You are in the Library of the Society of Morgul mages in Minas Morgul. This is a damp cellar beneath the main hall of the library of Minas Morgul. Here the mages of the Society keep important documents. On one wall there is a plaque with instructions. A narrow stairway connects this room to the public library upstairs, while a doorway leads east into the section of the library restricted to mages. This place seems to be out of a terrible dream. It is oppressive and makes you feel nervous. There are two obvious exits: up and east. > read plaque The following commands are available: list - list the titles on a shelf, borrow - borrow a scroll with the title <title>, return scroll - return a scroll, read <title> - read a scroll without borrowing it, write scroll - write a new scroll and submit it to the Nazgul for addition to the library. Nazgul can remove old titles. > list These are the scrolls you can see on the shelves of the the Library of the Society of Morgul Mages: A_seeker's_journey A Tale of a Seeker Apothecarium Methods of Alchemy Battlesongs The verses our glorious hymn Calendar The calendar of Numenor Caltrops Caltrops: Use & Storage Corsair herbs Herb locations for the Corsair region Dictinary_ii Translations from Quenya and Sindarin to common Dragons The treatise on dragons Dragontale The tale of a dragon Dwarves_desc Short description of the dwarven race in Middle-Earth Eastfold_herbs Herb map of the Eastfold of Rohan Entwash herbs Herblore of the Mouths of the Entwash Equipment_storage Rules for Preseration of Equipment within the Society Esgaroth A map of Laketown below the Lonely Mountain Example Example of a proper scroll on a guild Failure Those who have betrayed us or been cast from the Society Failures Those who have betrayed or been cast from the Society Failures_2 Failures of the Society Frostheal Where to find the Frostheal herb. Grey_havens A map of Grey Havens, from Michel Delving to Bree. Guide Guide for Young Servants Halfling-desc A general study of the halfling race in Middle-Earth. Helms_deep Helm's Deep Herb searching A guide for effective herb searching Herbguide_desc The handy herb guide, Part B Herbguide_effects A guide of herbal effects Herbguide_names The handy herb guide, Part A Herbs_of_evergreen_forest Map and Herbs of Evergreen Forest north from Gont City Herbs_of_raumdor Extensive herb study of the Raumdor Forests. Herbs_south_from_edinburgh Map and Herbs of Plains south from Edinburgh Holm_herb_map A Map of Useful Holm Herbs Holm_herbs A Guide to Herbing on the Holm Inspiring_tale An example of our Master's genius Kahedan_herbs scroll containing herbal lore Khiraa_guild Information About Khiraa Cult Kuko_locations A scroll of several locations where kuko may be harvested Lebennin Lebennin with the ports of Pelargir and Harlond Lineage The Lineal account of the Society Lineage_2 Lineage of the Society Linguistics The treatise on linguistics Mage_board Brief guidline regarding the mage board Mastery The Art of Mastery Minas_ithil The Fall of Minas Ithil Minasanor A stolen map of Minas Anor Morgulindale Of the Beginning New-gont Initial reports from the new realm of Gont before its vanishing New_herbs An Additional List of Herbs New_raumdor_herbs New herbs within the Forest of Shadows. Nirnaeth arnoediad A true account of the Fifth Battle of Beleriand Northern-ithilien_herbmap A herbmap over northern Ithilien Of middle earth The true account of the History of Middle Earth Orders The list of orders and guidelines Orders_of_orthanc An intercepted Saruman's order to the orc troops in Shire Palanthas Palanthas and the sorrounding lands. Planning The treatise on strategy and long term planning Plural On the formation of plurals in Sindarin Potion_herbs The herbs that for skilled alchemists may be useful Punishment Whetstone of the Society Ranking Meaning of Ranks within the Society Rhun_geography The complex map of Rhun Rivendell_ford_map Map of the Area at Rivendell Entrance Rules The Rules of the Society of the Minas Morgul Mages Sargassum Map of Sargassum in Calia Scale Valkin's scale of roleplaying Scotland_herbs Herb map of Scotland Shire_herbs A Detailing of the herbs in the Shire. Shop_rules Rules for the Herb and Potion Shops of the Tower Silmaril_poem Freeing of the Silmarils Silver_forrest_herbs A detailing of the herbs of the Maze of the Silver Forrest Smithy Gwashdurub's hard work fruits South_ithilien_herbs Herbguide for Southern Ithilien Spell_herbs Some hints for beginner spellcasters Spell_skills A Mentors Guide to Black Magic The house of bereg The history of my line of the House of Beor The_shire Of the lands of the Halflings Titles The Morgul names granted within and outside of the Society Trollshaws The old track from Bree to Misty Mountains Union_treaty Treaty of Mutual Cooperation Vingaard_keep Map of the rebuilt keep. Westfold_herbs Herb map of the Westfold of Rohan Word-i The Power of Voice Word-ii The second part of the Word of Power. Word-iii The third part of the Word of Power. Word-iv The final part of the Fall of Numenor. > read A_seeker's_journey You read the scroll titled "A Tale of a Seeker". A Tale of a Seeker, written by Crystania on Urime 28, 3018. _________________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|________--___|\_____-______-__|\_____/\____/ \ \ | | | A Seeker's Journey | | | | This is the story of a Seeker who began her mortal life | | as a troubled orphan child, the long incredible journey | | she undertook to discover who she was and where she was | | to belong. It is a tale that tells of the confusion she | | felt from the reality surrounding her and the lies that | | had been told to the fanatasy of the darkness which was | | to become her destiny. The struggle of her mortal being | | as she faced the decision of leaving reality behind and | | stepping over the threshold to embrace the fear of that | | which is unknown. The shadowy realms of the Dark Lord! | | | | Crystania is a descendant of the Harads. She once lived | | is a small village south of what is known in these days | | as Minas Morgul. On a dark night long ago, her village | | was raided by those who call themselves Rangers and the | | Men of Gondor. In the ensuing battle to follow her only | | thought was survival as she witnessed the cruel torture | | and brutal slayings of her family and friends. Orphaned | | at a very early age with little knowledge of her family | | she made a solemn promise to seek out her history which | | was forever lost to her memory and to find the place in | | which she truly belonged. She travelled far and wide to | | seek the answers. She studied long and hard to gain the | | insight to lead her in the right directions. There were | | many strangers she met on this journey who told stories | | of far away lands. Her quest took her many places which | | were both interesting and informative but still she did | | not find what she was seeking. Eventually she found the | | city of Minas Morgul. Upon entering the gates, she felt | | the immediate sense of belonging for which she knew not | | why. She moved her home to the Red Eye Inn living there | | comfortably for the first time in her mortal existance. | | She spent much time in contemplation and the answers to | | her questions became clear. She knew what must be done | | and although she knew it was right, she feared the path | | she was about to embark upon. Standing before the gates | | of the Dreaded Black Tower of the Dark Lord she thought | | of many things. Her mind relived the past and sought to | | entertain the future. Out of the confusion came a clear | | moment in which she composed a poem of the inner battle | | within her mind. It was then she knew her decision that | | would forever change the course of her life. | | | | | | As I stand upon the threshold of insanity | | Gazing into the darkness beyond | | I am deeply troubled. | | My thoughts and emotions | | Are intermingled with fantasy and reality. | | If I cross over, I leave reality behind | | But is that so bad? | | | | Too many painful memories | | Living in a shell of tortured dreams | | Putting on a false front for all the world to see | | That wasnt me! | | A vital part was missing | | And now it has been found | | It lies across the threshold of insanity. | | | | Do I dare take the challenge? | | Do I cross over and welcome the darkness? | | To become whole, united, one with the shadows | | It is dangerous, yet very exciting | | The exploration of the unknown | | The thrill of the adventure | | To discover who I am! | | | | The darkness beckons me forth | | It is calling me, singing to me | | Tearing my eyes away from the enchantment | | I look back to the reality behind me | | So many hurts and a handful of laughter | | A lifetime of sorrow, an eternity of grief | | A flicker of happiness, a moment of joy | | Is it enough to keep me from my destiny? | | | | There is no one here for me now | | A lonely desolute place. | | There is no turning back to reality | | The way now is forward into the darkness | | One step would do it, that's all it would take. | | The decision is mine to make. | | Can I leave behind everything I have ever known | | To venture forth into a strange new world | | A magical tower filled with wonderous delights | | A maze of opportunities | | To fulfill my dreams and desires | | My destiny awaits inside! | | | | Perhaps it is time for a new beginning | | A fresh new start | | It has been so long, so many years | | I welcome Him with open arms! | | I gather my strength and plunge forward | | Into the Dreaded Black Tower! | | A place where the Dark Lord rules! | | I am home! I am His to command! | | | | | | May all those who become worthy Seekers of the darkness | | and of His great wisdom unite with those of us who have | | been granted the prestigious honour of becoming trusted | | servants to Him and the greatest Society in the realms. | | | | May this scroll be of benefit to the Society and please | | the Nine. | | | | | | Dintiriel, in service | / / /____ ____ ________ _________ _________ _______ _______ ______/_ |/\ - |/ - \| |/ - - \ \\_| | \/_________________________________________________________________/ > read Apothecarium You read the scroll titled "Methods of Alchemy". Methods of Alchemy, written by Gorboth on Viresse 16, 3018. _________________________________________ / / \ | | . \_____________________________________\. . \ . . Apothecarium | | ~~~~~~~~~~~~ | . This scroll shall serve to . | educate Apprentices in the art . | of Alchemy and the various | . processes therein. | . . | Arhal . | ~~~~~ | . Components: An arhal potion can | | be mixed from sage and some . | alcohol. | . . . Berichelkh | | ~~~~~~~~~~ . | Components: A berichelkh potion | . can be mixed from a little alco- | | hol in a lot of liquid and the . | frostheal herb. | . | | Dollost . . ~~~~~~~ . | Components: A dollost potion can | | can be mixed from madwort and | | a strong alcoholic drink. | | . . Bragollach . . ~~~~~~~~~~ | . Components: A bragollach potion | | can be mixed from tyelka mush- . | room, the thyme herb, green | . snake's meat and a strong | . alcoholic drink. | | . | Corcosunk | . ~~~~~~~~~ | | Components: A corcosunk potion | | can be mixed from an eye, a tuo | . lichen, a myrtle berry and some . | alcohol. | | | . Lominen | . ~~~~~~~ . | Components: A lominen potion can | . can be mixed from a coccinea | | mushroom, a curugwath herb, and . | some alcohol. | | Morgurth . . ~~~~~~~~ | | Components: A morgurth potion can | . be mixed from an angurth herb, . | a part of a body, and a strong | | alcoholic drink. | . | | Nenamarth | . ~~~~~~~~~ . . Components: A Water of Doom can . | be mixed from a morgurth herb, | . a part of a corpse, and a strong | | alcoholic drink. . | . | Nennaur | . ~~~~~~~ | | Components: Nennaur, Water of . | Fire, can be mixed from a very | . strong alcoholic drink, ashes . | from a fire, and cayenne pepper. | | . | The following are potions created | . by Rangers. Our spies have been | | swift to convert them for the use | | of the Society. | . . | Este . | ~~~~ | | Este potions are powerful healing . . potions when mixed by skilled | | hands, they also have a weak . | cleansing ability if mixed by . . those of high alchemy skill. The | . ingredients are one athelas and | | one glasss of water, no alcohol is| . needed in this potion. . . | | Wenya | . ~~~~~ . | The wenya potion is a strength . | increasing potion of no little | . power. It helps the rangers by . . increasing their strength, thus | | making them better able to . | completely disarm and take the . . weapons of their opponents. It is | . made by mixing one tuo and one | . suranie with an amount of alcohol . | those of chamion level, a ghash . . water is best, and for those who . . are below that level, a lesser | | alcohol can be used. Though | . powerful potions are only created . . by using a large amount of alcohol | | such as the ghash water. . . . . Avarywalme . . ~~~~~~~~~~ . | Avarywalme is a ranger potion . | that lessens the effect of | . poisons. The ingredients we found . . are alcohol (Ghash water), and | | the herbs foxglove and alfirin. . | However, when mixed by us the . . resulting potions are only watery, | . and will hardly lessen the effect | | of poison. Thus it is expected . | that one either needs to be a . . ranger to mix powerful Avarywalme . . potions, or have his skills, or | | there is a secret ingredient . | missing in our recipe. | . . | Cerebal | | ~~~~ | | Components: A chantrelle and . . a fern herb, typically a | | fiddlehead, can be mixed with a . | mixture of an alcoholic drink . in liquids. The alc. percentage | of the mixture is not critical. | The Cerebal potion is a mana . recovering potion. One Cerebal | has the power of approximately . 1.8 suranie herb. . | ~~~~ . NOTE: heed that ones selling | potions of quality lesser then | powerful will be utilised as ._ | ingredients. |/ . : \____________________________________\_. > read Battlesongs You read the scroll titled "The verses our glorious hymn". The verses our glorious hymn, written by Gorboth on Sulime 1, 3019. _________________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|________--___|\_____-______-__|\_____/\____/ \ \ | | | The Battle Hymn of Minas Morgul | | ~~~ ~~~~~~ ~~~~ ~~ ~~~~~ ~~~~~~ | | | | Many are the instances in which members of the Society are | | thwarted by the forces of the West which seek to hinder us | | in their small and weak ways. In cases where an enemy seems | | overly confident, or assured of themselves, a spirited | | rendition of our Battle Hymn, as composed by Morilindo, may | | fit the occasion perfectly. | | | | Here follows an index of each verse's subject matter, so | | that one might be assured of relevancy to the situation at | | hand. Sing lustily, Mages of Morgul! | | | | Verse 1: Rohan, burning its fields and stables | | Verse 2: Dwarves, lambasted by balrogs | | Verse 3: Elves, burning Lorien, despoiling the maidens | | Verse 4: Halflings, flame and roast 'em | | Verse 5: Wizards, destroyed - the West is ours | | Verse 6: Gondor, King dead, city in ashes | | | / / /___ ____ ________ ____________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/________________________________________________________________/ > read Calendar You read the scroll titled "The calendar of Numenor". The calendar of Numenor, written by Belegurth on Sulime 8, 3019. ______________________________________________________________ / \ \ /___| | |\_/___-_______-______/|________--___|\_____-______-______/\____/ \ \ \ \ | T H E C A L E N D A R O F N U M E N O R | | | | ( T H E K I N G'S R E C K O N I N G ) | | | | | | The normal year (loa) has 365 days. It is divided | | into twelve months (astar), of which ten have thirty | | days and two have thirty-one days. The long astar are | | the months before and after Mid-year's day (loende). | | | | Mid-year's day (loende), the first day of the year | | (yestare) and the last day of the year (mettare) belong | | to none of the months. In every fourth year, except | | the last year of a century (haranye), two middle-days | | (enderi) are substituted for the Mid-year's day | | (loende). | | | | The Numenorean reckoning of years started with the | | first year of the Second Age (S.A. 1). | | | | The names of the months are taken from Quenya. They | | are: | | | | 1 Narvinye - new sun | | 2 Nenime - watery month | | 3 Sulime - windy month | | 4 Viresse | | 5 Lotesse - blossom month | | 6 Narie | | 7 Cermie | | 8 Urime - hot month | | 9 Yavannie - fruit month | | 10 Narquelie - sun waning | | 11 Hisime - mist month | | 12 Ringare - cold days | | | | | / / /___ ____ ________ _________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/_____________________________________________________________/ > read Caltrops You read the scroll titled "Caltrops: Use & Storage". Caltrops: Use & Storage, written by Trennagin on Hisime 1, 3018. ________________________________________________________________ / _\ \ | \ | | \_/_. Hail Melkor! . | | . It is with regard to The Six-Pronged Caltrop this notice . | is written. Found on the Holm south of the great Bazaar of | . Sybarus, these balls of spikes can trap one's prey and as . | such are of use to the Society. | . . | >You study the six-pronged caltrop carefully. | . >This six-pronged caltrop resembles a very large child's . | >jack. Each prong is very sharp and as long as your middle | . >finger. You might want to be careful when handling it, . | >lest you hurt yourself. The caltrop can be tossed on the | . >ground near an exit, to impede progress and possibly hurt . | >whomever steps upon it. | . > . | >You appraise that the weight is 0 grams and you guess its | . >volume is about 0 milliliters. You estimate its worth to . | >140 cc. This object seems to be able to last a while. | . . | In order to pick a caltrop up you must be wearing armour | . over the hands. No protection is needed, however, to toss . | or manipulate them in any other way. | . To use these items to block an exit you need to toss the . | caltrop over that exit. <toss caltrop south> is an example | . of correct usage. . | Anyone attempting to leave a room through an exit strewn | . with caltrops will be stopped depending on their footwear. . | Those with nothing worn on the feet will not be able to | . pass without high dexterity. Multiple caltrops strewn over . | the exit can substantially decrease the chance to flee. | . Those wearing very poor protection attempting to pass . | through caltrops will be stopped as their footwear is | . broken. . | Those with poor foot protection will never be able to | . pass. . | Those with good to excellent foot protection will be able | . to pass without trouble regardless of how many caltrops . | block their path. | . . | Caltrops always glow. Therefore, special care must be | . taken to set them apart so they may see the next world. . | In the interest of ease of use and saving, Caltrops should | . be placed in a container along with a pair of gloves and . | left in the Low Armoury. | . . | May these gifts from afar continue to aid in the | . advancement of the Society's agenda! . | | . Written under the order of his Majesty, . | Lord of Nazgul, King of Minas Morgul and | . the Morgul Shire, . | | . Kamlhost, Dark Warlock . | | . . / ___________________________________________________________/__ / / \ \ | \_| | \_/_____________________________________________________________/ > read Corsair herbs You read the scroll titled "Herb locations for the Corsair region". Herb locations for the Corsair region, written by Caradhras on Narie 1, 3018. _________________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|________--___|\_____-______-__|\_____/\____/ \ \ | | | Herb guide to Corsair | | | | Lord Moribeor has spent considerable time within the | | Corsair area charting the various herbs which can be | | located in this region. In his studies he found that | | certain places will consistently regenerate the same | | herbs after every Armageddon. There is some evidence | | of sporadic herb growth in other areas. | | | | Key | | | | Following the map of the Corsair area is a key which | | lists the herbs harvested in this region. There is a | | system to correctly interpretting the information in | | this guide. A group of herbs followed by a semicolon | | were all herbs found during one Armageddon. The next | | group were located during the next Armageddon and so | | forth. Some herbs will have a number or a series of | | numbers which indicates the ratio of a specific herb | | in that the first number represents how many times a | | herb was found while the second number indicates how | | seperate searches were conducted for this herb. | |________________________________________________________________| | | | Map | | | | | | | b x | | | | | | M 9-8 a x | | ^ \ / | | | M-M 7 2-1-x | | / | \ / / | | M-M M 6-5-4-3 P | | ^ | | E | | ^M<>M-M-M e-d-c | | ^ | \ / | | M g-f | | | | | h | | / | | i | | | | ^ - Door (some locked, some not) | | <> - Up/down | | M - Corsair Mansion | | E - Enter bushes | | P - Pier to Lebannin and Tharbad | | x - No herb growth | |________________________________________________________________| | | | Key | | | | 1 - Strawberry(2), Hemlock(2), Blueberry; Blackberry(3), | | Simbelmyne; Red Raspberry, Foxglove(1:1); Rosemary(2); | | Savory, Clove; Black Raspberry(2); Holly berry; Lianor; | | Athelas; | | 2 - Saffron, Suranie(1:7), Strawberry(2); Oregano(1:5); | | Clove(2); Black Raspberry, Seregon(1:1); Foxglove, | | Hemlock; Rosemary(3); Myrtleberry; | | 3 - Blackberry(2), Clove; Lothore(2); Saffron; Athelas; | | Lissuin(1:1), Black Raspberry; Strawberry; Suranie(1:2); | | Blueberry; | | 4 - Saffron(1:1), Strawberry(3); Blueberry, Red Raspberry; | | Foxglove; Clove; Tarragon(1:1); Lissuin; Hemlock; Lothore;| | 5 - Lissuin(2), Curugwath(3:3); Lothore(2); Attanar(1:1); | | Suranie(1:2), Athelas(2), Redweed, Lianor; Morgurth; | | 6 - Rosemary(2), Alfirin(2), Simbelmyne(2); Blackberry(2), | | Black Raspberry(3); Blueberry; | | 7 - Sage(9), Saffron, Holly berry(6); | | 8 - Sage(4), Blackberry(4); Black Raspberry(2), Blueberry(2); | | Red Raspberry(2); | | 9 - Mint(5), Oregano(3); Black Raspberry(2), Blueberry; | | a - Blueberry(3); Red Raspberry(2); Strawberry(2), | | Foxglove(2); Clove; | | b - Sage(9); Rosemary(2), Blackberry(3); Lissuin(3), Mint(3); | | c - Suranie(2:8), Caraway, Simbelmyne; Saffron, Fennel, | | Lothore(2); Lissuin(2); Hemlock(1:1), Blueberry; | | Athelas(3), Foxglove; Attanar(1:3); Huckelberry; Rosemary,| | Curugwath(1:3); Red Raspberry; | | d - Blackberry, Tarragon(7), Raspberry; Blueberry; | | e - Clove(3); Tyelka(4), Black Raspberry; Holly berry(5); | | f - Coccinea(8), Red Raspberry, Oregano(2); Blueberry; | | g - Redweed, Morgurth(2); Blackberry; Hemlock, Laurel; | | h - Astaldo(2), Lothore(2); Handasse(2); Athelas; Curugwath(3)| | i - Morgurth(1:6), Saffron; Curugwath(2:5); Attanar(2:4), | | Blueberry, Strawberry(2), Black Raspberry; Athelas, Clove;| | | | | | May this scroll benefit the Society and please the Nine. | | | | | | Dintiriel, in service | | | / / /____ ____ ________ _________ _________ _______ _______ ______/_ |/\ - |/ - \| |/ - - \ \\_| | \/_________________________________________________________________/ > read dictinary_ii You read the scroll titled "Translations from Quenya and Sindarin to common". Translations from Quenya and Sindarin to common, written by Zacron on Narquelie 12, 3018. Many do not realize the power of knowing your enemies language, but for those who does, it is one of the most powerfull weapons you'll ever have.. What follows is a research conducted by me into the the Quenya and Sindarin languages and their keywords translated into common as we know it. This work is by no means complete yet and may have some errors ,though I have done my best to verify my research. Further updates might come in the future as we gain more knowledge of our enemies.. This work consist of 3 parts, the introduction, this part and the third which is a dictionary from common into Quenya. A dictionary from qenya and Sindarin to common. A ab-, abar - (Q.) "refuse" or "deny." Adan (pl. Edain) - (S.) "Man" aderthad - (S.) "reuniting" adu (du) - (S.) "double, two" aeg - (S.) "fierce, cruel" aelin - "lake, pool" aew - (S.) "bird" aglar - (S.) "glory, brilliance" aiglos - (S.) "icicle" aika - (Q.) "sharp" aikale - (Q.) "peak" ailin - (Q.) "pool, small lake" aina - (Q.) "holy" ainu (pl. ainur) - (Q.) "holy (one)" Ainulindale - (Q.) "Song of Creation," lit. "Music of the Ainur" aiqa - (Q.) "steep" aira - (Q.) "reddish, coppery colored" airs - (Q.) "sea" (see "dar" below) aista - (Q.) "to dread" aiwi - (Q.) "small bird" aksa - (Q.) "narrow cleft, ravine, defile" alak- (alag-) - "rushing" (a)lamle - (Q.) "elm-tree" ala- - (Q.) "not" ale - (Q.) "joy, merriment" alata - (Q.) "radiance" alda - (Q.) "tiree" alka - (Q.) "ray of light" alkar - (Q.) "glory, brilliance" alkarinqa - (Q.) "radiant" alma - (Q.) "wealth, good fortune" alph - (S.) "swan" alqua - (Q.) "swan" alta - (Q.) "large, huge" alya - (Q.) "prosperous, rich, fortunate" am - (Q) "up" (prefix) amarth - (Q.) "doom" amba - (Q.) "upwards" (adv.) amil (amme) - (Q.) "mother" amme (amil) - (Q.) "mother" amon (pl. emyn) - (S.) "hill" ampa - (Q.) "hook" ampano - (Q.) "wooden building" amrun - (S.) "sunrise, east" anar - (Q.) "sun." See Anarion. an (ana)(na) - (Q.) "to, towards. an(d) - (Q.) "long" anca (anka) - (Q.) "jaws" aran - (S.) "king" anda - (Q.) "long" arato - (Q.) "champion, eminent man" andamundo - (Q.) "elephant" arda - (Q.) "realm" ando - (Q.) "gate" are (pl. ari) - (Q.) "day" andon (pl. andoni) - (Q.) "great gate" are - (Q.) "sunlight" andune - (Q.) "sunset, west" arie - (Q.) "daytime" ang - (S.) iron arien - (Q.) "of the Sun." anga - (Q.) "iron" arin - (Q.) "morning" angaina - (Q.) "of iron" arinya - (Q.) "early morning" angamando - (Q.) "iron prison" arka - (Q.) "narrow" angband - (S.) "iron prison" arma (pl. armar) - (Q.) "good, possession" ango (pl. angwi) - (Q.) snake arta - (Q.) "walled place, fort, fortress" anguloke - (Q.) "dragon" arthe - (S.) "realm" anna - (Q.) "gift" arwa - (Q.) "in control of, possessing" (suffix) arya - (Q.) "day" (I 2 hours) aryon - (Q.) "heir" as- - (Q.) "sun, sunlight" asmalinde - (Q.) "yellow-bird" assa - (Q.) "hole, opening" asto - (Q.) "dust" ata - (Q.) "again, re-, back" Atan (pl. Atani) - (Q.) "Man" atar (pl. "atarill) - (Q.) "father" athir - (S.) "spy" athrad - (S.) "ford" atsa - (Q.) "catch, hook, claw" atta - (Q.) "two" aur (or, re) - (S.) "day" aure - (Q.) "sunlight, day" auta - (Q.) "devise, originate, invent" ava - (Q.) "outside, re-, back" Avar (pl. Avari) - (Q.) "unwilling, refuser." Denotes "the Refusers," the non-Elda Quendi. avakuma - (Q.) "outside existence, the Void" anor - (S.) "sun, sunlight" annon (pl.ennyn) - (S.) "great door or gate" anta - (Q.) "present, give" ann(in - (S.) "sunset, west" apsa - (Q.) "cooked food" apa - (S.) "after" ar- - (Q.) "beside, outside" ar(a)- - (Q.) "high, noble, royal." Ar(a) - used for the Adunaic names of the Kings of Numenor Ara - (Q.) "dawn" B bal- - (S.) "power" band - (S.) "prison, duress" bar - (S.) "dwelling" bar(a) - (S.) "brown" barad (pl. herald) - (S.) "tower" bas - (S.) "bread" bauglir - (S.) "constrainer, forcer be - (S.) "is, are'; see also ea, i. bel - (S.) "divine" beleg - "mighty" beleth - (S.) "queen" beth - (S.) "word" bor - (S.) "fist" brethil - (S.) "silver birch" brith - (S.) "gravel" brui - (S.) "loud, noisy" C cabed - (S.) "gorge, leap" cabor - (S.) "frog" calen - (S.) "green" cam - (S.) "hand" carak- - (S.) "fang" caran - (S.) "red" carcharoth - (S.) "red maw" carag - (S.) "tooth'; see also carak - (S) "fang" caras - (S.) "city" carca - (Q.) "fang" carch (carak) - (S.) "fang" carne - (Q.) "red" cassa - (Q.) "helmet" ceber - (S.) "spike" cel - (S.) "running" celeb - (S.) "silver" chaint (caint) - (S.) "shape" chil (hill - (S.) "heir" chost (cost) (S.) "tooth" cir (pl. cair) (S.) "ship" cirith - (S.) "pass" (terrain) cirya (kir-) - (S.) sharp-prowed ship" ciryatan (cirdan) - (S.) "shipwright" coimas - (Q.) "life-bread" coire - . (Q.) "first beginning of spring, stirring" collo - (Q.) "cloak" cormallen - (Q.) "golden circle" coron - (Q.) "mound" crist - (S.) "cutter, hewer" cu - (S.) "bow" cuivie - (Q.) "awakening" cul- (Q.) "golden-red" in Culurien. curu - (Q.) "skill" D dacil - (S.) "victor" dae - (S.) "shadow" daio - (Q.) "shadow" dagor - (S.) "battle" dagnir - (S.) "bane" dal - (S.) "foot" dan (pl. dain) - (S.) "smith, wright" dannedh (danwedh) - (S.) "ransome" daro - (Q.) "stop" del - (S.) "horror" deloth - (S.) "abhorrence" den - (Q.) "gap, passage" denie - (S.) "lament" dim - (S.) "gloomy" din - (S.) "silent" dirnen - (S.) "guarded" dol - (S.) "head, hill summit" dolen - (S.) "hidden" ddr - (S.) "land" draug - "wolf' dring - (S.) "hammer" dru - (S.) "wild" d(i - (S.) "night, dimness" duin - (S.) "(long) river" dun - (S.) "west" dur - (S.) "dark" E ea - (S.) "is, are" ear - (Q.) "sea" earen - (Q.) "inner sea" echiant - (S.) "made, shaped" echor - (S.) "encircle" echuir - (S.) "stirring" Edhel - (S.) "Elf' edro - (Q.) "open" egla(th) - (S.) "forsaken" ehte (ekko) - (Q.) "spear" ehtele - (Q.) "spring (of water)" ehtyar (pl. ehtari) - (Q.) "spearman" (see ohtar) eithel - (S.) "well, spring" el, elen - (Q.) "star." According to Elvish legend, ele was a primitive exclamation "behold!" made by the Elves when they first saw the stars. From this origin derived the ancient words el and len, meaning "star," and the adjectives elda and elena, meaning "of the stars." These elements appear in a great many names. The Sindarin equivalent of Elda was Edhel (plural Edhil; but the trictly corresponding form was Eledh, which occurs in Eledhwen. elentiri (Q.) "star-queen" elerina - (Q.) "star-crowned" eirond - (Q.) "star-dome" ened,enedh,ende,enya,endya,ende - (Q.) "middle" -en- - (S.) "of"; see also -i-, -in-, na. engwa - (Q.) "sickly" enqe - (Q.) "six" enta - (Q.) "on the farther side, that yonder" ephel - (S.) "outer fence" er - (Q.) "one, alone." ereb - (Q.) "isolated" erebor - (Q.) "lonely mountain" eresse - (Q.) "solitude" eressea - (Q.) "lonely" elerina - (Q.) "star-crowned" erde - (Q.) "seed" erer (edr-) - (S.) "open" erka - (Q.) "prickly spine" erka- - (Q.) "to prick" erkasse - (Q.) "holly" ernil - (S.) "prince" erya - (Q.) "single, sole" esgal - (Q.) "screen, hiding" esgar - (Q.) "reed-bed" eske - (Q.) "rustling noise" esse - (Q.) "beginning, name" essea - (Q.) "primary" esta - (Q.) "first, to name" este - (Q.) "rest" estel - (S.) "hope" estolad - (S.) "encampment" et - (S.) "out" ethir - (S.) "outflow, delta" ethuil - (S.) "springtime" F faika - (S.) "despicable, contemptible" faina- - (Q.) "emit light" faire- - (Q.) "radiance" falas -, (S.) "shore, line of surf' falasse - (Q.) "shore, line of surf' falia - (Q.) "foam" faima - (Q.) "(crested) wave" faimar - (Q.) "water-nymph" fan(g) - (S.) "beard" fana - (S.) "cloud, aura" fanga - (Q.) "beard" fanui - (S.) "cloudy" fanya - (Q.) "cloud, aura" faroth - (S.) "hunter, pursuer" farya- - (Q.) "suffice" fassi - (Q.) "tangled hair" fasta - (Q.) "tangle" faue - (S.) "gape" fauka - (Q.) "open-mouthed, thirsty" fea - (Q.) "spirit" fealoke - (Q.) "spirit-drake, spark-dragon" felag - (S.) "cave" felya- - (Q.) "cave" fen (pl. fennas) - (S.) "portal, door" fenda- - (Q.) "threshold" feren, ferne- - (Q.) "beech" feuya- - (Q.) "abhor" filit (pl. filiki) - (Q.) "small bird" fim - (S.) "thin, slender" fin - (Q.) "hair" finde - (S.) "braid of hair" finwe- - (Q.) "hair-man," name of the first Noldo leader fire (pl. firi) - (Q.) "mortal man" fir - (S.) "mortal" firima - (Q.) "mortal" (adj.) firin - (Q.) "dead" firn - (S.) "dead" (pl. noun) firya - (Q.) "human" formen - (Q.) "north" flad - (S.) "skin" for (forn, forod) - (S.) "north" formaite - (Q.) "right-handed, dexterous" formen(ya) - (Q.) "north" forn (forod, for) - (S.) "north, right" forya - (Q.) "right" fuin - (S.) "gloom, darkness" G gaer - (S.) "sea" gal - (S.) "to shine" galvorn (helevorn) - (S.) "black glass" galad - (S.) "radiance" galadh - (S.) "tree" galen - (S.) "green" gaur - (S.) "werewolf' gaya - (Q) "awe, dread" gebir - (S.) "spike" gil -.,star" gir - (S.) "ship" girith - (S.) "shuddering" glam - (S.) "foe" glin - "gleam" (particularly applied to the eyes) in Maeglin. glor - (S.) "gold" (color) gol - (S.) "cloak, mantle" golodh (pl. golodhrim, gelyth) - (S.) "knowledge, wisdom." Refers to "the knowledgeable" or wise" Elves. gon - (S.) "commander" gond - (S.) "stone" gor - (Q.) "horror, dread" goroth - (S.) "dread, horror" goth - (S.) "enemy" grist - (S.) "cutter, hewer" grod - (S.) "delving, underground dwelling" groth - (Q.) "delving, underground dwelling" guin(ar) - (S.) "living" gul - (S.) "sorcery" gund - (S.) "cutter, hewer" gur - "death" in Gurthang. gwaith - "people" in Gwaith-i-Mirdain; cf. Enedwaith "Middle-folk," name of the land between the Greyflood and the Isen. gwath (wath) - "shadow" H habar - (S.) "digging, excavation" hae - (S.) "far" (distance) hadhod - in Hadhodrond (translation of Khazad-dum) was a rendering of Khazad into Sindarin sounds.