To: wmnabors@flash.net In-reply-to: <35B62167.92EDD5E9@flash.net> (message from Terp on Wed, 22 Jul 1998 12:29:11 -0500) Subject: Re: First Turn > [comments on the "style" of the move description] > I like the way you did it. Thank you. > And also I live in San Antonio, Tx so I have no idea of how boston is > setup or it's climate. Ah. OK, when I say it's hot, it's not San Antonio hot. Lead doesn't melt on the sidewalk, roasted pigeons do not fall from the sky. It's just hot. :-). > also a note to you. When I add anything to your story (ie, alexis > talking) > I will start it on a new line in that paragraph and put it in > parenthesis. New line is good - you don't have to parenthesize it, since it seems that your mailer already puts a '>' at the beginning of every line you reply to. The absence of a '>' is enough to indicate that it's your line. Save parentheses for "out-of-character" comments to the gamemaster, so I don't get confused - "Is Alexis asking this of the NPC or is William asking this of George?" > > =========== > > Chetax, Turn 1 > > =========== > >maybe you can go outside. But it also means we're going to have to > >economize, do you understand? No more fresh meat." > > >"Yes, of course I can comprehend the fiduciary difficulties. > "I have somewhat of an idea. I find it revolting but it may also help > the half humanoid form. I could on occasion go out into the outskirts > of the city and hunt some wild game. I know I would have to devour the > body completely or hide it to avoid suspicion from the local law > enforcement." Laura turns a bit pale, then smiles. "Gruesome idea, Alexis. I keep forgetting... But it wouldn't work anyway. You haven't been outside much, yet, you wouldn't know. This is Boston, not Langley - this is the industrialized Northeast. It would take you a long time to travel to find any wild game - 40 miles to, say, the woods of Lexington or Concord, before you could find any deer. Closer than that, you could only find city animals - stray cats, dogs, squirrels - you weren't thinking of that, I hope? I could hardly stand to look at any child putting up missing pet posters without thinking you might have... you know." > [sounds good-there are some things that Cheetax, Alexis or the cheetah > cannot remember. they don't know if it is repressed or if it was > erased. > I am wondering if I should even make it that Alexis doesn't even know > who > (or what) she was before CIA got a hold of her.] [ Fine, I won't rely on you having or not having any memories before the CIA Lab. If you'd like, you can even make that your extra disadvantage, a "hidden disadvantage", something from your past that you don't know about, instead of the Loud Noise vulnerability or something else. I'd surprise you too, as well as the character. But not if you don't want to - if you don't take any specific disad points, I might still bring up something from the past, but I might not, and I certainly won't make it continuously haunt you.] > > The Internet newsgroups Alexis reads, computers and security systems, > > From: anonymous@com.net > > Newsgroups: alt.2600, comp.security-systems > > Subject: Central Stupidity Agency hack - Job offer > > Reply-To: anonymous@com.net > > > > Wanted: a person or persons with the daring, computer, and security > > systems ability to infiltrate complex and supposedly secure > > systems. For example, the well publicised "Central Stupidity Agency" > > hack a few months back, when the www.cia.gov web site was altered in a > > way not favorable to The Company's image. Physical penetration of > > some sites may also be necessary. Person must be able to take > > risks, maintain secrecy, break laws when necessary. The work is > > dangerous, but very well paid. Anonymity guaranteed, for obvious > > reasons. Respond by email, citing your qualifications. > > First I would want to protect Laura so I need to write a encrypting > program > that would enable me to mask where my server is and who it is under. > For > ultimate privacy. I would also like > to find a way if I could "bounce" my connection to delay tracing (if > that is > possible either through software or sites.) [ Yes. Classic trick for crackers (some programmers use that word to differentiate break-in artists from hackers, more generic