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DOGFIGHT 40,000: REVISED

by George Spiggott

 

Introduction

These Rules allow players of Warhammer 40,000 have Air to Air combat between Flyers (either those produced by Forgeworld or created themselves using the Vehicle Design Rules or Tyranid Design Rules) in their games; these rules are compatible with and require the Flyer rules already printed by Games Workshop in Chapter Approved (and other publications). These rules are intended to be used where both players have at least one Flyer each as part of their army.

 

Orders

From turn two onwards at the start of each turn both players secretly give each of their Flyers one of the following orders.

Intercept : The Flyer must declare a Dogfight with an enemy Flyer.

Ground support: The Flyer may not declare a Dogfight though it may defend, may act as normal on the battlefield.

Escort: The Flyer chooses an allied Flyer on Ground support orders to Escort, the first Intercept order declared against the Escorted Flyer must instead be declared against the Escorting Flyer instead.

Disengage: The Flyer takes no action, it cannot intercept or be intercepted this turn, nor may it attack or be attacked by models on the tabletop this turn.

 

Resolution

Starting with the player whose turn it is, both players then reveal their orders and take the actions described below.

Intercept: Choose an opposing Flyer to Dogfight with, (see below) Dogfight, defend against additional enemy Intercepts (if any) then disengage. The flyer takes additional actions this turn.

Ground support : Defend against any dogfights declared against you then prepare the plane for an attack run as described in the Flyer rules.

Escort: Dogfight against the first enemy Flyer to declare a Dogfight against the Flyer you have chosen to defend.

Disengage: Wimp! Note: A Flyer that is given the Disengage orders every turn counts as destroyed after the battle.

 

Dogfight

A Dogfight is fought using each Flyers DogFighting skill (DF).

Dogfight Skill (DF) = Ballistic Skill + Initiative +/- Modifiers (see below).

Both the attacker and defender roll 1d6 and add their modified DF, the player with the highest result wins the Dogfight. If the players tie the Dogfight is a draw and no further action is taken.

Modifier

Notes

+1

On intercept or Escort orders

 

+1

Each additional Flyer after the first

+1 die, choose highest

-1

Each Structure / Mass point

 

-1

Total armour equals 41 – 42 points

 

-2

Total armour equals 43+ points

 

-1

Each Wound above 4 and point of Toughness above 6

Monstrous Creatures

-1

Carrying bombs, (Hellfire) rockets or fuel tanks

 

-2

Carrying big bombs, Grot bombs or Smart bombs

Not cumulative

-1

Transport capacity 1% to 50% full

 

-2

Transport capacity greater than 50% full

Not cumulative

 

Racial initiative chart

Imperial Human

3

Space Marine (All Types)

4

Eldar (All Types)

4

Ork

2

Tau

2

Chaos (other)

3

Tyranid

As Creature

Necron

2

 

Victory

Racial Bonuses

Example Dogfight

This is an example Dogfight between an Imperial player with two ‘Imperial fighters’ (see above) and an Ork player with one Ork fighter and an Ork heavy bomber (see above).

As the battle rages on the battlefield below two pairs of aircraft prepare to attack, both players give orders…


Armour

 

Flyer

Front

Side

Rear

I

BS

Structure Points

DF

DF + Payload

Imperial Fighter

10

10

10

3

3

-

+6

Rockets +1

Ork Fighter

10

10

10

2

2

-

+4

None +0

Ork Heavy Bomber

10

10

10

2

2

-

+4

Big Bombs +2

 

Flyer

Weapons

Facing

Imperial Fighter

2 lascannons, 1 Heavy bolter, 2 Rockets

All Front

Ork Fighter

3 twin Big shooters

All Front

Ork Heavy Bomber

1 twin Big shooter, 2 Big Bombs

Turret (360 degrees)

 

Preparation

First Blood

Endgame

1

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