Superheroes
Type
Move Range Off. Def. Cost Notes  
Brick 1 0 6 4 30 See below 0.5
Energy Blaster 2 1 6 3 30 See below 0.5
Martial Artist 3 0 5 4 30 See below 0.5
Psionist
1 2 6 3 30 See below 0.5
Speedster 5 0 4 4 30 See below 0.5
Power-armored
2 1 5 4 30 See below
0.5
Magician 1 3 5 2 30 Starts with 3 cards & See below 1.25
Each superhero may also choose one +50% Special Ability
Examples include:
+1 Off
+1 Def
1 hex area affect
Attacks twice
Or instead, any two 25% Special Abilities, including:
+1 Range
+1 Move
Start the game with one extra card
Flying
For 10 more points, the superhero can have double the amount of options from the Special Ability Table in the main rules (100% total).
Hit point option: For a different approach to combat, the 'Defense' score can be used as 'Hit points' instead (i.e.any unmodified hit would remove a hit point).
Hosted by www.Geocities.ws

1