programmer term) is to break into a relatively poorly defended computer, then use that one as a base to attack a better defended computer from. The better defended computer is more likely to be set up to record where apparent attacks come from, and it will only be able to record that they came from the poorly defended computer, not the cracker's real origin. In theory, a defense program could be written that would then "follow" the cracker to the poorly defended computer, *crack* into *that* computer and then be able to search for the real origin from there. But more typically, if attacks come over a period of days, the administrator of the second site will physically call up the administrator of the first site on the phone, and say, "Hey Bob, you've got a cracker using you to try to get into my site." Then the first site will start protecting itself better and/or doing its own trace - if it has the manpower available. The generic access attack is to find out some user names on the target system - from email, newsgroup postings, lucky guesses (there's almost certainly a "smith@anycompany.com"), or names that have to be there ("root" or "postmaster" - and start guessing likely passwords. "Password", "Friend", NULL - (that is, no password), "23", "42", "23Skidoo", "69", "Seinfeld" ... that sort of thing. If you know something about a person, pick their birth date, social security number, names of relatives, favorite books, or hobbies. If you don't care that the administrator will get suspicious why a particular user has tens of thousands of incorrect login attempts, send the entire Merriam-Webster dictionary, one word at a time, then backwards. Obviously don't do this manually, write a program that does this for you. Other attacks involve bugs in existing programs on the target machine. If you know exactly what programs and operating system they are running, you might just know of bugs that you can exploit. Bugs are announced on company and security newsgroups (with the idea that people will fix them) and crackers listen! The most likely to succeed against a highly secure site is the physical attack. Break in to the actual building, search the person's desk for passwords, or just find their computer left on and logged in. Slightly less dangerous, but much less time-effective is to search a large company's trash for useful notes. Generic Cracking 101! :-)] > But that will take time so I will log on to YAHOO or another website > that > offers free e-mail and get an account (is that private or do will they > find > out my server info?). [ They could find out your server info. But it's unlikely they would store it - they're not a spy agency, and they get lots of requests every minute. Its a lot of effort to find out something they don't have any use for. Now if, for example, they had a particular reason to see who is checking a particular account, *then* they could set something up - but it would take a bit of programming *after* they knew they had a reason to try. If you feel they might have a reason to try, you could get a new account every time, or even with a new company every time. There are quite a few free email providers - HotMail, GeoCities, FreeMail... Of course the long term solution is your origin scrambling program. It will hide your email, browser connection, whatever. I have no idea how that would work, but I don't have an INT 23. :-)] > If it is private and they can't trace it then I > will > get a account with all bogus info and respond via E-mail to the first > post: > [if Alexis feels this will jeopardize the safety of Laura then she will > not do it] > [ I'll assume you start with Yahoo. Note that the response email will not go directly to your computer - so Laura won't read it accidentally, for example, should you not tell her what you are doing. To pick it up, you connect to Yahoo with any Web Browser, type in your username and password into the appropriate forms.] > and I will say > > From: HackerX@yahoo.com > TO: anonymous@com.net > > Anonymous, > > What's the gig? Will this be a harass only or do some true damage? > > I can definately say I am qaulified. I had the best of teachers. > But of course you probably get that response alot. I will give you > a proof of my skill but I would like to see