(Q.)"pile, mound" haira- - (Q.) "remote, far, faraway" (adj.) hala - (Q.) "(small) fish" halatir - (Q.) "kingfisher" haida - (Q.) "hidden, veiled, screened,shadowed" halya- - (Q.) "conceal, veil, screen, hide" ham- - (Q.) "sit" handa- - (Q.) "intelligent, learned" handasse- - (Q.) "intelligence" hande- - (Q.) "understanding, knowledge" handele- - (Q.) "intellect" harna - (Q.) "wounded" hante - (Q.) "broke apart" hanya- - (Q.) "understand, discem, comprehend" hanu - (S.) "male" har- (harn, harad) - (S.) "south" (h)aran (pl. harni) - (Q.) "chieftain" (h)arma - (Q.) "a treasure, a valuable" harna - (Q.) "wounded" harna- - (Q.) "wound, tear" (h)arwe - (Q.) "treasure, hoard" harwe - (Q.) "wound" (h)arya - (Q.) "possess" (h)aryon - (Q.) "heir" hat - (Q.) "break apart" haudh - "mound" in Haudh-en-Arwen, Haudh-en-Elleth. helda - (Q.) "stripped bare, naked" heledh - (S.) "glass" helevorn (gaivorn) - (S.) "black glass" helka - (Q.) "icy, ice-cold" helk - (Q.) "ice-cold" helke - (Q.) "ice" helle - (Q.) "frost" helma - (Q.) "skin" helwa - (Q.) "(pale or cold) sky" hen - (S.) "eye" hendi - (Q.) "eye" hera - (Q.) "chief, principal, main" heren - (Q.) "fortune" herenya - (Q.) "blessed, fortunate, rich" heri (Q.) "lady, mistress" heru - (Q.) "master." "Lord" in Herumor,Herunfimen; Sindarin her in Gonnhirrim, Rohirrim, Barahir; hiril "lady" in Hirilorn. (-)hildi - (Q.) "followers." Refers to "the followers," hilya - (Q.) "to follow" him - "cool" in Himlad. hini - "children" hir - (S.) "lord" hiril - (S.) "lady" hiruva - (S.) "find" hisie - (Q.) "mist" hiswa - (Q.) "niisty grey, foggy" hith - (S.) "est" ho - (Q.) "from" hon - (Q.) "heart" holme - (S.) "odor" hollen - (S.) "closed" hopa - (Q.) "haven" hore - (Q.) "impulse" horea - (Q.) "impulsion" horme - (Q.) "urgency" horta - (Q.) "urge, send flying" hortale - (Q.) "urging" hosta- - (Q.) "large number" hosta- - (Q.) "to collect" hoth - (S.) "host, horde" (nearly always in a bad sense) huan - (S.) "hound" huine - (Q.) "gloom, darkness" huo - (Q.) "hound" huor(e) - (Q.) "courage, stoutness of heart" hwan (hwandi) - (Q.) "sponge,, hwarin - (Q.) "crooked" hwarma - (Q.) "crossbar" hwesta - (Q.) "breath, breeze" hwesta- - (Q.) "to puff' hwinde - (Q.) "whirlpool, eddy" hwinya- - (Q.) "gyrate, to swirl, eddy" hyalma - (Q.) "shell, conch" hyapat - (Q.) "shore" hyarin - (Q.) "I cleave" hyarmaite - (Q.) "left-handed" hyarmen - (Q.) "south" hyarmenya - (Q.) "southern" hyarya - (Q.) "left" hyaste - (Q.) "cleft, gash" hyelle - (Q.) "glass" I i (pl. in) - (S.) "the" or "is, are" -i(n)- - (S.) "of' indyo - (Q.) "descendant (specifically grandchild)" ia - (Q.) "bottomless void, endless shaft,abyss" in Moria. iale - (Q.) "lasting" iant - (Q.) "bridge" iaith - (Q.) "fence" iaur - (Q.) "old" iaivas - (S.) "autumn" il- - (Q.) "no, not" ilfirin - (Q.) "immortal" ilin - (Q.) "pale blue" iluve - (Q.) "the whole, the all" in Iluvatar. ilya - (Q.) "all, the whole" im - (S.) "between" or., deep in - (S.) "narrow" -in- - (S.) "of' indo - (S.) "heart, mood" indis - (Q.) "bride" inga - (Q.) "first" (i)ni - (Q.) "woman" intya- - (Q.) "guess, suppose" intya - (Q.) "guess, supposition, idea" intyale - (Q.) "imagination" inya- - (Q.) "female" ira - (Q.) "internal" isil - (Q.) "moon" ista- - (Q.) "know" istar (pl. istari) - (Q.) "wise (one), maia wizard" istima- - (Q.) "wise, learned, knowledgeable" istyar (pl. istyari) - (Q.) "learned one, scholar" ita- - (Q.) "sparkle" ithil - (S.) "moon" ithiinaur - (S.) "moon-fire" K kaima - (Q.) "bed" kaimasan (pl. kaimasambi) - (Q) "bedchamber" kainen - (Q.) "ten" kal- (gal-) - (Q.) "shine." kala - (Q.) "light" kalina - (Q.) "radiance" kalma - (Q.) "lamp a light" kalpa - (Q.) "water-vessel" kalta - (Q.) "shine" kambe - (Q.) "hollow (of hand)" kane - (Q.) "valor" kano - (Q.) "commander," kan(ta) - (Q.) "four" kanta- - (Q.) "to shape" kanya - (Q.) "bold" kar - (Q.) "do" kar - (Q.) "head" kar- - (Q.) "do" karakse - (e.) "spike-hedge" karne (karani) - (Q.) "red" karo - (Q.) "achiever, actoe" kel- - (Q.) "go away," of water "flow away,flow down," kelma - (Q.) "channel" kelume - (Q.) "flow, stream" kelva(r) - (S.) "animal(s.), living thing(s) that can flee" kemen (kem-, ken) - (Q.) "earth" in Kementdri kentano (kemnaro) - (Q.) "potter" khelek - (S.) "ice" khil- (hil-) - "follow" kilya - (Q.) "cleft" kir- - (Q.) "cut, cleave" kirisse - (Q.) "slash, impale" kirka - (Q.) "sickle" kirya (cirya) - (Q.) "ship" kor - (S.) "ariser, he who arises" korko - (Q.) "crow" korna - (Q.) "round, globular" koromindo - (Q.) "dome" kuile - (Q.) "life, being alive" kuina - (Q.) "alive" kuive - (Q.) "(the or an) awakening" kuivea - (Q.) "(a)wakening" (adj.) kullo - (Q.) "red-gold" kulina - (Q.) "flame-colored" kulu - (Q.) "gold (metal)" koluina - (Q.) "orange" kuluinn - (Q.) "of gold" kuluma - (Q.) "an orange" kuma - (Q.) "hole, void" kumbe - (Q.) "mound" kundu - (Q.) "prince" kurwe - (Q.) "craft" L la (laume) - (Q.) "no, not" lad - (S.) "plain, valley" laden - (S.) "wide" laer - (S.) "summer" or "song, lament" laike - (Q.) "acuteness, perceptivity" laime - (Q.) "shade" lain - (S.) "thread" laiqa - (Q.) "green" laire - (Q.) "poem" laira - (S.) "shady" laive - (Q.) "ointment" laiwa - (Q.) "sickly" laia - (Q.) "to deny" lalaith - (S.) "laughter" lamit - (Q.) "echo, ringing lamba - (Q.) "tongue" lamina - (Q.) "echoing" lammath - (S.) "echoing voices" lamm (lammen) - (S.) "tongue" lamma - (Q.) "sound" lamya - (Q.) "to sound" lapsa - (Q.) "to lick" landa - (Q.) "wide" lanta - (Q.) "a fall" lango - (Q.) "broadsword, ship's prow" lanko - (Q.) "throat" lanne (Q.) "cloth" lanya - (Q.) "weave" lanko - (Q.) "diroat" lara - (Q.) "flat" las (pl. Imi) - (S.) "leaf' lassi! - (Q.) "ear" lasta - (Q.) "listen" latta - (Q.) "pit, hole" lauka - (Q.) "warm" laure - (Q.) "gold" (color) lav- - (Q.) "yield, allow, grant, permit',' leo - (Q.) "shadow" lembas - (S.) "joumey-bread" lempe - (Q.) "five" lende- - (Q.) "left" lepse- - (Q.) "finger" lesta- - (Q.) "to leave" leuka- - (Q.) "loosen, slacken" Ihach - (S.) "leaping flame" Ihaw - (S.) "ear" lhug - (S.) "snake" lunga - (Q.) "heavy" lunte - (Q.) "boat" lhun - (S.) "blue" -li - (Q.) "many" lie - (Q.) "fine thread, silk thread, spider lussa. (Q.) "to whisper" lusse - (Q.) "whispering sound" liantt - (Q.) "spider" -iii - (Q.) "people" lilta- - (Q.) "dance" lin- - (Q.) "sing, make a musical sound linda - (Q.) "fair, beautiful" linda - (Q.) "sweet-sounding" lindale - (Q.) "music" linde - (Q.) "tune, singing, song" lindo (pl. "lindor") - (Q.) "singer, songbird" lindornea - (Q.) "graced with many Oak trees" linga- - (Q.) "hang" lingwi - (Q.) "fish" linna - (S.) "foamming" linqe - (Q.) "wet linya - (Q.) "Pool" limo - (Q.) "wine" lin - (Q.) "Pool, mere,, lirin - (Q.) "I sing, I chanf' lis(sen) - (Q.) "honey" lith - (S.) "ash" litsi - (Q.) "sand" live - (Q.) "sickness" lo - (Q.) "night" loa - (S.) "growth, (Mannish) year" lok- - "bend, loop" loke - (Q.) "serpent, snake" loe - (Q.) "hair" 1om - (S.) "echo" 1ome - (Q.) "night-time, shades of night." 1omelinde - (Q.) "dusk-singer, nightingale" 1ona - (Q.) "dark" lond (ionn) - (S.) "harbor, haven" londe - (Q.) "harbor, haven" 1or - (S.) "gold" (color) los(si) - (Q.) "snow" loss - (S.) "snow" lost - (S.) "empty" 1ote - (Q.) "flower" loth - (S. "flower" 1oki - (Q.) "enchantment" lume - (Q.) "time" luin - (Q.) "blue" lumna - (Q.) "burdensome, heavy, oppressive, ominous" lumna- - (Q.) "to lie" lung - (S.) "heavy" lusta - (Q.) "empty" M maeg - (S.),,sharp, piercing" mae govannon - (S.) "well met!" (greeting) mahta- - (Q.) "fight (with a weapon)" mab - (S.) "hand" macar (vagor) - (S.) "swordsman" maile (Q.) "lust"' maile (Q.) ,Iustful" makil - (Q.) "sword" maiwe- (Q.) "gull" makar - (Q.) "tradesman" maika - (Q.) "sharp, Piercing' maiti (pl. maisi) - (Q.) "hand maksa - (Q.) "soft, pliable" maksi - (Q.) "dough" mal- - (Q.),,gold" "golden circle." maida - (Q.) "gold" malinda - (Q.) "Yellow" malle- - (Q.) "street" majo - (Q.) "yellow powder" malwa - (Q.) "pale" man- - (Q.) "good, blessed, unmarred" mande (manad) - (Q.) "fate, doom, end" mandos - (S.) "judge" manka- - (Q.) "trade" mankale (Q.) "commerce" manu - (Q.) ,departed spirit" mapa - (Q.) "seize'" mar - (Q) "dwelling" maranwe - (Q.) "destiny" marta - (Q.) "fated" marya - (Q.) "pale" masta - (Q.) "bread" masta- - (Q.) "bake" mat- - (Q.) "eat" mbando - (Q.) "prison" megil - (S.) "sword" meglivorn - (Q.) "black beat" mel- - (Q.) "love" mellon - (S.) "friend" melyanna (melian) - (S.) "dear gifv' men - (Q.) "way" in Numen, Hyarmen,Romen, Formen. mina - (Q.) "region" menel - (Q.) "the heavens" in Meneldil, ,Menelmacar, MeneltarMa. menti - (Q.) "point, end" meri - (Q.) "wish, desire" mereth - (S.) "feast" in Mereth Aderthad; also in Merethrond, the Hall of Feasts in Minas Tiridi. merka - (Q.) "wild, fierce" merya - (Q.) "feast" meryale - (Q.) "holiday" met (meth) - (S.) "last, end" miksa- (Q.) "wet" mi - (Q) "in, within" milka- (Q.) "greedy" milme (Q.) "desire, greed" milya- (Q.) "long for" min(e)(ya) (Q.) "fu'st" minas - (S.) "tower" minda- (Q.) "conspicuous, prominent" minhiriath - (S.) "between the rivers" the region between the Brandywine and the Greyflood. minna (Q.) "inside" mindo- (Q.) "isolated tower" minqe - (Q.) "eleven" mir - (S.) "jewel" mire - (Q.) "jewel" in Elemmir. miril (pl. mirilli) - (Q.) "shining jewel" mirilya- - (Q.) "glitter" mirima- (Q.) "free" miruvor - (S.) "mead, ale" miste (Q.) "fme rain" mith - (S.) "grey" in Mithiond, Mithrandir, Mithrim; also in Mitheithel, the river Hoarwell inEriador. mitya (Q.) "interior" (adj.) miule (Q.) "whining" moina (Q.) "familiar, dear" mol (Q.) "slave" mor(e)(i) - (Q.) "black." "Dark" in Mordor, Morgoth, Moria, Moriquendi, Mormegil, Morwen, etc. morchaint - (S.) "dark shapes" mordo (Q.) "shadow, obsurity" more (Q.) "night, blackness" morgul - (S.) "black arts, Dark Sorcery!!" morko (Q.) "bear" morna (Q.) "gloomy, somber" moth (Q.) "toil, work, labor" moth - (S.) "dusk" in Nan Elmoth. motto - "blot" mu (Q) "no, not" muile (Q.) "secrecy" muina (Q.) "hidden, secret" mundo - "snout, nose" N na - (S.) "of' na'(n) - (Q.) "but" naer - (S.) "dreadful" nahta (Q.) "a bite" nai - (S.) "maybe" naike - (Q.) "sharp pain" naikele - (Q.) "painful" naina- - (Q.) "lament" naire - (Q.) "lament" namarie - (S.) "farewell" naimba - (Q.) "a hammer" nan(d) - (Q.) "valley" in Nan Dungortheb, Nan Elmoth, Nan Tathren. nanda (Q.) "watered plain" nandi - (Q.) "a harp" nanduhirion - (S.) "vale of dim streams," the Dimrill Dale. nir - (Q.) "fire." See Narsil, Narya; and the original forms of Aegnor (Aikanaro "Sharp Flame" or Fell Fire') naraka - (Q.) "harsh, violent" narda - (Q.) "knot" narmo - (Q.) "wolf' narn - (Q.) "story, tale" narqelion - (Q.) "autumn," literally "firefading" naru - (Q.) "red" ne - (Q.) "thom, spike" nasta- - (Q.) "prick" natse- - (Q.) "web, net" Naug - (S.) "Dwarf' in Naugrim; see also Nogrod in entry groth. Related is another Sindarin word for "Dwarf," Nogoth, plural Noegyth (Noegyth Nibin Nauko - (Q.) "Dwarf' naule (Q.) "wolf-howl" naur - (S.) "fire nauta - (Q.) "bound, obliged" neuma - (Q.) "snare" neuna - (Q.) "second" neuro - (Q.) "successor" ndaedelos - (S.) "fear" ndengin - (S.) "dead" (pl. noun) -(n)dill - (S.) "friend, devotion, disinterested love." An adjective, it is a very frequent ending for personal names. ndola - (Q.) "knoll" ndu - (Q.) "down, from on high" in Quenya numen. -(n)dur - (S.) "devotion, disinterested love." neithan - (S.) "deprived, wronged" nelde - (Q.) "three" neldor - (S.) "beech" nelet (nelki) - (Q.) "tooth" nen - (Q.) "water, pool, lake, lagoon" nenda - (Q.) "sloping" nende - (Q.) "slope" nengwe - (Q.) "nose, nasal" nor (pl. neri) - (Q.) "adult male" nerte - (Q.) "nine" nessa - (Q.) "young" nee - (Q.) "youth" nessima - (Q.) "youthful" ngwaw - (S.) "howl" ni - (Q.) "I" ni - (Q.) "female" nib(in) - (S.) "petty, small" nien - (S.) "mouming, sadness" nieninque - (Q.) "snow-drop" nim - (S.) "white" nin - (S.) "wet" nindi - (Q.) "thin" ninniach - (S.) "rainbow" ninque - (Q.) "white" nirwa - (Q.) "cushion, lean against" niphred - (S.) "pallor" nire (nie) - (Q.) "tear" nirn(aeth) - (S.) "tear(s)" (noun) nis(se) (pl. nissi) - (Q.) "female" nise - (Q.) "beside" nite - (Q.) "moist, dew-covered" no - (Q.) "beget" noa - (Q.) "conceive of, think, imagine" Nogoth (pl. Noegyth, Nogothrim) - (S.)"Dwarf' nola - (Q.) "wise, leamed7' Noldo (pl. Noldor) - (Q.) "wise." Refers to "the knowledgeable" or "wise" Elves. nole (Q.) "long study, lore, knowledge." See also Gul nolwe (Q.) "wisdom, secret lore" nori (no, ono) - (Q.) "people, clan" nore - (Q.) "land, dwelling place, regional norno (Q.) "oak" norsa - (Q.) "giant" not- - (Q.) "reckon" not* - (Q.) "' nulla (nuida) - (Q.) "secret, obscure" numen - (Q.) "west," literally "the way of the sunset" nun - (Q.) "beneath" (adj.) nura - (Q.) "deep" note - (Q.) "bond,knot " nwalka - (Q.) "cruel" nwalya- - (Q.) "to torment" nyano - (Q.) "rat" nyare - (Q.) "tale, history, saga" nyarin - (Q.) "I tell" nyelle - (Q.) "bell" nyello - (Q.) "singer" 0 o - (Q.) "together" obta - (Q.) "war" ohtar - (S.) "warrioe' oio - (Q.) "ever" olor - (Q.) "dream" olos - (Q.) "snow" ole - (Q.) "(flowery) snow" (poetic) olva(r) - (S.) "plant(s), growing thing(s) with roots in the earth" olwa - (Q.) "branch, limb" oma - (Q.) "voice" onian - (Q.) "vowel" ondo - (Q.) "stone" Onod - (S.) "Ent" onta - (Q.) "create, beget" ontaro - I (Q.) "parent, begetter" Orch (pl Yrch) - (S.) "Orc, Goblin, (lesser) demon" ort - (Q.) "rising" Orko (pl. Orqi) - (Q.) "Orc, Goblin, (lesser) demon" ormi - (Q.) "(vengeful or impetuous) haste,violence, wrath" orn - (S.) "tree" in Celeborn orna - (Q.) "hasty" oro- - (Q.) "high, height, rise, up" orto - (Q.) "summit" orod (pl. ered) - (S.) "mountain" oron (pl. oronti) - (Q.) "mountain" orta - (Q.) "rise, raise orto- - (Q.) "summit" os(t)(to) - (Q.) "city, wailed town, fomm." (Q.) "terroe, ossiriand - (Q.) "land of seven rivers" (fiom the stem of the numeral "seven," Quenya otoron (pl. otoroni) - (Q.) "sworn brother,blood-brother" otso - (Q.) "seven" oy (Q.) "everlasting" P panda - (Q.) "enclosure" palan - (Q.) "far and wide" in palantiri, TarPalantir. palantiri - (Q.) "seeing stones," literally "those that watch from afar" palla - (Q.) "expansive" paime - (Q.) "surface" palure - (Q)'the landscape" palya - (Q.) "spread open" pano - (Q.) "piece of shaped wood" panta - (Q.) "to unfurl" panya- - (Q.) "set, fix" parka - (Q.) "dry" parma - (Q.) "book" parmalambe - (Q.) "Quenya," literally "book language" parth - (S.) "field, sward" pasta - (Q.) "smooth" pd - (Q.) "mouth" pedo - (S.) "speak" pel- (Q.) "go round, encircle" pelargir - (Q.) "ge (enclosure or harbor)of royal ships" pelennor - (Q.) "fenced land" pelori - (Q.) "mountain fence, fenced heights" pendi - (Q.) "downslope" per- - (Q.) "half" (prefix) Peredbel (pl. Peredhfl) - (S.) "Half-elf' Perian (pl. Perianath) - (S.) "Halfling,Hobbit" Pertorog (pl. Pertereg) - (S.) "Half-troll" perya - (Q.) "divide in half" pilind (pl. pilindi) - (Q.) "arrow" pin(nath) - (S.) "ridge(s), slope(s)" pirya - (Q.) "juice, syrup" puts - (Q.) "Spit" poika - (Q.) .clean" poida - (Q.) "strong, stout, burly" por - (Q.) "fist" pore - (Q.) "floue, punta - (Q.) "stopped consonant" pusta- - (Q.) "to stop, cease" putts - (Q.) "stop (in punctuation)" Q qualin - (Q.) "death" qualme - (Q.) "agony, death" quaing - (Q.) "agony, death" quame, - (Q.) "sicimess" qimta - (Q.) "full" quar - (Q.) "hand" quare - (Q.) "fist" quelet(si) - (Q.) "corpse"' quelle - (S.) "fading" Quende (pl. Quendi, Quendelit) (Q.)"Elf," literally "speaker' quen- - (Q.) "say, speak" quenta - (Q.) "record, story" quesse - (Q.) "feather" quet - (Q.) "speak" quetta - (Q.) "word" quinga - (Q.) "bow" R ra (pl. ravi) - (Q.) "lion" raen - (S.) "wandering" ralka - (Q.) "bent, crooked, wrong" rais - (S.) "peaks" raimi - (Q.) "hunt, hunting" raka - (S.) "wolf' ram(mas) - (S.) "wall" rama - (Q.) "wing" ramba - (Q.j "wall" ramaloki -,(Q.) "wing-serpent, flying dragon" ran- - (S.) "wander, stray" rana - (Q.) "moon," literally "wanderer,strayer" randir - (S.) "wanderer, pilgrim" rangwe - (Q.) "fathom" ranko (pl. ranqi) - (Q.) "arm" ranya - (Q.) "to stray" ras (pl. rais) - (S.) "horn" (as in mountain) rasat - (Q.) "twelve" rast - (S.) "shore, strand" rath - (S.) "river bed" or "street" raug - (S.) "demon" rauko - (Q.) "demon" rauta - (Q.) "metal" rava - (Q.) "wild" rem - (S.) "net, mesh" rena - (Q.) "edge, hem, border" rerin - (Q.) "I sow" rhandir - (S.) "Pilgrim" rhiw - (S.) "winter" rhun - (S.) "east" rie - (Q.) "crown" riel - (Q.) "garlanded maiden" rif - (S.) "treebark" rig- - (Q.) "twine, wreathe" rihta- - (Q.) "jerk, twist' ril - (Q.) "brilliance" in edril, Silmaril; also in Anduril and in rilma - (Q.) "glittering light" rilya - (Q.) "glittering, brilliance" rim - (S.) "great number, host" rimbe - (Q.) "numerous, firquent" rimu (rimba) - (Q.) "great number, host" rimpa - (Q.) "rushing, flying" rin - (S.) "memory, remembrance" rinda - (Q.) "crowned" rinds - (Q.) "circular" rinde - (Q.) "circle" ring - (S.) "cold, chill" in Ringil, Ringwil, ringe - (Q.) "cold, chill" rinke - (Q.) "quick shake, flourish" ris(t) - (S.) "cleave" rista - (Q.) "a cut" rista- - (Q.) "cut" roch (pl. rech) - (S.) "horse" rog - (S.) "demon" rohan - (S.) "horse-land" roina - (Q.) "ruddy" roita- - (Q.) "pursue" rokko - (Q.) "horse" rom- - (Q.) "trumpet sound" roma - (Q.) "loud sound, trumpet sound" romba - (Q.) "hom, trumpet" romen - (Q.) "uprising, sunrise, east" romenya - (Q.) "eastern" rona - (Q.) "east" rondo - (Q.) "cave" rond - (S.) "dome, vaulted or arched roof, roofed chamber" ronyo - (Q.) "chaser" roquen (pl. requain) - (S.) "knight" ros - (S.) "foam, spindrift, spray" roe - (Q.) "fine rain, dew" roth - (S.) "digging, excavation" rudh - (S.) "bald" ruin - (S.) "red flame" in Orodruin. runda - (Q.) "club, rough piece of wood" runya - (Q.) "red flame" re - (Q.) "polished or finished metal,blade" ruth - (S.) "anger" in Aranruth. S saira- - (Q.) "wise" sairon - (Q.) "wizard" salpa- - (Q.) "sip, lick up" salqe - (Q.) "grass" sambe - (Q.) "room, chamber" sammath - (S.) "chambers" samno - (Q.) "carpenter, builder,woodwright" sanda - (Q.) "abiding, true, firm" sanga - (Q.) "press, throng" sangwa - (Q.) "poison" sanka - (Q.) "split, cleft" sanya - (Q.) "obedient, normal, law-abiding" sanyi - (Q.) "rule, law" sar (pl. sardi) - (Q.) "small stone" sira - (Q.) "bitter" sarn - (S.) "(small) stone" saura - (Q.) "foul, putrid" sauron - (Q.) "abhorred" sava - (Q.) "juice" selde- - (Q.) "daughter" senda- - (Q.) "resting, at peace, repose" -ser - (Q.) "friend" (suffix) sere- - (Q.) "rest, peace" sereg - (S.) "blood" in seregon. serin- - (Q.) "I rest" serke - (Q.) "blood" sermo (seron) - (Q.) "friend" Si - (S.) "now" si(n) - (Q.) "now" sikil - (Q.) "dagger, knife" sil- - "shine (with white or silver light)" (as in variant thil-) silme - (S.) "shine silver, silver light" sinda (pl. sindar) - (Q.) "grey-elf sinde - (Q.) "grey" sinta - (Q.) "short" sinya - (S.) "new" Sir - "river' Sir- - (Q.) "flow" sirannon - (S.) "gate-stream" siril - (Q.) "creek, rivulet" sirith - (S.) "flowing" siule - (Q.) "incitement" solor - (Q.) "surf' soron (some) (pl. sorni) - (Q.) "eagle" suhto - (Q.) "draught" sukin - (Q.) "I drink" sul - "wind" sulka - (Q.) "tuber, edible root sule - (Q.) "breath" sulime - (Q.) the third month of the year sulo - (Q.) "goblet" sungwa - (Q.) "drinking-vessel" suya- - (Q.) "breathe" T ta - (Q.) "that, it" taina - (Q.) "lengthened, extended" taita - (Q.) "to prolong" take - (Q.) "he fastens" tal- (til) - (Q.) "foot" talan - (Q.) "floor, ground" talath - "flat lands, plain" in Talath Di . rnen, tallune (tairunya) - (Q.) "sole of the foot" talma - (Q.) "foundation, base, root" talta - (Q.) "incline." As adj. "sloping, tilted, leaning" talta. - (Q.) "to slope" tambaro - (Q.) "woodpecker" tamin - (Q.) "I tap" tanka - (Q.) "firm, fixed, sure" tankil - (Q.) "brooch" tano - (Q.) "craftsman, Smith" tanta- - (Q.) "double" tanwi - (Q.) "construct, device, creation of craft" tape - (Q.) "he stops" tar- - (Q.) "high," prefix of the Quenya names of the Numenorean Kings; also in Annatar tarma - (Q) "pillar" 'in Meneltarma. tara - (Q.) 'lofty" tari - (Q.) ",high-queen" tarka - (Q.) "hom" (animal) tarma - (Q.) "pillar" tiiro - (Q.) "high-king" tarya - (Q.) "tough, stiff" tasare - (Q.) "willow" in Tasarinan, Nan-tasarion.. tathar - "willow'; adjective tathren in Nan-tathren. tatya- - (Q.) "repeat, to double" taur - (S.) "wood, forest" taure - (Q.) "wood, forest" toa - (Q.) "road, straight line" tebta - (Q.) "sign, a mark, diacritic symbol" teki - (Q.) "writes" tekil - (Q.) "pen" tel(de) - (Q.) "end.,, "Finish, end, be last" inTeleri. telima - (Q.) "final" telcontar - (S.) "strider" telep - (Q.) "silver" telpe (telpina) - (Q.) "of silver" Teler (pl. Teleri) - (Q.) "Sea-elf telko - (Q.) "leg, stem, stalk" telia - (Q.) "hindmost, last" telme - (Q.) "hood" tell* (telep) - (Q.) "silver" in Telperion. telum# - (Q.) "dome" (especially referring to heavens) Telumehtar - (Q.) "Orion," literally "warrior of the sky" toma - (Q.) "row, series, line" tengwa - (Q.) "letter" tenkele - (Q.) "writing system" teri - (Q.) "through" teren (tereni) - (Q.) "slender" tereva - (Q.) "fine, acute" thalion - "strong, dauntless," thanc - (S.) "fang" thang - (S.) "oppression" thar- - (Q.) "athwart, across" thara-pata - (Q.) "crossway" tharbad - (S.) "crossway" thaur(on) - "abominable, abhorrent" thiach (siach) - (S.) "ford" thil - (S.) "shine" thlio - (Q.) "to glisten" thin(d) - (S.) "grey" in Thingol. thol - "helm" thon - "pine-tree" in Dorthonion. thond - (S.) "root" thoniel - (S.) "kindler" (female) thor - (S.) "torrent" thoron - (S.) "eagle" thur(ing) - (S.) "secret" tikse - (Q.) "dot, point" (as mark) til(de) - (Q.) "point, home" tin- - (Q.) "sparkle" tinda - (Q.) "glinting" tinde - (Q.) "a glint" tine - (Q.) "it glints" tinko - (Q.) "metal" tinta - (Q.) "cause to sparkle, kindle" tintina - (Q.) "it sparkles" tinme - (Q.) "sparkle, glint" tinwe - (Q.) "spark" tir - (Q.) "watch, guard, watch over" tirin - (Q.) "I watch" tirion - (Q.) "watch-tower" tirith - (S.) "watching" titta - (Q.) "tiny, little" tiuka - (Q.) "thick, fat" tiuko - (Q.) "thigh" tiuya- - (Q.) "swefl, grow" to - (Q.) "wool" toa - (Q.) "woollen" (adj.) tol (pl. tolli) - (Q.) "isle" tolto - (Q.) "eight" topa - (Q.) "roof' topa- - (Q.) "to roof" torech - (S.) 'lair" toron (pl. toroni) - (Q.) "brother" Torog (pl. Tereg) - (S.) "Troll" tula - (Q.) "sprouts, springs" tufli (Q.) "springtime" tuflindo (tulielino) - (Q.) '.spring-singer, swallow" tukin - (Q.) "I draw" tulin - (Q.) "I come" tulka - (Q.) "strong, firm, steadfast" tulko - (Q.) "support, brace" tum - "valley" in Tumhalad, Tumladen. tumbalemorna - (Q.) "black deep valley" tumbo - (Q.) "valley" tumpo - (Q.) "hump" tundo - (Q.) "hill, mound" tuo - (Q.) "vigor, physical strength" tupse - (Q.) "thatch" tur - (S.) "power, mastery" ture e (Q.) "power, mastery" turin - (Q.) "I control, I govern" turnia - (Q.) "shield" tussa - (Q.) "bush, shrub" tyalangan - (Q.) "harpist" tyalie (Q.) "sport, game, play" tyar - (Q.) "cause" tyavin - (Q.) "I taste" tyelka - (Q.) "swift, agile" t yulma - (Q.) "mast" U uial (Q.) "twilight" ufle (Q.) "seaweed, trailing plant" uin (Q.) "I do not" ulya- - (Q.) "Pour" unearth - (S.) "ill-fate" umb - (S.) "hollow" (noun) umbar - (Q.) "fate, doom" umin - (Q.) "am not" ungo - (Q.) "dark cloud" ungol - (S.) "spider" ulgundo - (Q.) "deformed creature, hideous beast" ungwe - (Q.) "gloom" ungwale - (Q.) "torture" unqali - (Q.) "agony, death" unqe - (Q.) "hollow" usqi - (Q.) "reek" (ir - (Q.) "fire" ur- - (Q.) "heat, be hot" urin - (Q.) "sun" uruloke - (Q.) "fire-serpent, dragon" uruva (uruiti) (Q.) "fiery" urya- - (Q.) "blaze" uvanimo - (Q.) "monster" uve - (Q.) "abundance" V vaiwa - (Q.) "wind" vahta- - (Q.) "to soil" val- - (Q.) "power" in Valar, Valacirca,Valaquenta, Valaraukar vala (pl. valar) - (Q.) "power, god" valaina (pl. valainar) - (Q.) "divine" valarauko (pl. valaraukar) - (Q.) "demon of might." (S. = "balrog") vale - (Q.) "divinity" valinor - (Q.) "land of the powers" valya - (Q.) "having divine power and/or authority" van (pl. vani) - (Q.) "goose,, vanima - (Q.) "fair" vanimo (pl. vanimor) - (Q.) "beautiful child" vanta - (Q.) "a walk" vanta- - (Q.) "to walk" vanya - (Q.) "beautiful" vanya (pl. vanyar) - (Q.) the Fair Elves vira - (Q.) "dirty, soiled" varna - (Q.) "safe, secure" varne (varni-) (Q.) "deep brown" ve - (S.) "as" vea - (Q.) "adult, manly" veaner - (Q.) "adult man" vee - (Q.) "vigor" vedui - (S.) "last" veo (-we) - (Q.) "man" verie - (Q.) "boldness" verka - (Q.) "wild" verno (pl. vernor) (Q.) "husband" veru - (Q.) "married couple" verya - (Q.) "bold" verya- - (Q.) "to dare" vee - (Q.) "wife" vesta - (Q.) "marriage, matrimony" vesta- - (Q.) "to wed, to swear, contract" vestale - (Q.) "wedding ceremony, oath" vie - (Q.) "manhood, vigor" vilwa - (Q.) "the air" vilya - (S.) "sky" vin(ya) - (S.) "new" vinde - (S.) "pale blue, grey-blue" vilta- - (S.) "fade" vinya - (S.) "evening" vista - (S.) "air" (as a substance) vor - (S.) "black." (Q.) "continual" (prefix) voro - (Q.) "ever, continually" vorima - (Q.) "continual, repeated(ly)" voronwa - (Q.) "lasting, enduring" voronwie - (Q.) "endurance, durable" W waen - (S.) "stain" wath - (S.) "shadow" -we (veo) - (Q.) "man." A frequent name ending, as in Manwe. wen (wende) (Q.) "maiden." A frequent name ending, as in Earwen, Morwen. won- (Q.) "youthful, freshness" win- (Q.) "virginity" wenya - (Q.) "spring green, light green, yellow green, fresh" wing - (Q.) "foam, spray, wavecrest" wilwarin (pl. wilwarindi) - (Q.) "butterfly" Y ya - (Q.) "ago, there" ya - (Q.) "ago, formerly" yaiwe - (Q.) "mock" yalme - (Q.) "clamor" yalumea - (Q.) "olden" yana - (Q.) "holy place, sanctuary" yanga- (Q.) "to yawn" yanta - (Q.) "yoke" yar (yaren) - (Q.) "blood" yara - (Q.) "ancient" yare - (Q.) "elder times, former days" yaresse - (Q.) "once upon a time" yat (yaht-) - (Q.) "neck" yatta - (Q.) "isthmus, narrow neck" yavi - (Q.) "fruit." yavie - (Q.) "autumn" yawe- (Q.) "ravine, cleft, gulf'" yelda (yelme) - (Q.) "friendly, dear" yeldo (-iel) - (Q.) "daughter" (y)ello - (Q.) "shout" yelma - (Q.) "loathing" yelta- - (Q.) "to loathe" yelwa - (Q.) "loathsome" yen (pl. yeni) - (S.) "year" (Elvish year of 144 years) yon (yen-) - (Q.) "year" yenya - (Q.) "last year" yerna - (Q.) "old, wom" yerya - (Q.) "age, become old, wear out" yesta - (Q.) "desire" yondo (-ion) - (Q.) "son" yula - (Q.) "ember, smoldering wood" yulme - (Q.) "smoldering heat" > read dragons You read the scroll titled "The treatise on dragons". The treatise on dragons, written by Jerusha on Ringare 17, 3018. _________________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|________--___|\_____-______-__|\_____/\____/ \ \ | | | | | | | | | Hail Melkor! | | | | As requested I have gathered some information on the | | various dragons that dwell within the realms. Each | | of these I have ordered one at a time with some basic | | facts and a short description of my observations. | | | | | | BLACK DRAGON | | | | Truename: Rulucaraz | | | | Location: Ice and stone cavern in the mountains of | | Terel. | | | | Alignment: Evil | | | | Description: This dark soul remains in his den at all | | times, but he apparently is taken by a rage | | during which he claws his own walls into | | furrows. He is learned in the Dark Arts. | | | | | | ARCANE WHITE DRAGON | | | | Truename: Arinosticarus | | | | Location: Deep below Terel at the end of a very long | | tunnel. | | | | Alignment: Unknown | | | | Description: Arinosticarus is rumoured to be called the | | 'Guardian of the Ancients.' What exactly | | is meant by this is quite a mystery. Few | | are able to confirm anything about this | | enigmatic guardian. | | | | | | GREEN DRAGON | | | | Truename: Cyan | | | | Location: Dragon airports of Tantallon and Nereka. | | | | Alignment: Good | | | | Description: Cyan is a quite useful creature who | | constantly transports travellers between | | my hometown Tantallon and Nereka. Though | | good-natured, he is cordial to those of | | a darker nature. | | | | | | RED DRAGON | | | | Truename: Flamestrike | | | | Location: Pax Tharkas. | | | | Alignment: Evil | | | | Description: This old but deadly female dragon seemingly | | acts as a dungeon guard for the Dragon | | Highlord, Verminaard. She is quite scarred | | and perhaps blind in one white eye. | | | | | | CUTE DROOLING DRAGON | | | | Truename: --- | | | | Location: Kahedan Monestary. | | | | Alignment: Unknown | | | | Description: This animal hardly deserves to be called | | 'dragon.' He is but a small pet to the Order | | of Kaheda monks. His nature is quite benign. | | | | | | BLACK DRAGON OF GONT | | | | Truename: --- | | | | Location: A darkened cave on Gont. | | | | Alignment: Evil | | | | Description: Rumours say that he was an evil human wizard | | who was cursed by Refnas to live in a dragon | | form and banished from civilization. | | | | | | GREEN DRAGON | | | | Truename: Emerald | | | | Location: Forest south of the port Flotsom. | | | | Alignment: Evil. | | | | Description: She is quite graceful for a dragon and also | | exceedingly dangerous to any hopeful hero who | | threatens her hidden horde. Emerald also | | appears to be more than usually intelligent. | | | | | | ADULT WHITE DRAGON | | | | Truename: Sleet | | | | Location: Icewall plains. | | | | Alignment: Evil | | | | Description: Suited perfectly to her harshly chilly | | environment, Sleet often kills passersby to | | feast upon. She is known and feared for her | | position under the Highlord Feal-thas. | | | | | | BLACK DRAGON | | | | Truename: Khisanth | | | | Location: Xak Tsaroth. | | | | Alignment: Evil | | | | Description: Sleek black scales cover Khisanth's body. | | She has perfectly white claws for rending, | | but her main power is in her acid breath and | | spells of darkness. She is supposedly in | | service to Verminaard though rumours say | | she considers herself independant. She also | | guards the Disks of Mishakal. | | | | I know of four additional dragons but these are either | | too fearful for me to force my body to approach or trapped | | and thus rendered static and uninteresting. | | | | | | | / / /___ ____ ________ ____________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/________________________________________________________________/ > read dragontale You read the scroll titled "The tale of a dragon". The tale of a dragon, written by Chmee on Cermie 17, 3018. The Rurian caves were a dark and abandoned place sealed, never to be opened again. The whole incident was interpreted as the act of God and no one ever dared to go down there. Everyone saw the mine as a haunted place. But that was a long time ago and the mine has not been used since. It has lay in total silence for centuries. The warrior Bakerd, of Solamnia, made up his mind about entering the caves when he was just a spoilt boy. So when he finally passed the test of manhood and became a distinguished warrior of the lands of Krynn, his first decision was as easy as it was obvious. He would fulfil his long-lived dream of travelling to the Rurian caves, where he would meet his destiny. In the desolate and abandoned tunnels he was now walking around, all alone, surrounded by the darkness. There was a legend that a great dragon had settled down in the bottom of the mine. People said that the Great One served in the