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Disciples can learn to directly change the experiences of others, and are able to alter the movement of sight, and essence of others. The tricksters of The Dreamcity.
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Arts |
Focus & Cost |
Descriptions |
Available at: |
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Fatesender |
Lucidity |
Will allow use of more powerful chakrams as it is raised |
Orbit 0* |
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Fateslayer |
5 Lucidity |
Creates your trusty blade |
Orbit 0* |
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Flameruin |
2 Lucidity |
Your flame art, will inflict damage from a distance |
Orbit 1 |
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Paralyze |
20 Lucidity |
Freeze an avatars movement |
Orbit 30 |
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Blind |
15 Lucidity |
Causes dreamer to be blinded |
Orbit 45 |
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Stagger |
10 Lucidity |
Causes player to stagger |
Orbit 40 |
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Darkness |
25 Lucidity |
Cause all non-party members in a room to be blinded |
Orbit 50 |
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Firestorm |
25 Lucidity |
Damage all non-party members in a room |
Orbit 50 |
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Terror |
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Scares everyone who looks at the caster, if they are not wearing 'protection'. |
Orbit 60 |
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Hypnotic Weave |
40 Lucidity |
Paralyzes anyone eyeballing the evoker |
Orbit 60 |
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Razorwind |
40 Lucidity |
Damage all non-party members in a room |
Orbit 70 |
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Arts |
Focus & Cost |
Descriptions |
Available at, for those of this focus: |
|
Trail |
2 Lucidity |
Leaves trail marker behind as you move, only you can see it. Use it when exploring new areas. |
Orbit 0* |
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Scare |
5 Lucidity |
Causes player to run |
Orbit 10 |
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Deafen |
15 Lucidity |
Cause dreamer to loose hearing (cant read speech but can still read emotes!) |
Orbit 5 |