more information before I > waste my time with my demo. > > HackerX > > Then Alexis will think of a place that can be hacked into that will not > be > to devastating but will be impressive [she wants to get in for info not > give this person serious secrets-this is a sting if you haven't noticed] > > Alexis will spend about 2 hours on this to about 11 or 11:30 > then will go outside. [ You'll have to decide on a target. Potential impressive targets include government organizations (Federal, State, Local - other Countries), large companies, and Universities. Physical distance is not a program if you don't want to do a physical break-in - but here are some local "targets" if you are interested. Universities: Boston University (bu.edu), Boston College (bc.edu), Harvard, MIT, Northeastern University, University of Massachusetts. Large Companies: Lotus (now a branch of IBM), (Computer software) Wang, Digital Equipment (also known as DEC), (computer hardware), Polaroid, (photography) Raytheon (Defense contractor). Lycos (Web search engine - small but known on the 'net). BankBoston, USTrust, Fleet (Banks) Government Branches: FBI, INS, Massachusetts State House... Universities are hit fairly often, mainly by students. They're not necessarily less well defended, just companies tend to prosecute more. Feel free to pick other targets, these are just some I thought of, and that Cheetax might have heard Laura talking about. You can spend the time researching targets or researching and writing your scrambling program. After the 2 hours, you will have either good information on one target - physical address, location of computer system, type of system, several important user names, some of their addresses and interests - or a good start on a scrambling program, enough for me to make a roll against your skill to see how well it would work (and not tell you, of course :-) ). Pick one! ] There is no response to Alexis's email from Anonymous@Com.Net, at least before she leaves. > > > [Presumably, sometime later Alexis wanders outside. Specify if this is > > as Alexis - and if so, how she is dressed - or as Cheetax.] > > It is Alexis and she wil just dress in Blue jeans and a T-shirt and > a ball cap. It is night and she wants to be both comfortable and a > little dressed down. She will walk with confidence and not like she is > scared so that will hopefully deter some punks from messing with her. > > > One old man sits on the steps of a 6 story brick building, apparently > > daydreaming to himself, or watching the stars in the night sky. He > > resolutely ignores the small gangs of toughs that drift by - and they > > ignore him. He could be Hispanic or Asian. He wears a soft conical > > cap, with ear coverings. He has a gnarled stick by his side. He is > > quite wrinkled. > > Alexis will walk over to this old man. "Odd, this poor guy is the > only one out here," Alexis thinks to herself "other than the little > punks and gangs. It's really not safe for him." > > When she get close enough him, she sits beside the old man, looks up at > the stars for a second "They are beautiful up there tonight, aren't > they?" > Alexis says outloud then turns to the old man. The old man pauses for a long time, enough so that Alexis almost thinks he is not going to answer her. "No," he finally says with a heavy Spanish accent. "Bad stars. Bad thing be here tonight. Not to you." Then he says nothing for a long time, and resumes gazing at the stars. "Do you need help to your apartment?", Alexis asks, finally. The wrinkled man just looks at her, unblinking, then shakes his head side to side. After another pause, Alexis rises, and says, "Well, see you tommorow night." She waves, as she walks off to the park area, not really expecting a response, and not getting one. >From the park, a young Hispanic boy, 14 or so, comes running, as fast as he can from that direction, ignoring Alexis. > > As the boy runs past Alexis, she can see the fear in his eyes. And picks > up her pace to the park. > Behind her, the boy dashes into his building, using a key, doors slamming behind him. The old man gets up and slowly starts in the park's direction, hobbling with his stick, but at his speed it seems as if anything important would already have happened by the time he