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Casting: in casting a spell, the three mental ability characteristics are applied using a common formula:
- .d20 + Referenced Skill Ranks + Ability Score Modifier – Spell Level
| Spell Type | Caster Type | Skill Referenced |
| Arcane | Mage | Spellcraft |
| Base Score | Sorceror | Concentration |
| Base Score | Bard | Perform |
| Divine | Cleric | Knowl. Religion |
| Base Score | Paladin | Knowl. Religion |
| Base Score | Druid/Ranger | Nature Lore |
| Psionic | Psion/Psychic Warrior | Psicraft |
Counterspelling: In order to counterspell, you must first know the spell. When you elect to counterspell, you must have a spell of the same school memorized.
Summoning: Spells of the summoning school have an extended duration should the caster forego further spellcasting and spend his magical efforts on maintaining the spell. The duration that the spell is maintained is based on the continued checks of the caster. Should the caster’s concentration be broken, control ends immediately.
| Sub-School | Skill Check | Ability Score | DC to Maintain |
| Creation | Concentration | WIS | Spell Level + Duration |
| Summoning | Intimidation | CHA | Spell Level + Duration + 1/2 Creature HD |
| Calling | Diplomacy | CHA | Spell Level + Duration + Creature HD |
Should control end before the normal duration of the spell, the creature remains for the duration of the spell. If Intimidation was used, the creature attacks the caster. If Diplomacy was used, the creature is free-willed and reacts based upon an encounter reaction check.
Illusion: Illusions gain a difficulty class to determine if they are believed. The difficulty to discern an illusion is equal to a Sense Motive check modified by wisdom. The difficulty class of the spell is equal to the caster’s Spellcraft check modified by intelligence. Each round after the first, the illusion loses one point from its difficulty class.
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