Fire Moth OmniMech


Mass: 20 Tons
Chassis: Endo Steel
Power Plant: 200 XL
Cruising Speed: 108 kph
Maximum Speed: 162 kph - 216 kph (MASC)
Jump Jets: None

 
Jump Capacity: None

Armor: Ferro-Fibrous
Armament:

 
6.5 Tons Pod Space Available

Manufacturer: Unknown
----------- Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
-
Overview:
-
Code-named the Dasher by the Royal KungsArm� because of its incredible bursts of speed, the Fire Moth is unlike any 'Mech ever produced in the Inner Sphere, during the Star League era or since. It carries a load of weapons that is ample for a light 'Mech produced in the Inner Sphere, despite being smaller than any other Clan 'Mech yet seen in the field. An excellent reconnaissance 'Mech because of its quick pace, the Fire Moth can get out of a tight spot by engaging its Myomer Accelerator Signal Circuitry. Its armor is thin, but the Fire Moth is so fast that it is difficult to hit.
-
Capabilities:
-
In its primary configuration, the Fire Moth can give a good account of itself against light 'Mechs of the Inner Sphere. Its exceptional speed allows it to get into close range regardless of its opponent's actions, and use its short-range missiles and medium lasers to good effect. If facing a larger enemy, the Fire Moth simply retreats to friendly lines, leaving its foe far behind. Another popular tactic is for the Fire Moth to race to the enemy's rear, cutting down opposing 'Mechs before they can respond. This has worked out badly on occasion, primarily because of the Rasalhagian practice of forming lances into a column. On several occasions, a Fire Moth has sped around a light 'Mech, only to be cut down by a medium 'Mech following several hundred meters behind. ������

Alternate Configuration A has been seen only on rare occasions, but has been used to devastating effect. This configuration uses its Beagle active probe to locate hidden enemy positions and its target-acquisition gear to rain down flights of Arrow IV missiles from other members of its Cluster many kilometers away. It uses its Streak short-range missiles and anti-missile system to hold its place on the battlefield for as long as possible, then returns to the supporting 'Mechs in its unit with amazing speed. ������

Using its Guardian electronic countermeasures to protect its Starmates, a Fire Moth equipped with Alternate Configuration B leads a force into an enemy city or other built-up area where hostilities are expected. Its medium pulse lasers and machine gun can swiftly destroy enemy infantry, and the A-pod helps keep sappers off the 'Mech's legs. ������

In Alternate Configuration C, the Fire Moth performs long-range fire support, a role for which it is not particularly well-suited. Though it carries double LRM-5 launchers and an anti-missile system to protect itself from return fire, it cannot carry nearly as many weapons as other Clan designs. However, no 'Mech can fall back to a new position as quickly as the Fire Moth. ������

When the Clans expect to mix it up with other 'Mechs and have no other concern, they equip the Fire Moth with Alternate Configuration D. Though this variant occasionally has a problem with heat build-up, it can deliver an accurate and deadly hail of laser fire at opposing 'Mechs.

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Deployment:
-
The Fire Moth is one of the less common Clan designs, not in general use because of the specialized roles it plays. It is seen most frequently among the forces of Clan Ghost Bear, who favor it over other reconnaissance 'Mechs.
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Variants:
-
There are seven known Configurations.
-
Type: Fire Moth (Primary)
Technology Base: Clan
Tonnage: 20 Tons
Battle Value: 982
-
Equipment

Mass

Internal Structure: Endo Steel

1

Engine:------200 XL

4.5

Cruising MP:

10

-

-

Running MP:

15 [20]

-

-

Jumping MP:

0

-

-

Heat Sinks:

10 [20]

-

0

Gyro: - -

2

Cockpit: - -

3

Armor Factor:

38

-

2

-

Internal Structure

Armor Value

-

 
Head
Center Torso
Center Torso (rear)
.
R / L Torso
R / L Torso (rear)
.
R / L Arm
R / L Leg

3

5

-

6

5

-

-

2

-

5

4

-

-

2

-

3

3

-

4

4

-

Weight and Space Allocation
Location
Fixed
Spaces Remaining
Head
1 Ferro-Fibrous
0
Center Torso
1 MASC
1 Endo Steel
0
Right Torso
2 Engine
Double Heat Sink
1 Endo Steel
2 Ferro-Fibrous
5
Left Torso
2 Engine
Double Heat Sink
1 Endo Steel
2 Ferro-Fibrous
5
Right Arm
1 Endo Steel
1 Ferro-Fibrous
6
Left Arm
1 Endo Steel
1 Ferro-Fibrous
6
Right Leg
1 Endo Steel
1
Left Leg
1 Endo Steel
1
Weapons and Ammo

Location

Critical

Tonnage

2 ER Medium Lasers

LA

2

2

SRM 6

RA

1

1

Ammo (SRM) 15 

RA

1

1.5

SRM 4

RT

1

1

Ammo (SRM) 25

RT

1

1


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