arrives. > > It's a small park, a few blocks in size, no more. The trees and > > bushes need pruning - many dead branches are blocking new growth. But > > enough remain that at night there are deep shadows in places in this > > park. The benches are mere skeletons - almost no wood left to sit on, > > between the metal frames. The grass has actually been trimmed a few > > weeks ago, probably by some bureaucratic oversight. There is a > > waist-high wrought iron fence by the street side. A long black car > > with tinted windows is parked outside, by the gate. Let's try for an ASCII map, shall we? Each "hex" is represended by one character vertically and 2 horizontally, so : XX. That is one "inch" - 2 meters by 2 meters "square". The park is therefore about 40 meters by 50 meters. The lines mark the edge of the sidewalk around the park, and the short fence around the park. Some tree branches hang over the fence. You can use the numbers by the sides as map coordinates, horizontal first, then vertical. North is considered to be at the top of the map. Laura's building is two blocks North, with the front door facing West, and that is where Cheetax is coming from. 00 02 04 06 08 10 12 14 16 18 20 22 24 26 28 30 00 _______________________________________________________ 01 | _\_/_________CTT________..____________________TT___ | 02 | |-T - * * * TTTTTTT * * . \ / * * * * * TTTT | | 03 | |/ \ TTT T . ---T-- TTTTT | | 04 | |* \ O . /|\ TT *| | 05 | |* \ / . ] | \ *| | 06 | |* --T--- H b . r K T T *| | 07 | |* /|\ \ / . ] TTTTT *| | 08 | |* / | \ --T-- . T T *| | 09 | | [ ] / \ . w | | 10 | | . . . . | | 11 B| | . . . . . | | 12 B| :. . . . . . F . . . | | 13 | | . . . . . . . J | | 14 | |TT . . . D V F | | 15 | TTT [ . . . . . . . . . . . . . . . . .: | 16 | |TTT ] [] } | | 17 | |* T T \ / T \ / *| | 18 | |* TTTTTX ---T--- TTTTT ---T--- *| | 19 | |* TTTTT / \ T / \ *| | 20 | |_*_*_*_*_*T*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_| | 21 |_____________________________________________________| B - parked car (2+ hexes) F - broken water fountain : - park gates 0 - round picnic table . - paved path [ - bench skeleton * - bush [] - rectangular picnic table --T-- - skeletal dead tree TTTT - leafy living tree All the blank spaces in the park are grass-covered. The empty area is therefore a field (if a small one). Characters get coordinates, in case you want to find them on the map. (X, Y) - horizontal, vertical C - Cheetax (09,01) b - Black kid (12,06) r - Hispanic kid, bag (16,06) w - White kid, bag (15,08) H - Blue costume, Tiger head (10,06) K - Blue costume, Left tiger paw (18,06) J - Blue costume, Right tiger paw (15,13) D - Black man, torn jeans (14,14) V - Black man, polo shirt (15,14) F - Black man, grey sweats, bag (16,14) X - Hidden person, black hood (09,18) > > Scanning the area for a place she could hide to > change forms if necessary (group of bushes, or some trees, or a small > telephone booth :-) > I take a sec to look at the car and consider that when deciding where to > change form. Also to try and see if I can see plates or anything > recognizable (Alexis should have a good memory) The license plate on the front of the car reads AENID01. It's a Lincoln Continental - a luxury car, not quite a limousine. The car has reflective windows, so Alexis can't see whether anyone is inside. She remembers her trainers - "If you can't see the enemy - assume he is there!" But the polarization should affect vision from inside the car as well, if only a little - since Alexis hadn't drawn attaention to herself yet, from far away at night anyone inside might well not have noticed her, unless they had been specifically watching. And the old man is out of sight already. Alexis sees that she could step behind one of the trees at the edge of this excuse for a park and change to Cheetax relatively safely. > > > > > Two figures in matching dark blue windbreakers, hoods, and pants, > > almost like a uniform, over sneakers, are chasing three younger boys, > > in different clothing, early teens, like the one that got away > > before, around the park. The boys are yelling and running around, > > trying to get away, but the pair seem to be faster, even if they > > haven't yet caught them. Two boys are carrying clear plastic > > packets. The blue