Tyr Infantry Support Tank
Mass: 45 tons | |||||||||||
Movement Type: Hover | |||||||||||
Power Plant: Type 170 Fusion | |||||||||||
Cruising Speed: 97 kph | |||||||||||
Flank Speed: 151 kph | |||||||||||
Armor: Forging MHC07 | |||||||||||
Armament: | |||||||||||
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Manufacturer: Joint Equipment Systems | |||||||||||
------- Primary Factory: Alshain | |||||||||||
Communications System: Neil 500 | |||||||||||
Targeting and Tracking System: RCA Econotrac | |||||||||||
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Overview: | |||||||||||
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Since
moving into the Inner Sphere, the Ghost Bears have focused a great deal of
effort into normalizing relations with the dominant Rasalhagian population
whose worlds they now share. Limited self-governance by the Rasalhagian
citizenry, considered a major step in the right direction, has
surprisingly fostered a population that continues to resent Clan
occupation to a significant extent. After having spent centuries under
Combine rule only to know freedom for an all-too-brief period, many
Rasalhagians continue to resist what they see as a new oppressor, no
matter how benign. As part of the ongoing effort to combat this-and to increase the productivity of the Clan's lower castes-Khan Bjorn Jorgensson directed much of his Ghost Bears' considerable resources toward the restoration and upgrading of Rasalhagian industries, rather than merely focusing on relocated Clan facilities. Companies like Joint Weapons Systems, ill regarded by even the Inner Sphere for the poor quality of their conventional vehicle products, found a new lease on life in the Ghost Bear plan. In 3063, the Tyr became Joint Equipment Systems' "comeback" vehicle, and one of the first Clan/Inner Sphere co-ventures of the new Ghost Bear Dominion. |
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Capabilities: | |||||||||||
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The
Tyr is not simply an olive branch to the Rasalhagian spirit, but an
effective military craft. Designed as a conventional infantry transport
and support vehicle, the Tyr outperforms similar craft, including the
Inner Sphere Goblin and even the new Hell's Horses' Hephaestus. Lessons
from a decade among Spheroids-and the ancient feud with the Hell's Horses
Clan-taught the Bears that infantry forces can prove a decisive factor in
many battles, but only if the infantry can reach the field quickly and in
relative safety. The Tyr assured they would do both and still benefit from powerful support fire over extended range. With a top speed of over 150 kilometers per hour, enough armor to withstand a direct hit from a Gauss rifle and cargo space for a full Point of battle-armored infantry, the Tyr is swift and sturdy for its size. The use of Clan-made weaponry (particularly the far-reaching ER large laser and two compact Streak 4-racks, all mounted in the Tyr's turret) give this vehicle a powerful enough punch to keep hostile armor, infantry and even BattleMechs at bay long enough to deploy the Tyr's vital cargo in the field. |
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Deployment: | |||||||||||
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The
majority of Tyrs produced to date have been assigned to the Claws of the
Ghost Galaxy, where they are seeing extensive use in their intended roles
of infantry transport and support; the rest have been assigned to PGCs. A Tyr has recently been seen in use by the Second Kavalleri Infantry, with whom the Com Guards gifted a Level I of Purifier battle armor to in '65 as a part of ComStar's continuing effort to appease the Rasalhagian population and military in the Republic-a move ironically similar to Ghost Bear designs. Whether this vehicle was taken in a raid or not has not yet been determined. |
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Type: Tyr Infantry Support Tank | |||||||||||
Technology Base: Clan | |||||||||||
Movement Type: Hover | |||||||||||
Tonnage: 45 tons | |||||||||||
Battle Value: 1,020 | |||||||||||
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Equipment |
Mass |
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Internal Structure: |
4.5 |
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Engine: 170 |
9 |
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Type Engine: |
Fusion |
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Crusing MP: |
9 |
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Flanking MP: |
14 |
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Heat Sinks: |
12 |
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Control Equipment: |
2.5 |
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Life Equipment: |
4.5 |
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Power Amplifier: |
0 |
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Turret: |
1 |
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Armor Factor: |
104 |
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6.5 |
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Armor Value |
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Weapons and Ammo |
Location |
Tonnage |
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ER Large Laser |
Turret |
4 |
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2 Streak SRM 4 |
Turret |
4 |
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Ammo (Streak) 50 |
Body |
2 |
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Cargo |
Body |
5 |
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