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ADEPTUS ARBITES & ORDO HERETICUSby George Spiggott |
This article provides rules for using Adeptus Arbites units and models that were featured in the Citadel Journal Adeptus Arbites article as well as for models from the Enforcers gang for Necromunda. Adeptus Arbites form additional units and 'counts as' models available to forces chosen from Codex Witch Hunters.
When the Ordo Hereticus goes to war it is not always able to call upon the recourses of its Chambers Militant; The Adeptus Sororitas. In these situations it will often request the aid of the Adeptus Arbites; the judge, jury and executioners of the Imperial state.
Below are some of the units available to precinct commanders. Any Codex Witch Hunters army that does not include any 'Adeptus Sororitas' Characters, Squads or Vehicles may include any of the following units at the costs listed.
ARBITE COMBAT & EXECUTION TEAM
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Arbitrator |
11 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
4+ |
Proctor |
+11 |
3 |
4 |
3 |
3 |
1 |
3 |
2 |
8 |
4+ |
Squad: The unit consists of between five and ten Arbitrators.
Weapons: Each Arbitrator is armed with a Boltgun and Bolt Pistol or an Arbites Combat Shotgun. All Arbitrators have Frag and Krak Grenades.
Options: Up to four models can be armed with one of the following: Flamer +6 points, Grenade Launcher +12 points, Plasmagun +12 points, Meltagun +12 points or Heavy Stubber for +12 points. The entire unit may be given Melta Bombs at +2 points per model.
Character: One Arbitrator may be upgraded to a Proctor for +11 points, and may choose additional Weapons and up to 100 points of additional Wargear from the Witch Hunters Armoury.
Transport: The Arbitrators may be mounted in a Rhino at an additional cost of +50 points or Chimera at +70 points from the Transport section, or a Repressor at +70 points from Forgeworlds' Imperial Armour II.
ARBITE RAPID PURSUIT TEAM
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Arbitrator |
25 |
3 |
4 |
3 |
3(4) |
1 |
3 |
1 |
8 |
4+ |
Proctor |
+15 |
3 |
4 |
3 |
3(4) |
1 |
3 |
2 |
8 |
4+ |
Squad: The unit consists of between three and ten Arbitrators.
Weapons: Each bike is fitted with twin-linked Bolters. Each Arbitrator is armed with either an Arbites Combat Shotgun or a Bolt Pistol. All Arbitrators have Frag and Krak Grenades.
Options: Up to two models can be armed with one of the following: Flamer +6 points, Grenade Launcher +12 points, Plasmagun +12 points or Meltagun +12 points. The entire unit may be given Melta Bombs at +3 points per model.
Character: One Arbitrator may be upgraded to a Proctor for +15 points, and may choose additional Weapons and up to 100 points of additional Wargear from the Witch Hunters Armoury.
Scout: Arbite Rapid Pursuit Teams have the 'Scout' Universal Special Rule. See page #75 of the Warhammer 40,000 Rulebook.
Some Arbite models may be represented on the battlefield by units already available in Codex Witch Hunters. The chart below lists these Arbite units and their Codex Witch Hunters counterparts. Other members of the Adeptus Arbites such as medics and assistants may be represented by other Inquisitorial Henchmen in the Judge or Marshal's retinue.
Arbite Model |
Ordo Hereticus Model |
Arbitrator with Power Maul & Suppression Shield Arbite Cyber Hound Arbite Judge or Marshal |
Crusader (Henchman) Familiar (Henchman) Ordo Hereticus Inquisitor (Elites) |
The following weapons may only be taken by Arbite characters, 'counts as' Arbite characters and members of their retinues with access to the Witch Hunters Armoury.
Weapon |
Points |
Arbites Combat Shotgun [Two handed weapon] Power Maul (Power Weapon) [One handed weapon] Power Fist [One handed weapon] Suppression Shield (Rosarius & Close Combat Weapon) [One handed weapon] |
2 Points 10 Points 25 Points 25 Points |
All Adeptus Arbites in a force (including Troops choices using the entry on page #34 of the Witch Hunters Codex) who are equipped with a Shotgun or Arbites Combat Shotgun use the profile and rules below for their Shotgun or Arbites Combat Shotgun. All Arbite Combat Shotguns come with a Targeter.
Weapon |
Range |
Str |
AP |
Notes |
Arbites Combat Shotgun |
12" |
4 |
- |
Assault 2, Targeter |
Executioner Ammo: Adeptus Arbites have exclusive access to the special target seeking Executioner rounds. This is represented in game by the increased Strength and Targeter for Arbite Combat Shotguns and Shotguns.