Alex Jackson
Bug fix patch v1 for Romancing SaGa 2

Bugs fixed in the current patch:
--Claw attacks (available to PCs via the Claw Extend spell) couldn't decide 
whether to be based on sword skill or unarmed skill--they used the former in 
some steps of the attack calculation and the latter in others.  I made them 
use unarmed skill all the way through.

--The "characters automatically defend after acting each turn" property of 
Formations wasn't implemented correctly.  Because of this, several 
formations that shouldn't have this property had it, and one 
formation that should have the property didn't. I fixed the code, and 
now only the formations that are actually intended to have this property do.

--Weapon-tied waza that were tied to several weapons (e.g. Falling Moon 
Slash, which can be used with all katana-like swords) could only be 
learned by using whichever of the weapons came first in the item 
list.  I fixed the bug responsible, and now you can learn these waza with 
any of the weapons that you can use them with.

--The formula for a character's initial HP had an unnecessary truncation in 
it.  A character's initial HP is based on the total number of battles you've 
fought at the point the character joins, but the parameter was jumping 
abruptly every 64 battles instead of increasing smoothly.  To fix it, I 
completely rewrote the initial-HP formula--the new formula is mathematically 
equivalent to the old one but increases smoothly instead of jumping.

--A whole bunch of weapons had less attack power than they indicated on the 
status screen.  The worst offender was the Hauteclare, which claimed to have 
50 attack power but actually only had 35!  I changed all the actual attack 
powers to match the displayed values.

--Armor that added points to base stats (Strength, Dexterity, etc.) didn't 
work correctly.  Pieces that claimed to add +1 actually didn't do anything 
at all, pieces that claimed to add +2 only added +1, and pieces that claimed 
to add +3 or more were inconsistent (some worked right and some didn't).  I 
fixed all of 'em.

--The "Wonder Bangle" shield's combat stats were complete nonsense (just a 
string of FF bytes, as if they completely forgot to enter the item into the 
list)  I fixed it to have the stats that its text description 
indicated--namely, blocking arrow attacks 100% and never blocking anything 
else.

--The male Free Fighters' initial weapon skills didn't match their starting 
equipment.  Their initial armament is a greatsword and a spear, but they 
start with levels in sword skill and *axe* skill.  This seemed like a 
mistake to me, so I changed the axe skill to spear/smallsword skill.

--Two waza had illogical damage types (a club waza named "Triple Hit" caused 
cutting damage, and I forget what the other one was)  I changed them to 
damage types that better fitted the names, weapon type and animation.
