GiMMLi's
Scripting Tutorials
|
|
Adding
a new weapon!
//------------Armordata.cs------------
$ItemMax[larmor, Chaingun] = 1;
$ItemMax[marmor, Chaingun] = 1;
$ItemMax[harmor, Chaingun] = 1;
$ItemMax[lfemale, Chaingun] = 1;
$ItemMax[mfemale, Chaingun] = 1;
//-----------item.cs------------------
$AutoUse[Chaingun] = True;
$SellAmmo[BulletAmmo] = 25;
$WeaponAmmo[Chaingun] = BulletAmmo;
//----------------------------------------------------------------------------
ItemData BulletAmmo
{
description = "Bullet";
className = "Ammo";
shapeFile = "ammo1";
heading = "xAmmunition";
shadowDetailMask = 4;
price = 1;
};
ItemImageData ChaingunImage
{
shapeFile = "chaingun";
mountPoint = 0;
weaponType = 1; // Spinning
reloadTime = 0;
spinUpTime = 0.5;
spinDownTime = 3;
fireTime = 0.2;
ammoType = BulletAmmo;
projectileType = ChaingunBullet;
accuFire = false;
lightType = 3; // Weapon Fire
lightRadius = 3;
lightTime = 1;
lightColor = { 0.6, 1, 1 };
sfxFire = SoundFireChaingun;
sfxActivate = SoundPickUpWeapon;
sfxSpinUp = SoundSpinUp;
sfxSpinDown = SoundSpinDown;
};
ItemData Chaingun
{
description = "Chaingun";
className = "Weapon";
shapeFile = "chaingun";
hudIcon = "chain";
heading = "bWeapons";
shadowDetailMask = 4;
imageType = ChaingunImage;
price = 125;
showWeaponBar = true;
};
//----------Station.cs-------------------
$InvList[Chaingun] = 1;
$InvList[BulletAmmo] = 1;
$RemoteInvList[Chaingun] = 1;
$RemoteInvList[BulletAmmo] = 1;
//--Under station.cs find function
Station::itemsToResupply(%player)
//--- and add this inbetween on of the
lines you'll catch on
%cnt = %cnt +
AmmoStation::resupply(%player,ChainGun,BulletAmmo,20);
//-------------------------------------
//Ammo pack parts: (In Item.cs)
$AmmoPackMax[Beacon] = 10;
$AmmoPackItems[0] = BulletAmmo;
//-------------------------------------
//In the ammopack item: (Item.cs)
function AmmoPack::onDrop(%player, %item)
for(%i = 0; %i < 13 ; %i = %i +1)
// |
// |
// Raise this to be the highest number +
1 because 0 counts
// this tells the game how many ammos to
look through for the
// part below.
if(%i == 0) { <--- Make the %i == to
be one number higher than the last
%item.BulletAmmo = %numPack; <---
BulletAmmo should be your ammo's name
}
//-------------------------------------
function checkPacksAmmo(%player, %item)
for(%i = 0; %i < 13 ; %i = %i +1)
// |
// |
// Raise this one just like you did the
others
//Add one of these:
else if(%i == 0) { <--- do the same
here as you did earlier
%item.BulletAmmo = %numPack;
}
//-------------------------------------
function fillAmmoPack(%client):
for(%i = 0; %i < 13 ; %i = %i +1)
// |
// |
// Same here
|
The
Realm is owned and maintained by {FA}GiMMLi J (c)1999
The
Realm's {FA}Demon logo is sole property of
GiMMLi's Realm any duplication or modifications
of this trade mark are Strictly prohibited.
Violators will be prosecuted!
Tribes
is a trademark of the Dynamix and Sierra Co.
|