To: wmnabors@flash.net In-reply-to: <35C7B69B.5F492FEF@flash.net> (message from Terp on Tue, 04 Aug 1998 20:34:19 -0500) Subject: Turn 4 FCC: /u/ruban/mail-archive --text follows this line-- I moved the Cheetax web write-up pages to the cheetax/ PBEM game directory, and I added the Cheetah form write-up. In many ways it's like Cheetax - not as tough (less armor) or strong, but can run faster, and has Tracking Scent. I added in Disadvantages, and took the liberty of presuming that the more complex psychological disadvantages(code vs killing, hates CIA) did not apply to the simpler animal - see the Notes section. There's also a different and smaller animated GIF. :-) if there's anything you don't like - try editing it yourself. Save the file to your computer, open the improved HtmlHero program at http://www.geocities.com/SiliconValley/Vista/2013/HtmlHero/ select INPUT HTML, copy and paste in the entire sheet, and edit. It will check the characteristics and total cost math for you. When you're done, select Save HTML, and email it back to me - I'll put it up again! The Cheetah form writeup is at http://www.geocities.com/SiliconValley/Vista/2013/cheetax/cheetah.html and the cheetax.html and alexis.html have similarly been moved to the cheetax/ directory, with the archived turns. =========== > [to help you start to see how I imagine Cheetax would think I will > include > the things Cheetax would consider to make the decisions she makes. > I will put the statements inside ** **] [ Good. Thought balloons, I get it. You won't get them from the NPCs though, of course, since you're not psychic. Body language will have to do. ] > [**This man talks like "Old Boss Man" [did we ever decide what his name > was other than the hard man and soft man?].** [ "Hard Man" and "Soft Man" were their code names inside the CIA research laboratory. You never heard them called other than that. Laura might know more, or might not. The Hard Man was the more military-oriented leader type, the Soft Man was, or at least acted like, a psychiatrist. Re-read the story of turn 1 for better ideas of their personalities - Laura would have told Alexis all that. Besides them, you were also trained in combat by an oriental martial artist code named Tutor, who tended to giggle a bit at odd moments. Laura said he was psychotic. Cheetax remembered him about Turn 2, remember? In general, the "worker" and "scientist" types at the CIA laboratory went by more normal names, Fred, Gina, and Dr. Such-and-such, while the CIA "spy" types went by code names. If you want to invent more of what went on inside the Langley Super-soldier project laboratory, feel free - I certainly intend to, as the opportunity comes up! ] > Cheetax looks to Virgil "You talk like 'Old Boss Man'. 'Old Boss Man' > was mean".... Doctor D. grins. "Virgil, m'man, you so high and mighty, the lady thinks you sound just like Whitey. Shut your mouth and let me do the talking or the pussycat just might do some walking." Virgil is not pleased, and opens his mouth to retort... but then thinks about it, and closes it again. He waves his hand onward and purses his lips. "See? He may be the boss, but he takes advice. He have ta act mean - he really be nice. They call us the Wordsmen, 'cause we each talk funny, but no one laughs when we make the money. Want to join us, honey? Just tell us your name, we'd be glad to have you play our game." > > > As the Dr. D and Virgil approach me [if I see them] I will shout to them > "No!, You leave, I fight for you. You go home to safety." Virgil leans to D., and whispers, "Though I would never presume to INTRUDE upon your NEW FOUND status as chief negotiator... may I suggest we WITHDRAW? Some TENSION seems to be caused by our close APPROACH. And your MARTIAL accoutrement there does not HELP any either." Cheetax's excellent hearing catches the whisper perfectly. The two men move back a few steps. > > [ Phase 9: ] > > > > The woman with the tiger's left paw pendant spins at Foulmouth's > > approach, gasps, jumps