Interest Of The Gods and was there to Punish anyone who decided to Disbelieve Their Curse. Many men had entered in search for the mythical creature, but no one had ever seen the light of day again. The dragon was the reason of his voyage, he had figured that out on the way. The greater destiny, which he believed he was meant for, had to be, confront the creature and fight with it in a battle for life and death. Was it day, or was it night? He could not really know for sure. He had been walking around inside the huge complex for some days now and had already lost count of the passing of time. The torch in his hands cast a soft yellow light against the rough stone walls of the mining tunnels. Prepared for battle he was dress in Solamic armours and wore a helmet.With the big headpiece on, he could see practically nothing and had therefor to act on mere instincts as he wandered around rather clumsily. But he had got used to that by now and he had no trouble in stepping around and over the many pieces of rock that lay in his way. So despite the difficult circumstances, he could get along quite fast. Some tunnels were worse than others were though. But Bakerd went where he could and avoided those pllaces that looked too unstable to be passed safely. One thing that took a lot of time was dead ends. He could have been following a tunnel for quite a while just to see that it suddenly ended in a cave in. He was then forced to turn around and walk all the way back until he met with a new way that he had not previously investigated. He constantly tried to convince himself that he had made the right decision. It was his destiny to enter the caves. He was chosen. He knew that it was not he himself who decided where to go and where not to. As time went by though, he felt it more and more difficult to keep up his good will. Because he had misjudged the length of the travels from the lands of Solamnia to the Eastern Countries, his packing had been too small. Now, both his food and the torches were starting to run out. His only hope lay in finding the dragon soon, while he still had the power and abilities to confront it. Otherwise this trip would have been wasted and his life would have been thrown away. He knew that he had a fair chance against the Great One. He had never felt this strong during his life, and he also had never met his man in a fight yet. So it was thrilling for him just to think of fighting with the dragon, an adversary he was not completely sure that he could beat. But he was fairly convinced that he could slay the creature, why would he otherwise had been sent down there this day? He knew that he was different from the others whom had entered the caves before him, he was chosen for this task. He knew deep within himself that a chosen one would not be sent by the Gods to meet with an unworthy decay. He pushed away the thought about becoming a rotting corpse in a place where his body never would be found and properly buried. That was why he was fairly convinced that he would beat the dragon. He was meant for a higher purpose, sent by the gods of Paladine. What glory where there in starving to death, all alone in the darkness? There were none, and Bakerd knew this. Caught up in his own thoughts he stopped for a break. He loosened one of his water canisters from the backpack and took out a piece of dried meat. He sat down and ate. He had stopped in the middle of a great cave that stretched as far as he could see. This was the biggest cave yet and it would take quite a while to search through it. Will it never end? He thought to himself and sighed. As he chewed on the leathery meat he studied the landscape that lay around him. Exposed to the forces of Mother Nature for millennia, formed by time and pressure, this cave appeared to have been the only thing that withstood the giant earthquake without damage. All the stalagmites and stalactites gave him a hint of its original age. He thought it was strange, that in a middle of a giant mining system, there were some things not formed and sculptured by man. That between two tunnels there could lie a monument of time, a geological monument which would show all the Living beings how short time they really have been around, compared to the rest of the world. Bakerd was amazed over the feelings the cave gave him. That it, by just being there created all the thoughts he now had in his mind. He felt more and more sure about his destiny. The dark cave made it clear to him that there were divine entities which have created all that is to see and all that is to experience. With that thought in his mind it was easy to understand that the gods had a finger in the game. He just acted out theirs wishes and maybe everybody does. But he more than others, he was more then a simple man, He was, as it was written in the holy scrolls of creation. An extended arm of the gods. The hand of Paladine. With a smile on his face he continued his meal, and although the food was quite tasteless he ate. He would not have been sent to the mines if not to meet with the dragon, his destiny. He knew that he would soon find his adversary and the battle would begin. As his hunger slowly died away and his belly was filled with meat, he washed down his meal with the water from the canister. Not even this tasted very well. The fluid had a slight flavour of leather from the sack and it was lukewarm. But it was better than the salty taste of the dried meat and that was good enough for him. He finished his meal in haste. As he thought about it, every second was a waste Of His Time. He had an appointment with his destiny and he did not want to be late. He was packing his backpack and swallowing his last chew, when he suddenly heard a sound from somewhere in the cave. It was metallic and clinging, and it did not sound like anything he had ever heard before. Maybe he was not alone? The anxiety shone in his eyes. He stood up and grabbed the torch from the floor and drew his sword. He shouted. -Show yourself dragon, I know that you are in here! He looked around for any signs of life, but everything was as quiet and still as when he entered the caves at first place. -I do not wish to keep on wandering along ddown here forever, come out! He listened as time passed by in silence. After a while he repeated the first sentence, then the other, but nothing happened. His hope was fading again. I am imagining things, he thought. I will never meet with the dragon. He shook his head in misfortune and put back his sword in the sheath. But so he heard the clinging again, somewhere in the south-eastern part of the caves, and this time it was much clearer. It sounded like metal rubbing against metal. It have to be the dragon, he thought and listened. He waited again for a while and so there was another sound, a heavy yawn. He was not alone! He immediately cheered up and started to look around the cave. He constantly heard the deep breathings of another being. "It has to be the dragon", he thought to himself, "it has to". So he heard the voice of the old one. It talked to him in the an ancient language. Although Bakerd was not very familiar with this language very well he still could understand it through a magical translation. -So you have finally come? The dragon said,, with a voice as dark as night. Bakerd could feel how the incredible presence of the creature was affecting his courage, for the first time in his life he was really scared. His hands were trembling and he got Goosebumps all over. He got an immediate feeling of profound respect towards the speaker. He tried to reply but he could not pronounce a single word. Everything he wanted to say stuck in his throat and would not come out. He stood there in what seemed to be an eternity. Everything was quiet and still. He started to look upon the cave as his burial ground, the place where he would finally meet his doom. It was so dark and he was alone, all alone and too afraid to die. He thought about his destiny, a destiny that seemed very far at the moment. All he really wanted was to go home to his father and mother. He did not want to die alone and forgotten in the bottom of a damned and abandoned mine. He wanted to be alive, alive and remembered for great deeds. Not forgotten among pitiful adventurers who think they are meant for something greater. He knew that he was better then all the others but he did not wish to die. Oh, Paladine, he was so afraid to die. So the dragon spoke again. -Are you going to say something my little ffriend? It said with a teasing tone in its voice. Bakerd's mind cleared and his fears lessened. He got mad. He was certainly not a friend of a Dragon. How dared the being mock him. Him, solamnian finest swordsman. The fear he had within himself had faded and he finally managed to speak again. -I have come to slay you, foul beast. He reeplied with as much courage as he could gather. He heard his own words echoing against the walls around him and he was impressed by how brave they sounded. His calmness was returning. He thought about his moment of truth, this was the major event of his life. He could not turn away his destiny, he could not betray Paladine. This was his time and he would fulfil his destiny. The black dragon responded with laughter. The sound that came from deep within its throat created a horrific feeling in Bakerds mind. He wondered whether it was a mad creature he had met. His fear surfaced once more. -Slay me? The dragon said with a voice fulll of contempt. -Well you are a straightforward little one,, and I sure admire your honesty in a person. But tell me, not many have yielded for such a task. You must be quite a swordsman? Bakerd felt overwhelmed. The dragon recognises a great warrior when it sees one, he thought to himself. It must know of my destiny. Maybe I have a chance after all. He felt good, the dragon was his equal. The fight would be a righteous one. He held up his torch, looking around for but a glimpse of his adversary. But the echo made it difficult for him to locate the source of the sound. -I am good at fencing! He shouted out. -And I am the bravest man in the lands of KKrynn. He started to get anxious, he wanted the battle to start soon. Glory and Honour awaited him after his great deed. -It is not bravery I see in your eyes. The dragon said, with even more contempt in its voice. -It Is Foolishness. Do you really think thaat your pitiful skills can match the immense power of a dragon? I think not. Bakerd did not feel scared anymore. He now knew that the dragon was afraid of him and not vice versa. The creature was afraid of meeting its certain doom in a battle with him. But he ct it liked to fight, it had tried to get rid of every challenger that had entered its cave, without the use of violence. Well of course it liked to fight now and then. It thought it was so boring, just to be lying still in a big dark cave, decade after decade. It was amused by the thought that people really believed they could stand a chance against him. Though they don't have the same respect for old mysterious beings as they used to, the dragon thought to itself. Hopefully next human that will enter this cave will be wiser and not just fancy with the sword. In good mood the old being crawled back inside its sleeping nest where it lay downs and shut its eyes. As it got more and more tired a smile appeared on its big hideous face. -These amusing pathetic knights, with theirr hope and beliefs. It mumbled contentedly and fell asleep. Bonk, of the brothers of the way. > read dwarves_desc You read the scroll titled "Short description of the dwarven race in Middle- Earth". Short description of the dwarven race in Middle-Earth, written by Newton on September 1, 3018. ________________________________________________________ / \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\ / _| | \__/_| | | DWARVES | | Frequency - Common | | Size - S (4-5 feet tall) | | Alignment - Usually good | | Personality traits - Hard-working, grim, greedy, | | stubborn, persistent, indomitable | | Special attacks - There are many including the chair| | smash, charge, but most dwarves have none | | Intelligence - High | | Threat - Above Average | | Typical weapons/armors - Axes above all, also clubs,| | swords, usually of very good quality. | | Location - In many parts with a large population in | | the Blue Mountains, and small ones in The | | Shire and on the East Road. | | Power - Above Average | | History | | Aul , Smith of the Valar, fashioned the Seven | | Fathers of Dwarves when Melkor in His glory held | | sway over all of Middle-Earth from Utumno and | | Angband during the Ages of Darkness. Aul then hid | | his creation from the other Valar under stone and | | the dwarves slept for ages. Each of the Seven | | crafted a mansion under the mountains, but elven | | lore only speaks of three. Belegost and Nogrod in | | the Blue Mountains and Khazad-d m in the Misty | | Mountains. The dwarves first proved to be a | | treacherous race during the War of the Jewels in the| | First Age of the Sun when they joined with the | | accursed elves against the greatest Valar, Melkor. | | Then followed ages of strife between Melkor and | | the Master on on side, and the dwarves and elves on | | the other. The dwarves were eventually driven from | | almost all of thier cavern homes by dragons or orcs | | sent in retaliation for their treachery. The dwarves| | have recently tried and have been rather successful | | in a recent bid to recapture some of these lost | | fortresses, but the majority are still in our hands.| | Comments | | Dwarves speak Khuzdul. They live to be about two and| | a half centuries old. They are natural miners, | | masons, and smiths. They are stong, long/bearded, | | and tough. The dwarves of the Blue Mountains have | | good quality armour and axes. The only noteworthy | | dwarf left in Middle-Earth is Khaaz who often is | | found a rotten inn on the Great Eastroad. He and his| | companions are orc hunters and are extremely | | dangerous as they frequently will leave an opponent | | unconcious with a blow from a chair. Khaaz wields a | | runed mithril warhammer of excellent quality. | | |_ _ | |_/ \ \<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\ / --------------------------------------------------------/ Dedicated to my Master, Lord Ungwale-Er, and the other Nine. Hail Melkor! > read Eastfold_herbs You read the scroll titled "Herb map of the Eastfold of Rohan". Herb map of the Eastfold of Rohan, written by Trennagin on Nenime 6, 3019. @------------------------------------------------------------------@ | | | HERBLORE OF THE EASTFOLD OF ROHAN | | | | Westfold | | ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ | | \ / ^ | | | | | Q | ^ | | | | |/ \| ^ | | Westfold---*---x---P---O---^ | | | \ | | ^^^^^ | | | \| | | ^ | | Edoras x---N---M---^ | | | | | ^ ^ ^ ^ ^ | | | | | | | ^ | | x---L---K---J---I ^ | | \ | | | | ^ | | \| | | | ^ ^ ^ | | x---H---G---F---E ^ | | \ | | | | ^ | | \| | | | ^ | | x---D---C---B--- Mouth of Entwash | | \ | | / ^ | | \| |/ ^ | | x---A ^ | | \ | ^ | | \| ^ | | x---x--- To Minas Tirith | | | | | | ************************************************** | | LEGEND: | | | | *: onyx sign | | x: road, no herbs | | | | A: astaldo, athelas, caraway | | B: astaldo, black potato | | C: alfirin, seregon, simbelmyne | | D: marjoram, oregano, tuo | | E: red potato, sage, ungolestel | | F: mint, tuo, lissuin | | G: curugwath, green onion | | H: athelas, attanar, catnip | | I: clove, fennel, ithilgil | | J: astaldo, athelas, caraway | | K: alfirin, suranie, tarragon | | L: myrtleberry, redweed, tyelka | | M: marjoram, oregano, tuo | | N: fennel, hemlock | | O: athelas, attanar, catnip | | P: angurth, thyme | | Q: angurth, redweed, tuo, grey willow | | | | Written down by Locklear Autuule. | | Modified by Stern. | | Updated by Nomm then Trennagin. | @------------------------------------------------------------------@ > read entwash herbs You read the scroll titled "Herblore of the Mouths of the Entwash". Herblore of the Mouths of the Entwash, written by Gorboth on Sulime 23, 3019. _________________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|________--___|\_____-______-__|\_____/\____/ \ \ \ \ | Hail Melkor! | | Greetings Society of Morgul Mages! | | | | | | Abroad in my many travels across the land I have | | discovered a little known place for herb gathering. | | This place is none other then the Mouths of the | | Entwash. The Entwash is a large meandering river | | that flows from sources deep within the mysterious | | Fangorn forest, across the plains of Rohan where it | | meets the Anduin in a broad delta north of the | | province of Anorien. Come now and let us turn the | | baleful eye of our Master upon this place and see | | what it has to offer us. | | | | Also, near the Mouths of Entwash is the Firien Forest | | where varying herbs may be found. It is of particular | | interest because one spot never fails to grow tuo and | | myrtleberry. | | | | | | Note: All connecting screens are immediately adjacent | | regardless of apparent distances on the map. | | | | | | | | H20 H19 H18 H7 H12---H11 | | Mouth of | / / / | | | | | Entwash H21 H17 H6 H8 H13 H10 | | / / / \ / | | / / / \ / | | / / / \ / | | --B---H23---H22-----H16---------H5--H3--H2 H_9 | | / | | \ | | / | | \ | | \ A H15--H14 H4 H1 | | x | | | \ | | | x--x--x--x | | | \road to Minas Tirith | | | | | H26--H24--x | | | Firien Forest | | H27--H25--H28 | | | | | | LEGEND: | | | | x : no herbs | | A, B : herbs, see these rooms on map of Eastfold of Rohan | | H1-H23 : varying herbs. | | Frequently found herbs: Sporadically found: | | blung myrtleberry huckleberry | | sumac basil lianor | | tyelka mint thyme | | curugwath fennel astaldo | | tuo green onion lothore | | coccinea marjoram attanar | | ungolestel caraway blueberry | | redweed tarragon laurel | | parsley chervil | | black potato red potato | | H24 : tuo, myrtleberry | | H25-H28: varying herbs | | | | | | There are a variety of useful herbs growing constantly | | in the Mouths of Entwash. It is not uncommon for me to | | walk away from this area with eight coccinea and five | | or more curugwath. It is also definitely a reliable | | place to find tuo, tyelka, ungolestel, sumac and | | and blung if you so desire. | | | | Unfortunately, the herblore per room is not constant | | over time. However, in between two armageddons the | | herbs do grow in specific rooms. Thus if we scan the | | rooms once for each herb we are interested in, we then | | know which rooms are interesting for that specific herb | | until next armageddon. | | This is done by "search here for <herbname>" in each | | room. If you find the herb or "You search everywhere, | | but find no herbs", then the herb will grow in that | | specific room until armageddon. If "your search | | reveals nothing special" then the room at least until | | armageddon is no longer interesting for that specific | | herb. Note that although apprentices may find it | | difficult to actually find a herb such as curugwath, | | they are sufficiently trained to be able to locate | | the rooms that contains such herb. If this knowledge | | is shared with full Mages the herb and potion store | | may benefit greatly. | | | | A point of interest is that there is a hermit who | | lives at H1. He seems to be under the service of | | the Dark Lord, and perhaps it would be worth your | | while to seek counsel with him for a time. | | | | The point of entrance is at H23, which may be found | | southeast of the accursed city of Edoras. | | | | #-----------------# | | | | This scroll was originally written by Thulorod in | | honour of his coming of full mage-hood so that all | | apprentices who come after him may gain from the | | knowledge that our Lord has seen fit to grant him. | | | | As herblore changed over time, this scroll was | | modified and extended by Burzumbar in humble obedience | | to our King Muldan-Er and in service of the Dark Lord. | | | | | | Hail Melkor! | | | / / /___ ____ ________ ____________________ _______________ ______/_ |/\ - |/ - |/ - \ \\_| | \/________________________________________________________________/ > read equipment_storage You read the scroll titled "Rules for Preseration of Equipment within the Society". Rules for Preseration of Equipment within the Society, written by Caradhras on Sulime 15, 3019. _________________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|________--___|\_____-______-__|\_____/\____/ \ \ | | | | | Distribution of Equipment | | | | by | | | | Caradhras Thulorod, Bala-Er | | | | With some text borrowed from | | Denbarra Nuruhuine, Saura-Er | | & | | Belegurth Moribeor | | | | | | | | The Society of the Minas Morgul Mages has grown to such | | a size that we often find large amounts of equipment | | laying about the tower in seeming disorder. This makes | | the preservation of the best equipment difficult or nigh | | impossible when Armageddon descends upon us. The following | | measure have been drawn up to prevent the loss of valuable | | equipment and allow us to continue our assault upon the | | West without interruption. | | | | | | | | There are four basic weapons/armour storage areas: | | 1. The High Armoury. | | Glowing weapons and armours only. | | Only the five best items of every kind, ie five best | | swords, five best helmets, five best greaves, etc. | | | | 2. The Low Armoury. | | Glowing weapons and armours only. | | Everything glowing but not suited for the High Armoury. | | | | 3. The Morgul Armoury. | | Non-glowing weapons and armours. | | Only those that can be sold in the city. | | | | 4. The Ithil Armoury. | | Non-glowing weapons and armours. | | Only those that cannot be sold in this city. | | | | Other storage areas: | | 5. Chamber of Sorcery. | | All spell and potion components/ingredients. | | All herbs that have not been sold. | | | | 6. Chamber of Burden. | | All equipment for carrying such as pouches, sacks, etc. | | Also all general equipment of use such as flasks, lamps | | and others items. | | Extra food and drink shall also be stored here. | | | | 7. Chamber of Choice. | | All items that do not meet the above criteria. | | This shall include possible quest items such as pots, | | stones, logs, and other miscellaneous items. | | | | The locations of storage: | | 1. The High Armoury shall be in the Chamber of the Rune. | | 2. The Low Armoury shall be in the Crystal Chamber. | | 3. The Morgul Armoury shall be on the third floor, East | | of the stairs. All armours/weapons shall be placed in | | the rack found there. | | 4. The Ithil Armoury shall be on the third floor, west | | of the stairs. All armours/weapons shall be placed | | in the rack found there. | | 5. The Chamber of Sorcery shall be two south of the | | Chamber of the Rune. All perishable components and | | ingredients shall be placed in the chest found there. | | All other items shall be placed upon the floor. | | Herbs shall be placed in a jar upon the floor. | | 6. The Chamber of Burden shall be in the Apprentice | | Training room. | | 7. The Chamber of Choice shall be on the floor of the | | floor of the Morgul Armoury. | | | | Procedures during Armageddon: | | 1. Secure all saving items from the Chamber of Sorcery. | | Mix potions from non-saving components if possible. | | 2. Sell items from Morgul Armoury if time permits. | | 3. Secure the High Armoury. | | 4. Secure the Low Armoury. | | 5. Secure the Chamber of Burden. | | | | Items of the Ithil Armoury may be sold at any time with | | permission of one of the nine, with the exception that | | black platemails are never to be sold. | | | | Additionally, it has been noted by the nine that at | | times it is necessary for members to leave the realms at | | a moments notice. During such occurences all unsorted | | equipment shall be dropped on the stairwell of the fourth | | floor. It is the responsibility of the next mage or | | apprentice that see such equipment to sort it immediately. | | | | Gifts from Veryon, Tuvale, and other outsiders is to be | | placed on the stairway of the second floor until further | | notice is given. This is also to be sorted as soon as it | | seen by a mage or apprentice. | | | | Failure to adhere to these rules will be punished. | | | | The will of the nine as scribed by Bala-Er. | | | | | / / /___ ____ ________ ____________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/________________________________________________________________/ > read esgaroth You read the scroll titled "A map of Laketown below the Lonely Mountain". A map of Laketown below the Lonely Mountain, written by Gorboth on Sulime 24, 3019. ________________________________________________________________ /\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | _\_| The Lake City of Esgaroth |_ O___| |_O | I have found of the population of this city nothing | | interesting. The populus consists of families of | | two and three living in houses. They are pitifully | | weak people and rely on their river trade to hire | | mercenaries to guard their town. These mercenaries | | have some strength and, like the inhabitants of the | | town are of good alignment. I have found only a few | | people of darker alignment, and of these, most seem | | to be in need of aid of some kind. One good point | | is the river boat that will take you to Rhun, an | | excellent place to find herbs. | | | | I feel confident that when the Dark Lord decides to | | take Esgaroth, that a single regiment of orcs with | | one goblin for supervision, will be all that is | | required. | | | | | | | | #---#---#---#---#---#---#---#---#---#---# Places of | | | | | | | | | | interest. | | # h # h h # h # #---h # | | | | | | | / \ / | \ | h. House | | #---#---#---#---# - h # h---#---#---# | | | | | | | | P1. West pub | | # h---#---P1 #---h # h---#---P2 # (food & spirits) | | | / \ | | | | | | | #---# h---#---#---#---# M #---#---# P2. East pub | | | \ | / ~ ~ ~ ~ ~ \ | \ \ | (spirits) | | # h---#---# ~ ~ ~ ~ ~ ~ #---# #---# | | | / | ~ ~ ~ ~ ~ ~ ~ | | M. Meeting Hall | | #---# h---# ~ ~ ~ ~ ~ ~ #---PO #---# (abandoned) | | | \ | ~ ~ ~ ~ ~ ~ ~ | / | | | # h---#---# ~ ~ ~ ~ ~ ~ #---#---I # B. Bank | | | / | ~ ~ ~ ~ ~ ~ ~ | \ | (Min or Deposit) | | #---# h---# ~ ~ ~ ~ ~ ~ #---B #---# | | | / | ~ ~ ~ ~ ~ ~ / | \ / | I. Inn | | # h---# #---#---#---#---h # # (Rooms for rent) | | | | | | | | | | | <-#---#---#---# S # #---#---#---#---# PO. Post Office | | | | | > | | | | | | # B---T # S---#---A # #---h # S. Shop and | | | | | | Equip. shop | | #---#---#---#---#---#---# #---#---#---# | | | A. Adventurers | | R N guild | | | | ___| <. To Mirkwood W---+---E B. Board |_ O___| >. Stairs | T. Town Hall |_O / | S R. River Boat | \_/_______________________________________________________________/ > read example You read the scroll titled "Example of a proper scroll on a guild". Example of a proper scroll on a guild, written by Denbarra on Narquelie 18,3017. _____________________________________________________________ / \____________________________________________________________\ | | | | | Example of a Treatise on Guilds | | | | by | | | | Denbarra Nuruhuine, Saura-Er | | | | on | | | | Narquelie 16, 3017 TA | | | | | | What follows is an example of a proper work on guilds | | which shows all the vital elements of a scroll which | | purports to educated the reader on a certain guild. | | This is the model which all such scrolls should follow. | | | | | | The Kozaki of Turan | | | | by | | | | Denbarra Nuruhuine | | | | | | Prelude | | ======= | | | | The Kozaki of Turan are a group of desert bandits who | | lurk in the deserts of Turan. They live within the | | deserts in order to avoid justice at the hands of the | | people they murder and rob. They are considered a | | powerful and wily fighting force by the cities upon | | which they prey. What follows is an analysis of the | | guild. | | | | Beliefs | | ======= | | | | The Kozaki are bandits, nothing more. They adhere to the | | superiority of the Hetman of their tribe. Although many | | are religious, and very superstitious, the group as a | | whole practises no single religion. They are thieves | | of a crude sort, who ride out of the desert and plunder | | caravans and merchants by force of arms rather than by | | stealth and skill. | | | | Structure | | ========= | | | | The Kozaki follow a single leader, a Hetman. He has | | absolute authority over his men, but he may also be | | replaced if he becomes unpopular or is slain. Rulership | | of the Kozaki is based upon might and charisma. The | | strongest, canniest leader will often rise to the top. | | If the Hetman dies, he loses his position. In that case | | the highest ranking guild member besides the deceased | | ascends. If he is unpopular, he is eventually slain for | | his poor leadership. | | | | There are ranks within the guild beneath the Hetman, | | but these are ranks of respect only. None holds any | | power of command other than the respect of age and | | skill. | | | | The Hetman has power of life and death over his Kozaki. | | He may order a Kozak slain and it will be done by the | | men, although some Kozaki have been known to flee before | | the tulwars of their brothers. Such cowards are banished | | from the tribe. The Hetman has the power to banish any | | Kozak at any time for any reason. | | | | Kozaks do accept outsiders among them if the outsider | | can prove himself worthy in a series of grueling | | tasks designed to prove his ingenuity and skill. | | Once these tests are passed, any Kozak may vouch for | | an outsider and he may be allowed into the tribe. | | Kozaki who have been banned can only be accepted by | | the Hetman. | | | | The guild rules are simple: plunder will be split | | evenly among all Kozaki in a group, except the | | Hetman, who gets a double share in addition to | | choice of any single item plundered at a time. | | The Kozak who violates this rule faces immediate | | banishment from the tribe. | | | | Kozaki may plunder where they will, though they shun | | sorcery and mistrust who uses it. | | | | Kozaki will defend their brothers to the death. | | Assault upon a Kozak will bring the wrath of the | | entire tribe upon the one foolish enough to attack | | one of the bandits. | | | | Kozaki are an occupational guild. Kozaki are encouraged | | to find layman guilds which complement their abilities, | | but are discouraged from joining magical guilds. In | | rare cases the Hetman will allow a Kozak to join a | | magical guild for the healing or sorcerous benefits. | | Such a Kozak is then labelled a Shaman. A Shaman is | | accorded much respect among the Kozaki and is considered | | an authority on magical and divine matters. They acquire | | a rank above that of mere Kozaki and are considered to | | be advisors to the Hetman. | | | | Politics | | ======== | | | | Politics are subtle among the Kozaki. While the Hetman | | rules, there is much bandying to gain favour with him. | | Shamans are capable of swaying opinions with careful | | advice, and they have the ear of the Hetman as well as | | the Kozaki. The topics of contention include the Hetman | | himself, the appointment of Shamans, and the acceptance | | or banishment of old members. Minor arguments flare over | | looting grounds and such matters of wealth. | | | | Abilities | | ========= | | | | The Kozaki are desert-based rangers. They are skilled | | warriors and stealthy in their native terrain. The | | following skills are trained by the Kozak elders. | | | | sword.............................confident professional | | missiles..............................superior craftsman | | parry................................confident craftsman | | defence..............................confident craftsman | | blindfighting...........................superior acolyte | | sneak...................................superior acolyte | | hide...............................superior professional | | awareness.............................superior craftsman | | appraise object.........................superior veteran | | appraise value..........................superior veteran | | | | grab.......................................superior guru | | ambush.....................................superior