figures' hoods are pulled unusually tight, to cover > > most of their faces up to their cheekbones, only their eyes are really > > showing. They have golden charm necklaces outside their costumes. One > > necklace has a golden tiger's right paw charm, the other has a golden > > tiger's head. > > > > Three tall Black males, in their early 20s, standing in a group, are > > confronting a third blue-clad figure, which has a golder tiger's left > > paw on its necklace. One youth is dressed in grey sweats, and carrying > > a big paper bag, another is in torn blue jeans, several gold > > necklaces, and a torn blue jean jacket, the third is in black jeans > > and a polo t-shirt, and is nervously flipping a large silver dollar. > > > > You notice a tenth person in the tree shadows, behind the Black > > youths, who seems trying to be inconspicuous. It is in black sweats, > > including hood, and shoes. > > "This whole thing stinks" Alexis thinks to herself again. "I need to > stop > this but I can't do much if I don't know who's the one causing all this. > Something is not right with those 3 guys with the Tiger charms, I would > assume they are the cause." Alexis hurries behind the nearest leafy tree (09,01) > and transforms. As she changes to Cheetax, the general > info (what's up, who seems to be the person behind it, etc) is > transfered to that form. Cheetax's senses are much more acute than those of the Alexis form. Her ears twitch and nostrils flare at the new sounds and odors. "Ghaa, it feels good to be out of that apartment," the Felinoid can't help but think. > But Cheetax waits a moment of two to see if anything will > happen in a few seconds that will show the guys with the tiger charms > are behind it > [ OK - I'll put mechanics in brackets, so you can know what's going on, and maybe pick up some Champions rules. If they distract you too much from the story, tell me, and I can leave them out.] Cheetax moves around behind the tree to where she can see the whole scene (12,02). Vaulting the fence, even quietly, is trivial, [ Stealth roll: 15-, roll 9, succeeds by lots ] and she ignores the prickles of the bushes that clasp her like an old friend. [ 8 pd resistant armor will turn an axe, much less a prickle ] Instead, she watches and listens. "Aaagh!" and "Help!" shout the boys running around. "Drop it!" snaps the blue-suited figure bearing the tiger head. "Heh, almost got that one," says the blue-suited figure with the tiger left paw, as a kid dodges out from under his grasp. The blue figures smell younger than they looked, with the supercharged hormones of late teen-agers, 17 or so. They sound and smell male, the first Hispanic, the second Black. [ Cheetax's smell and hearing PER rolls are both base 19-, sight 15-. There's a -2 range modifier to get to the right paw tiger, and another -1 to all rolls due to the 1/2 move over the fence this same phase. 3d6 rolls: 8, 11, 10, 10, 18, 17 - so you get this info. Go to http://www.irony.com/ if you want to roll dice on line or email me a dice roll, for whatever reason, by the way. ] The third blue-clad figure is declaiming loudly to the Black men. "Get out of here! Get out of this park, out of this neighborhood, and never come back! Or we, the...," she pauses for a beat, "...Sons of the Tiger, will throw you out! We don't want your kind here!" She smells and sounds the same age as the other two, but non-Hispanic White, and female. She's in a defensive stance, ready to fight. "F%&* that!" says the gray sweat wearing man. "Don't you f%&*in' try to f%&*in' f%&* with us! We'll f%&*in' f%&* you up!" "Foulmouth, there's no NEED to use your inimitable language with a LADY," says the man in the polo shirt, and tosses and catches his quarter in his hand. "Miss - it is MISS, yes? We've as much right to this park as anyone else. Just as yourselves. And we're NOT threatening anyone. UNLIKE yourselves. But if you don't STOP bothering our young new friends and their gifts, we may be forced, simply FORCED, to defend them. VIOLENCE may ensue, as an UNAVOIDABLE consequence. You and your friends would be better advised to LEAVE them - and us - ALONE." "Virgil talk long, but he got it right," says the torn jeans and jewelry wearing man. "Leave the kids alone, or there be a fight." "Foulmouth" drops