortly, and due to confusing circumstances in my life, it has taken a while.

But, as promised, here it is-the concept behind The Game.

Within The World Of The City

Imagine, if you will, a cube.

This cube is about fifty kilometers on each side.  So, this is a cube of about 125,000 cubic kilometers of space to be filled.

Inside this cube, there is a sphere.  This sphere is about 30 kilometers in diameter, so it takes up almost all of the space of the cube.  At the maximum circumference of the sphere, outside of the sphere, is dirt (or a similar material that displaces space).  So, your cube is divided in half, the top half which is the top of the sphere and open "space" between the end of the cube and the sphere.  The bottom half is filled with a "dirt"-type material and the rest of this sphere.

Inside the sphere, is a city.

The city is massive and sprawling.  Above ground, it's parks and apartments and businesses and shops.  Below ground, it's machine shops, factories, industry, agricultural areas, storage bays, and all other sorts of equipment.   Rising up through the center of the city to the top and bottom of the sphere is the City Hall, where the whole city and it's functions are run from.  And, in this city, there are people, hundreds of thousands of them, some good, some bad, and some just being people.  Within the city is also the massive Manned Assembly Arrays (MAAs) that are the derivatives of the military Manned Combat Arrays (MCAs) that were used in the just-ended Symbiotry Wars.  

And you.

You're there because you have a job to do.  You have a mission, given to you by the Synod, and you'll do it.

Even if you have to wade through blood up to your eyeballs to finish it. 

The Calling Of Heroes

The Game puts you, as one of three people, in orbit around a very important colony of the Earth Systems League- Tau Ceti.  As a member of the elite anti-terrorist Section 9, you're sent to the planet and one of it's three major colonies to keep terrorists and malcontents from flaming honest disagreements into full-out civil war.  The Synod tasks your commander personally with the task of keeping law and order inside the colony domes, and the various bases and similar outside of the domes.  And you have to go in, by yourself or in small teams, to keep terrorists from causing problems.

Sometimes you get to them first and can whack them before there are problems.  Sometimes, you have to get rough.

But, there are questions.  Why did the Symbiotry War end the way it did?  Who is the mysterious super-hacker known only as "Janus" who's pirate signal is inflamming passions in the colonies?  What is happening with the Golem Corporation?  And, why are your own dreams so terrifying?

Giving Yourself A Big Gun

The Game has many features that the game will innovate in, at minimum-and blow away the market at, at maximum.

This game will be massive, no doubt about it.

But it's going to be one hell of a ride as it's being done.


If you want to see more, head back to The Game page.

If you want to Head Home, you're more than welcome to.

E-mail me at [email protected] if you've got any commentary.

Created:11/13/00

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