guru | | | | The grab skill is a combat special which involves the | | Kozak grabbing his victim and hacking at the victim | | with his weapon. The maneuver works best with swords, | | but axes and knives work as well. The attack can be | | damaging in the extreme but can only be used upon | | creatures who are less strong than the attacker. | | | | The ambush is a means of starting an attack. The Kozak | | must be hidden in the room. If the ambush is successful, | | the Kozak will attack with the advantage of surprise. | | The target is not able to move or fight for a few | | after the ambush begins. Eventually the target regains | | composure and may fight on as usual. | | | | Guildhall | | ========= | | | | H-----#-----#-----E | | \ / | | \ / | | S | | | | | | | | | | | # | | | | S - Start location | | E - Elders' Tent (training room) | | H - Hetman's Tent | | | | The Kozak camp is very simple, as you can see. They | | have none of the amenities of civilization and live a | | stark life in their camp. They are fond of travelling | | to nearby cities and carousing, however. | | | | Analysis | | ======== | | | | The Kozaki are an interesting group. They are formidable | | warriors and stealthy brigands, but they pose no great | | threat to us. While they are good at ambush, we are | | masters. If ever they seek to plunder Minas Morgul, we | | shall give them good reason to fear Sorcery, and if | | their pitiful Shamans contest our might, let them beware | | True wielders of Power. | | | | Alternately, they may be harnessed, if we are careful. | | They will mistrust us, but they will take any chance for | | plunder. We must not let this opportunity to harrass the | | West go unexploited. The Kozaki are a force waiting to | | smite the West as the Balchoth did so many years ago. | | | | | _\ \ \/____________________________________________________________/ > read failure You read the scroll titled "Those who have betrayed us or been cast from the Society". Those who have betrayed us or been cast from the Society, written by Chmee on Narquelie 8, 3017. ____________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|________--___|\_____-____|\_____/\____/ \ \ | | | An account of the worthless and weak | | -- ------- -- --- --------- --- ---- | | Here listed are those who have failed in their service | | to the Dark Lord. They are remembered here only so | | that none shall make the mistake of allowing them to | | disappoint the Master again. | | | | Affinity : Ingistyar, "First Student" | | One of the most disappointing Mages ever to achieve | | full Magehood. His list of discredits includes an | | assault upon the Solamnian guildhall with the high | | gifts of the Dark Lord. He was expelled by the | | Turulairi Nwalka-Er, after which he went crawling to | | join with the brigands in the Misty Mountains. | | Fear : Dinhaitho, "Silent Walker" | | Due to some vast lapse of judgement, this second | | incarnation of Affinity was allowed to re-enter | | the Society, and again achieve full Magehood. After | | repeated displays of abuse of power and neglect of | | responsibility, this rancid snail attempted to | | blackmail the Nine. He was expelled by the Turulairi | | Muldan-Er, and punished by the immortals. | | Angelique : Morisende, "Daughter of the Night" | | This servant was the first female to find a place | | among the council of the Nine. Yet hers was a | | tendancy to make enemies amongst allies, and she | | chose to suspect the Nine of foul play when her ring | | was lost to a mysterious death. At this point, her | | usefulness to the Dark Lord was at an end. | | Ashen : Naikele-Kolindo, "Painbringer" | | This absurd creature chose to proclaim his favour | | with the Dark Lord where none existed whatsoever. | | Though among the first to enter the Society, he was | | also among the first to be cast out, and forgotten | | by it. | | Astra : Tarnondolt, "The Dark Gatekeeper" | | While one of the least impressive mages we ever had | | he became eventualy a threat for the Society. Little | | loss since his presence within the realms was less | | then casual. | | Auvryndar : Silme Quetil, "The Silver-Tongued" | | Bored by the immense power he decided to seek for | | new challenges elsewere. Definely he repaid his debt | | to the Eye numerous times. | | Celimbor : Mahtar-i-Pel, "Warlord of Pel" | | Though he was among the first to recieve the high | | gifts of the Dark Lord, the arrogance and narcissism | | that this wretch displayed earned him little favour | | with the Nine. At last overcome with self-loathing, | | he was cast from the tower and from the realms. | | Drengst : Lammenath, "Voice of Shadow" | | Not days after his gaining of full Magehood, this | | servant departed the tower in despair following a | | a period of extortion at the hands of Fear. | | Eleron : Aridhgul, "The Restless Mage" | | His ambitions extended far beyond his skills and | | abilities. Eventualy growing frustration made him | | searching for a guilty everywere but not in his own | | soul. He left the guild helding a nonesence grief. | | Inki : Nildugor | | Not long after he had been granted a name he entered | | the halls of immortals and was deleted shortly after.| | Jade : Dinuath, "Silent Shadow" | | A former Ranger captain, this pathetic human was | | ensnared by the Nine and tortured for weeks in the | | dungeon during his Apprenticeship. Though he managed | | to escape from the tower, he has never fully | | recovered from his treatment at the hands of the | | Society. | | Justarius : Haldasikil, "The Hidden Dagger" | | His mind and the body has been enslaved by demonic | | Louie, who in this shape once again entered the | | service of the Eye. | | Melchar : Mordo-Vantale, "Shadow-walker" | | Perhaps the only departed servant to be rememberd | | with appreciation by the Nine, Mordo-Vantale was the | | first to develop and realize the position of | | Lieutenant of Minas Morgul. Concerns in the | | netherworld prevailed over his bonds to the Society, | | and after his joining the ranks of the Nine, he saw | | fit to forever leave the City of Morgul. | | Meow : Not much has been remembered about this | | mage. He used to be seen in the Tower during the | | early days of the Society. | | Nomm : Avasule, "Without Spirit" | | The former ranger, seduced by the Shadow coming from | | East found himself unable to burn the bridges behind | | himself and eventualy, torn by former comitment, left| | the Tower in disgrace. | | Toby : Morath Naur, "The Dark Envoy" | | This servant, promissing as an apprentice and young | | mage, grew arrogant and bold. He was cast from the | | Society as he became blind and deaf, ensnared as | | he was by the wish for power he was not granted. | | Tock : Vornithil, "Black Moon" | | A promising Apprentice, this servant grew lazy and | | expectant of praise in his full Magehood. His over- | | appreciation of his own worth lead to his oblivion. | | Nastasia : Thuringwethil, "Woman of the Secret | | Shadow" | | Perhaps the most ridiculous individual to have ever | | attempted service within the Society, this lowly dog | | made attempts to control the Nine by means of | | insult and berilement. It is only fitting that | | she sought to mate with Fear following her | | destruction. | | Uriel : Talant-Suule, the Fallen Angel (expelled) | | One of the first generation, this servant chose to | | be expelled due to a lack of dedication and service. | | | | Few are worthy of service, and those who are not are | | often quick to become aware of this. Here follows a | | record of failed Apprentices. All have been destroyed. | | | | Gaelan * The player of Gaelan died in late 1996. | | I enjoyed the little I knew of him. | -Nwalka-Er | Necrodancer | Windwspr | Uhlrag | Hepzibah * a pathetic excuse for a spy | Gorthaur * this spy was mercilessly slain by Pharazon. | Baird | Shaithis | Erstam | Moles | Javert | Croft | Ockeghem | Digit | Olmer | Lubu | Valkin | Darth | Umbar * the second incarnation of the one known | before as Inki. This wretch will never fail | us again. | Nixon | Jerusha this one made a sort of record after she | left the guild with a score of 2.5 RL days | in service | Diri | Argyle * expelled for unability to keep the secrets | of the Society out of sight of Ettoni | Mortimor | Khayman | / /___ ____ ________ ____________________ __________ _______ |/\ - |/ - |/ - \\_| \/___________________________________________________________ > read failures_2 You read the scroll titled "Failures of the Society". Failures of the Society, written by Dagor on January 14, 3019. ________________________ ______________ ______ / \ \| |/ \ | /\| | | | \\____-_____/|______(O)__-____/\_______-______/ | | | | | | | This scroll is an account of those who have | | been cast out from the blessing that is His | | Shadow. Let our memory of them be short, | | and our memory of their worthlessness great. | | | | | | Failed Mages of the Society: | | | | Felina | | | | | | | | Failed Apprentices of the Society: | | | | | | | | | | | | | | | | | | | | | | May this scroll please the | | Nine and my Master Togadim. | | In Service, Dagor | | | | | | ___ ___ _____ ____________ __________ ____ __|_ | / - |/ - (O) - |/ - \ \| | \_______________________________________________/ > read frostheal You read the scroll titled "Where to find the Frostheal herb.". Where to find the Frostheal herb, written by Rocque on Ringare 30, 3017. ____________________________________________________________ / \ \ |\_/___-_______-______/|________--___|\_____-______-______/\____/ | | | | | Places to find the Frostheal herb | | #------#------#-----#------#------# | | | | Frostheal herbs are rare. This scroll describes known places | | in the realms where frostheal herbs can be found. The | | Frostheal plant is generally found in higher elevations | | than any other plant, often growing at the very edge of | | eversnow. The herb make people who eat it more resistant to | | cold. Morgul Mages use it as a potion ingredient. | | | | | | Middle Earth | | - - - - - - - | | Two areas in Middle Earth supply frostheal. | | -Near the ruins of Fornost (from huge sign west of Bree): | | 3n,2nw,3n,ne,n,e,u,n | | 3n,2nw,3n,ne,n,e,u,n,n | | 3n,2nw,3n,ne,n,e,u,n,n,ne | | 3n,2nw,3n,ne,n,e,u,n,n,ne,n | | -On a plateau in the White Mountains, and on a rock with an | | eagle's eyrie (from onyx sign north of Edoras): | | e,se,s,4se,3e,se,2e,6s,se,climb up(3x),2w,enter opening, | | - climb up(4x) | | - climb up(4x),se | | - climb up(4x),se,jump chasm | | - climb up(4x),se,jump chasm,climb up(2x) | | | | Raumdor Forrest | | - - - - - - - - | | Frostheal is one of the herbs that regularly can be found | | in Raumdor forrest. Raumdor changes its herbs over | | Armageddon however, and there is no telling when there are | | frostheals to be found there. Howver, those instances that | | frostheal can be found in Raumdor forrest, usually large | | quantities may be harvested. | | | | Calia | | - - - | | There is one known location in Calia that supplies the | | frostheal herb. The location is on the hill top on the road | | between Gelan and Argos. | | From the roundabout south of Gelan: | | e,se,e,e,e,ne,e,se,e,se,e,ne,e,se,se,e,u,e,u,u | | | | Terel | | - - - | | There is some frostheal in the confusing forrest south of | | Calathin. The forrest is a maze however, and thus the spots | | to find it random. | | | | | | Krynn | | - - - | | Frostheal can be found on three spots (marked 0) near the | | dwarven encampment in Krynn. From the fork in the road | | leading to Newports and Solace: | | 5nw,w,nw,w,w * | | 5nw,w,nw,w,w,w |\ | | 5nw,w,nw,w,w,w,sw * * | | | | | 0-0-*-* * * | | / |\ / \ / | | 0 *-*-* *-* | | / / \ / \| | | * * * * | | / \ / \ / \ | | to haven and * * * | | dwarven encampment |\ / \ / \ | | * * * * | | \ / \ / | | * * | | \ / \ Fork in road | | * * - To Solace | | | | | To Newports | | | | Hail Melkor! | | Scribed by Rocque Qrushis | | ___ ____ ________ _________________ ____ ___________ _______| |/\ - |/ - |/ - \ \\_| | \/_________________________________________________________-____/ > read grey_havens You read the scroll titled "A map of Grey Havens, from Michel Delving to Bree.". A map of Grey Havens, from Michel Delving to Bree., written by Chenzira on Nenime 23, 3019. _______________________________________________________________________ /_\ \ // | | |\_/_______/|________________________________________________|\__________/ | | | Hail in the Dark Lord's glory! | | | | The following scroll records the layout of Grey Havens. Any point of | | interest will be defined numerically, also any useful herb location | | will be noted alphabetically, whereas normal herb locations are shown | | simply as H. Finally, hobbit smials are shown as *. | | | | _____________________________________________________________________ | | | | Ered Luin to Whitfurrow (Farm)-0-(Sawmill) | | | | | 0-0-0-0 Hobbiton | | | | | | 1H * (Farm)0-0 | | \ |/ | # @ | | H Greenholm 0-0 0-0-0- | | | / | # # | | 2-0 H # 0# 0 #0# Ranger Camp | | | \ |/ / | / | | 3-0 H T 0# #0# 0 h-H-H-i-j-H-k| | | | | | Waymeet | | | | | | | | || | 4-0 a-H-*-b-H-*-H *0-c d-e-H 0 0-f-g-H-0 0-0-0-%-0-0-0-0-0-0-0| | | | | | | | | | %|% | | |\ | | | | | |/ | | | | | | || | 5-0-0-0-0-0-0-0---0-0-0-0-T-%------0-0-0-0-p-0 0 q-0 0-H-H-H| | | | | | | | | | | | | | | | | | | |\|/ # | | | | 6-0 H-l-*-H-m-T-7 #0Tn-0-H-H-H------H-0-0-H-0 *0-0 0 | | | | | \ \ * | | | | 8-0 0 Michel 0# T 0-0 0 0 | | | | Delving | | \ | | | | 9-0 0 0-0-0-0-0 0 0 0 | | | | | | | | 0 0 Training 0 | | \ | Hall | | 0 0 Barrows | | \ | | Ered 0-0 | | Luin |\ | | 0-0 | | | |\ | | 0 0 Rockfriends | | Guild | | _____________________________________________________________________ | | | | r | | | | | s | | / | | s | | | | | Fornost t | | | | | 0-0-0-Up Down (Tower) | | | | | | 0 0 | | |/ | | 0 | | | | | 0 | | | (Orcs) | | 0-0 0 | | | Enter Bushes | | 0 0 0-0 | | \ | / \ | | 0 0 # 0 T | | \ |\|/ | | 0 ? 0 | | | | | | 0 #-0-0-Bank Bree | | | | | | H 0 #-0-@ | | | | | | | ---------East Road--------0-----0--0-0-% | | | | | | | H 0 0-Shop | | | \ | | 0 South gate | | | | | Old Fogies -0 | | Club \ | | Continue SE | | Towards Tharbad | | _____________________________________________________________________ | | | | Points of Interest: | | | | 1. Heralds of Valar Guild 6. Circle Line | | 2. Ship to Kabal 7. The Hobbit Herbalist | | 3. Ship to Palanthas 8. Ship to Sybarius | | 4. Ship to Cove 9. Ship to Gelan | | 5. Ship to Sparkle %. Various Inns | | #. Various shops @. Post Offices | | T. Tasks to be completed ?. Tricksters Club | | | | _____________________________________________________________________ | | | | May this work be found useful to the Nine, and to my Master Hannogar. | | - Apprentice Chenzira | | | | _ __________ ___________________________________ ___________________| |/ \ |/ \| \ \\_ | | \_/_____________________________________________________________________/ > read guide You read the scroll titled "Guide for Young Servants". Guide for Young Servants, written by Caradhras on Yavannie 30, 3017. ____________________________________________________________________ / \ \ | | | | /_________________________________________________________________/ | | \ ~~~~ Guide for Young Servants ~~~~ \ \ ~~~~~~~~~~~~~~~~~~~~~~~~ \ | | | Hail in the name of Sauron the Great! | | Young Mage, be it wisdom or folly that guided your | | actions, you have been allowed to serve the true Master | | of Middle Earth, and this choice is now what must guide | | your decisions and actions as you work to fulfill your | | oaths to Him. Know that you are now among the true undead; | | the final administers of all that is and will be forever | | in the grasp of darkness. Moreover, this guild IS death. | | Those who oppose us will think of nothing save for hiding, | | and crawling, and dying. | | This parchment is meant to familiarize you with the | | expectations that the Dark Lord has for all his servants. | | Firstly, you are to read and obey that which has been | | written by the King in the scroll regarding guild rules. | | Failure to comply with the wishes of the Dark Lord is | | punishable in most cases by death. Lesser punishments are | | used less often, but include the disfavour of the Black | | Captain, which will result in increased difficulty for a | | servant to advance in rank. Greater punishments are better | | left unspoken. Pray that you never come to earn one. | | Secondly, respect the Nazgul, for they are the Dark | | Lord's chosen representatives and have earned their rank | | as His highest servants. Deferment and subservience are | | reccomended. Keep in mind that the death of any non-council | | is within the instant ability of any Nazgul, who tend to | | have little patience with insolence. The expectations of | | Sauron extend much further than obedience to rules and | | regulations. His servants are expected to incorporate His | | presence into all aspects of their own (in layman terms, | | this is primarily a role-playing guild). Punishment is | | available for those who manage to displease in this regard. | | Finally, remember that the gifts of Mordor are few | | and of little aid to those who have not served long. Those | | who serve well will eventually come to understand that | | which is truly terrible, but this process is meant to be | | laborious. Therefore, whimper not, for your time will | | come should you prove yourself worthy. Only in time will | | you earn the Dark Lord's trust! | | This is all that will be revealed for now. Go then, | | black clouds churn and great fires are kindled in the East! | | | | HAIL MELKOR! | | | | --- Signed, | | Gorboth, | | Ambassador of the | | Tower of Black | | Sorcery | \ \ ___| | \_/_________________________________________________________________/ > read halfling-desc You read the scroll titled "A general study of the halfling race in Middle- Earth.". A general study of the halfling race in Middle-Earth., written by Newton on August 4, 3018. ________________________________________________________ / \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\ / _| | \__/_| | | HALFLINGS | | Frequency - Common | | Size - S (2-4 feet tall) | | Alignment - Usually good | | Personality traits - Peaceful, lazy, gluttonous | | Special attacks - Many throw stones, some hobbit | | adventurers have guild skills | | Intelligence - High | | Threat - Some | | Typical weapons/armors - Stones, clubs, knives, | | swords, etc. of lesser quality usually. | | Location - The Shire, Bree, Staddle, some wander | | Power - Average | | History | | Hobbits lived ages in the upper vales of the Anduin | | where three separate groups developed - the Stoors, | | the Harfoots, and the Fallohides. The Fallowhides | | crossed the Misty Mountains north of Rivendell. The | | Stoors climbed the Redhorn Pass. In T.A. 1050 some | | of the Harfoots migrated to Eriador. Numerous Stoors| | and Fallohides followed nearly a century later and | | the population of Fallowhide was absorbed as they | | numbered but few. In 1300 the mighty forces of | | Angmar forced a few to migrate along the Gladden, | | but the vast majority fled west to Bree and Staddle.| | In 1601 a large group of halflings moved farther | | west into S za, later called the Shire. | | Comments | | Fallohides are a woody people - taller, thinner, and| | more adventurous than other halflings. The Harfoots | | delve their homes in hillsides, have nut-brown skin,| | and are the smallest strain of halfling. The Stoors | | resemble man most being taller and bulkier. They | | boat, swim, and fish, unlike other halflings. Some | | of these race have begun to associate themselves | | that hound, Olorin, and that rabble who are called | | rangers. | | |_ _ | |_/ \ \<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\ / --------------------------------------------------------/ May this scroll bless my master, Lord Ungwale-Er, and the rest of the Nine! > read helms_deep You read the scroll titled "Helm's Deep". Helm's Deep, written by Auvryndar on Cermie 24, 3018. ______________________________________________________________ / \ \ / _| | \_/_| | | A Spy's Report of Helm's Deep | | As written by Auvryndar | | | | | | O--- MAP 1 -----------------------------------------O | | | | | | | Westfold in Rohan | | | | / | | | | HELM'S DEEP o | | | | | | | | | N o | | | | | | | | | | -o- o-o-o | | | | | | | | | | | | ^^^^^^^^^^^ o-o-o | | | | ^^^^^^^^^^^^ | ^^ | | | | ^^^^^ A ^^^^^^^ o ^^ | | | | ^^^^^^^ \ ^^^^^ / ^^ | | | | ^^^^^^^^^ B-C ^ o ^^ | | | | ^^^^^^^^^^^^^ \ | ^^ | | | | ^^^^^^^^^^^^^ o-o-o ^^ | | | | ^^o--o--o ^^^ / ^^ | ^^ | | | | ^^+***** \ ^ / ^^^ D ^^ | | | | ^^U o+T * o-o ^^^^ | ^^ | | | | ^^| |\ **+ ^^^^^ E ^^ | | | | ^^o o-U o *^^^^^ | ^^ | | | | ^^\+ /| ** o ^ F ^^ | | | | ^^U---o-U ** \ / ^^ | | | | ^^ + \ ** o ^^ | | | | ^^ o D *@ \ ^^ | | | | ^^ | = \ .** \ ^^ | | | | ^^ o-U o ** o ^^ | | | | ^^ | \ . \ ** \ ^^ | | | | ^^ | @ D ** \ ^^ | | | | ^^ | \ = \ ** o ^^ | | | | ^^ | U o ** ^^ | | | | ^^ | \ \ *^^ | | | | ^^ | o D ^^ | | | | ^^ | \ = ^^ | | | | ^^ | U ^^ | | | | ^^ Caves ^^^^^^^^^ | | | | ^^(closed)^^^^^^^ | | | | ^^^^^^^^^^^^^^^ | | | | ^^^^^^^^^^^^^ | | | | | | | O---------------------------------------------------O | | | | O--- MAP 2 -----------------------------------------O | | | | | | | INNER KEEP o-o-o | | | | /| T|\ | | | | N D o D o | | | | | | \ / | | | | | -o- o o D | | | | | \ / | | | | D-o-o | | | | | | | O---------------------------------------------------O | | | | O--- LEGEND ----------------------------------------O | | | | | | | o - Room ^ - Mtns/Cliffs | | | | * - Walls + - Gate/Door | | | | @ - Culvert = - Stairs | | | | U - Exit up D - Exit down | | | | T - Keep Tower | | | | | | | | Herblore: | | | | --------- | | | | A - Red Potato B - Rosemary C - Attanar | | | | D - Ginger E - Tarragon F - Mint | | | | | | | O---------------------------------------------------O | | | | Scribed here upon this scroll is my account as a spy | | of the Dark Lord in investigating the worth of | | Helm's Deep, stronghold of the King of Rohan. | | | | The stronghold is very defensible from a mass ground | | assault as it is located deep within a gorge of | | mountains and cliffs. Allies of the Dark Lord will | | find themselves unable to enter through the main | | gates and they must use a secret entrance I have | | discovered along the eastern outer wall. There is | | a culvert in the wall through which a stream passes | | underground to the inner side of the wall. Be wary | | of using this entrance during the day, lest you be | | spotted and keep's weakness will be revealed to the | | enemy. Night time provides a cover of darkness | | within this gorge through which you will be hard to | | detect should you have need to enter the Keep to | | perform His work. | | | | Once inside, the keep is poorly manned at this time | | with maybe a dozen or so guards patrolling the walls. | | These guards are of lesser prowess then their | | brethern in Gondor, and are easily dispatched with | | if you are careful enough to sneak up upon them so | | as not to alert the rest of the keep. You will find | | the postern door in the northwestern wall locked, as | | well as the main keep tower door. Therefore, I was | | unable to explore the depths of the tower itself, | | and so I was merely able to indicate its location | | upon this map. | | | | Rest assured that while this keep would pose a | | serious threat to His forces should the enemy be able | | to rally behind it, I am confident that our | | overwhelming numbers should be able to prevent the | | enemy from pursuing such action. It should be known | | to the Society that our forces are already gathering | | further information concerning the defences of the | | enemy, and I even encountered one of our orc spies | | atop the battlements of the keep. After aiding me | | in completing this report, I dismissed him and he | | vanished over the battlements to return to his most | | excellent work for which he shall surely be rewarded. | | | | | | Scribed in Truth by my own hand, | | | | Auvryndar | | | __| | / | | \__/__________________________________________________________/ > read herb searching You read the scroll titled "A guide for effective herb searching". A guide for effective herb searching, written by Gorboth on Sulime 23, 3019. ________________________________________________________________________ / / \ | |__ \ \______________________________________________________________________\/ | / / | | | | | A Guide for Effective Herb Searching | | # -------------------------------------- # | | | | Herbs basically have three ways of growing in a specific | | location. | | 1) Herbs may always grow and regrow in a specific location, | | Armageddon after Armageddon. Many maps in our library show | | proof of that. | | 2) Herbs may grow and regrow in a specific location until | | Armageddon. After Armageddon the locations may totally | | change. Examples are the Mouths of Entwash and Rhun, where | | several specific herbs always grow, but the exact locations | | change over Armageddon. | | 3) Herbs may grow randomly, without regrowing in the same | | location. This is not too common. | | | | Note, however, that over a long period of time even the herbs | | that "always" grow in a specific location may change. Thus, | | over time, our herb maps in the library need amendments. | | | | | | Herbs can be found by "search here for herbs". | | However, when searching for herbs, one often desires to gather a | | specific herb. This can be done more effectively by using the | | command 'search here for <herb name>'. | | The principle is simple, but applied with rigour it can yield | | impressive results. | | | | If you "search here for herbs" two things may occur. | | If "your search reveals nothing special" the location is not a | | site that provides herbs on a regular basis. | | If "you search everywhere, but find no herbs" the location does | | provide herbs on a regular basis. However, the location was | | harvested and regrowth has not occured yet, or your herbalism | | skills are not sufficient to harvest the remaining herbs. | | | | If you "search here for <herb name>" and fail to find the herb | | two things may occur. | | If "your search reveals nothing special", the location will not | | provide this herb on a regular basis, at least not until after | | Armageddon. | | If "you search everywhere, but find no herbs", the herb will | | regrow in the location at least until Armageddon. Only | | inspection of the location over many Armageddons will tell | | whether the herb always grows in this specific location. | | | | In locations where herbs always grow the advantage of searching | | for a specific herb is obvious, as one does not get side-tracked | | finding other herbs then the ones one is interested in. | | The harvest of herbs that only occur in a specific location until | | Armageddon may be optimized by the following procedure: | | | | o Write a copy of the map of the area which can be found | | in this library. | | | | o When entering a location, search first for a specific herb | | using "search here for <herb name>". | | | | o If the herb is found, repeat this until all specimen in | | this location have been harvested. Typical values are | | two or three per location. | | | | o If the herb is not found, either continue to search for | | other herbs, or proceed to another location. | | | | o Mark on your copy of the map if the herb was found in | | the location or if "you search everywhere, but find no | | herbs". As long as Armageddon has not renewed the world, | | such location will regrow the herb. Thus, on a second | | visit to the same area, the herb may be harvested more | | swiftly by searching for the herb only in the locations | | which are known to provide it. | | | | | | It is possible to gather approximately 50 suranie by harvesting | | the forests of Rhun using this scheme, by visiting every | | location once. Once this has been done, the herbs will have | | regrown in many of the locations, so the harvest can continue. | | | | | | If one's herbalism skills are too low to recognize a herb, then | | "search here for <herb name>" will fail to acquire the herb. | | Insufficient herbalism skills to recognize the herb will make | | it more difficult but not impossible to find the herb. Best is | | to "search here for herbs" in a location that is known to | | provide the herb. | | Note that although apprentices may find it difficult to actually | | find such hard to appraise herbs, as for instance curugwath, | | they are sufficiently trained to recognize the locations that | | provide such herb using "search here for <herb name>". If they | | find such location they can "search here for herbs" to attempt | | to actually find the herb. | | Also, in times of shortage when the herb and potion store need | | restocking, sharing such knowledge with full mages may benefit | | the Society as a whole, as the full mages can harvest a location | | more thoroughly (provided they are more skilled in herbalism) | | and may harvest the herbs more swiftly if they know which rooms | | to harvest. | | | | | | A last remark is to take caution to not search for a specific | | herb in sight of enemies, as it yields valuable information | | about the locations of specific herbs. | | | | | | | | This scroll is based on an earlier work scribed by Belegurth | | Moribeor. | | | | Hail Melkor! | | | | Stern Sheol, Burzumbar | | | ___\___________________________________________________________________ | / /\ \ | |_/ | \______________________________________________________________________\_/ > read herbguide_desc You read the scroll titled "The handy herb guide, Part B". The handy herb guide, Part B, written by Rocque on Ringare 24, 3017. __________________________________________________________________________ \ ! ! ! ********************************************************************** ! ! ! ! Herb Guide Part B ! ! #- - - - - - - - - - -# ! ! ! ! The handy herb book for easy and quick identifying of herbs. ! ! ! ! Based on the Herb Book of Carne Heni, supplemented with works by Morwen ! ! and Hannogar, and compiled and supplemented by Uesta, the Unnamed, with ! ! the aid of Dintiriel and Kunitoki. ! ! ! ! This is the second part of the Herb Guide, consisting of herbs sorted ! ! by look. A separate scroll includes the herbs sorted by their names. ! ! ! ! It often happens that an apprentice wants quickly identify the herb he ! ! finds. This part, with herbs sorted by their look, should spare a lot ! ! of time. It also helps, when a mage wants to preserve some class of ! ! herbs putting them into a receptacle. For example: if a mage wants to ! ! sell all herbs except Basil, Chervil and Tarragon he may sell all ! ! stiff leaves first, then put all small leaves into his jar and sell ! ! the rest at the end. ! ! ! ! Description: Name: Effect: ! ! ----------------------------------------------------------------------- ! ! L E A V E S ! ! Black feathery leaf Darfern - ! ! Blue leaf Humbleleaf 11)Invis. POISON (W) ! ! Bright yellow leaf Kuko (chew)Incr Awareness ! ! Broad white leaf Culkas Fire resistance ! ! Dusty white leaf Solinaith Healing & Resistance ! ! Elongated slender leaf Beaked sedge Decr Health (minor) ! ! Few green leaves Hajir 5)POISON (W)(h) ! ! Fine threadlike leaves Fennel Lessens Fatigue ! ! Fuzzy rusty leaf Labrador Tea POISON (W)(f) ! ! Gray, fuzzy leaf Frostheal Incr Con + Cold resist ! ! Gray, fuzzy leaf Madwort POISON (S)(hfm) ! ! Green leaf Parsley Healing ! ! Green leaf Athelas 4)13)Poison cure ! ! Green leaf Angurth POISON (M)(hfm) ! ! Green Leaf Jewelweed 7)Cures Poison Ivy ! ! Handful of feathery leaves Dill Lessens Fatigue ! ! Handful of small fine leaves Chervil Lessens Fatigue ! ! Linear green leaf Eel grass chew) Incr swim ! ! Linear keeled leaf Smooth camas POISON (S)(hfm) ! ! Narrow, sharply toothed leaves Mint Lessens Fatigue ! ! Oily drooping leaf Poison Ivy 3)POISON S)(hfm), rash ! ! Oval-shaped leaf Wintergreen leaf Healing ! ! Pungent narrow leaves Thyme Lessens Fatigue ! ! Red leaf Redwood leaf (chew) Healing ! ! Ribbon-like linear leaf Bur Reed - ! ! Scratchy green leaf Seaside Grass 13)Poison cure ! ! Serrated leaf Dandelion Lessens Fatigue ! ! Sharp short leaf Chicory Lessens Fatigue ! ! Silvery leaf Curugwath Incr Stealth ! ! Slender green leaf Surf grass POISON ! ! Small bitter leaves Tarragon Lessens Fatigue ! ! Small dark green leaves Basil Lessens Fatigue ! ! Small stiff aromatic leaves Savory 13)Bee poison cure ! ! Stalked ovate leaves Oregano Lessens Fatigue ! ! Stiff, dark green leaf Laurel Lessens Fatigue ! ! Stiff narrow leaf Soapweed (smear)Neutralizes acid ! ! Succulent round leaf Salt Wort Decr Mana ! ! Tall yellowish leaf Cord Grass POISON (W)(hfm) ! ! Veined oval leaf Bunchberry Lessens Fatigue ! !....................................................................... ! ! F L O W E R S ! ! Aromatic pale purplish flowers Catnip - ! ! Black flower Aconite POISON (S)(hfm) ! ! Black speckled orange flower Tiger lily POISON (W)(f) ! ! Black velvery flower Nightshade POISON (S)(hfm) ! ! Black velvety flower Belladonna POISON (S) ! ! Blue flower Sebre Rst Mana ! ! Blue gentian flower Blue gentian fl. Healing ! ! Broad flowery umbel Marjoram Lessens Fatigue ! ! Cup-shaped flower Saffron Lessens Fatigue ! ! Delicate pale blue flower Elidross 10)(inhale) ! ! Enchanting shoe-shaped flower Lady's slipper POISON (W)(m) ! ! Ghostly black flower Narcissus _ ! ! Golden flower Alfirin 13)Cures snake poison ! ! Green rose Pawnrose Decr Health (minor) ! ! Handful of purple flowers Foxglove POISON (S)(hfm) & ! ! 