Mobile Suit and Character Skills






These are all current skills for mobile suit combat. These are all active skills, and as such are use for determining the number of dice used for attacking or your skill in a certain type of mobile suit. Each weapon type required different skill, and thus it is helpful to know a wide range of skills, or skills suited for your character's combat prefferance. Skills cost one point, and each additonal point added gives one extra die. The max skill in anything without Newtype Powers or Specialization is 6.
You may specialize in a specific suit or weapon, raising your ability with that weapon. Specialization give +1 to your skill when using that weapon or suit. However, it drops your standard skill by 1 point due to you focus on one specific weapon or suit. Specialization costs no additional points, and allows you to exceed the max skill of 6.

Mobile Suit/Piloting skills:
RGMs(GMs, Gun-Cannons)
Gundams
Romefeller Types(Leo, Aires, Taurus, etc)
Zaku-Types
Gouf Types
Dom Types
Gelgoog Types
Aquatic Types 1(Zeon)
Aquatic Types 2(Romefeller)

More to come as new suits are devolped

Vechile Skills:
Battle Ships(Includes all space carriers, warships, and large cruisers)
Naval Ships
HLVs
Cars
Motorcycles
Rotocraft
Fighter Jets(Includes Core Fighters)

Combat/ Active skills(MS):
Beam Rifles
Edged Weapons(Includes Sabers, Knives, etc)
Polearms( Extremely Large Swords, Partistans, Glaives)
Throwing Weapons(Grenades, Knives, etc)
Unarmed Combat
Pistols
SMGs
Rifles
Machine Guns
Mounted Weapons
Launch Weapons(Rocket Launchers, Bazookas)
Positron Weapons
Shotguns
Whips

Combat/Active Skills(Character)
Rifles
Edged Weapons
Polearms
Throwing Weapons
Unarmed Combat(Standard unarmed, and advanced forms)
Pistols
SMGs
Heavy Weapons
Launch Weapons
Shotguns
Whips

Demolitons
Negotiation
Ediquette
Computers
Repair
Interrogation
Intimidation
Athletics
Leadership



Note: I may have forgotten some skills, so there may be additions.



























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