|
| Treat all vehicles below as having the limited
turning disadvantage. |
|
|
Move |
Range |
Off. |
Off. |
Def. |
Cost |
Notes |
|
| Sports car |
5 |
4 |
4 |
5 |
2 |
30 |
See below |
0.4 |
| Coupe |
4 |
3 |
4 |
5 |
3 |
30 |
See below |
0.4 |
| Motorcycle |
4 |
2 |
3 |
4 |
1 |
11 |
See below |
0.4 |
| Trike |
3 |
3 |
3 |
4 |
1 |
11 |
See below |
0.4 |
| Truck |
3 |
3 |
5 |
6 |
4 |
46 |
See below |
0.4 |
|
3 |
5 |
4 |
5 |
4 |
46 |
See below |
0.4 |
| Sedan |
3 |
4 |
5 |
6 |
2 |
30 |
See below |
0.4 |
| Station wagon |
3 |
4 |
4 |
5 |
3 |
30 |
See below |
0.4 |
| Semi truck |
2 |
5 |
5 |
6 |
4 |
53 |
See below |
|
|
|
|
| Each vehicle may
also choose one of the following options: |
|
| +1 Off |
|
|
| +1 Def |
|
|
| Or instead, any two
of these following options: |
|
| +1 Range |
|
|
| +1 Move |
|
|
| Start
the game with one extra card |
|
|
| Transport
(1 ) |
|
|
| Battering
ram (+1 to charge) |
|
|
| Oil/spike
layer (cannot be charged) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|