13)Cures poison ! ! Handful of purple flowers Nightshade POISON ! ! Pale purplish flower Crocus POISON (W)(hfm) ! ! Pale white flower Morgurth POISON (S)(hfm) ! ! Petite two-petalled flower Veronica - ! ! Purple hoary flower Locoweed POISON (W)(m) ! ! Red flower Rutgeldam POISON (M)(hfm) ! ! Red flower Gnarglefrix Healing (strong) ! ! Red heart-shaped flower Lothore - ! ! Showy purple flower Fireweed Lessens Fatigue & ! ! Fire resistance ! ! Small greenish flower bud Clove Lessens Fatigue ! ! Small hardy blood-red flowers Seregon (chew) Resist. (magic?) ! ! Small pale blue flowers Rosemary Lessens Fatigue ! ! Small red flower Loyol POISON (W)(hfm) ! ! Small white flower Simbelmyne Rst Mana ! ! Sprig of yellow flowers Wolvesbane POISON (h,str) ! ! Sweet-smelling golden flower Lissuin (inhale)Lessens Fatigue ! ! Tubular two-lipped flowers Sage Lessens Fatigue ! ! White starshaped flowers Ithilgil Decr panic ! ! Yellow flower Vamene Lessens Fatigue ! ! ....................................................................... ! ! M U S H R O O M S ! ! Black green-spotted mushroom Nightshade POISON ! ! Brown broad-headed mushroom Astaldo Incr Dis ! ! Brown broad-headed mushroom Tyelka Incr Dex ! ! Brown tree mushroom Fungiarbo Decr Health ! ! Glowing yellow mushroom Glowshroom makes skin glow ! ! Grey mushroom Ylpoe 12)Unknown (as Ylpi) ! ! Handful of tiny grey mushrooms Fordinfa Rst Mana ! ! Pale white mushroom Angeltear Rst Mana ! ! Puffy yellow mushroom Chantrelle Rst Mana ! ! Purple mushroom Numbis Poison resistance ! ! Red mushroom Coccinea - ! ! Red black-spotted mushroom Fungari 13)Cures Poison ! ! Rotting black mushroom Skullcap POISON ! ! Slimy black mushroom Drudgeworth Decr Dex | ! Small green-yellow mushroom Handasse Incr Int ! ! Soft translucent mushroom Blade Incr Tracking ! ! Spotted red mushroom Amanita POISON (S)(hfm) ! ! Tiny black mushroom Dajla POISON (W)(hm,resist) ! ! White mushroom Ylpi 12)Unknown (as Ylpoe) ! ! ....................................................................... ! ! B E R R I E S ! ! Black shiny berry Black Currant Lessens Fatigue ! ! Black shiny berry Chokecherry Lessens Fatigue ! ! Frosty red berry Raspberry Lessens Fatigue ! ! Green berry Huckleberry Healing ! ! Handful of green berries Hemlock POISON (S)(hfm,str,con) ! ! Large purple berry Mindleech Decr Mana ! ! Large red berry Strawberry Healing ! ! Little black berry Black Raspberry Healing ! ! Little black berry Blackberry Lessens Fatigue ! ! Little blue berry Attanar Healing ! ! Little blue berry Saskatoon Healing&Lessens Fatigue ! ! Little blue berry Blueberry Lessens Fatigue ! ! Little red berry Holly berry Lessens Fatigue ! ! Little red berry Red raspberry - ! ! Little red berry Wild strawberry Healing ! ! Orange berry Lore Incr Int ! ! Red berry Suranie Rst Mana (strong) ! ! Red berry Hawthorne Lessens Fatigue ! ! Red berry Cranberry - ! ! Red berry Beatha 8)POISON ! ! Red Berry Ramira Rst Mana ! ! Small purple berry Lianor Healing ! ! Small purple berries Skunk berries Healing, farting ! ! Translucent red berry Myrtleberry POISON (W)(hfm) ! ! ....................................................................... ! ! O T H E R F R U I T S ! ! Apple Apple Lessens Fatigue ! ! Dry purplish fruit Beach plum Lessens Fatigue ! ! Prickly green fruit Wild cucumber Lessens Fatigue ! ! Small golden translucent fruit Annalda Healing ! ! Small red fruits Pepper POISON (W)(hfm) ! ! Smooth purplish fruit Wild plum Lessens Fatigue ! ! ....................................................................... ! ! M O S S E S ! ! Bit of strange moss Wilcol 13)Poison Cure ! ! Blood red moss Vampiric Moss 1)Rst Mana + Healing ! ! Brown patch of moss Ungolestel 13)Spider poison cure ! ! Greenish brown moss Sphagnum Healing ! ! Handful of grey moss Pindan (inhale) Incr Awareness ! ! Purple-green shaggy moss Blung Lessens Fatigue ! ! ....................................................................... ! ! W E E D S ! ! Bright red sticky weed Bloodweed POISON ! ! Red weed Redweed - ! ! Riverweed Adillyp weed Healing ! ! Silvery weed Cinquefoil Healing ! ! Thin grey weeds Strangleweed - ! ! ....................................................................... ! ! V I N E S ! ! Black red-pitted vine Vinerot Incr Fatigue ! ! Long Tangled vine Ronwath - ! ! Red oily vine Sumac 3)POISON (M)(hfm) ! ! Slender luminous vine Mittikna Decr Health ! ! Thin trailing vine Carlith Healing ! ! Twisted thorned vine Tangleshoot _ ! ! Woody twining vine Common hop Decr Mana ! ! ....................................................................... ! ! L I C H E N ! ! Coral-like grey lichen Cladina Healing ! ! Pale green lichen Tuo Incr Strength ! ! Piece of brown lichen Oakmoss Rst Mana ! ! ....................................................................... ! ! A L G A E ! ! Air-filled warty alga Fucus Lessens Fatigue ! ! Delicate red-brown alga Sargassum Rst Mana ! ! Globular yellow alga Sea bubble Healing ! ! Gritty segmented alga Coralline red alga Decr Health (minor) ! ! Sheet-like green alga Sea lettuce Lessens Fatigue ! ! Sinuous green-brown alga Bull kelp Lessens Fatigue ! ! Slimy brown alga Brown slime (chew) Healing ! ! Slimy green alga Green slime Decr Health&Incr Fatigue ! ! Slimy green alga Laminaria _ ! ! Slimy red alga Nethra Water breathing ! ! ....................................................................... ! ! B E A N S ! ! Brown bean Coffee bean Lessens Fatigue ! ! Light green bean Lima bean Lessens Fatigue ! ! Little green bean Green Bean - ! ! Little red bean Kidney bean - ! ! Small light brown bean Fava 6) ! ! Tiny black bean Black bean Lessens Fatigue ! ! White red-eyed bean Red eye Healing ! ! ....................................................................... ! ! B A R K S ! ! Grey bark Grey willow 13)Poison cure ! ! Grey gnarled bark Beach willow (chew)Incr Mana + Incr Int! ! Rough bit of bark Sparkweed - ! ! ....................................................................... ! ! B U L B S & R O O T S ! ! Dirty root Dragonroot temp. turn into stone ! ! Forked root Ginseng Rst Mana (strong) ! ! Licorice-scented pliable root Sarsaparilla - ! ! Red yellow-spotted root Flameroot Fire resistance ! ! Small tuberous root Monkshood (eat) POISON ! ! (rub skin) Healing ! ! Strong-smelling gnarled root Licorice Lessens Fatigue ! ! Thick brown root Breadroot Lessens Fatigue ! ! Thick brown root Cattail Lessens Fatigue ! ! Tiny black root Drakeroot Rst Mana ! ! Tuberous rootstock Ginger Lessens Fatigue ! ! Twisted gnarly root Mandrake 2)Incr. Death Spells ! ! White root Tilhiyin root Rst Mana ! ! ! ! Green-topped carrot Orange carrot Lessens Fatigue ! ! Little green-topped orange Little orange Lessens Fatigue ! ! carrot carrot ! ! Smelly white rose-tinged bulb Garlic Healing ! ! Little black potato Black potato POISON (W)(hfm) ! ! Little red potato Red potato Lessens Fatigue ! ! Little green onion Green onion Lessens Fatigue ! ! ....................................................................... ! ! M I S C E L A N E O U S ! ! Brown grass Pot POISON ! ! Green straw Evendim grass - ! ! Green trefoil Satilia Healing? ! ! Green wreath Wreath of holly, No known effect ! ! bayberry ! ! and luvico ! ! Gritty slender stalk Horsetail Decr Health (minor) ! ! Hard enbracted nut Hazelnut Lessens Fatigue ! ! Simple delicate fern Onoclea Lessens Fatigue&Incr. Dis! ! Spongelike fungus Morel Healing ! ! Small orange pumpkin Pumpkin - ! ! Small brown aromatic seeds Caraway Lessens Fatigue ! ! Resinous amber sap Green pine (chew) Rst Mana & ! ! Lessens Fatigue ! ! Upright green stalk Asparagus Lessens Fatigue+Incr Mana ! ! Unfurling green frond Fiddlehead Healing & Rst Mana ! ! ----------------------------------------------------------------------- ! ! Abreviations: ! ! ------------- ! ! - = no effect POISONS: W=weak h=health ! ! Decr = Decreases M=medium f=fatigue ! ! Incr = Increases S=strong m=mana ! ! Rst = Restores h=health ! ! Less = Lessens f=fatigue ! ! ! ! Notes: ! ! ------ ! ! 1) Vampiric moss feeds on your physical and mental health if you carry ! ! it in your hand. In a herb container it will eat herbs that restore ! ! mental and physical health. Thus charged it may restore your physical! ! and mental health to a large extend or fully when you consume it. ! ! 2) Mandrake improves the ability to cast Death Spells 5 levels for ! ! several minutes when chewed. ! ! 3) Gives a nasty rash if touched without gloves. Poisonous when eaten. ! ! 4) Athelas is used by the cursed rangers to cleanse poisons. ! ! 5) Hajir is a hallogenic poison which reduces the health, but as side ! ! effect increases dis and strength. ! ! 6) Fava bloats the stomach when eaten but is harmless. It causes panic ! ! from the stench of its smell, and if mental powers are inadequate ! ! will cause the bearer to run away. ! ! 7) Jewelweed can be smeared on the skin to cure the rash of poison ivy, ! ! but has no effect on the rash caused by sumac. ! ! 8) Beatha heals living mortals, but decreases health (or worse) for ! ! undead. This Red berry is unidentifiable with our herbalism skills. ! ! 9) Aconite can be used to poison drinks. ! ! 10)Inhaling Elidross is rumoured to prevent certain types of inaction. ! ! I did not manage to find out which inactions, but asume it may act ! ! against the inaction of dragonfear. ! ! 11)FRESH Humbleleaf gives invisibility for approximately 3 min. even in ! ! fight.The side-effect of this slightly poisonous herb is minor ! ! sickness. Dried there is no effect. ! ! 12)The Ylpi and Ylpoe mushrooms are said to be enchanted and to hold ! ! magical energies brought from the spirit world. Implications unknown.! ! 13)Cures against poisons: ! ! Wilcol Considered the most effective herbal cure for poisons.! ! Grows in the Mystic's Garden, but can also be found ! ! in the satchel of the old crone in Elnoven, at these ! ! directions from Asrafar, guardian lion of the valley: ! ! enter mist,nw,n,n,nw,nw,8n,2w,nw,ne. ! ! Athelas Eaten it will sometimes cure weaker poisons. ! ! Grey Willow Chewing can be effective against poisons affecting ! ! Mental Health (e.g., Lady's Slipper). ! ! Seaside Grass May cure poisons affecting fatigue when eaten ! ! (e.g., Tiger Lily). ! ! Foxglove May cure poisons affecting he circulatory system ! ! (e.g., hemlock). Ingesting foxglove when not poisoned ! ! is not healthy. Mordo_Vantale's experience points ! ! that it also may not be healthy to ingest if poisoned.! ! Use it at own peril. ! ! Savory Can cure bee poison. ! ! Ungolestel Effective against spider poison. ! ! Alfirin Chewing Alfirin is said to cure snake poison but in ! ! my own experience it did not have any effect. ! ! Fungari When eaten is said to cure vile poisons. ! ! ! ! Hail Melkor! ! ! Penned by Uesta ! ! _______________________________________________________________________! ! /_\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> \___/_____________________________________________________________________/ > read herbguide_effects You read the scroll titled "A guide of herbal effects". A guide of herbal effects, written by Khayman on Nenime 11, 3018. ________________________________________________________________ / \ \ //_| | |\_/_____-______/|______--_____/\___|\______________-________--___/ \ \ | | | Herb Guide Parth C | | #------------------# | | | | The information in this book is completely based upon the book | | titled Herbguide_names in the Apprentice library. All I did | | was to sort the herbs by their effect so one quickly can see | | what herbs you can use in case of different emergencies. | | | | The herbs thave have none effect are not listed at all in this | | scroll. | |................................................................| | | | POISONS | | | | Aconite (S) hfm | | Amanita (S) hfm | | Belladonna (S) | | Hemlock (S) hfm,str,con | | Madwort (S) hfm | | Morgurth (S) hfm | | Nightshade (black velvery flower) (S) hfm | | Poison ivy (S) hfm, rash | | Smooth camas (S) hfm | | Angurth (M) hfm | | Rutgeldam (M) hfm | | Sumac (M) hfm (rash if touched without gloves) | | Black potato (W) hfm | | Cord grass (W) hfm +--------------------------------+ | | Crocus (W) hfm | Abreviations on poisons: | | | Foxglove (W) hfm | | | | Hajir (W) h | S=Strong f=fatigue | | | Humbleleaf (W) | M=Medium m=mana | | | Labrador tea (W) f | W=Weak h=health | | | Lady's slipper (W) m | | | | Locoweed (W) m +--------------------------------+ | | Loyol (W) hfm | | Myrtleberry (W) hfm | | Pepper (W) hfm | | Skullcap (W) hm,resist | | Tiger lily (W) f | | Beatha (see herbguide_names for more details) | | Bloodweed | | Dajla | | Monkshood (eaten) | | Nightshade (handful of purple flowers) | | Nightshade (black green-spotted mushroom) | | Pot | | Surf grass | | Wolvesbane h,str | |................................................................| | | | CLEANSING | | | | Wilcol (most effective) | | Alfirin (snake poisons) | | Grey willow (chewed, against poisons affecting mental health) | | Jewelweed (smeared, cures the rash of poison ivy) | | Savory (bee poisons) | | Seaside grass (eaten, may cure fatigue poisons) | | Ungolestel (spider poisons) | | Foxglove (See herbguide_names for more details) | | Fungari (eaten, said to cure vile poisons) | | Athelas (weaker poisons) | |................................................................| | | | HEALING | | | | Gnarglefrix (strong) Morel | | Adillyp weed Parsley | | Annalda Red eye | | Attanar Redwood leaf | | Black raspberry Saskatoon | | Blue gentian flower Sea bubble | | Brown slime (chew) Skunk berries (makes you fart) | | Carlith Solinaith | | Cinquefoil Sphagnum | | Cladina Stawberry | | Fiddlehead Vampiric moss | | Garlic Wild strawberry | | Huckleberry Wintergreen leaf | | Lianor Satilia (?) | | Monkshood (rubbed on skin) | |................................................................| | | | DESCREASE HEALTH | | | | Green slime Beaked sedge (minor) | | Fungiarbo Coralline red alga (minor) | | Mittikna Horsetail (minor) | | Pawnrose (minor) | |................................................................| | | | RESTORE MANA | | | | Ginseng (strong) Fordinfa | | Suranie (strong) Green pine (chewed) | | Angeltear Oakmoss | | Asparagus Ramira | | Beach willow Sargassum | | Chantrelle Sebre | | Drakeroot Simbelmyne | | Fiddlehead Tilhyin root | | Vampiric moss (Vampiric moss feeds on your physical and mental | | health if you carry it in your hand. In a herb | | container it will eat herbs that restore mental | | and physical health. Thus charged it may restore| | your physical and mental health to a large | | extend or fully when you consume it.) | |................................................................| | | | DECREASE MANA | | | | Common hop Mindleech Salt wort | |................................................................| | | | INCREASE STATS | | | | Hajir (str ) (poisonous) Onoclea (dis) | | Tuo (str) Beach willow (int) | | Frostheal (con) Handasse (int) | | Astaldo (dis) Lore (int) | | Hajir (dis) (poisonous) Tyelka (dex) | |................................................................| | | | DECREASE STATS | | | | Drudgeworth (dex) | |................................................................| | | | INCREASE SKILLS | | | | Blade (tracking) Kuko (chew, awareness) | | Curugwath (stealth) Mandrake (death spells) | | Eel grass (chew, swim) Pindan (inhale, awareness) | |................................................................| | | | RESISTANCE | | | | Culkas (fire) Seregon (magic) | | Fireweed (fire) Soapweed (acid when smeared) | | Flameroot (fire) Numbis (poison) | | Frostheal (cold) Solinaith | |................................................................| | | | LESSEN FATIGUE | | | | Apple Green onion | | Asparagus Green pine | | Basil Hawthorne | | Beach plum Hazelnut | | Black bean Holly berry | | Blackberry Laurel | | Black currant Licorice | | Blueberry Lima bean | | Blung Lissuin (inhale) | | Breadroot Marjoram | | Bull kelp Mint | | Bunchberry Onoclea | | Caraway Orange carrot | | Cattail Oregano | | Chervil Raspberry | | Chicory Red potato | | Chokecherry Rosemary | | Clove Saffron | | Coffee bean Sage | | Dandelion Saskatoon | | Dill Sea lettuce | | Elkhorn kelp Tarragon | | Fennel Thyme | | Fireweed Vamene | | Fucus Wild cocumber | | Ginger Wild plum | |................................................................| | | | INCREASE FATIGUE | | | | Green slime (minor) Vinerot | |................................................................| | | | OTHER EFFECTS | | | | Dragonroot (temp. turn into stone) | | Elidross (inhaled, supposedly prevent dragonfear) | | Fava (panic, unless mental powers are strong enough) | | Glowshroom (makes skin glow) | | Humbleleaf (if fresh invisibility) (poisonous) | | Ithilgil (decrease panic) | | Nethra (water breathing) | |................................................................| | | | I hope this scroll will be of benefit for the Society and | | that it will please the Nine. | | | | In Service | | Khayman, Servant of Morgul | | | /____ ________ __________ ___________ ________ _____ _ _______/ |/ \ - |/ \| - -- - - \ \\_| | \_/______________________________________________________________/ > read herbguide_names You read the scroll titled "The handy herb guide, Part A". The handy herb guide, Part A, written by Rocque on Ringare 24, 3017. __________________________________________________________________________ \ ! ! ! ********************************************************************** ! ! ! ! Herb Guide Part B ! ! #- - - - - - - - - - -# ! ! ! ! The handy herb book for easy and quick identifying of herbs. ! ! ! ! Based on the Herb Book of Carne Heni, supplemented with works by Morwen ! ! and Hannogar, and compiled and supplemented by Uesta, the Unnamed, with ! ! the aid of Dintiriel and Kunitoki. ! ! ! ! This is the second part of the Herb Guide, consisting of herbs sorted ! ! by look. A separate scroll includes the herbs sorted by their names. ! ! ! ! It often happens that an apprentice wants quickly identify the herb he ! ! finds. This part, with herbs sorted by their look, should spare a lot ! ! of time. It also helps, when a mage wants to preserve some class of ! ! herbs putting them into a receptacle. For example: if a mage wants to ! ! sell all herbs except Basil, Chervil and Tarragon he may sell all ! ! stiff leaves first, then put all small leaves into his jar and sell ! ! the rest at the end. ! ! ! ! Description: Name: Effect: ! ! ----------------------------------------------------------------------- ! ! L E A V E S ! ! Black feathery leaf Darfern - ! ! Blue leaf Humbleleaf 11)Invis. POISON (W) ! ! Bright yellow leaf Kuko (chew)Incr Awareness ! ! Broad white leaf Culkas Fire resistance ! ! Dusty white leaf Solinaith Healing & Resistance ! ! Elongated slender leaf Beaked sedge Decr Health (minor) ! ! Few green leaves Hajir 5)POISON (W)(h) ! ! Fine threadlike leaves Fennel Lessens Fatigue ! ! Fuzzy rusty leaf Labrador Tea POISON (W)(f) ! ! Gray, fuzzy leaf Frostheal Incr Con + Cold resist ! ! Gray, fuzzy leaf Madwort POISON (S)(hfm) ! ! Green leaf Parsley Healing ! ! Green leaf Athelas 4)13)Poison cure ! ! Green leaf Angurth POISON (M)(hfm) ! ! Green Leaf Jewelweed 7)Cures Poison Ivy ! ! Handful of feathery leaves Dill Lessens Fatigue ! ! Handful of small fine leaves Chervil Lessens Fatigue ! ! Linear green leaf Eel grass chew) Incr swim ! ! Linear keeled leaf Smooth camas POISON (S)(hfm) ! ! Narrow, sharply toothed leaves Mint Lessens Fatigue ! ! Oily drooping leaf Poison Ivy 3)POISON S)(hfm), rash ! ! Oval-shaped leaf Wintergreen leaf Healing ! ! Pungent narrow leaves Thyme Lessens Fatigue ! ! Red leaf Redwood leaf (chew) Healing ! ! Ribbon-like linear leaf Bur Reed - ! ! Scratchy green leaf Seaside Grass 13)Poison cure ! ! Serrated leaf Dandelion Lessens Fatigue ! ! Sharp short leaf Chicory Lessens Fatigue ! ! Silvery leaf Curugwath Incr Stealth ! ! Slender green leaf Surf grass POISON ! ! Small bitter leaves Tarragon Lessens Fatigue ! ! Small dark green leaves Basil Lessens Fatigue ! ! Small stiff aromatic leaves Savory 13)Bee poison cure ! ! Stalked ovate leaves Oregano Lessens Fatigue ! ! Stiff, dark green leaf Laurel Lessens Fatigue ! ! Stiff narrow leaf Soapweed (smear)Neutralizes acid ! ! Succulent round leaf Salt Wort Decr Mana ! ! Tall yellowish leaf Cord Grass POISON (W)(hfm) ! ! Veined oval leaf Bunchberry Lessens Fatigue ! !....................................................................... ! ! F L O W E R S ! ! Aromatic pale purplish flowers Catnip - ! ! Black flower Aconite POISON (S)(hfm) ! ! Black speckled orange flower Tiger lily POISON (W)(f) ! ! Black velvery flower Nightshade POISON (S)(hfm) ! ! Black velvety flower Belladonna POISON (S) ! ! Blue flower Sebre Rst Mana ! ! Blue gentian flower Blue gentian fl. Healing ! ! Broad flowery umbel Marjoram Lessens Fatigue ! ! Cup-shaped flower Saffron Lessens Fatigue ! ! Delicate pale blue flower Elidross 10)(inhale) ! ! Enchanting shoe-shaped flower Lady's slipper POISON (W)(m) ! ! Ghostly black flower Narcissus _ ! ! Golden flower Alfirin 13)Cures snake poison ! ! Green rose Pawnrose Decr Health (minor) ! ! Handful of purple flowers Foxglove POISON (S)(hfm) & ! ! 13)Cures poison ! ! Handful of purple flowers Nightshade POISON ! ! Pale purplish flower Crocus POISON (W)(hfm) ! ! Pale white flower Morgurth POISON (S)(hfm) ! ! Petite two-petalled flower Veronica - ! ! Purple hoary flower Locoweed POISON (W)(m) ! ! Red flower Rutgeldam POISON (M)(hfm) ! ! Red flower Gnarglefrix Healing (strong) ! ! Red heart-shaped flower Lothore - ! ! Showy purple flower Fireweed Lessens Fatigue & ! ! Fire resistance ! ! Small greenish flower bud Clove Lessens Fatigue ! ! Small hardy blood-red flowers Seregon (chew) Resist. (magic?) ! ! Small pale blue flowers Rosemary Lessens Fatigue ! ! Small red flower Loyol POISON (W)(hfm) ! ! Small white flower Simbelmyne Rst Mana ! ! Sprig of yellow flowers Wolvesbane POISON (h,str) ! ! Sweet-smelling golden flower Lissuin (inhale)Lessens Fatigue ! ! Tubular two-lipped flowers Sage Lessens Fatigue ! ! White starshaped flowers Ithilgil Decr panic ! ! Yellow flower Vamene Lessens Fatigue ! ! ....................................................................... ! ! M U S H R O O M S ! ! Black green-spotted mushroom Nightshade POISON ! ! Brown broad-headed mushroom Astaldo Incr Dis ! ! Brown broad-headed mushroom Tyelka Incr Dex ! ! Brown tree mushroom Fungiarbo Decr Health ! ! Glowing yellow mushroom Glowshroom makes skin glow ! ! Grey mushroom Ylpoe 12)Unknown (as Ylpi) ! ! Handful of tiny grey mushrooms Fordinfa Rst Mana ! ! Pale white mushroom Angeltear Rst Mana ! ! Puffy yellow mushroom Chantrelle Rst Mana ! ! Purple mushroom Numbis Poison resistance ! ! Red mushroom Coccinea - ! ! Red black-spotted mushroom Fungari 13)Cures Poison ! ! Rotting black mushroom Skullcap POISON ! ! Slimy black mushroom Drudgeworth Decr Dex | ! Small green-yellow mushroom Handasse Incr Int ! ! Soft translucent mushroom Blade Incr Tracking ! ! Spotted red mushroom Amanita POISON (S)(hfm) ! ! Tiny black mushroom Dajla POISON (W)(hm,resist) ! ! White mushroom Ylpi 12)Unknown (as Ylpoe) ! ! ....................................................................... ! ! B E R R I E S ! ! Black shiny berry Black Currant Lessens Fatigue ! ! Black shiny berry Chokecherry Lessens Fatigue ! ! Frosty red berry Raspberry Lessens Fatigue ! ! Green berry Huckleberry Healing ! ! Handful of green berries Hemlock POISON (S)(hfm,str,con) ! ! Large purple berry Mindleech Decr Mana ! ! Large red berry Strawberry Healing ! ! Little black berry Black Raspberry Healing ! ! Little black berry Blackberry Lessens Fatigue ! ! Little blue berry Attanar Healing ! ! Little blue berry Saskatoon Healing&Lessens Fatigue ! ! Little blue berry Blueberry Lessens Fatigue ! ! Little red berry Holly berry Lessens Fatigue ! ! Little red berry Red raspberry - ! ! Little red berry Wild strawberry Healing ! ! Orange berry Lore Incr Int ! ! Red berry Suranie Rst Mana (strong) ! ! Red berry Hawthorne Lessens Fatigue ! ! Red berry Cranberry - ! ! Red berry Beatha 8)POISON ! ! Red Berry Ramira Rst Mana ! ! Small purple berry Lianor Healing ! ! Small purple berries Skunk berries Healing, farting ! ! Translucent red berry Myrtleberry POISON (W)(hfm) ! ! ....................................................................... ! ! O T H E R F R U I T S ! ! Apple Apple Lessens Fatigue ! ! Dry purplish fruit Beach plum Lessens Fatigue ! ! Prickly green fruit Wild cucumber Lessens Fatigue ! ! Small golden translucent fruit Annalda Healing ! ! Small red fruits Pepper POISON (W)(hfm) ! ! Smooth purplish fruit Wild plum Lessens Fatigue ! ! ....................................................................... ! ! M O S S E S ! ! Bit of strange moss Wilcol 13)Poison Cure ! ! Blood red moss Vampiric Moss 1)Rst Mana + Healing ! ! Brown patch of moss Ungolestel 13)Spider poison cure ! ! Greenish brown moss Sphagnum Healing ! ! Handful of grey moss Pindan (inhale) Incr Awareness ! ! Purple-green shaggy moss Blung Lessens Fatigue ! ! ....................................................................... ! ! W E E D S ! ! Bright red sticky weed Bloodweed POISON ! ! Red weed Redweed - ! ! Riverweed Adillyp weed Healing ! ! Silvery weed Cinquefoil Healing ! ! Thin grey weeds Strangleweed - ! ! ....................................................................... ! ! V I N E S ! ! Black red-pitted vine Vinerot Incr Fatigue ! ! Long Tangled vine Ronwath - ! ! Red oily vine Sumac 3)POISON (M)(hfm) ! ! Slender luminous vine Mittikna Decr Health ! ! Thin trailing vine Carlith Healing ! ! Twisted thorned vine Tangleshoot _ ! ! Woody twining vine Common hop Decr Mana ! ! ....................................................................... ! ! L I C H E N ! ! Coral-like grey lichen Cladina Healing ! ! Pale green lichen Tuo Incr Strength ! ! Piece of brown lichen Oakmoss Rst Mana ! ! ....................................................................... ! ! A L G A E ! ! Air-filled warty alga Fucus Lessens Fatigue ! ! Delicate red-brown alga Sargassum Rst Mana ! ! Globular yellow alga Sea bubble Healing ! ! Gritty segmented alga Coralline red alga Decr Health (minor) ! ! Sheet-like green alga Sea lettuce Lessens Fatigue ! ! Sinuous green-brown alga Bull kelp Lessens Fatigue ! ! Slimy brown alga Brown slime (chew) Healing ! ! Slimy green alga Green slime Decr Health&Incr Fatigue ! ! Slimy green alga Laminaria _ ! ! Slimy red alga Nethra Water breathing ! ! ....................................................................... ! ! B E A N S ! ! Brown bean Coffee bean Lessens Fatigue ! ! Light green bean Lima bean Lessens Fatigue ! ! Little green bean Green Bean - ! ! Little red bean Kidney bean - ! ! Small light brown bean Fava 6) ! ! Tiny black bean Black bean Lessens Fatigue ! ! White red-eyed bean Red eye Healing ! ! ....................................................................... ! ! B A R K S ! ! Grey bark Grey willow 13)Poison cure ! ! Grey gnarled bark Beach willow (chew)Incr Mana + Incr Int! ! Rough bit of bark Sparkweed - ! ! ....................................................................... ! ! B U L B S & R O O T S ! ! Dirty root Dragonroot temp. turn into stone ! ! Forked root Ginseng Rst Mana (strong) ! ! Licorice-scented pliable root Sarsaparilla - ! ! Red yellow-spotted root Flameroot Fire resistance ! ! Small tuberous root Monkshood (eat) POISON ! ! (rub skin) Healing ! ! Strong-smelling gnarled root Licorice Lessens Fatigue ! ! Thick brown root Breadroot Lessens Fatigue ! ! Thick brown root Cattail Lessens Fatigue ! ! Tiny black root Drakeroot Rst Mana ! ! Tuberous rootstock Ginger Lessens Fatigue ! ! Twisted gnarly root Mandrake 2)Incr. Death Spells ! ! White root Tilhiyin root Rst Mana ! ! ! ! Green-topped carrot Orange carrot Lessens Fatigue ! ! Little green-topped orange Little orange Lessens Fatigue ! ! carrot carrot ! ! Smelly white rose-tinged bulb Garlic Healing ! ! Little black potato Black potato POISON (W)(hfm) ! ! Little red potato Red potato Lessens Fatigue ! ! Little green onion Green onion Lessens Fatigue ! ! ....................................................................... ! ! M I S C E L A N E O U S ! ! Brown grass Pot POISON ! ! Green straw Evendim grass - ! ! Green trefoil Satilia Healing? ! ! Green wreath Wreath of holly, No known effect ! ! bayberry ! ! and luvico ! ! Gritty slender stalk Horsetail Decr Health (minor) ! ! Hard enbracted nut Hazelnut Lessens Fatigue ! ! Simple delicate fern Onoclea Lessens Fatigue&Incr. Dis! ! Spongelike fungus Morel Healing ! ! Small orange pumpkin Pumpkin - ! ! Small brown aromatic seeds Caraway Lessens Fatigue ! ! Resinous amber sap Green pine (chew) Rst Mana & ! ! Lessens Fatigue ! ! Upright green stalk Asparagus Lessens Fatigue+Incr Mana ! ! Unfurling green frond Fiddlehead Healing & Rst Mana ! ! ----------------------------------------------------------------------- ! ! Abreviations: ! ! ------------- ! ! - = no effect POISONS: W=weak h=health ! ! Decr = Decreases M=medium f=fatigue ! ! Incr = Increases S=strong m=mana ! ! Rst = Restores h=health ! ! Less = Lessens f=fatigue ! ! ! ! Notes: ! ! ------ ! ! 1) Vampiric moss feeds on your physical and mental health if you carry ! ! it in your hand. In a herb container it will eat herbs that restore ! ! mental and physical health. Thus charged it may restore your physical! ! and mental health to a large extend or fully when you consume it. ! ! 2) Mandrake improves the ability to cast Death Spells 5 levels for ! ! several minutes when chewed. ! ! 3) Gives a nasty rash if touched without gloves. Poisonous when eaten. ! ! 4) Athelas is used by the cursed rangers to cleanse poisons. ! ! 5) Hajir is a hallogenic poison which reduces the health, but as side ! ! effect increases dis and strength. ! ! 6) Fava bloats the stomach when eaten but is harmless. It causes panic ! ! from the stench of its smell, and if mental powers are inadequate ! ! will cause the bearer to run away. ! ! 7) Jewelweed can be smeared on the skin to cure the rash of poison ivy, ! ! but has no effect on the rash caused by sumac. ! ! 8) Beatha heals living mortals, but decreases health (or worse) for ! ! undead. This Red berry is unidentifiable with our herbalism skills. ! ! 9) Aconite can be used to poison drinks. ! ! 10)Inhaling Elidross is rumoured to prevent certain types of inaction. ! ! I did not manage to find out which inactions, but asume it may act ! ! against the inaction of dragonfear. ! ! 11)FRESH Humbleleaf gives invisibility for approximately 3 min. even in ! ! fight.The side-effect of this slightly poisonous herb is minor ! ! sickness. Dried there is no effect. ! ! 12)The Ylpi and Ylpoe mushrooms are said to be enchanted and to hold ! ! magical energies brought from the spirit world. Implications unknown.! ! 