his bag on the ground behind him, and he and the jewelry-wearing man move around to the sides of the girl. She seems ready to fight. "Virgil" is watching and flipping his coin. [ -4 modifier due to range. Rolls: 6, 11, 13. You don't have to roll to hear the shouting, of course, only the unusual things. NPCs Roll: 6, 10, 12.] Just at the edge of her inhuman hearing Cheetax catches some whispers from the last man, hidden in the trees' shadows. It's not at all obvious to the Felinoid whom he's talking to - though Alexis might have had some guesses. "Jussst a MINOR sssituation here. Our FRIENDSSS are beginning to DEAL with the hosstiless. We'll consssider it a TESSST." [ -4 due to range, -2 due to the concealment, -5 due to a whisper. Roll 6. Lucky. :-).] > If something happens that confirms it then Cheetax will immediately > help, > but if nothing happens to make it certain Cheetax will go ahead and go > after > the two guys (the one with the right paw and the tiger face) that are > chasing > the other two around. I figure the 3 on 1 can handle it for a > while. [ Can I assume the above doesn't change your actions? If it does, please do write and say so, and we'll rewrite it from this point.] > Cheetax will go after the one with the Right paw first (since there > seems to > be a pattern here maybe the two paws may team up so she needs to take > out that one > first). [ Phase 12 - all combats begin on phase 12. The others are "in combat" already, but we have to start somewhere. :-)] > Cheetax will actually charge the "right paw" thug and as > approaching > will (using acrobatics) do a double forward "flip(?)" > hand-to-feet-to-hand-to-feet > [like gymnist do on floor routines] to try and stun her opponent for a > second. [ Everyone of any SPD acts on Phase 12, but Cheetax has a far higher DEX than anyone else, so she acts first. "Right paw" is 6 inches away - with a Running of 16", you can half-move there and attack. Acrobatics 17-, roll: 10. No problem.] The maniacal voice of Tutor, her CIA combat trainer, echoes in Cheetax's mind. "Three hostiles, seven presumed neutrals. Heh. Take the hostiles out quickly, and permanently, and mind the neutrals - they can be more dangerous. Remember Napoleon's prayer - 'God, preserve me from my firends, and I will take care of my enemies.' Heh. May want to take out the unknowns too, just to be sure. Heh." "No death!" the Felinoid thinks back, ferociously. "But it is fun to get to fight, finally." She charges out of her concealment, neither cat-footed and silent, nor with the terrifying scream of the charging tiger, but with her own, unique maneuver - a double forward flip, hand-to-feet-to-hand-to-feet, like a gymnast on a floor routine. The boy she rushes by doesn't even see her as she passes by, then he screams - "Aaagh!". The youth with the "tiger's right paw" is also taken by surprise, and gasps, but then shifts to try to avoid her charge. "He seems to be combat trained," Tutor would have said. When she lands, Cheetax immediately goes into a crouch, and springs so her feet aim at the blue-clad youth's chest - then she kicks both feet into his chest. [ Spend 2 END for running the 8", and 4 END for the full attack (3 for 28 STR, 1 for the "HA"). Now the attack itself: OCV 8, +3 for Acrobatical, partial surprise, well described attack, -1 for half-move, Roll: 7. Enough to hit a DCV of 14 or less, which this target does not have, even with his Martial Dodge. Do damage: 9 1/2 d6 roll 37 STUN and 11 BODY. Ouch. Knockback roll is 2d6: 4, for 7" of Knockback. Ouch. It would not have been unreasonable to target the attack so that any Knockback would throw the target directly into the convenient tree at (24,07), and make him take full damage from the Knockback - tell me otherwise if you would not have wanted to do that, but for now I will assune you would. 