Subject: Re: any willing GMers? > Well, I haven't got a willing GM yet :-) so I guess if you are willing > then that would > be great. Just curious - how long does it take you to respond to email normally? I had almost given up hope. > I have two choices for characters that may make an > interesting loner > game. I don't mind groups if you have one you want me to join in. > Nope, no group. Solo, or not at all. Can you tell me something about yourself? Role-playing experience is most important - how long have you been playing, what styles, what systems, what you like and don't like - but if there are any personal "hot buttons" I shouldn't touch on, that would be good to know up front, since I don't know you personally. For example, if you are sensitive about political issues, I can avoid corrupt politician scenarios. Your age and profession might be important as well, for the same reasons. > Well, let me know which character you like best. If it is the 1st one I > can send you a list of the full > char sheet if it is the 2nd then you would have to generate the majority > of character. :-) The first it is, then, just for that reason. Hey, I've got to create the rest of the world, I don't need to create your character too! :-) > I keeps me unaware and a little cautious but should provide a great > deal of roleplaying and "figuring out" which I like sometimes. Don't worry, there will be plenty of that in the game play. I like mysteries, hope you do too. > 1) Chetax > A half human woman, half cheetah. part of a government experiment for a > super soldier. She has escaped and the government is looking for her. > She has 3 forms, 1-her full human (a sensual spy and computer hacker), > 2-the half human/half cheetah (which is very uncomfortable with it's new > environment) 3- the full cheetah (who would rather be in the grasslands > currently). She is stationed in a city where the only human she trust > right now (a genetic engineer) is trying to help her get a hold of her > life. Interesting. If you don't mind, the city will be Boston. That's where I live, and it will be easier for me to set up scenarios there. If you don't know it, so much the better - it will be new to your character, after all. But take a look at maps of Boston on the World Wide Web. I hope she has a reason to fight crime - I don't want this to be an entirely defensive game, Chetax versus the Government Agents, and innocent bystanders better get out of the way. Sensual, huh? How sensual? As I mentioned, I won't go much farther than, say, your standard James Bond movie... What do you mean "stationed"? Is she still working for someone? Does she have any memory of a human family or relatives? In your stats math, consider defense as well as offense. What will happen if Chetax is shot at by your standard Army grunt, SPD 2, DEX 11, +1 skill level, 1 1/2d6 Killing Damage Autofire rifle? Chetax should be designed that this is not *too* big a problem - but from the description, she probably should not be able to bounce all those bullets off of her chest, either. Please include notes on her personality and especially her history in your next email, with her stats. Anything you don't specify, I will feel free to specify! So, for example, if you want the engineer to be madly in love with her, specify as much, or you might be surprised to find him devoted to his wife, dog, station wagon, and 2.5 kids! Also include notes on "what happened yesterday", that is, exactly at what point in this history we are at now. Has Chetax fought any normal crooks yet? Super-villains? Govt agents? Gotten in the newspapers yet? Assume the world is a "toned-down" version of the Marvel or standard Champions world. In other words, there are no Superman or Green Lantern level heroes that can push planets around, or destroy cities with a single muscle movement (or at least as far as you know). There are super heroes, but world governments, armies, are generally seen as more powerful. Heroes are more on the power level of Spiderman, Batman, Daredevil (I hope Chetax is designed on 100 points + disads!). Supers are also rare - about one in a million in the USA, so about 250 of them in the whole country (though they travel a lot more than your average Joe, so just because Boston has about 10 Million people, doesn't mean you will only be seeing the same 9 other supers all the time). The USA has a higher than average proportional number of heroes for the world. World history is basically as you know it - heroes fought in wars on each side since World War Two, but didn't change the outcome of major events. Try to make up as little "extra to the real world" as possible - for example, your secret Govt Agency doesn't need to be SHIELD or PRIMUS, the good old Department of Defense Intelligence Agency, or CIA, works fine. If you absolutely need to specify a super-villain, or team, to be Hunted by, for example, that's OK. If you answer all my questions, and specify enough, my next email (Monday?) will contain your first turn! > William > George. Subject: Re: any willing GMers? > Since about 16 and I am 26 now so 10 years :-) > I have played D&D, ADND, Marvel. and really that is it. I have learn > the basics of Champions but have yet to play it.> > I like any kind of fantasy, super-hero, or futuristic genre. I am not > much in the horror, or gothic systems. I'm 28, and told about my gaming history before. My personal web page is in my signature. > > >what you like and don't like - but if there are any personal "hot buttons" I shouldn't touch > > on, that would be good to know up front, since I don't know you > > personally. For example, if you are sensitive about political issues, > > I can avoid corrupt politician scenarios. > > Wow! most GM's is like it or leave it. Heh. This is a game, this is only a game, if I ever forget that, please hit me upside the head with a wet fish. There are generally plenty of other topics to build a scenario around without offending anyone. It takes real effort to find a large enough, sensitive enough, group of players so that any topic will offend someone. With a solo... > Well, I would ask that you > avoid any religious (or as much as > possible) scenarios. I am a christian and don't want to get into a > religious debate in a PBEM. :-) I'm agnostic, which means different things to different people, but to me means "whatever anyone else believes is OK". Will leave out modern religions. How about magic, the undead, or ancient religions (Thor, Isis, Cthulhu, etc.)? Any of those bother you? > I am 26 and work in high School as a Sign Language Interpreter for the > Deaf. More power to you. > I will give the PD and ED which is good. But I am still unsure how to > generate the fighting > stats. I will give you the full char sheet tommorow and then if you > could tell me what my stuff would > be. OK, I will help with the mechanics, fix any mathematical or apparent conceptual errors, and walk you through the combat turn sequence as these things come up. You do have the rules, right? Hero System Ruslebook, or Champions Big Blue Book? Champions is really two games in one; the character design can be considered a game in itself, and when the character is generated, the reasonable skill system and combat maneuvers make the actual play of the character interesting as well. > 100pts + 150 disads (250 total) is that ok? 250 points is fine. With that, you should have enough points to juggle cars ... but yet not enough to juggle mountains. > I should give you the response by tonight (Fri) or tommorow (sat) > I will usually only be able to respond to email on weekdays, not weekends. Hope that's OK. > william > ==================================================================== George Ruban Personal Web page: http://www.geocities.com/SiliconValley/Vista/2013 ====================================================================