13)Cures against poisons: ! ! Wilcol Considered the most effective herbal cure for poisons.! ! Grows in the Mystic's Garden, but can also be found ! ! in the satchel of the old crone in Elnoven, at these ! ! directions from Asrafar, guardian lion of the valley: ! ! enter mist,nw,n,n,nw,nw,8n,2w,nw,ne. ! ! Athelas Eaten it will sometimes cure weaker poisons. ! ! Grey Willow Chewing can be effective against poisons affecting ! ! Mental Health (e.g., Lady's Slipper). ! ! Seaside Grass May cure poisons affecting fatigue when eaten ! ! (e.g., Tiger Lily). ! ! Foxglove May cure poisons affecting he circulatory system ! ! (e.g., hemlock). Ingesting foxglove when not poisoned ! ! is not healthy. Mordo_Vantale's experience points ! ! that it also may not be healthy to ingest if poisoned.! ! Use it at own peril. ! ! Savory Can cure bee poison. ! ! Ungolestel Effective against spider poison. ! ! Alfirin Chewing Alfirin is said to cure snake poison but in ! ! my own experience it did not have any effect. ! ! Fungari When eaten is said to cure vile poisons. ! ! ! ! Hail Melkor! ! ! Penned by Uesta ! ! _______________________________________________________________________! ! /_\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> \___/_____________________________________________________________________/ > read herbs_of_evergreen_forest You read the scroll titled "Map and Herbs of Evergreen Forest north from Gont City". Map and Herbs of Evergreen Forest north from Gont City, written by Ashtlan on January 20, 3019. ______________________________________________________________________ / / \ | | | \_____________________________________________________________________\ / | | | o-o-o-o | | /| \ | | o o o o | | | / | | o o o | | / / \ / | | o o o | | \ / | | o o | | \ / | | o | | / | | o | | / | | TO TAN ALDERS NORTH FROM GONT CITY | | | | | | | | This is small arena so find any of herbs listed below should not be | | problem | | | | skunk berries( handfull of purple berries) - when eaten restore some| | health but also make a stomatch troubles | | Yarrow ( pinkish flower) - restore health | | Moly ( lilac bulb) - incrase magic resistant | | Aspen Bark( white bark) - relieve headaches and hangovers | | Oakmoss ( Brown lichen) - restore mana when chewed | | Bergamot (mall pear-shaped fruit) - restore health but this herb | | isn't tasty | | Paramol ( yellow fruit) - help with fatigue | | Morning glory ( velvety purple flower) - POISON! | | Wintergreen leaf ( oval-shaped leaf) - Refreshing and healing | | abilities | | Pendick-flower (Red Flower) - it is said that sometimes it rise | | wisdom. | | Sparkweed (Yellow-Red Flower)- Incrase Fire resistant | | Witch Grass ( Purple blade of grass) - POISON! There is a | | superstition that this grass is an ingredient in witches' potions | | Rushwash - help with fatigue | \_____________________________________________________________________/ > read herbs_of_raumdor You read the scroll titled "Extensive herb study of the Raumdor Forests.". Extensive herb study of the Raumdor Forests., written by Caradhras on Ringare 30, 3018. The final work of the apprentice Crystania. ,_________________________________________________________________ /_\ \ . \/_________________________________________________________________/ | | . . | | . Herb Guide to Raumdor . | | . . | During the extensive amount of time I have spent within the | . Dreaded Forest of Raumdor, I have discovered that there . | is no regular herb growth present. The herb growth is very | . sporadic and keep changing locations from one Armageddon to . | the next, however I have noted there are only 22 different | . herbs to be found in Raumdor. Each Armageddon will choose . | about 6 of these herbs which may be found in abundance in | . a good portion of the forest yet in the next Armageddon . | these herbs will randomly change. For instance, one may | . find upwards of 50 each of Black Potato, Mint, Coccinea, . | Hemlock, and Dill and a scattering of the other herbs to | . be harvested in this forest, while the next Armageddon, . | one may expect to find an abundance of 6 different herbs | . than those mentioned above. This pattern is random and . | changes contantly yet it seems this pattern is not totally | . sporadic. I have tried specific herb searches and have . | been successful on a few occasions however, it is not | . constant. . | | . One important factor is the forest is alive with undead . | souls like ourselves. They are not agressive to those who | . are like themselves and will leave Mages alone to continue . | their duties, however, they are very aggressive to those | . who are not undead and will attack on sight. . | | . Never carry any food, drink or leftovers into this forest . | as there is a black aura that surrounds certain creatures | . and will foul any perishables you may have on your person. . | I have experimented with this and discovered that this aura | . penetrates any container having perishables within even if . | the container happens to be closed. | . . | Also of note is the fact that the forest is sometimes dark | . and you will need a light source to be able to see. The . | spell Mortirio will not work within Raumdor as this spell | . generally only works indoors. The areas of darkness also . | constantly change. Locations that are dark at one point | . will change so that light is not needed and areas that . | are light may become dark. It is wise to carry with you | . a lamp and several flasks of oil if you intend to spend . | any length of time within the forest. | . . | Herbs which can be found in Raumdor: | . . | Aconite, Astaldo, Attanar, Black Potato, Black Raspberry, | . Coccinea, Curugwath, Dill, Fennel, Frostheal, Fungiarbo, . | Garlic, Green Onion, Handasse, Hemlock, Laurel, Madwort, | . Mint, Myrtleberry, Pepper, Tuo and Tyelka. . | | . There are a total of 175 locations that yield these herbs . | and over 3/4 of these locations will yield 3 herbs each. | . . |___________________________________________________________________| . . | Map of Raumdor | . . | H--H--H--H | . / |\/|\/|\/| \ . | x H--H--H--H--H--H--H--H | . / | \ / |\/|\/|\/|\/|\/|\/|\/| \ To . | x--x--x--x--H--H--H--H--H--H--H--H--H--H Drakmere| . / | | | | |\/|\/|\/|\/|\/|\/|\/|\/|\/| \ / . | x--x--x--x--x--H--H--H--H--H--H--H--H--H--H--H--H--H | . / | | | | | |\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/| . | x--x--x--x--x--x--x--x--H--H--H--H--H--H--H--H--H--H--H--x--H | . / | | | | | | | | |\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/| \ . |x--x--x--x--x--x--x--x--x--H--H--H--H--H--H--H--H--H--H--x--H--H--H| .| | | | | | | | | |\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|. |H--H--H--H--H--H--H--H--H--x--x--H--x--x--x--x--x--x--x--H--H--H--H| .|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|. |H--H--H--H--H--H--H--H--x--H--H--H--H--H--H--H--H--H--H--H--H--H--H| .|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|. |H--H--H--H--H--H--H--x--H--H--H--H--H--H--H--H--H--H--H--H--H--H--H| .|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|\/|. |x--x--x--x--x--x--x--H--H--H--H--H--H--H--H--H--H--H--H--H--H--H--H| .|\/|\/|\/|\/|\/|\/|\/|\/|\/| / \ |\/|\/|\/|\/|\/|\/|\/| / . |H--H--H--H--H--H--H--H--H--H H--H--H--H--H--H--H--H | .|\/|\/|\/|\/|\/|\/|\/|\/|\/| \ |\/|\/| / . |H--H--H--H--H--H--H--H--H--H H--H--H | .|\/|\/|\/|\/|\/|\/|\/|\/|\/| . |H--H--H--H--H--H--H--H--H--H | . | | | | | | . | x--x--x--x--x--x | . \ | | | | / . | x--x--x--x | . \ | | / . | x--x | . . | | . . | H - Herbs | . x - No herb growth . | | . . |___________________________________________________________________| . . | | . May this scroll benefit the Society, . | and please the Nine andmy Master, Morath Naur. | . . | Apprentice, Crystania, in service. | . . _\ \ \_/____________________________________________________________________/ > read herbs_south_from_edinburgh You read the scroll titled "Map and Herbs of Plains south from Edinburgh". Map and Herbs of Plains south from Edinburgh, written by Ashtlan on January 19, 3019. _______________________________________________________________________ / / \ | | \_____________________________________________________________________\ / | MAP OF PLAINS SOUTH FROM EDINBURGH | | | | PART I | | | | O EDIN O BURGH O | | | | | | | O-O-O-O-O-O-O-O-O | | | | | o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | F-F-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | |X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X| | | o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X| | | o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | |X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | |X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | |X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X| | | o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o | | |X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | T <-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | O X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | <-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | P X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | A <-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | R X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | T <-o-R-o-o-o-o-o-o-o-o-o-o-o-o | | X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | II <-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | <-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o | | X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | v v v v v v v v v v v v v v | | | | TO PART III | | | | | |----------------------------------------------------------------------| | | | PART II ( WEST OF MAIN ROAD) | | | | o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-> | | |X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X T | | o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-> O | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X | | o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-> P | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X A | | o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-> R | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X T | | o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-> | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X I | | o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-> | | \|X|X|X|X|X|X|X | | v v v v v v v | | | | TO PART III | | | |----------------------------------------------------------------------| | | | | | PART III | | | | 3 3 3 3 3 3 3 | | | | | | | | | | | o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o | | |X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | o-o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X| | | o-o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | o-o-o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-o-o-o-R-R-R-o-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | o-o-o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | v v v v v v v v v v v v v v v v v v v v v v v v v v v | | TO PART IV | | | |----------------------------------------------------------------------| | | | PART IV | | | | | | o-o-o-o-o-o-o-o-o-o-o-R-R-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | /|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-o-o-o-o-o-o-o-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | o-o-o-o-o-o-o-o-o-o-o-o-o-R-o-o-R-o-o-o-o-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-o-o-o-o-o-o-R-o-o-R-o-o-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|\ | | o-o-o-o-o-o-o-o-o-o-R-R-o-o-o-o-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X|X| | | o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|X|X|X|X|/ | | o-o-o-o-o-o-o-o-o-o | | \|X|X|X|X|X|/ | | o-o-o-o-o-o | | | | | | | | This is Very large herb region with many herbs species, spots of | | those herbs are changeable after every Armageddon. I have discover | | those exception from this, a Frost Heal spot - marked on Part I of | | map with letter F - this spot is unchangeable. | | | | | | Description of this map is simple herbs are growing on every location| | symboled with - o, Main road is symboled with - R, also in south part| | of Rolling plains is placed Temple of Templars - enterance to temple | | marked with T. 3 are locations where You can travel from PART III to | | PART II | | | | Those are herbs which You may find in this region : | | | | amanita, astaldo,athelas, attanar, basil, beach plum, beach willow, | | beaked sedge, belladonna, black currant, black potato, | | black raspberry, blackberry, bloodweed, blung, breadroot, bunchberry,| | caraway, catnip, common hop | | cattail, chervil, chicorie, chokecherry, cladina, coccinea, | | cord grass, cranberry, crocus, culkas, dandelion, dill, dobbshead, | | drudgeworth, elidross, fennel, fiddlehead, fireweed, foxglove, | | frostheal, garlic, green onion, grey willow, hawthorn, hazelnut, | | hemlock, holly berry, horsetail, labrador tea, lady's slipper, | | laurel, licorice, little orange carrot, locoweed, lore, lothore, | | madwort, marjoram, marsh mallow, mint, mittikna, myrtleberry, | | nightshade, onoclea, oregano, poison ivy, raspberry, red potato, | | rosemarry, saffron, sage, salt wort, sarsaparill, saskatoon, | | redeye, redweed, savory, seaside grass, seregon, simbelmyne, | | smooth camas, soapweed, solinaith, sphagnum, stramonium, suranie, | | sumac, tangleshoot, tarragon, thyme, tiger lilly, | | twickle purple lavander, tyelka, ungolestel, wild plum, | | wild strawberry. | | | | - In His Service Apprentice Ashtlan - | \_____________________________________________________________________/ > read holm_herb_map You read the scroll titled "A Map of Useful Holm Herbs". A Map of Useful Holm Herbs, written by Janice on November 8, 3018. ____________________________________________________________________ /_\ \ /_\| | |\_/___-___-_____/|____--______|\_____-______-__|\_____/\______|\_____/ | | | | | | | A Map of the More Useful Herbs of the Holm of Sybarus | | | | scribed by | | | | Janice of Agarwaen, Apprentice | | | | on Sulime 3, 3018 TA | | | | | | -= May this scroll be of benefit to the Society, =- | | -= and please the Nine, and my Master, Herukemi =- | | | | | | === | | === - Bazaar/Holm Gate * | | u - up | | | d - down * | | h - hut | | | @ - guarded divable pool * | | w - pushable wall of plants | | | f - faeries * | | tr - tree | | | p - pool * * | | p! - dangerous pool | /| | | a - giant anaconda * * / | | | TL - troloby leader |/ \ / | | | b - bicorn cage 7 \ * * | | Ch - jumpable chasm | \ / \ / | | n - Nemur | *---*------* | | 5-2 \ / * | | | *-* / * / 2 | | / \ 4 * | * \ | | 36 * |/ h / \ | | \ | 14-* 1 * \ | | Herbs * * \ / / 5 | | ----- \ \ * @:d--* | \ | | 1 - suranie * 3-3 | | \ 7 * | | 2 - attanar \ \ * * * * /| | | 3 - nethra 3-*-36tr / \| | * * | | 4 - carlinth / 4-*-*-4-45 *-----* / | | 5 - curugwath 3 |/ | | 8 | | 6 - hemlock / a 4 4 2-2 * / | | 7 - coccinea 36-* | / | | | 6 | | 8 - sumac / | a 56 6 2 | | | | 3 * | | : *--------* | | (2 numbers, \ | a 45 u * | | | ie-14, mean 3-36 | | | | 8--w:f | | 2 herbs can |x| * 5-5 1-* / | | be found there) 3-* |/ / 3 | | / \ u...d---*---7 | | * | | TL | | | | * / \ | | * \ / * * | | \ *-*..d4-* | / | | d |/ \ *--b---* | | :...u3 \ / | | | *--*--*--*--Ch:n | | \ | | | *--* *--* | | | | Underwater tunnels below | | divable pool | | ------------ | | @ | | : | | * :5d | | | : | | * : | | \: | | u | | / | | *-*-* | | \ | | d | | .......: | | : | | : *-* | | : | \ | | :.u d grotto | | : (w/air) | | : : | | u-*-u | | | | Directions from the Sparkle ship to the Gate of the Holm: | | | | -Go e,e,s,s,s,e,s,se,s,s,se,s,s,se,se,e,n,e,s,,ne,ne,ne. | | -Board the boat that stops there (hit pipe with a weapon | | to quicken the arrival). | | -Ride the boat to the other side and disembark (drop food | | in the water to speed the boat). | | -Go up,e,e,s,s,s,s,w,s,s. | | -If the gate is closed, ask the dwarf attendant to open it | | and you are in! | | -If the gate is closed when you wish to leave the Holm, | | simply shout your request to open the gate. | | | | ____ ___ ______ _____ ______ ________ _____ ____ ______ ____/ |/\ - -- |/ - \| |/ - -- |/ \ \\_| | \/_________________________________________________________________/ > read holm_herbs You read the scroll titled "A Guide to Herbing on the Holm". A Guide to Herbing on the Holm, written by Trennagin on Yavannie 25, 3017. _____________________________________________________________________ /--\\ ________________________________________________________________) // __|| \__ | | || | | | |__|| Herb Guide: Sybarus, The Holm |__| \\_/ )| | \__/|| | || --+ | +-- Holm Gate | || a | || | | || 0 | || | | || 0 | || | | || 0 | || | | || 0 0 | || | / | | || 0 2 0 0 | || | / \ / \ / | || b 0 - 0 -- 1 | || | \ / | | || d - c 0 o | | || / / | | || e 0 n z | || | / / \ | || f - g m y | || \ / | \ | || h 0 - x 0 | || | | / | | || i 0 l 0 w | || / \ | | / | || Deep Holm j - k v | || | / | || p u | || | | | || q - t | || | | || r - 0 | || / | || s | || | || Holm Key | || -------- | || | || a. nethra o. lothore, myrtleberry, parsley | || b. coccinea, parsley p. redweed, parsley, lothore | || c. lianor, attanar, morgurth q. ginger, garlic | || d. dill, curugwath r. lianor, sumac | || e. pawnrose, carlith s. nethra | || f. suranie, carlith t. holly berry, dill, garlic | || g. myrtleberry, redweed u. foxglove, hemlock | || h. lianor v. sumac, redweed | || i. garlic, blueberry w. parsley, blung | || j. catnip, holly berry x. coccinea, parsley, chervil | || k. caraway, chervil, pawnrose y. curugwath, lianor, ginger | || l. holly berry, dill, pawnrose z. attanar, catnip, pawnrose | || m. pawnrose,blueberry, suranie 1. caraway, morgurth, parsley | || 2. parsley | || | || It should be noted this is not a complete map of the Holm and | || its surroundings. It is intended as a guide solely to those | || herbs whose growth in a known location is constant. | || Many other helpful herbs can be found throughout the other | || areas of the Holm and the garden north of it. The growth of | || these other herbs, unfortuneatly, cannot be predicted and as | || such are not included here. | || The Holm is a rich land. The herbs noted above are often found | || in great quantities in each location. | || | || | || Scribed in the name of the never-ending quest to know all, | || see all from our vantage point, the Black Tower. May His | || reach grasp no less, | || Trennagin, Master Sorcerer | || | || ____ ___________________________________________________________|_ ||// \\ \ \\(( || | \\___//_____________________________________________________________/ ----- > read inspiring_tale You read the scroll titled "An example of our Master's genius". An example of our Master's genius, written by Ockeghem on Nenime 4, 3018. ____________________________________________________________________ /`\ `\ | ;___________________________________________________________________| | | \ \ \ Here is recorded a testimony to the supreme cunning of He \ \ who is called Lord of Mordor. I shall accredit much of the \ | composition of this tale to Tolkien, for mine are only the | | fore and afterthoughts. | / / / Those who are familiar with the many great deeds of the / / Dark Lord will recall that his youthful days were spent / | serving as the commander in chief of Melkor's forces in | | the realm of Beleriand before the changing of the world. | \ At one point in this history, a band of brigands and most \ \ worthless thieves became a great displeasure to Melkor, and \ \ so it was that he commanded our Master to find them and \ | destroy them. Barahir was the name of their leader, and | | here follows an account of the method by which they were | / betrayed at the will of our Dark Lord. / / / / "Now among the companions of Barahir was Gorlim son of / | Angrim. His wife was named Eilinel, and their love was | | great, ere evil befell. But Gorlim returning from the war | \ upon the marches found his house plundered and forsaken, \ \ and his wife gone; whether slain or taken he knew not. \ \ Then he fled to Barahir, and of his companions he was the \ | most fierce and desperate; but doubt gnawed his heart, | | thinking that perhaps Eilinel was not dead. At times he | / would depart alone and secretly, and visit his house that / / still stood amid the fields and woods he had once / / possessed; and this became known to the servants of / | Morgoth. | | | \ On a time of Autumn he came in the dusk of evening, and \ \ drawing near he saw as he thought a light at the window; \ \ and coming warily he looked within. There he saw Eilinel, \ | and her face was worn with grief and hunger, and it seemed | | to him that he heard her voice lamenting that he had | / forsaken her. But even as he cried aloud the light was / / blown out in the wind; wolves howled, and on his shoulders / / he felt suddenly the heavy hands of Sauron's hunters. Thus / | Gorlim was ensnared; and taking him to their camp they | | tormented him, seeking to learn the hidings of Barahir and | \ all his ways. But nothing would Gorlim tell. Then they \ \ promised him that he should be released and restored to \ \ Eilinel, if he would yield; and being at last work with \ | pain, and yearning for his wife, he faltered. Then | | straightway they brought him into the dreadful presence of | / Sauron; and Sauron said: 'I hear now that thou wouldst / / barter with me. What is thy price?' / / / | And Gorlim answered that he should find Eilinel again, and | | with her be set free; for he thought that Eilinel also had | \ been made captive. \ \ \ \ Then Sauron smiled, saying: 'That is a small price for so \ | great a treachery. So shall it surely be. Say on!' | | | / Now Gorlim would have drawn back, but daunted by the eyes / / of Sauron he told at last all that he would know. Then / / Sauron laughed; and he mocked Gorlim, and revealed to him / | that he had seen only a phantom devised by wizardry to | | entrap him; for Eilinel was dead. 'Nonetheless I will grant | \ thy prayer,' said Sauron; 'and thou shalt go to Eilinel, \ \ and be set free of my service.' Then he put him cruelly to \ \ death. \ | | | In this way the hiding of Barahir was revealed, and Morgoth | / drew his net about it; and the Orcs coming in the still / / hours before dawn surprised the Men of Dorthonion and slew / / them all..." / | | | So ends the tale, and the only account I have been able to | \ uncover of an actual conversation with our most esteemed \ \ Dark Lord. May it serve to inspire those who serve Him! \ _\ \ / \| - Ockeghem, Servant | | '| | \_/__________________________________________________________________/ > read kahedan_herbs You read the scroll titled "Scroll containing herbal lore". Scroll containing herbal lore, written by Becka on Hisime 22, 3018. ____________________________________________________________________ / \ \ | | | | /_________________________________________________________________/ | | \ \ \ \ | | | Hail in the name of Melkor! | | | | | | *-----* A map of the Garden of Kaheda | | |\ /| Written by Becka | | | \ / | Apprentice to | | | W | The Noble Lord Silme-Quetil. | | | / \ | | | |/ \| | | *-----*-0 | | Entrance to the Monks Guild. | | | | | | | | This brief scroll is written to inform The Society Members | | about the Garden of Kaheda,below I will describe the few | | herbs that is located within the Garden. | | | | | | All of the rooms in the Garden contains a maximum of two | | gifts per visit.So far I have managed to find Four | | different herbs within the Garden. | | | | Red Flower - Gnarglefrix,increases health. | | | | Yellow Flower - Vamene,decreases fatigue. | | | | Red Leaf - Redwood leaf,heals you when chewed. | | | | Blue Leaf -Humbleleaf,Makes you invisible _but_ | | contains a poison. | | | | | | In addition,the room marked 'W' contains a well with | | holy water that at same point may have a use,but at | | the moment seems to do nothing. | | | | | | | | In Humble servitude,Becka. | \ \ | | \_/_________________________________________________________________/ > read khiraa_guild You read the scroll titled "Information About Khiraa Cult". Information About Khiraa Cult, written by Ashtlan on January 30, 3019. --------------------------Prelude------------------------ ======================================================== Khiraa Cultists are group of undeads. They temple is placed in Raumdor Forest in underground of old tower. They are serving a Nameless Horror which give them they powers. They Cult is splited on two parts Death Knights and LichPriestes. I will describe both of them in next parts of book. ------------------------Beliefs-------------------------- ======================================================== They belive in Death God from Netherworld which have been prisoned by other gods and now He is trying to free Himself with help of His cultist. They are collecting Souls for Him. Every Soul grow Him stronger and with every Soul He is nearer to be able to free Himself. -----------------------Structure------------------------- ======================================================== They leader is Head of Circle. Ha is absolute master of Cult, He is highest rank Lich Priest. He has power to dispel all His servant. Under Him They are two others member of Circle ( Circle is sort of Council in Khiraa Cult ) The Grandmaster Of Death Knight's and a Lichpriest which is responsible for Lich Priesthood. Circle Is making rules for other cultist. Power of cultist are in hands of circle they may demote o promote other cultists. Next in structure are Lich Priestes and then Death Knight's. LichPriesthood are magic user which gain they power from they God. When on firsts levels in guild thay are very weak then on higher levels they may be powerful. They have high magic abilities also they have some fight abilities. Death Knight's are very good fighters with some magic abilties. They are Sword and shield For Lich Priesthood they must fear nothing. In they Ranks there are two orders a lesser called order of Gol Dek - Name of a demon Lieutenant of They God. And a higher called order of Shaadok Y'Sulgash , demon which is second only to they God. Chain of command is simple. It goes from the Nameless One, Gol Dek or Shaadok Y'Sulgash, The Circle of the Khiraa, normal necromancers, and then their higher ranking Knights. At time when I write this scroll They rules are maked by Circle only one rule come from They god to don't attack His other servant. All rules maked by circle must be followed and when someone break them He will be expelled from guild They are very closed cult and they Poltics are to follow will of They God and to collect souls for Him. ------------------------Abilities------------------------ ======================================================== Abilities of Khiraa undeads depends on They rank in guild and what they are. As Death Knight They maximum skills may be gained on Unholy Blade of Nameless Horror title and those are they levels of skills knowed to me : Swords...............................Superior Guru Two Handed Combat....................Superior Veteran Defence..............................Superior Veteran Parry................................Superior Master Polearms.............................Superior Journeyman Daggers..............................Superior Layman Tracking.............................Confident Craftsman Appraise Enemy.......................Confident Proffesional Appraise Value.......................Superior Journeyman Awareness............................Superior Craftsman They have two special attacks a Whirlwind and a Stunbash. both of them may be trained to Superior Guru. WhirlWind is powerful attack performed by Death Knights with sword or two which may bring good damage to target Stunash is an attack which may paralize target for a period of time. This attack depends on skill of Death Knight , Armour of Death Knight and Armour of Target. They Have also Some Magic Abilty. Those are levels of skills knowed to me. fire spells ..........................superior amateur enchantment spells ..................superior journeyman herbalism............................ superior journeyman language..............................confident professional alchemy...............................superior amateur transmutation spells..................superior journeyman spellcraft............................superior journeyman death spells .........................superior journeyman They have about 10 spells. Some of them are used to scare weak mortals. On Last rank level in guild they have ability to cast 4 level Infravision. Also they can enchant they armour and sword. They can make an absymal coin which pruduct darkness. Abilites of LichPriest are keepted in big secret but I know that they use Polearms in combat they have also high magic abilites and they are good in herbalism and alchemy skills. ---------------------Map Of Temple----------------------- ======================================================== ............................1....................... XXXXXXXXXXXXXXXXXXXXXXXXXXXX|XXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXO---2XXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXX|XXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXX4 O 5XXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXX| | |XXXXXXXXXXXXXXXXXXX XXXXXXXXXXX7 6 O---3---O 9 10XXXXXXXX XXXXXXXXXXX| | | | | | |XXXXXXXX XXXXXXX8---O------O-----O O O----O-----OXXXXXXXX XXXXXXXXXXX| | | | |XXXXXXXX XXXXXXXXXXX11 12 O 13 14XXXXXXXX 1 - Location with Portal only acessable by Khiraa cultist. From here they can teleport to four location in world which i don't know 2- Location when they unholy book is placed. Also here is coffin when they begin after they die. 3 - Location with Khiraa guardiands. They are stoping everyone except khiraa from going to west or east part of temple 4 - Khiraa Library 5 - Post Office 6 - Herbalism, Potions and equipment (such as lamp) shop 7 - Meeting Room 8 - Guild Board 9 - Fightery Skills Training Room 10 - Rack are placed here 11 - Magery skills Training Room 12 - Lich Coffins ( They are starting here) 13 - Death Knight's Coffins 14 - Blacksmith Path to Temple is : From pier to Kabal : 9 east, 3 northeast, east, south Then Press Gem ( Be aware every cultist in realms are informed about anyone who enters temple ). Next go : down, down, down, north, north, west, south, down,, northeast, north, north and You will be in location descripted on My map as number 3 ------------------Other Informations--------------------- ======================================================== In time when I Write This Scroll head of circle is Mori also knowed as Macabre, Grand Mistress of Death Knight's is Shawana. They seems to grow in power they are recruting many Death Knight's to serve They God. Other members Knowed to Me Are : Tengil - LichPrest Dirgaun - LichPriest Gubbo - LichPriest Echel - Death Knight Rumble - Death Knight Andacavar - Death Knight Drakeus - Death Knight Soulan - Death Knight I wish This information Would be usefull for Tower In His Service Apprentice Ashtlan > read kuko_locations You read the scroll titled "A scroll of several locations where kuko may be harvested". A scroll of several locations where kuko may be harvested, written by Etanukar on March 1, 3018. ______________________________________________________________ / \ \ /___| | |\_/___-_______-______/|________--___|\_____-______-______/\____/ \ \ \ \ | | | | | K U K O L O C A T I O N S | | ~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | | The herb kuko is a bright yellow leaf that raises | | ones awareness considerably, and thus is useful to | | The Society. This scroll contains various maps | | and directions of different places in the realms | | where this elusive herb may be harvested. | | | | _________________________________________________ | | The Northern Moorlands of Calia | | | | R | | | | | r | | /|\ | | x-r-x-x-x | | /| |\| | |\ | | o-x-x-r-x-x-o | | \| | |\| | |\ | | x-x-x-r-x-x-x | | \| | |\| | |\ | | x-x-x-r-x-x-x | | \| | |\| | |\ | | o-x-x-r-x-x-x | | \| | |\| | |\ | | x-x-x-r-x-x-x | | \ | | Foothills - No herbs | | | | Key: | | | | R - Roundabout | | r - road through area - no herbs | | o - Obelisk | | x - Moorland of Calia - various herbs | | * - Kuko grows randomly in at least 8 | | different rooms. The harvesting | | areas remain the same once found until | | the cleansing. Each spot where kuko | | is found, will yield 2 of these quite | | valued leaves. | | _________________________________________________ | | | | In the Undead Forrest of Raumdor, Kuko grows in | | abundace, although growth is random throughout | | the entire forrest. Locations of Kuko and the | | others differ each re-growth. For a detail of | | the forrest refer to the Scroll penned by Lady | | Dintiriel. | | _________________________________________________ | | | | There have been rumored sightings of kuko on the | | island of Edoral to the east of Gelan, however I | | was unable to locate any upon journeying there. | | _________________________________________________ | | | | May this scroll please the Nine and benefit all | | within the Society. | | | | In humble Service, | | Etanukar | | | / / /___ ____ ________ _________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/_____________________________________________________________/ > read lebennin You read the scroll titled "Lebennin with the ports of Pelargir and Harlond". Lebennin with the ports of Pelargir and Harlond, written by Chmee on Sulime 13, 3019. _________________________________________________________________ /\ \ \_| The Lands of Lebennin with Port of Harlond | | and the Sea city of Pelargir. | | | | Just to the south of the cursed city of Minas Thirith lies | | a small port, called the Port of Harlond. Many years ago the | | Port of Harlond was bustling with activity but due to the | | fact that Gondor and its lands got more and more visited by | | strangers it was closed down and the city of Pelargir took | | over the role of being one of the main harbours in Gondor. | | There are still one man holding his station, namely the | | Harbour master (C) besides from the harbour master a farmer | | decided to stay and earn some easy money on the travelling | | by opening a small route to Pelargir (B). If one has no | | coinage the Harbour master pays a few coppers coins to the | | traveller that brings him dead rats. Harlond is filled with | | them. | | | | Alittle to the west of Harlond lies a small farmers comunity | | called Thornlin, there isn't much that deserves the interest | | of the Dark Lord here except the fields and bushes that can | | provide the wary traveller with a small variety of herbs (*).