To: wmnabors@flash.net In-reply-to: <35CA5AA2.35CB5DC6@flash.net> (message from Terp on Thu, 06 Aug 1998 20:38:42 -0500) Subject: Re: The game FCC: /u/ruban/mail-archive --text follows this line-- > > I was wondering since Cheetax is soon to be getting into conversation > (maybe) then do you want to set up a time to do a online chat to speed > things up? I have access to "worldChat" or if you have a suggestion > of another place. either for what is coming up in the game or sometime > in the future. > Sorry, no. I don't think I can do that. I don't think I would have any continuous block of time I could guarantee - and I wouldn't like to be under the pressure of 'semi-real' time to make decisions in. This way, I can add a few lines to the turns as I have time and inclination, and send them off every few days - and I get to re-read the moves, and have at least some chance of catching any obvious blunders. I'll write you if this changes, and we can set up an IRC or something, but not as for the immediate foreseeable future. Instead, if you have the time, you can try to use it to predict reasonable NPC reactions, and see if you can anticipate them. If you have the time, you can include a lot of "if-thens" in your turns. So far the immediate NPCs in the park scene shouldn't be that hard to predict or understand. For one thing, they're libelous stereotypes. :-). Cheetax may have amnesia and an INT of 8, but YOU can understand their motivations, no? :-). The "thought balloons" are a step in this direction. You can also do more 'if-then' scripting in the fight scenes, if you like, and have the time. Things can occasionally go against you, such as when 'tiger-head' was able to throw Cheetax, but you can count on that. If you are fighting Joe Schmoe, you can write that you will keep trying the follwowing N maneuvers until Joe goes down - or you cn write that you will try this maneuver and see what happens. The first will generally tend to get fight scenes over with quicker - either Joe goes down or Cheetax does, whether it takes 1 phase or 15. The second is more like Face-To-Face roleplaying, but takes longer to resolve. Sorry, George.