7d6 roll 24 STUN and 7 BODY. Of course the target's PD is subtracted from each of those 4 numbers, so a lot of that will be soaked.] The target dodges, but not well enough. Cheetax feels and hears breaking ribs crunch under her heels. With incredible force, the youth is lifted off his feet and thrown 14 meters across the park to impact against a tree, with a splintering of branches. He collapses against the trunk, motionless. Cheetax turns, ready for an attack from his "tiger face" presumable ally. > [OOC: I don't know if this is all possible. I have never played the > champion > system so I don't know if all this if so impossible by all the modifiers > that > it makes the move usless. If the double forward flips will be an > extremely > difficult then Cheetax will not do it (better to attack the person not > as > dramatically rather than dramatically fall on my butt)] [ Oh, yeah, it's all possible. Be dramatic, that's fine. In fact, you get OCV "to hit" bonuses for dramatic, well-described actions, like that. Well done, keep it up. ] The "tiger's left paw" girl turned at her friend's first gasp, and yells "Kevin!" seeing him fly across the park. She runs towards him. "Tiger's head" yells "No!" as Cheetax runs and strikes, then steps forward one step, plants his feet, and yells "Come to me, beast! Come to me!" The nearest kid that Cheetax flew by just stands stupefied. Then he yells, "Maaama!" The other two kids also yell loudly, but take advantage of the distraction to run for the main gate. One of them yells, "Run for it, Raoul!" The torn jean jacket man says, "Woo. The hairy chick packs a serious kick. Virgil my man, what be your plan?" "Foulmouth" just drawls, "F*****&...," slowly, his mouth hanging open. Then both turn to look at Virgil, who has stopped flipping his coin in shock. Virgil says, "Doctor D., Foulmouth, an INFLUENTIAL third party has appeared on the scene. She appears ... favorable to our interests, at first glance. Notice, she leapt over the child to attack his tormentor. The mark of DISCRIMINATION in the choice of allies ... and enemies. This COULD be the beginning ... of a BEAUTIFUL friendship. Let us go make friends - if CAUTIOUSLY." [ Actually, I don't have a good idea of what Cheetax looks like, full-figure. Any costume, or just spotted fur? Obviously (anthropomorphically) female? If not, the exact comments might be different, if not their end result.] The three start forward slowly. Foulmouth keeps one hand inside the zipper front of his sweatshirt, and Virgil flips his coin, once. The hidden figure remains hidden. If he whispers anything to himself, Cheetax cannot hear it. [ Not even a roll this time, with the excitement of combat. ] The car doesn't move. [ At the end of phase 12, everyone recovers END and STUN equal to their REC (actually, the unconscious only recover STUN until they come around). Cheetax's REC is 10, she only spent 6 END, so she is now up to full again. Everyone else only spent 1-2 END for movement, so you can guess they are up to full too - except for the "Tiger's left paw" who still isn't moving.] The new situation is: 00 02 04 06 08 10 12 14 16 18 20 22 24 26 28 30 00 _______________________________________________________ 01 | _\_/__________TT________..____________________TT___ | 02 | |-T - * * * TTTTTTT * * . \ / * * * * * TTTT | | 03 | |/ \ TTT T . ---T-- TTTTT | | 04 | |* \ O . /|\ TT *| | 05 | |* \ / . ] | \ *| | 06 | |* --T--- H . r C T T *| | 07 | |* /|\ \ / . ] KTTTTT *| | 08 | |* / | \ --T-- . T T *| | 09 | | [ ] / \ . | | 10 | | b . . . J | | 11 B| | . . . . .w D V F | | 12 B| :. . . . . . F . . . | | 13 | | . . . . . . . | | 14 | |TT . . . | | 15 | TTT [ . . . . .g. . . . . . . . . . . .: | 16 | |TTT ] [] ] | | 17 | |* T T \ / T \ / *| | 18 | |* TTTTTX ---T--- TTTTT ---T--- *| | 19 | |* TTTTT / \ T / \ *| | 20 | |_*_*_*_*_*T*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_| | 21 |_____________________________________________________| B - parked car (2+ hexes) F - broken water fountain : - park gates 0 - round picnic table . - paved path [ - bench skeleton * - bush [] - rectangular picnic table --T-- - skeletal dead tree TTTT - leafy living tree g - bag C - Cheetax (18,07), ready to pounce b - Black kid (12,06), running southwest r - Hispanic kid, bag (16,06), stupefied w - White kid, bag (15,08), running west H - Tiger head (10,06), set for attack K - Tiger left paw (18,06), unconscious J - Tiger right paw (15,13), running northeast D - Doctor D. (14,11), walking north V - Virgil (15,11), walking north F - Foulmouth (16,11), walking north X - Hidden person (09,18), staying hidden [ You have a higher SPD and DEX than the rest, so you will get the next action. Maestro, your move! :-)]