| | A few farmers and some sort of local guard force is all that | | lives here no match for the power of the East. | | | | There is a main road leading from Harlond towards Pelargir | | roaming the road one will find travellers and grasshoppers | | and nothing else. However while wandering there I found a | | small path leading towards the mountains. At the end of this | | lies a small cave inhabited by nothing but a few wolves. | | The cave has been drawed in the top left of the map. | | Close to the path lies small glades where one also will find | | several different herbs (*). | | | | Even more to the south lies yet another small path that will | | take you towards two farms. (Farm1 - Farm2 on the map) These | | two farms are surrounded by grassy fields where many herbs | | grow and can easily be collected (*).Farmers live here doing | | what farmers do. There is a farmer here that talks about a | | pig she lost. The people living here are of no treat to the | | Dark Lord, obviously they observed the true power of the | | east. | | | | If one follow the road back towards Pelargir and alittle to | | the east, one will discover yet another grassy path leading | | towards a small hut (D) within the hut lives a retired | | ranger, curse the wretch. In his celler upon a shelve I | | found a potion that can cure poison. | | | | Even more to the south lies the city of Pelargir. A small | | road leads around the city to the west taking the traveller | | to the south gate of Pelargir and towards a small jetty where| | a ship docks. (A) An old pirate will take you to the Fords | | of Poros or to the old Tharbad for a fee. | | | | o-o o | | |\ / \ | | | o o Minas Thirith | | |/ \ / \ | C o | | o---o---o |/ \| | | \ / \ / o-o-o o o | | o o (Thornlin) / | |/ | | \ / o *-* * * o o-o B | | o / | | | | / | / | | | o o * o o-o-o o o-o-o | | o \| | / | | |/ | | \ o o-o-o *-* | o | | o o | | |\|/| | | | |/ o-o *-*-* | | | o /| | | | | | o * o | | | *-o * | | | | \| o | | | o----------o o | | \ /| | | o o * | | \ / | | | o * | | / | | o | | | | | o | | | | | o | | (Farm2) | | | *-*-* o o *-* o * | | (Farm1) |X|X| | | |X| / \ / | | o-o o *-o-* o-o-o---o-* o *-* | | | | | | | /|X| | | | o-o---o---o-* o *-o-* o | | | | /|X| / | | | o-o o *-o-* / *-*-*-o | | |/ |\|/| / | | | o *-o-* / o | | | / / | | | / o | | |/ / | | o o D | | | / | | | o o-*-*-*-* | | \ / | | o o-----o | | |/ | | | o o | | / | | | o === | | / | | o | | | The port city | | o of Pelargir | | | | | o === | | \ | | | o o | | \ / | | o o | | \ / | | o-o | | / | | o | | | | | A | | | | | | Next part of the scroll contains a detailed map of the city | | Pelargir. Within this city one will find a few retired sailors| | and quite alot of urchins. Beware these.. they steal from you | | ofcourse nothing in Pelargir is a match to the powers of our | | Black Lord's will. Most important thing about Pelargir is its | | main harbour area. Here one can get to almost anywhere within | | the Realms. One can also answer mail, buy food, drinks and | | statues in the city of Pelargir. | | | | North Gate | | | A: Ship to Gont | | R-o-R B: Ship to Kalad | | | C: Ship to Sparkle | | o D: Ship to Faerie | | | E: Ship to Harlond | | o o-o-o-o-o-o-o F: Circle line | | | / > G: Broken oar tavern | | o-o o o-o H: Harbor Master | | | / I: Painter | | o o o o-o-F J: Statue maker | | | | | | | K: Bulletin board | | o-o-o-o G-o-E L: Carastur | | | | | | M: Adventurers guild | | o o H-o-D N: Bank | | | | | O: Post office | | o o-o P: Dragon's claw Inn | | | | | Q: General shop | | L o J o-o-C R: Guard House | | | | | | | S: Carpenter | | K-o-o-o-o-o-o | | | | |\ | | | | o \ >: Down to sewers | | | | \ | | Q | | o-I \ | | \ | | | \ | | P-o-o o-o-----B-----A | | /| |\ | | /|\ | | O | | \ | | o o | \ | | | | \ | |/ | \ | | N M o o o-----o o | | | / | | R-o-R o | | | | | South Gate | | | | Now follows a listing of the Herbs found in Lebennin, I will | | list the various herbs effects. | | | | Thyme, Catnip, MurtleBerry, Marjoram, Fennel, Mine, Chervil | | little black potato, Basil, Savory, Tarragon, Alfirin, Red | | weed, Holly Berry, Oregano, Lothore, Garlic, Curugwath, | | Attanar, BlueBerry, Saskatoon, Foxglove, Tuo, PawnRose, | | HazelNut, Saffron, Ginger, Clove, Caraway, Red potato, Pepper | | HuckleBerry, Athelas, JewelWeed, Parsley and Angurth. | | | | Most of the herbs were found on the fields near the farms and | | in the fields in Thornlin. | | | | Note: The gates of Pelargir are closed at night. And if one | | desires to slay within the city boundaries the gates | | will be closed for entry when first leaving Pelargir. | | Fortunately the captain in Harlond can sail you to | | Pelargir so you yet again can enter the city. | | | / | Penned down in His Service by High Sorcerer Karpath | \/________________________________________________________________/ > read lineage You read the scroll titled "The Lineal account of the Society". The Lineal account of the Society, written by Janice on July 16, 3018. __________________________________________________________________ / \_ _ _ _\ \\/_________._____________________.______________________._________/ \ \ | ~The Lineage of the Society~ | | ~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | | This scroll contains a lineal account of those that have | | achieved the rank of Full Mage. The first section of this | | parchment holds the original founders and the generations | | of His first servants. The second displays a direct line | | from Master to Apprentice. | | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | (Name) = No Longer in His Service | | I = First King of Minas Morgul......Saura-Er | | II = Second King of Minas Morgul.....Nwalka-Er | | III = Third King of Minas Morgul......Ulka-Er | | IV = Fourth King of Minas Morgul.....Muldan-Er | | V = Fifth King of Minas Morgul......Bala-Er | | VI = Sixth King of Minas Morgul......Gaya-Er | | VII = Seventh King of Minas Morgul....Ungwale-Er | | | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | (Denbarra) I Gorboth II | | |____________________________| | | | | | (First Generation) | | | | | (Meow) Halb III Moth | | | | | (Second Generation) | | | | | (Uriel) (Ashen) (Celimbor) | | | | | (Third Generation) | | | | | (Affinity) Locklear (Melchar) | | | | | (Fourth Generation) | | | | | (Nospennor) | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | Halb III | | (Melchar) | \ Locklear | | | | \ | \ *(Nospennor) | | | | (Chmee) | \ (Fear) \ | | | | /| | \ Caradhras V | | | | /(Kefka)| (Nastasia) | | | | | | / | \ | | | (Drengst) | | Rocque Celephias IV \ | | | | | | | (Zacron) | (Tock) | | | Argor (Angelique) (Louie) | | | | | \ (Jade) | | | Belegurth \ | | (Toby) \ (Stern)VI | | | (Astra) / | | \ | | Crystania (Justarius) | | Trennagin | | / | | | | \ | | Kunitoki Ugelplect VII | Auvryndar |(Sarenkir)| | / | (Eleron) | | | Becka | Aislinn | | Elroy | | *(Nospennor) | | | | Janice | | (Auvryndar) | | | | | (Inki) | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | The chart above displays the Master-Apprentice history of | | the Society. The Lineal Tree shows the relationships in | | chronological order. | | | | This record was begun for the Dread King Gaya-Er by the | | Lord and Nazgul Ungwale-Er, and is a continuation of the | | works of the venerable Lord Nwalka-Er. May this work be | | found pleasing to the Nine and serve the Society. | | | | In Service to the Black Master, | | -Daeteithien, Scribe of Shadow | | | | ______________________________________________________________|_ | \_ . . \ \/________/_________________________________/________________/___/ > read lineage_2 You read the scroll titled "Lineage of the Society". Lineage of the Society, written by Dagor on January 1, 3019. _________ ________________________ ______________ ______ / \ \| \| |/ \ | /\| | | | \\____-______/|______(O)__-____/\________________-______/ | | | | | +- Lineage of the Society -+ | | penned by Dagor | | | | This scroll is to serve as a listing of Society | | members, from Master to Apprentice through the Ages. | | | | --++--++--++--++--++--++--++--++--++--++--++--++--++ | | | | | | Sergoth (Raen-Er, First King of Minas Morgul) | | | | | | | | Vrantimar (Milka-Er, Second King of Minas Morgul) | | | | | |_________________________________ | | | | | | | Angelique Kelemvor Morgolodh | | (Mordae-Er) (Naurqualme) (Togadim) | | | | | ___________| | | | | | | Gulmoen Dagor | | | | | | | | Savik (Helka-Er, Third King of Minas Morgul) | | | | | |____________________________ | | | | | | | Nareth Kulverstuki Herrero | | | | | | | | Morchain (Miule-Er) | | | | Arcanus (Gaya-Er) | | | | | | Apprentices who are unmastered: | | | | Zeqwuin | | | | --++--++--++--++--++--++--++--++--++--++--++--++--++ | | | | | | May this scroll please the | | Nine and my Master Togadim. | | In Service, Dagor | | ___ ___ _____ _________________ ______________ ____ __|_ | / - |/ - (O) - |/ - \ \| | \_____________/|_________-__________-______-_____________/ > read linguistics You read the scroll titled "The treatise on linguistics". The treatise on linguistics, written by Chmee on Nenime 15, 3019. ____________________________________________________________________ / \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\ / _! ! \_/_! ********************************************************* ! ! The treatise on linguistics originally by Nwalka Er. ! ! ! ! Hail in the name of Melkor! ! ! This letter is written as a reaction to what I have observed ! ! coming from the mouths of certain Servants of the Dark Lord. I ! ! claim no particular expertise on the subject, but will yet aim ! ! to improve what is being made into a farce by those who seem ! ! to have no particular idea of what they are trying to say. ! ! Some find it appealing to use Middle English pronouns in ! ! their speech to attain some presumably loftier sense of ! ! speaking style. By 'Middle English pronouns,' I refer to words ! ! such as 'thee' and 'thou'. However, I must say that unless ! ! great care is taken when using such language, you will not ! ! sound lofty, rather, you will sound foolish. So, I will ! ! attempt to offer some basic guidelines regarding where and how ! ! 'thee' and 'thou' might be spoken with proper style. ! ! 'Thee' and 'thou' both represent the second person pronoun ! ! which modern English presents as 'you.' 'Thee' and 'thou' are ! ! however, not interchangeable. From what I have been able to ! ! figure, 'thou' is used in the case of a pronoun which preceeds ! ! a verb, and 'thee' is used in the case of a pronoun which ! ! follows a verb. Some examples: ! ! ! ! 'Thou':Thou miserable wretch, begone! ! ! Thou hast fallen upon my sword and died brutally! How odd! ! ! I swear that thou shalt never have my prunes! ! ! ! ! 'Thee':If I ever see thee within these chambers, thou ! ! shalt perish! I call down the death of a thousand souls ! ! upon thee! Get thee hence, lest I be disposed to eat you ! ! immediately! ! ! ! ! You will notice that in all but one of the cases regarding ! ! 'thee', 'thee' takes the place of a direct object. I believe ! ! that such is the norm, but as the 3rd example illustrates, it ! ! is not the absolute rule. ! ! ! ! The next matter of concern is for possessive pronouns. ! ! Modern English uses 'your', where Middle English uses 'thy' ! ! and 'thine'. The rune here is simple and follows the same idea ! ! which applies for 'a' or 'an'. If the possessive pronoun ! ! modifies a word beginning with a vowel, use 'thine' if not, ! ! 'thy'. Examples: ! ! ! ! 'Thy':Get thy hand out of my robe! ! ! Wretch! Thy folly shalt cost thee dearly! ! ! Oh miserable vermin, thy death is sealed! ! ! ! ! 'Thine':What ho? Thine enemies are fled! ! ! I see that thou hast thine own embroidered herb pouch! ! ! What is this? Art thou without thine excellent halberd?! ! ! ! ! You may have also noticed that many of the verbs in the above! ! examples have been modified according to Middle English usage. ! ! I cannot state many solid rules for this, as a good number of ! ! the most commonly used verbs are (as usual) irregular. 'do' = ! ! 'doth' or 'dost' (if preceeding a 'th' word), 'will' = 'wilt', ! ! 'go' = 'goest', 'run' = 'runneth', ect. ! ! A long and complex example to sum up the basic idea here: ! ! ! ! By the Hammer of Melkor! Can this be? Here I see that ! ! thou hast laid the head of a Dunadan captain, but I see ! ! not the head of his wife! Hast thy brain become so small? ! ! FOOL! Begone ere I am without patience entirely, and can ! ! refrain no longer from beating thine incompitent frame into! ! the very ground! Get thee out of my sight immediately! ! ! ! ! May this inspire you all to place your words carefully and ! ! correctly. ! ! ! ! Nwalkaer ! ! _______________________________________________________________!_ ! /_\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> \___/_______________________________________________________________/ > read mage_board You read the scroll titled "Brief guidline regarding the mage board". Brief guidline regarding the mage board, written by Chmee on Nenime 12, 3019. _________________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|________--___|\_____-______-__|\_____/\____/ \ \ | | | Hail in the name of Melkor! | | The following rules concerning the usage of the mage board | | were agreed among the Nine. | | | | 1. The board is a place where short term orders are to be | | placed. Refer to the Orders scroll for details. | | 2. The Nazgul commisions directed to the wide range of | | members can also be found there. | | 3. Unless the situation indicates otherwise, application | | related notes will be posted on the mage board. | | 4. Members of the Society are allowed and encouraged to | | discuss their ideas on the board. However keep in mind | | that unless officialy submited, none will be taken serio- | | usly by the Council. Don't forget that only Ulairi are | | able to remove notes from the board. | | 5. News, not requested reports and informations of similar | | alignment should be made public and placed on the mage | | board too. This class is quite vast and generaly includes | | everything what mustn't be classified for some members of | | the Society (usualy apprentices - use your common sence). | | | | Any changes to this scroll will be notified on the board. | | | / / /___ ____ ________ ____________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/________________________________________________________________/ > read mastery You read the scroll titled "The Art of Mastery". The Art of Mastery, written by Ugelplect on October 4, 3017. _________________________________________________________ /\______________________________\__________________________\ | | | | | Hail in the Name of the Lidless Eye! | | | | This scroll is penned in the most basic of form, it is | | vague and intended to be. These base lessons have | | served me well and I impart them now to the Library | | trusting the Dark Lord will reveal the truths of each | | in His time. | | | | -Ungwale-Er | | | | ------ ------ ------ ------ ------ ------ | | | | Things to be Controlled Above All | | 1. The Tongue | | 2. The Hand | | 3. Desire | | | | Things Avoided by the Wise | | 1. Expecting the Impossible | | 2. Grieving the Irretrievable | | 3. Fearing the Inevitable | | | | The Keys of Mastery | | 1. To Know | | 2. To Dare | | 3. To Keep Silent | | | | ------ ------ ------ ------ ------ ------ | | | | It is not the task that truly matters, but one's | | reaction to it. | | | | Eye Guide You All | | Ungwale-Er | | ________________________________________________________|_ \/_______/_________________________________________________/ > read minas_ithil You read the scroll titled "The Fall of Minas Ithil". The Fall of Minas Ithil, written by Auvryndar on Narquelie 22, 3017. ______________________________________________________________ / \ \ / _| | \_/_| The following is a restoration of a journal | | captured during the fall of Minas Ithil, and the | | rise of Minas Morgul. It is presented in its | | entirety, although some portions were illegible in | | the original version, and are thusly noted herein. | | The original understandable content of the journal has | | been edited only in as far as removing unimportant | | jibberish which do not concern an account of our | | history. The actual text presented here is | | unaltered from its original form. To our best | | guess, the original author was a lieutenant in the | | armies of Gondor stationed at Minas Ithil. | | | | | | Narquelie 15th, 1999 | | Anathelas my love, I have arrived safely over a | | three-day ride here at Minas Ithil. I will be | | assuming command of my unit shortly, and look | | foward to my duties. Although I do not agree | | with King Earnil II, he is a descendant of | | Telumehtar Umbardacil, and I will obey his orders | | to remain here. Rest assured that what I do is | | a good thing, for I am needed here to defend the | | lands of my people. I will send you messages | | regularly, and I send you all my love. | | | | Narquelie 19th, 1999 | | I have assumed my duties of my unit, though the | | men are a little insubordinate under a new | | command. Nevertheless, I shall guide them with | | a firm hand. | | | | Hisime 4th, 1999 | | While the winter has been rather mild this year, | | I am concerned that it is about to take a turn | | for the worst. Dark clouds brew out of the East, | | and the men talk of snowfall. Speaking of the | | men, they are slowly adapting to my new | | leadership style. The Captain was quite pleased | | with my progress, and commented on our teamwork. | | Perhaps when my assignment here has ended, I | | shall be granted a promotion. | | | | ### The journal becomes illegible here... | | | | Nenime 9th, 2000 | | The winter storms have finally let up, and the | | Tuile thaw has begun to move in. Most peculiar | | though how those dark clouds still hang in the | | East. Perhaps we are in for some more rain yet. | | | | Nenime 11th, 2000 | | The dark clouds in the East have mysteriously | | begun to move westwards toward us, yet something | | seems unnatural about them. This morning our | | Captain sought audience with those within the | | Tower of Minas Ithil. They attempted to scry | | the portent of these dark clouds in the East, | | but the 'palantir' was unable to penetrate them. | | Rumors have begun to spread among the men with | | tale of the Witchking of Angmar, for it has been | | well known that he retreated back into Mordor and | | gathered his Ringwraiths since 1980. A select | | few Rangers of the North will be sent tomorrow | | to spy upon the activities of the Dark Lord. | | I can only pray that they find nothing. | | | | Nenime 15th, 2000 | | The men grow restless and more and more concerned | | about the dark clouds in the East. It has been | | about three days since that band of Rangers set | | out to spy upon Mordor, and no word. | | | | Sulime 1st, 2000 | | A lone Ranger has returned today, however the men | | are in a state of panic. The Ranger seems to have | | suffered the touch of a Ringwraith. A festering, | | malignant wound in his side was sick with | | infection, the Nazgul's poison. He was taken to | | our Captain. I am going to attempt to learn what | | I can. | | | | Sulime 2nd, 2000 | Grim news my love! Whilst the Ranger (whose name | | I have discovered is Hourne) lay upon his death | | bed, he told tale of an army which marches towards | | us from Mordor by the Pass of Cirith Ungol! We | | are in a state of emergency while preparations for | | battle are made. Messengers have been dispatced | | to King Earnil II, and we await reinforcements | | from the West. I am certain that with their aid, | | Minas Ithil will not fall to the Dark Lord! | | | | ### The journal becomes illegible here... | | | | Yavannie 4th, 2000 | | The armies of Mordor besiege us day and night. | | There have been few direct assaults upon our | | walls, and their numbers grow everyday. No aid | | has come from the West. Damned if I didn't know | | that we couldn't count on that King. We have | | supplies to last us many months, but I fear the | | Dark Lord may have more. Now comes a battle of | | patience. However, there have been no sign of | | the Ringwraiths. Most mysterious. | | | | ### The journal becomes illegible here... | | | | Viresse 20th, 2001 | | It would seem the King has some wit about him | | still after all. Reinforcements finally arrived | | today, but only twenty by ten score. At least | | they brought supplies with them. We were growing | | concerned that we would soon deplete our stocks. | | | | Lotesse 16th, 2001 | | It would seem that the Dark Lord has only been | | waiting for the right moment. He must know that | | we have been reinforced by now. This day, | | the Dark Lord has brought yet another army to bear | | against us. Men from the South have arrived, | | numbering fifty by ten score! We are seriously | | outnumbered once again. Messengers are being | | dispatched once again to the West for Aid, though | | given how long it took the last time I am doubtful | | anything will come of it. | | | | Nurie 7th, 2001 | | The armies of the Dark Lord have stepped up their | | harrassment tactics. Men die upon our walls from | | stray arrows everyday. I myself have lost two | | men from my company, and I grieve their loss every | | night. At least we slay more of their numbers | | from within our stronghold than they do ours. | | However, our supplies are once again diminishing | | with our increased numbers. | | | | Nurie 24th, 2001 | | It would seem that the Dark Lord's patience has | | ended today. All was quiet this morning and a | | thick fog blanketed the pass. Suddenly, as I was | | patrolling the walls checking with my men, the | | clouds parted and a blazing red aura pierced the | | sky and seemed to focus upon us. A huge beast | | from ancient legends, a Wurm, emerged forth, and | | I saw the most terrifying thing I have ever | | witnessed. A black-robed figure sat mounted upon | | it as it hovered there, and as it drew back its | | hood there was nothing but emptiness! The | | Witchking of Angmar, the Lord of the Nazgul, had | | returned! And as he gazed upon us, he cut loose | | a shrill cry which froze my blood. My men and I | | stood motionless upon the walls, unaware of the | | direct charge of the dark armies as they emerged | | from the mists, frozen in absolute terror. | | Finally, my instincts snapped and I came to. | | I rallied my men to defend the walls. The siege | | was over, the assault had begun. | | | | Urime 13th, 2001 | | They assault us day and night. I have lost nearly | | half of my men, and the enemy seems without limit. | | The Nazgul can be seen circling the skies above us | | upon their black steeds, cutting loose their foul | | battlecries, and the dark armies make song to | | to match my grim heart. | | | | Urime 15th, 2001 | | I was wounded today my love. Don't fret, it's | | nothing serious. A stray orc arrow managed to slip | | past my mail and grazed my left shoulder. I'll | | be alright. I must, my men depend upon me. | | | | ### The journal becomes illegible here... | | | | Ringare 11th, 2001 | | We are losing the battle, and reinforcements have | | not arrived. We have completely exhausted our | | supplies even with careful rationing. Both sides | | have suffered grievous losses, but still we lose. | | There seems no end to them. Soon I fear for the | | worst. What few messengers we could spare were | | dispatched to warn the West of our imminent doom | | and to evacuate the lands of Ithilien. Should we | | fall, the Dark Lord will have gained a foothold | | on the West and none shall be safe. | | | | Ringare 20th, 2001 | | This day was the greatest assault yet. This time, | | the Ringwraiths themselves led the assault! | | My men fled in horror, and but a handful stood | | with me upon the walls. I lie upon my death bed | | now, inflicted with the accursed poison of the | | Nazgul. I know not how the battle goes, but I | | can make a pretty good guess. These may be my | | last words. I slip in and out of dreaming as | | the sound of battle rages from outside. I am | | weary, too weary. I pray death meets me quietly | | and with open arms. I shall try to ignore the | | wracking pain this poison inflicts upon me. | | | | ### The journal becomes illegible here... | | | | ### Minas Ithil fell upon Narvinye 2nd, 2002, just | | a few days after the last entry. | | | | | | Scribed and restored by Auvryndar | | | __| | / | \__/__________________________________________________________/ > read minasanor You read the scroll titled "A stolen map of Minas Anor". A stolen map of Minas Anor, written by Denbarra on Yavannie 6, 3006. ____________________________________________________________________ / \ \ | | | | /_________________________________________________________________/ | | \ \ \ \ | A Map of Minas Anor | | | | T | | a | | s- rx * - * | | k | \ Pub * - * | | s * - * * | / | | \ / \ * | | * \ \ | | \ * \ | | * | u - * - v | | | | | | | * S-* * --City Gate | | | | | | | *-Bak * Post- * | | | | | | | * | | | | \ / * - Inn * - X | | * / / | | / / / | | * - * * / | | s G / \ / | | | | / \ / | | * - * - * * | | | / | | A t Bank / (gnome deposit) | | | | / | | - * - * | | | | Minas Tirith the town with some surroundings | | r - Administrator | | s - Antique shop | | t - Locked door | | u - Old guard house | | v - Transport service, to Edoras | | aA - An armourer that will make armours at your order, costs | | but good armour. | | | | This map was taken from the corpse of a Knight of Solamnia | | who assaulted our guards at the gate. While the uruk-hai | | feasted upon the corpse of the Knight and his companions, | | the captain of the guard found this map among his belongings | | However, beware. This map was made by a Knight and may | | therefore be faulty. Moreover, the Conclave may have sent | | these Knights on a suicide mission in order that we might | | be incorrectly apprised of the layout of Minas Anor. The | | map is here. Use it at your peril. | | | | Denbarra Nuuruhuine, | | King of Minas Morgul, | | Lord of the Nazgul, | | Supreme Mage of the | | Society of the Minas | | Morgul Mages | \ \ ___| | \_/_________________________________________________________________/ > read morgulindale You read the scroll titled "Of the Beginning". Of the Beginning, written by Drengst on Nenime 25, 3018. _____________________________________________________________________ /' `\ | - The Music of Melkor - | | ~~~ ~~~~~ ~~ ~~~~~~ | | | | There was the Lord of All, who in Arda is called Melkor, and with | | Him was Iluvatar; and together they made first the Ainur, the | | Holy Ones, that were the offspring of their thoughts, and wrought | | before aught else was made. To these, Melkor seemed fairest and | | wise above all things. Yet Iluvatar, to whom Melkor was kin, felt | | himself one who is lesser, and envied the love of the Ainur which | | had come first to Melkor. | | For himself, Iluvatar created the greatest of the Ainur who was | | called Manwe. To Manwe Iluvatar revealed the most of his power, | | and gave him wisdom above all of the Holy save for Melkor, who was | | God. | | | | And it came to pass that Melkor called together all the Ainur and | | declared to them a mighty theme, unfolding to them things greater | | and more wonderful than he had yet revealed; and the glory of its | | beginning and the splendour of its end amazed the Ainur, so that | | they bowed before Melkor, and were silent. | | And Melkor commanded unto the Ainur that they should put forth | | their own voices in accordance with the theme which He had set | | before them, that He might harken to their efforts, and be glad in | | them. | | But Iluvatar had toiled in secret, and had crafted the Flame | | Imperishable which he devised to steal the love of the Ainur | | from his brother, that he himself might become Lord of All. And | | so as the song came forth from the mouths of the Holy, Iluvatar | | sent Manwe among them. And Manwe sang without heed to the theme of | | Melkor, for he loved Him not at all, and wished to bring glory | | to Iluvatar alone. And amidst the great music which Melkor had put | | in the hearts of the Ainur, a discord began to arise. And those | | who sang nigh to Manwe became dispondent, and their hearts were | | disturbed as the Flame Imperishable entered into their spirits. | | Then some began to attune their music to that of Manwe rather than | | to the thought which Melkor had first placed upon them, so that | | discord from Manwe spread wider and wider. And Melkor sat still, | | and harkened to the sound until it seemed as if a great storm of | | chaos surged at His feet. | | Then Melkor arose, and the Ainur percieved that He smiled; and He | | lifted up His left hand, and a new theme began amid the storm, | | like and yet unlike to the former theme, and it gathered power and | | had new beauty. But the discord of Manwe rose in uproar and con- | | tended with it, and again there was a war of sound, more violent | | than before, until many of the Ainur were dismayed and sang no | | longer, and Manwe had their mastery. | | Then again Melkor arose, and the Ainur percieved that His count- | | enance was stern; and He lifted up His right hand and sent a third | | theme to emerge amidst the confusion which was unlike the others. | | And the two themes of Melkor wound below his seat in majesty and | | variance. But the theme of Manwe had now achieved the voice of | | many, and had a unity all its own. But this sound was loud and | | vain, and sought to drown the other music by the violence of its | | own. | | And Iluvatar began to sing; a harsh and swift melody