to her feet, and punches him. It's a solid hit, > > and Foulmouth grunts and utters an expletive, but is not fazed. > [does Cheetax see this? if so this is her reaction, if not just ignore.] [ Oh yes. You've got UV vision, you can see in the dark perfectly, and you're not that busy with fighting at the moment. I try to tell you the things your character would know. Well, that, and the game mechanics - but only those explaining game events your character would sort of perceive otherwise, as additional description. ] > Cheetax turns toward Foulmouth and the wounded Left paw and the recently > hit Right Paw, and screams (it comes out with a heavy emphasis on > growling) > "NO! Not bother her! She is caring for her wounded!". Doctor D. adds to Cheetax's call. "Hey 'mouth! Back off, you mess our play. We will fix that girl another way." > Cheetax is very confused at this point. These victims are acting more > like attackers? Cheetax is really wishing Alexis was here to help > because she > is smart and could figure this out [this is not a hint to change form > just showing > how Cheetax is very confused and worried]. [ Hrr. You did take Accidental Change "when confused or frustrated", 11-, uncommon - but if something like this were to set it off, it would go off more than "uncommon" would dictate, and would really threaten the secret ID. If you think *this* encounter is confusing, you ain't seen nothin' yet! I'll let you control it for now - if you say this shouldn't trigger the AC, that seems reasonable.] > > [ Phase 10: Cheetax, your action!] > Cheetax turns to Virgil, "Where gifts you talk about. Me want see." Virgil looks at the Doctor, but D. is paying attention to the fight off in the distance. "Oh, GIFTS. Presents, freely given, for the recipients DELIGHT. Just like candy - for ADULTS. Is this REALLY the best time, in the midst of COMBAT?..." He gestures towards the blue-clad youth with the tiger's head pendant. > If he refuses, Chetax will repeat it adding "...Now!". "Well, if you insist... I BELIEVE some remain in the BAG Foulmouth left behind, and in the CAR. We will fetch them, while you DEAL with this miscreant - SATISFACTORY?" [ Positions have not changed. Next phase will be Phase 12, Cheetax will again act first. Phase 10 was used in waiting for Virgil's response. ] > > > > 00 02 04 06 08 10 12 14 16 18 20 22 24 26 28 30 > > 00 _______________________________________________________ > > 01 |L_\_/__________TT______L_..____________________TT___L| > > 02 | |-T - * * * TTTTTTT * * r \ / * * * * * TTTT | | > > 03 | |/ \ TTT TO . ---T-- TTTTT | | > > 04 | |* \ C . /|\ TT *| | > > 05 | |* \ / . ] | \ *| | > > 06 | |* --T--- H V. T T *| | > > 07 | |* /|\ \ / D . ] FJKTTTTT *| | > > 08 | |* / | \ --T-- . T T *| | > > 09 | | [ ] / \ . | | > > 10 |L| . . . . |L| > > 11 B| | . . . . . | | > > 12 B| :b . .w. . . f . . . | | > > 13 | | . . . . . . . | | > > 14 | |TT . . . | | > > 15 | TTT [ . . . . .g. . . . . . . . . . . .: | > > 16 | |TTT ] [] ] | | > > 17 | |* T T \ / T \ / *| | > > 18 | |* TTTTTX ---T--- TTTTT ---T--- *| | > > 19 | |* TTTTT / \ T / \ *| | > > 20 | |_*_*_*_*_*T*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_| | > > 21 |L_________________________L_________________________L| > > > > B - parked car (2+ hexes) f - broken water fountain > > : - park gates 0 - round picnic table, on its side > > . - paved path [ - bench skeleton > > * - bush [] - rectangular picnic table > > --T-- - skeletal dead tree TTTT - leafy living tree > > g - bag L - streetlamp > > > > C - Cheetax (11,04), ready to pounce again > > b - Black kid (03,12), at West gate > > r - Hispanic kid, bag (16,06), at North gate > > w - White kid, bag (06,12), running West > > H - Tiger head (10,06), watching C, D, and V > > K - Tiger left paw (23,07), unconscious > > J - Tiger right paw (23,07), fighting F > > D - Doctor D. (14,07), watching H and C > > V - Virgil (15,06), watching H and C > > F - Foulmouth (22,07), fighting J > > X - Hidden person (09,18), staying hidden >