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The path of

"Master of essence"
(Resilience)
(Water)

Disciples can transmutate essence, the substance all inhabitants of Underlight form to shield their souls and use this power to help or harm others. The Protectors of the Dream city.

 

Major Arts
(only SoulMasters can learn these)

Arts

Focus & Cost

Descriptions

Available at:

Soulmaster

Resilience

Will allow use of more powerful chakrams as it is raised

Orbit 0*

SoulReaper

5 Resilience

Creates your trusty blade

Orbit 0*

Flamesear

2 Resilience

Your flameart, will inflict damage from a distance

Orbit 1

Drain self

5 Resilience

Transfer stat points to others

Orbit 20

Poison

15 Resilience

Slowly sap DreamSoul

Orbit 30

Antidote

20 Resilience

Reverse effect of Poison

Orbit 30

Curse

10 Resilience

Reduce (skill-)level of evoking

Orbit 40

Imprison Mare

5 Resilience

Imprisons Nightmare essences into strengthened essence talisman

Orbit 50

Banish Mare

5 Resilience

Transforms essence talisman into banishment token

Orbit 50

Abjure

30 Resilience

Removes one or more effects randomly from the target avatar

Orbit 50

Trap Mare

10 Resilience

Instantly slays a Naughtymare giving the essence the strength of the mares DS before the final blow.

Orbit 50

Healing Aura

 

Heals the whole room (and those in your party???)

Orbit 60

Vamperic Draw

 

Drains the DS from the target and restores the casters, the caster might need a essence of the target???

 

Minor Arts
(everyone can learn these, eventually)

Arts

Focus & Cost

Descriptions

Available at, for those of this focus:

Drain Essence

1 Resilience

Transfers DreamSoul from essence talisman to evoker

Orbit 0*

Purify

15 Resilience

Reverse effect of Curse

Orbit 5

Restore

5 Resilience

Heal; DreamSoul

Orbit 10 (15?)

Reweave

10 Resilience

Repairs damaged shields

Orbit 15

Many thanks to Felion for the art info

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