--------------------------------------------------------------------------- EVER WONDERED WHAT GAMES ARE ON A 2600 CONSOLE WITH 128 GAMES BUILT-IN? ---------------------------------------------------------------------------- AUTHOR: Graham.J.Percy EMAIL: gjp57@yahoo.com PHONE: (61) 03 5978 7198 FAQ Version 1.0a, 18th September, 1998. Copyright (c) 1998 Graham.J.Percy All rights reserved. This document may be reproduced, in whole or in part, provided the copyright notice remains intact and no fee is charged. The data contained herein is provided for informational purposes only. No warranty is made with regards to the accuracy of the information. ---------------------------------------------------------------------------- Well, this is the best info I can give on the ATARI jnr console with 128 GAMES BUILT IN! If you see any errors or omissions or wish to comment, please email me at the above address. WHERE PURCHASED:- I understand these were available from our "BIG W" department stores (Melbourne, Australia) during the Christmas 1991 shopping period. Price unknown. DESCRIPTION:- This unit looks at first like any other ATARI 2600 jnr console except that the 2-position channel switch has been replaced by a 4-position switch with proud lettering on the top edge of the console that reads "1 2 3 4", "GAME GROUP". Internally the board is very different to the regular 2600 jnr and has 4 seperate ROM chips added. The COLOR/BW switch is still labelled as such but no longer serves to select COLOR/BW, instead, it is used to cycle through the games in each group of 32. (The switch is spring loaded and is of the momentary action type). To access builtin games the four-position switch is used to select game group number, the console is switched on (without a cartridge in the cartridge slot) then the COLOR/BW switch is used to cycle to the desired game. It is possible to continue cycling through games at any time. SELECT & RESET switches work in the usual way. The factory fitted COLOR/BW switch was a great source of frustration as many games were skipped during selection. I removed, dis-assembled, cleaned and refitted the switch which solved the problem to a large extent. This, however, proved a risky operation as the poles of the switch are connected to both faces of the main board. The best fix is to add a panel mounted momentary action microswitch somewhere on the case then wire it to the COLOR/BW switch poles. (Leave the COLOR/BW switch as is). Either switch can then be used to select games. LABEL ON BASE:- [ATARI LOGO] ATARI 2600 PAL-B Atari Corporation Made in China S.N X C1C4 282061 LABEL ON PCB:- [LOGO] ATARI (R) C301724 REV.4 41-91 (D.O.M. week-year) EXAMPLE OF ROM CHIP LABEL:- 9134 KEF C301863-001 [COPYRIGHT SYMBOL] ATARI 1991 -31 I73233-52 FEATURES:- 128 games built in to the console. Surprisingly most of the games in the first 3 groups are rare. Some surprises are:- Air Raiders Master Builder & Gas Hog Missile Control (Video Gems) Assault, Great Escape & Z-Tack (BOMB) Game size is clearly not limited to 2K! eg. River Raid is a 4K game. Some games have their colours messed up. eg.River Raid, Pooyan, Bobby is going home. Finally, some games have just slightly altered sprites (eg. Bobby Is Going Home, Z-Tack) so the real origin of some of the games may remain a mystery. Note:- "Z-Tack" is not really "Base Attack" by Homevision since the differences between the console game and Z-Tack are only minor. THE GAMES:- ----------------------------- GAME GROUP #1 ------------------------------ GAME # GAME TITLE MAKER 1 SUPER