 -ver 07.17.00
Added two more runes: electric grenades and laser grenades (total at 67)
Added admin priv to
--change the gamecfg (used to be server change only)
--force to the next level
Fixed bug with bastardly powerful rune appearing in deathmatch
Tested looks like an axe rune, and it works (looks like a weapon when in pain...)

 -ver 07.23.00
two different connect messages dependant on RUNES flag
fixed the blank runes
getting a powerup when you already have one will add to time, not reset time
drop quad and ring on death (if you have one)
impulse 95 shows how much time left on powerups

 -ver 07.25.00
admin can change: gravity, maxspeed, timelimit, and fraglimit
found out why the freakin saiyan rune would appear when it's set to off
organized a help file for servers

 -ver 08.13.00
voting support enabled (vote-exit auto-aliased to impulse 92)
noexit options with random level
more teamplay options and end of level team ranking
choose team at beginning of level
-two or three teams
-cannot change color/team during gameplay (option)
-armor protect
-killable teammates
admin can change teamplay
lasers from laser grenade rune fire in correct directions

 -ver 08.27.00
added a rune: item rune doubles ammo/health/armor value on pickup
two more gamecfg options: infinite ammo and start with all weapons (and mounds of ammo)
unneccessary ammo/weapons not shown, but touch field still exists for trigger support
backpacks not dropped on infinite ammo gamecfg
less time on readiness rune
self-destruct rune kills will give correct message
out of ammo/switch to lightning weapon bug fixed

 -ver 10.02.00
added three runes: fake quad, thrust, and healthy respawn
added some key models to the runes (some runes will look like keys now)
infinite ammo options will disable some useless runes
enhanced grenades have a much larger and stronger blast radius

 -ver 11.27.00
players can vote to disable/enable runes and RA (impulse 90 + 91 = vote-runes + vote-arena)
monsters have a chance (1/5) to do a distance attack when player is near
enforcers now actually attack (amazing!)

-ver 12.24.00
 added six more runes
 changed the help text to be available by player basis, rather than server (imp 88)
 server can set if players have to hold a rune for 15 seconds before drop (gamecfg 4)
 impulse 89 shows number of votes given
 more max health on health rune
 rocket enhancement takes four health a shot
 a few typos found
 runetips.txt created for no reason
 admin impulses are now ten less

-ver 03.01.01
 rewrote weapons code, better optimized, and haste rune affects firing speed of lightning and nails
 five new weapons:
-4 - lit nails  - nails look like little lightnings... almost as powerful, each
-5 - nail traps - floating spike expands to many floating spikes
-6 - burst gun  - uses nails in a spread shot
-7 - multirocket- rockets fire three more rockets when they hit something
-8 - railgun    - dots and bubbles... but it's a railgun
-also, hookshot is alt. for axe... can be set up this way, or freehand (or both...)
-when rune descrips is turned on, it will give weapon descrips
 entire detailed additional set-up to configure servers: (requiring recompiling of code- not hard to do)
-ammo box amounts
-weapon ammo usage
-some rune numbers
-etc
 removed two runes: exploding holo traps (never walked... bastards.) and super saiyan rune
 added two runes: keep traps and powerup stealing rune (untested)
 water discharges only damage enemies also in the water (not the same water, though)
 removed many gamecfg options now useless with the new system  ***REARRANGED FOR YOUR PLEASURE***
 new gamecfg option - zombie hunt... one to kill the last zombie gets frags - during dm
 lightning (and railgun) can hit more than one enemy in one zap... just like ID intended
 added option to restrict number of active players... others just get to watch... and move around! whoa!
 servers now able to add to on-join message easier
 scratch1 configuration to allow item changes to levels (addition/remove of RL/armor, etc)
 better set-up for getting admin priv (three impulses)
 voting can be disabled as well as each alternate weapon
 removed weapon switching when player picks up an item
 radioactive players glow
 noexit configuration meshed with samelevel global variable
 teamplay setting added to have full self damaging protection (classic)
 also ported to quakeworld

-ver 03.11.01
 silly bugs everywhere, now that mod is actually hosted
 better command listings (at join)
 can switch to burst gun without need of rockets
 admins no longer as lagged
 a few death messages fixed
 switching to gun on kill bug fixed (one = instead of two)
 nail guns animate correctly