| Shifty Doppleganger/Prenumbra Wurm/Verdant Succesion
| Use the Doppleganger's ability to put the Prenumbra Wurm into play from your hand. At the end of the turn, if the Wurm is still in play, sacrifice it to return the Doppleganger to play. If the Verdant Succession is in play, you then search for a copy of the Wurm and put it and the token generated by the Wurm going to your graveyard from play. Thus you get (2) 6/6, trampling wurms for U3. You just can't beat that!
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| Avatar of Will/Supress
| Simple. Temporarily remove his hand from the game with the Suppress and cast the Avatar of Will for UU(B2-Suppress) as opposed to UU6.
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| Varchild's Warriders/Harbinger of Night/Sadistic Glee
| Pay the Warriders upkeep by "giving" X token critters to your opponent. Then deal with the Harbingers upkeep and give 'em all -1/-1 counters (this includes your creatures). Then, for each creature that just died (his X tokens) put X +1/+1 counters on all creatures that have a Sadistic Glee enchanting them (the Harbinger and the Warriders). They'll get really big and burly...fast!
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| Varchild's Warriders/Portcullis
| Have out a couple Warriders and drop the Portcullis. The Portcullis will prevent the tokens from ever making it into play if there are more than 2 creatures in play.
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| Verdant Succession/Soldevi Digger/Mulati's Acolyte
| Once they are cast, you never have to deal with the echo, and you will get a free card every upkeep as they die and comeback(echo won't happen until your next upkeep). Use the Digger to put them back on the bottom of your library (keeps the process going).
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| Diabolic Intentions/Prenumbra Bobcat
| Get whatever card you want, and they come back as a black token version of themselves! Unfortunately, they only have 2 lives, not 9...
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| Harbinger of Night/Lifelines
| The Harbinger will always comeback if there is another creature in play if Lifelines is in play!
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| Gorilla Titan/Bearscape
| With Bearscape, you can maintain an empty graveyard so the Gorilla Titan stays nice and burly, so you can get the BIG beatdown goin'!
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| Traumatize/Haunting Echos
| Let's see...Dump HALF of your opponents library into their graveyard. Then remove ALL non-land cards and ALL copies of them remaining in the library from the game! Can you say ouch? The only problem is it's expensive, slow, and you still have to deal with what's in play.
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