FERRARI (Enduro) RAINBOW VISION 2 CURTISS (Atlantis) RAINBOW VISION 3 ASSAULT BOMB 4 M.A.D. U.S.GAMES 5 SEA HAWK SANCHO 6 SPACE ROBOT ARTIC or ULTRAVISION 7 THRESHOLD TIGERVISION 8 BANK HEIST 20th CENTURY FOX 9 KEYSTONE KAPERS ACTIVISION 10 BOBBY IS GOING HOME BIT 11 Z-TACK BOMB 12 SPIDER FIGHTER ACTIVISION 13 MISSILE CONTROL VIDEO GEMS 14 RIVER RAID ACTIVISION 15 BERMUDA (River Raid) RAINBOW VISION 16 FLASH GORDON 20th CENTURY FOX 17 GAS HOG SPECTRAVISION 18 JAWBREAKER TIGERVISION 19 LASER GATES IMAGIC 20 DONKEY KONG COLECO 21 NUTS TECHNOVISION 22 BERZERK ATARI 23 SPACE RAID RAINBOW VISION 24 THE YEAR 1999 (Condor Attack) RAINBOW VISION 25 ZOO FUN HOMEVISION 26 ROOM OF DOOM COMMAVID 27 INTERNATIONAL SOCCER M-NETWORK 28 PACMAN ATARI 29 SEESAW (Circus with joystick) FUNVISION 30 PARACHUTE HOMEVISION 31 MEGA FORCE 20th CENTURY FOX 32 THUNDERGROUND SEGA ----------------------------- GAME GROUP #2 ------------------------------ GAME # GAME TITLE MAKER 1 CRIMINAL PURSUIT TP-619 2 SKI RUN TP-607 3 * PAC KONG (King Kong) RAINBOW VISION 4 BRICK KICK R.J.P.G. 5 SKY JINKS ACTIVISION 6 ICE HOCKEY ACTIVISION 7 FIRE FIGHTER IMAGIC 8 CHALLENGE H.E.S 9 MASTER BUILDER SPECTRAVISION 10 FAST EDDIE 20th CENTURY FOX 11 PELE'S SOCCER ATARI 12 NETMAKER (Amidar) RAINBOW VISION 13 DUCK SHOOT 14 CLOWN DOWNTOWN (a.k.a. WALKER) 15 FARMYARD FUN TP-617 16 PANDA CHASE HOMEVISION 17 VENTURE CBS/COLECO 18 REAL SPORTS VOLLEYBALL ATARI 19 POOYAN KONAMI 20 MR POSTMAN BIT 21 FIRE SPINNER EMAG 22 DODGE'EM ATARI 23 PLANET PATROL SPECTRAVISION 24 INFILTRATE APOLLO 25 CROSS FORCE SPECTRAVISION 26 ASTROWAR DIMAX 27 DEFENDER ATARI 28 WORLD END HOMEVISION 29 M.A.S.H (with submarines) CCE? 30 COL 'N' HOMEVISION 31 STREET RACER (paddles) ATARI (Left control faulty) 32 GREAT ESCAPE BOMB * NOTE:- The sprites in this game copy appear to be faulty as they flash wildly across the screen making it impossible to play. ----------------------------- GAME GROUP #3 ------------------------------ GAME # GAME TITLE MAKER 1 FROGGER PARKER BROTHERS 2 SEAQUEST ACTIVISION 3 PYRAMID WAR (Chopper Command) RAINBOW VISION 4 TAC SCAN (joystick version) SEGA 5 TURMOIL 20th CENTURY FOX 6 STRATEGY X KONAMI 7 VIDEO PINBALL ATARI 8 TRICK SHOT IMAGIC 9 TOMBOY (Pitfall!) RAINBOW VISION 10 GRAND PRIX ACTIVISION 11 AIR RAIDERS M-NETWORK 12 DRAGONFIRE IMAGIC 13 WORM WAR I 20th CENTURY FOX 14 MAZE CRAZE ATARI 15 RACQUETBALL APOLLO 16 LOCK'N'CHASE M-NETWORK 17 FROGS AND FLIES M-NETWORK 18 INDY 500 (driving controls) ATARI 19 OINK! ACTIVISION 20 CRACKPOTS ACTIVISION 21 TIME WARP CCE or ZELLERS 22 GOPHER U.S.GAMES 23 COMMANDO RAID U.S.GAMES 24 CARNIVAL COLECO 25 DRAGON DEFENDER TP-605 26 FROSTBITE ACTIVISION 27 COSMIC ARK IMAGIC 28 MOTOCROSS H.E.S 29 SPACE INVADERS ATARI 30 SUPERMAN ATARI 31 FAST FOOD TELESYS 32 MISSILE COMMAND ATARI ----------------------------- GAME GROUP #4 ------------------------------ GAME # GAME TITLE MAKER 1 SPACE JOCKEY U.S.GAMES 2 BASIC MATH ATARI 3 FLAG CAPTURE ATARI 4 GOLF ATARI 5 ADVENTURE ATARI 6 FREEWAY (RABBIT) ACTIVISION 7 FOOTBALL ATARI 8 FISHING DERBY (CRABS) ACTIVISION 9 BOXING ATARI 10 FREEWAY (CHICKENS) ACTIVISION 11 COMBAT ATARI 12 SKIING ATARI 13 PELE'S SOCCER ATARI 14 SKY DIVER ATARI 15 BASKETBALL ATARI 16 BOWLING ATARI 17 HUMAN CANNONBALL ATARI 18 3-D TIC TAC TOE ATARI 19 OTHELLO ATARI 20 SURROUND ATARI 21 BLACKJACK (paddles) ATARI 22 MINIATURE GOLF ATARI 23 SLOT RACERS ATARI 24 SPACE WAR ATARI 25 AIR-SEA BATTLE ATARI 26 TENNIS ACTIVISION 27 SLOT MACHINE (two joysticks) ATARI 28 STAMPEDE ACTIVISION 29 FISHING DERBY ACTIVISION 30 LASER BLAST ACTIVISION 31 COSMIC SWARM COMMAVID 32 HOMERUN ATARI NOTE:- The games in group #4 and the order in which they appear correspond exactly to the games listed on the instruction leaflet that comes with the ATARI 32-in-1 cartridge. (The games actually on the 32-in-1 don't agree with the instruction leaflet). SOME HINTS FOR OBSCURE GAMES:- -------------------------COL 'N' BY HOMEVISION---------------------------- OBJECTIVE:- A Pacman style maze. You look for four hidden flying-saucer(?) parts that are hidden in the maze, however, you can only collect them in the correct order. There are four hidden enemies (chewing skulls) which you might find instead. SEARCHING FOR PARTS:- The presence of a skull or part is revealed by entering the opening of any one of 8 maze closets (small dead-end). - If there is a skull in the maze closet then it will start chasing you. - If there is no skull then press the joystick button and a blue dot will appear in one of the four distant corners of the maze. You must walk over the blue dot and press the joystick button to pick it up. If this is not the correct part then it will appear in your inventory but you will be unable to pick it up. (In this case return to the closet and press the joystick button again to return the part. Then try another closet). Collect all four saucer parts to complete the level. There are also four "slow-down" corridors that will interupt your progress. YOUR ONLY DEFENSE:- You can place a dot on the screen using the joystick button which momentarily blocks the path of marauding skulls. You begin each level with three blockers and can collect up to nine blockers at any one time by walking over the big square that appears periodically in the centre of the maze. ------------------------CRIMINAL PURSUIT TP-619--------------------------- You start with 3 lives and a time limit of 5:00. If you put the left difficulty switch in the B position then there will be no guard dog on the ground floor in round #1. OBJECTIVE:- Steal goodies from the windows of an appartment building and escape with them from the roof top. STEALING THE GOODIES:- You climb up & down the balconies of a four storey appartment building while avoiding guard dogs (by jumping over them) and a guard(?) who appears in the appartment windows. Score points for collecting precious objects from appartment windows. Climb up to the roof-top and escape using a getaway helicopter helmet(?) to complete the round. Then try for more! (If you do not collect enough goodies then the escape copter won't come to your aid and you will run out of time). -------------------------FIRE SPINNER BY EMAG----------------------------- You start with 3 lives and a 5:00 time limit. OBJECTIVE:- You are in a city street and a machine which travels randomly from left to right throws fire-balls at you which you try to avoid. You must strike the machine with one of your own fire-balls to destroy it. TOSSING FIREBALLS:- You can toss a fire-ball by holding until a fire-ball appears then move the joystick in a circular motion in the same direction as the fire-ball is spinning. Press the button to throw it. (Before pressing move left to spin anti-clockwise or right to spin clockwise). The scene alternates between two different screens. --------------------------------------------------------------------------- CREDITS:- GREG CHANCE:- Without who's vast ROM, Screenshot & manuals library I would have been unable to indentify many of the games on the 128 console. --------------------------------------------------------------------------- FILE:- ATARI128.TXT