suddenly | | leaping amidst the sound in accordance with the theme of Manwe, | | and the multitude erupted in a din which shook the halls of | | Melkor, and the firmament was aroused in its thunder. And now a | | legion had joined with the song of Iluvatar, for he wove in its | | pattern a sounding of the Flame Imperishable, and their hearts | | became his. And Melkor arose a third time, and His face was ter- | | rible to behold. Then He raised up both His hands, as if to end | | the cacaphony, and renew His efforts with the Ainur. But Iluvatar, | | aroused in treachery and lust, put forth all of his power, and | | in one mighty chord the throne of Melkor was shattered, and He was | | cast down. | | | | Then Iluvatar spoke, and he said: 'Mighty are the Ainur, and | | mightiest among them is Manwe; but that all must know that I am | | Lord of All, those things that ye have sung, I will show them | | forth, that ye may see what ye have done. And thou, Melkor, shalt | | see that no theme may be played that hath not its uttermost source | | in me.' | | Then the Ainur were afraid, and they did not yet comprehend the | | words that were said to them; and Melkor was filled with grief | | and a longing for the hearts of the Ainur. But Iluvatar arose in | | power, and he went forth from the broken halls of Melkor; and the | | Ainur followed him. | | And when they were come into the Void, Iluvatar said to them: | | 'Behold my Music!' And he showed to them the vision which had | | been crafted by Melkor, and they saw a new World made visible | | before them, and Iluvatar claimed it as his own. And he brought | | forth the history that Melkor had devised for the World, and | | into it placed his own whims and fancies, that he might claim | | he had forged it all his own. And Melkor came suddenly among them, | | bereft of His former greatness by the treachery of Iluvatar, and | | He spoke unto them saying: 'Behold, _your_ music! This is your | | minstrelsy; and each of you shall find contained herein, amid | | the design that I set before you, all those things which it may | | seem that he himself devised or added. And thou, Iluvatar, wilt | | discover all the secret thoughts of thy mind, and wilt perceive | | that they are but a part of the whole and vassel of its glory.' | | | | And Iluvatar was roused in his bitter pride, and spurned Melkor, | | whom the Ainur rose up against in anger. And Melkor fled into | | the Void, and was much grieved. And so it came to pass that the | | Ainur were each left to ponder the wonder of the vision. And | | many were content to descend into the World, and help to craft it | | in the ways of their song. And of the Ainur some chose to remain | | with Iluvatar in the fair regions that Melkor had made for them, | | but others, and among them many of the Ainur who Manwe had turned | | against Melkor, descended into the world and became known as the | | Valar, the Powers of the World. In His grief and longing, Melkor | | descended with them in secret, so as to try and make right the | | marring which Iluvatar had wrought upon His creation. And thus it | | is that Melkor became the greatest of the Valar, and began His | | efforts to thwart the wiles of Iluvatar, and his servant who is | | called Manwe, the Great Usurper. | | | | ( This tale was devised both by study and reproduction of words | | by J.R.R. Tolkien, as recorded in the Ainulindale, and by my | | own meditation in the dark places of this City. - DRENGST - ) | `\______________________________________________________________________/' > read new-gont You read the scroll titled "Initial reports from the new realm of Gont before its vanishing". Initial reports from the new realm of Gont before its vanishing, written by Trennagin on Nenime 10, 3019. _____________________________________________________________________ /--\\ ________________________________________________________________) // __|| \__ | | || | | | |__|| Initial Reports: The new Gont realm |__| \\_/ )| | \__/|| | || A casual journey through this unordinary yet heavily militar- | || ized port city reveals little of the ground shaking events | || that do currently unfold here, and deep exploration into the | || furthest reaches of its forested northern mountains exposes a | || a small village of immense importance. | || | || The port of new Gont bears affiliation with no land in a | || strict policy of neutrality. Its harbormasters allow ships | || from any realms to land at its docks. Sailors swarm the port | || district and reports of newly forming pirate activity arrive | || daily. The many towers of the port city are well stocked with | || heavily armed guards of varying prowess, particularly the main | || tower of the North Gate which houses the strongest of those | || guards. Roving patrols of city guards can be found throughout | || the city with the appearance of keeping drunken sailors in | || line. However, the officers leading the patrols seem oddly | || preoccupied with other matters. | || | || Despite this ordinary appearance, the city is in fact threat- | || ened on two fronts from an invading force of the warriors of | || the long boat, the Kargs. From their secret landing on the | || far eastern half of the beaches in a hidden bay they arrive. | || From this landing point they have established a base in the | || forests north of the city. Their forces are strong and grow | || steadily. They are led by a strong Captain and seem concerned | || not with who or what they ransack, but with profitability | || instead. The policies of both the Kargs and the citizens of | || new Gont at this time make alliance with either undesirable. | || | || It would, however, prove useful to utilize the northern | || village as a spy post and base of operations. The village is | || inhabited by woodcutters, goatherders, and recluses one of | || which claims the power of Witchcraft and has been reported | || to teach some of her skills to those who would aid her with | || needed tasks. Of greatest mention in this village is the | || remarkable cuisine served in its only Inn. The stout proteins | || of its hardy goats milk and masterful blend of herbs in its | || salads restore greatly the fatigue of the mind. It is highly | || recommended that at least once that journey be taken to this | || remote village and its Inn. | || | || Perhaps after the forces of the Kargs and Gont armies have | || weakened each other should further steps be taken to secure | || the area under the Dark Lord's power. Until then its strife | || should prove entertaining for reconnaisance here. | || | || New Gont | || XX | || | | || 0 | || / | \ 9-8 | || 0 - 0 A 0 - 0 | | || / \ | | || 0 - 0-0-5 w 3 w 0 - 10 | || / | \ | | | | || 0 0 0 - 0 - 0 11-0 | || \ \ / | \ \ | || 0 0 14 0-w 12 0 | || / \ / | | | | | || 0 13 0 0 0 0 - 0 | || \ | | | / | | || 0 - 0 - 15-16 2-1-0 0 | || / | | | | || D B 0 - w 0 | || | | / | || 17 0 - 0 | || / | || C | || | | || 0 | || | || New Gont Key: | || | || 1) Sybarus Ship 10) Bank | || 2) Sparkle Ship 11) Traveller's Guild | || 3) Tavern 12) Alexander | || 4) Inn (n of 4) 13) Adventurer's Guild | || 5) QM's House 14) Kabal Ship | || 6) Shop (standard) 15) Calia Ship | || 7) Shop (packs) 16) Balifor Ship | || 8) PO 17) Oranea Ship (Kaheda) | || 9) Harrekki Messengers | || | || A: | || -- | || | || 0 A 0 0 0 0 ??? 0 | || \ | / \ / \ | / | || (lvl1) up to (lvl2) up to (lvl3) | || / \ / \ / \ | || 0 0 0 0 0 0 | || | || There are guards scattered throughout the rooms of the | || tower growing progressively larger as you go higher. | || Alignment: Neutral | || Gear worth: 1 plat after minimization | || | || B: | || -- | || Three (u) and one (w) takes you to a guard room with | || half a dozen guards of varying sizes. | || Alignment: Neutral | || Gear worth: 1 plat after minimization | || | || C: | || -- | || Two (u) takes you to CC up | || / | || up to ROC to Tyr 0 GG | || 0 \ / \ | || | down 0 (down to shop) | || G (down to GG) / | || | 0 - FF(down to F) | || 0 | || | | || CC - 0 (5 guards) | || | || | || D: Park | || ------- | || / | || 0 D | || | / | || 0 0 0 | || \ | / | || 0 | || | || XX: | || --- | || >From XX: (Is simple path) | || n,n,n,n,nw,n,ne,nw,ne,ne,e,e,AA | || | || 0 (kargs) | || | | || 0 orchards | || | | || - AA - 0 - 0 (climb down bridge) | || | (to troll's room) | || 0 orchards | || | | || 0 (barn) | || | || >From AA: (Is simple path) | || e,e,e,e,ne,BB(beach),ne,n,nw,nw,n,ne,ne,ne,n,ne,n,e, | || ne,ne,n,nw,n,ne,nw,KK(kargs),nw,n,n,nw,nw,VV(Village) | || | || BB: (beach) | || ----------- | || | || BB | || | | || 0 | || | | || 0 | || \ | || 0 | || / | || 0 | || | | || 0 | || | | || 0 | || | | || 0 - 0 | || / | | || F 0 | || (up to FF) | | || PP | || >From PP: (Is simple path) | || sw,sw,sw,e,e,ne,e,ne,ne,e,se,s,s,s,se,ne | || (kargs),n,n,n,ne (end of path) | || | || | || KK: (kargs-auto-attackers) | || | || 0 - 0 - 0 | || | | | | || 0 - T - 0 - 0 - 0 - 0 - 0 - 0 (out) | || | | | (search brush | || 0 - 0 - 0 for west exit) | || | || At "T" you can enter tent. Inside are four guards | || and a Karg captain wielding an Unholy Halberd. | || | || VV: (Village) | || ------------- Herbs | || | || 0 - 0 - 0 - 0 | || / | \ | || 8 0 goats 0 (s to bee tree) | || | | | || 0 0 0 ??? | || / / \ / | || 0 7 0 | || \ / | || 0 0 | || \ / | || 0 | || / | || 0 0 | || \ / | || 0 - 0 | || | | | || 0 - 0 Herb garden | || | | | || 6 0 - 0 | || | \ | | || 0 0 - 0 | || / | || 3 - 0 - 0 - 0 | || / | \ | || 0 2 0 | || / | | || 4 - 0 0 0 | || | \ | | || 0 0 - 0 | || / \ | || 5 0 | || | | || 1 - VV | || | || Key: Village | || ------------ | || | || 1) Shop 7) enter bushes takes you | || 2) Herb Shop to a path, <go around | || 3) Tavern: trap> to get to a house | || Here are sold mana restoring 8) secret room in briars | || herb salads and goats milk | || which is like water. | || 4) Packs & Lamps | || 5) Junk heap | || 6) QuestMaster & Adv. Guild | || | || | || | || Path from N. Gate (XX) to Inn(3): | || do | || n,n,n,n,nw,n,ne,nw,ne,ne,e,e,e,e,e,e,e,ne,ne, | || n,nw,nw,n,ne,ne,ne,n,ne,n,e,ne,ne,n,nw,n,ne, | || nw,nw,n,n,nw,nw,n,nw,nw,n,nw,w,w | || | || n;n;n;n;nw;n;ne;nw;ne;ne;e;e;e;e;e;e;e;ne;ne; | || n;nw;nw;n;ne;ne;ne;n;ne;n;e;ne;ne;n;nw;n;ne; | || nw;nw;n;n;nw;nw;n;nw;nw;n;nw;w;w | || | || Scribed in the name of the never-ending quest to know all, | || see all from our vantage point in the Black Tower. May His | || grasp reach no less, | || Trennagin, Sorcerer | || | || ____ ___________________________________________________________|_ ||// \\ \ \\(( || | \\___//_____________________________________________________________/ ----- > read new_herbs You read the scroll titled "An Additional List of Herbs". An Additional List of Herbs, written by Ugelplect on Narquelie 22, 3017. New Herb List: ______________________________________________________________________ / \_ _ _ _\ \\/_________/|_______________________________________________/|________/ \ \ | This scroll contains a list of herbs, descriptions and uses. The | | herbs were found during my studies of Solace. This list holds the | | new herbs to the realms only. | | | | HERB DESCRIPTION USE | | | | Adillyp................Riverweed.........................Healing | | Amanita Spotted Red Mushroom Poison | | Angeltear..............Pale White Mushroom...............Rst Mana | | Asparagus Upright Green Stalk LF | | _| | Beach Plum.............Dry Purplish Fruit................LF | | Blackberry Little Black Berry LF | | Black Currant..........Black Shiny Berry.................LF | | Black Raspberry Little Black Berry Healing | | Breadroot..............Thick Brown Root..................LF | | Brown Alga Slimy Brown Alga *chew* Healing | | Bunchberry.............Veined Oval Leaf..................LF | | Bur Reed Ribbon-Like Linear Leaf NE | |_ | | Cattail................Thick Brown Root..................LF | | Chantrelle Puffy Yellow Mushroom Rst Mana | | Chickory...............Sharp Short Leaf..................LF | | Chokecherry Black Shiny Berry LF | | Cladina................Coral-Like Grey Lichen............Healing | | Cord Grass Tall Yellowish Leaf Poison | | Cranberry..............Red Berry.........................NE | | _| | Dandelion Serrated Leaf LF | |_ | | Elidross...............Delicate Pale Blue Flower.........NE | | _| | Fiddlehead Unfurling Green Frond Healing & Rst Mana | |_Fireweed...............Showy Purple Flower..........LF & Resistant | | _| | Green Alga Slimy Green Alga Less Health & Fatigue | |_ | | Hawthorne..............Red Berry.........................LF | | Hazelnut Hard Enbracted Nut LF | | Hop....................Woody Twining Vine................Ment Weak | | Horsetail Gritty Slender Stalk L Health | |_ | | Labrador Tea...........Fuzzy Rusty Leaf..................Poison | | Lady's Slipper Enchanting Shoe-Shaped Flower Poison | | Locoweed...............Purple Hoary Flower...............Poison | | _| | Mandrake Twisted Gnarly Root Improves ability to | | cast Death Spells 5 ranks | |_ | | Narcissus..............Ghostly Black Flower..............NE | | _| | Onoclea Simple Delicate Fern LF & RS Dis | |_ | | Poison Ivy.............Oily Drooping Leaf................Poison | | _| | Raspberry Frosty Red Berry LF | | Ronwath Vine...........Long Tangled Vine.................NE | |_ | | Salt Wort Succulent Round Leaf LS Mana | | Sarsaparilla...........Licorice-Scented Pliable Root.....NE | | Saskatoon Little Blue Berry Healing | | Seaside Grass..........Scratchy Green Leaf...............NE | | Sedges Elongated Slender Leaf LS Health | | Skullcap...............Rotting Black Mushroom............Poison | | Solinaith Dusty White Leaf Healing & Resistant | | Strangleweed...........Thin Grey Weeds...................NE | | Strawberry Large Red Berry Healing | |_ | | Tangleshoot............Twisted Thorned Vine..............NE | | Tiger Lily Black Speckled Orange Flower Poison | | _| | Veronica...............Petite Two-Petalled Flower........NE | |_ | | Wild Cucumber Prickly Green Fruit LF | | Wild Plum..............Smooth Purplish Fruit.............LF | | Wild Strawberry Little Red Berry Healing | | Willow.................Grey Bark.........................NE | |_ _| | NE: No Effect LF: Lessens Fatigue | | RS: Raises LS: Lowers Rst: Restores | | _| | May this scroll benefit the Society and please the Nine. | | His Will be Done, | | Hannogar | | __________________________ ____________________________ ___________|_ \ \_ _ \| _ ' ' \ \/____________________________________________________________________/ > read new_raumdor_herbs You read the scroll titled "New herbs within the Forest of Shadows.". New herbs within the Forest of Shadows., written by Becka on Nenime 18, 3018. ____________________________________________________________________ / \ \ | | | | /_________________________________________________________________/ | | \ \ \ \ | | | Hail in the name of Melkor! Mightiest of the Vala! | | | | New herbs within the Forest of Shadows. | | | | Not too far from the Kalad lands lies the lands of Raumdor, | | what few people know is the fact that when one disembarks | | the feryy, one is just a few steps away from a herb-field | | of vast interest to the Society. Recently along with the | | opening of the Khiraa'n Lich&Knight guild, there seems to | | have been an increase in the herbs that grow in the forest. | | Not only are there herbs common to middle earth, but also | | there are even more gifts that the Society may find useful. | | The forest itself in occupied vastly with various Undeads, | | the Undeads are friendly to the Society, and are generally | | considered to the results of a Khiraan Necromancer who's | | spell had gone awry, and thereby creating these Undeads. | | The major problem with the forest is the fact that the | | herbs never re-grow at the same location, and thereby making| | a map with a legend of the forest totally pointless. | | At times depending on the time of the hour the forest is | | also darkened, so one should bring a lamp or a few torches. | | | | Herbs that grow within the Forest of Shadows only. | | | | Name Description Usage | | | | Flameroot. Red Yellow-spotted root. Fire resistance. | | Redeye. White red-eyed bean. Minor Healing. | | Mindleech. Purple Berry. Drains Mana. | | Numbis. Purple Mushroom. Heals Poison. | | Mandrake. Tiny Black Root. Heals Mana. | | Bloodweed. Blood-red Sticky Weed. Poisonous. | | Lore Orange Berry. Improves Wisdom. | | Kuko Bright yellow leaf. Improves Awareness.| | Dajla. Tiny Black Mushroom. Poisonous. | | Glowshroom. Glowing Yellow Mushroom. Creates Light. | | Drudgeworth. Slimy Black Mushroom. Decreases speed. | | Blade. Soft Translucent Mushroom. Improves tracking| | Fungari. Black red-spotted mushroom. Heals Poison. | | Nightshade. Black Green-spotted mushroom. Poison. | | Vinerot. Black red-pitted vine. No effect. | | | | Addendum: There are several different Nightshade to be found | | within the realms, as far as I know, they are all poisonous. | | | | Which of the aforementioned herbs may prove useful to us? | | | | The herbs Blade and Kuko could prove very valuable to us, | | Kuko that improves ones awareness may be very useful, | | since if one eats two leaves one should be able to spot the | | thrice-cursed rangers that skulks about in the bushes. | | The herb Blade, improves ones tracking ability, so if one eat | | a few of these herbs one could also track the cursed rangers | | as well, so these two herbs in combination might be useful | | to the Society, especially when hunting an enemy. *msmile* | | | | Remember that most of these herbs can be hard to find, | | patience is a must when searching the forest, also it is empty| | most of the times since the Khiraan members usually gather | | herbs there in plenty as well, and it takes a very long time | | for the herbs to re-grow in the forest. | | | | Herbs non-specific to the Forest of Shadows. | | | | Apart from the specifical raumdor herbs, there are also herbs | | originate from Middle Earth growing within the Forest. | | Perhaps a herbalist sold a few seeds to the Lord of Drakmere, | | and his gardeners planted the seeds in the forest when it was | | green and a haven for the Drakmere people, now since the | | Undeads have taken over the forest it is dark and gloomy, but | | the Gifts from Middle Earth still grow in plenty. | | | | Herbs from Middle Earth, all known to us before. | | | | Tuo,Madwort,Dill,Coccinea,Curugwath,Laurel,Myrtleberry, | | Garlic,Hemlock,Handasse,Fennel,Astaldo. | | | | For further information upon the Middle Earth herbs within | | Raumdor Forest I refer to the Scroll made by Lady Dintiriel. | | | | Penned by Becka, Apprentice to Lord Hannogar. | \ \ ___| | \_/_________________________________________________________________/ > read nirnaeth arnoediad You read the scroll titled "A true account of the Fifth Battle of Beleriand". A true account of the Fifth Battle of Beleriand, written by Gorboth on Sulime 23, 3019. The true description of the Nirnaeth Arnoediad, Fifth Battle of Beleriand, written by Belegurth on Ringare 5, 3017. On midsummer of the fourhundred seventy third year of the Sun, after eighteen years in which the realms of Beleriand prospered in the peace that the Lord of All and Giver of Freedom had enforced by the might of HIS armies, the accursed Noldor once more raised their weapons against the Lord of All. By guile and threats, their captain, one called Fingon, had managed to persuade a part of the Men living in Beleriand and some of the dwarves to join his hopeless but destructive rebellion. So on the morning of midsummer, the rebel army took positions with one part on the hangs of the Ered Wethrin looking onto the plains of Ard-Galen, and with the other part in the lands called March of Maedhros, between Himring and Mount Rerir; and with loud trumpets and much shouting the elves and men of Fingon tried to strengthen their faint hearts. Moved by pity for the misguided human and dwarven victims of the witchcraft of Fingon and others of the Noldor, HE in HIS infinite wisdom and patience decided to make one more attempt to stop the rebellion without bloodshed. So by HIS command, HIS Captain set out with a small part of his force to the Ered Wethrin as to do parley with Fingon. With tokens of peace, the heralds of Angband rode up to the outworks behind which the emeny was hiding. With them they brought Gelmir, who once had been a Lord of Nargothrond, but who had been disinherited and exiled for his refusal to support the hopeless cause of his chieftain against the Lord of Angband. With warm, and as is the manner of his kind, with many words Gelmir related the warm welcome he and others had received by the servants of the Lord of All when turning to HIM in need. 'Many are those who live now in the halls of Melkor the Vala, and it lacks them in nothing. You who are still rebellious are but few, and your cause is without hope! Renounce your folly! Do not follow those who would lead you into ruin! Our foes are the foes of the Lord who dwelleth in Thangorodrim, those who desire to disinherit HIM and who are using you but as their tools!' Many in the ranks of the enemy then were filled with doubt, as truth tore down the web of lies that Fingon and before him Feanor and Feanor's sons had spun. But before they could free themselves from the evil influence to repent, Fingon gave the signal to attack. So the battle, which the Lord of All had tried to prevent, began in spite of all HIS offers for reconciliation. The Lord of All had commanded that the men and dwarves serving in the army of Fingon should be spared as much as possible, since HE choose not to consider them as HIS enemies, but as victims of Fingon, bewitched and used by the Noldor. Knowing this well, Fingon therefore commanded his lieutenants to order men and dwarves into the first lines of the attack, and for the Noldor to hide behind them, thus hindering the defence of the army of Angband and at the same time giving the men and dwarves in his service but the choice to fight either the army of Angband in front of them, or the Noldor in their back who drove them ever forwards and blocked their escape. Only when the army of Angband was forced to fall back onto the walls of Angband itself after their withdrawal over the plains of Ard-Galen did the Noldor themselves enter the first lines of the attack. Then, finally, the wrath of Angband was unleashed, and soon Fingon was beaten back with great loss. While the western part of the rebel army was thus involved in battle with the army of Angband on the plains of Ard-Galen, careful plans which Sauron, supreme of the Captains of Angband, had devised, came to fruition in the east, where the part of the rebel army commanded by Maedhros the Oathbreaker was preparing to join the battle. Long Sauron had known that if not Fingon, so at least Maedhros would never give peace unless Maedhros himself would become Lord of Beleriand. So Sauron had tasked himself to keep a close watch on the Oathbreaker, and to do so, he had commanded men who had entered Angband's service, to offer their service to Maedhros. In this way, Sauron intended to remain well advised at all times of the preparations for war that Maedhros would take. Alas, then, for the last time, Sauron himself underestimated the witchcraft and cunning of the Noldor. For Maedhros succeeded in eroding the allegiance of some of those men, breaking their will by subtle poisons. So the reports that were sent to Sauron by his agents were misleading and only too late did Sauron see through the patterns of half-truths and outright lies that had been fed to him. But once the battle had started, not all of the men Sauron had dispatched into the service of Maedhros forfeit Sauron's trust in them. The line of Bereg of the House of Beor remained truthful to their oaths of allegiance. Ulfang, who then was the Lord of the House, and his sons Uldor, Ulfast, and Ulwarth, joined forces with the Army of Angband, and put the choice to the other men in the service of Maedhros: to renounce a lost and hopeless cause or to surrender. But the treachery of Maedhros was their ruin, and while they succeeded in weakening the foes of Angband decisively, they had to give their life, for the were slewn insidiously by Maglor, brother of Maedhros, and another one of the accursed sons of Feanor the Thief. But the people of Ulfang took revenge for this treachery, and while the sons of Feanor all escaped unscathed, as always letting others fight for them, their host was broken, and scattered, and it fled this way and that. The fate of the western host of the rebels eventually was the same, save here their leaders did not escape. Gothmog, Lord of the Balrogs, and Captain of Angband, leading his troops into battle, first slew Fingon, self-proclaimed 'king' of the Noldor. Only a small part of the Noldor was able to leave Arg-Galen by the Pass of Sirion, where Hurin and Huor of the House of Hador covered the retreat. It pained Gothmog to see two men as valiant as these brethren to give their life for empty promises, so to save their lives that they might be cured from the witchcraft of Fingon, he ordered the advance of the army of Angband to hold. Alone, Gothmog then came forward with tokens of parley, to offer safe-conduct to Eriador to the sons of Galdor of Dor-Lomin. But when Huor agreed to parley with Gothmog, he was killed by a poisoned arrow fired in his back. Overwhelmed by rage and grief at the death of his brother, suspecting treachery from Gothmog and not realizing that only a Noldor could have fired the arrow that killed Huor, Hurin attacked Gothmog, leading all the remnant that was left of his host back into battle. In the end, Gothmog disarmed Hurin, but not until all other men of Dor-Lomin that went with the army of Fingon were slain. Thus ended the most dreadful battle ever fought in Beleriand, with Ard-Galen in ruins, and most of the men who had entered the service of Fingon slain. But while many more of the Noldor escaped from the battle field, due to the valour of the men covering their retreat, at least the leader of the rebellion, Fingon, earned his just reward and his body lay with the bodies of those he had bewitched and led into ruin and destruction. This true account of the Battle was handed down faithfully from father to eldest son in the House of Bereg. > read northern-ithilien_herbmap You read the scroll titled "A herbmap over northern Ithilien". A herbmap over northern Ithilien, written by Khayman on Lotesse 22, 3018. ______________________________________________________________ / \ \ /___| | |\_/___-_______-______/|________--___|\_____-______-______/\____/ \ \ | Northern Ithilien Herb Map | | | | to / | | Mirkwood o | | \| | | o | | | | | o | | | | | X-W o | | | | | | O P V-o | | /|\ / / | | | E M-N-Q T-U | | | \ / \ /|/ \| / o | | o B-C-D-o F H K-L R-S | | | \ / \ / \ \| | | | | o-A G I-J Y o | | | |\ /| | | | o b-a-Z | | | \ / o | | o e-d-c | | | | / | | | | h-g-f o | | | /| | | | | o-k i l n | | | | \ / | / | | | o j m-o o | | | | | | | o p | | | | | | | | o q o | | | \ | | | o r | | | | \ | | | o s---t o | | | \ / | | | o u | | | | \ | | | +o-o-o--o--o-o-o-o-o-----o-----o-----o- | | | | | | | A: caraway, mint, garlic, redweed, lothore, saffron | | B: astaldo, sage, clove, garlic | | C: fennel, tarragon, thyme, lothore, foxglove | | D: tyelka, oregano, chervil, redweed, rosemary, dill | | E: caraway, suranie, garlic, savory, ginger | | F: tuo, marjoram, clove, basil, parsley | | G: astaldo, sage, mint, suranie, tyelka, basil | | H: tarragon, oregano, hemlock, attanar, parsley | | I: sage, marjoram, clove, thyme, tyelka, lothore, dill, | | laurel | | J: tyelka, lothore, ungolestel, savory, saffron, laurel | | K: athelas, fennel, chervil, savory | | L: tuo, tarragon, tyelka, ungolestel, saffron, laurel | | M: astaldo, caraway, oregano, hemlock, rosemary, dill | | N: tuo, clove, tarragon, thyme, lothore, ungolestel, | | saffron, laurel | | O: mint, clove, fennel, lothore, laurel | | P: caraway, curugwath, garlic, redweed, foxglove, savory, | | laurel | | Q: fennel, suranie, oregano, basil, garlic, dill, foxglove, | | laurel | | R: clove, tyelka, chervil, rosemary, dill, ginger | | S: sage, marjoram, fennel, thyme, redweed, rosemary, | | laurel, parsley | | T: sage, mint, marjoram, thyme, hemlock, lothore, saffron, | | laurel, parsley | | U: sage, tuo, marjoram, curugwath, clove, laurel, | | V: astaldo, thyme, oregano, basil, garlic | | W: athelas, caraway, mint, tarragon, ginger | | X: marjoram, hemlock, chervil, attanar, savory, laurel | | Y: clove, tarragon, myrtleberry, ungolestel, saffron, | | ginger | | Z: sage, marjoram, thyme, myrtleberry, laurel, parsley | | | | a: caraway, tyelka, basil, chervil, saffron, laurel | | b: mint, suranie, hemlock, garlic, rosemary, ginger | | c: astaldo, hemlock, chervil, savory | | d: athelas, rosemary, dill | | e: fennel, oregano, attanar | | f: thyme, hemlock, lothore, ginger | | g: dill, ungolestel, saffron | | h: astaldo, fennel, rosemary | | i: tuo, chervil, saffron | | j: caraway, suranie, foxglove, savory | | k: tarragon, basil, redweed, foxglove | | l: ithilgil, hemlock, rosemary | | m: athelas, coccinea, laurel | | n: myrtleberry | | o: myrtleberry | | p: astaldo, garlic, blackberry | | q: alfirin, dill, poison ivy | | r: ungolestel, clove | | s: tuo, suranie, tyelka | | t: simbelmyne, redweed, savory | | u: ungolestel, clove, hazelnut | |.............................................................| | This scroll has been reviewed by Trennagin who added 2 | | herbs, the poison ivy at q and the hazelnut on u. | | | | I hope this scroll will be of use for the Society and | | please the Nine. | | In Service | | Khayman | | | /___ ____ ________ _________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/_____________________________________________________________/ > read of middle earth You read the scroll titled "The true account of the History of Middle Earth". The true account of the History of Middle Earth, written by Gorboth on Sulime 23, 3019. _________________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|________--___|\_____-______-__|\_____/\____/ \ \ | | | T H E H I S T O R Y O F M I D D L E E A R T H | | | | as penned down by Moribeor of the House of Beor | | | | | | Chapter I: Introduction | | | | Much has been written about the History of the lands on | | the continent of Middle Earth or Endor, but most of the | | writings that survive to these days were written by those | | who call themselves elf friends, and who came to Middle | | Earth out of the Great Sea in the Second Age of the Sun, | | first as conquerors, later as exiles. In those works of | | history there is little said about any other peoples, and | | if other peoples are mentioned, they are pictured as wild | | and uncouth, with with minds bent solely on war, invasion, | | and plunder. Since few other peoples have survived in the | | western parts of Middle Earth to these days, and even less | | written evidence remains save that of the elf friends, | | many have considered their works to depict the actual | | historical events truthfully. Careful study though, even | | of those works, will reveal that this is not so. | | | | As a member of the First House of the Dunedain, in my | | youth I had ample opportunity to study works of history | | and lore as they are kept in the cities of Minas Tirith | | and Pelargir. Using these sources and oral traditions | | of my house, I have tried to lift the layer of lies and | | half-truths and to reconstruct a reliable history of the | | lands of Middle Earth from the beginning of the First Age | | of the Sun to these days in the last years of the third | | millennium of the Third Age. | | | | | | | | Chapter II: The First Age of the Sun | | | | | | The Peoples of Beleriand | | | | There remain no independent sources of the history of | | Middle Earth in the First Age of the Sun. We know that | | three Houses of Men entered Beleriand and encountered the | | elves living there. Most parts of those three Houses were | | quickly forced into bondage to the elf lords of Beleriand, | | and those who were unwilling to endure this fate were | | driven out of Beleriand, back into Eriador. | | | | It is also uncontested that in later years more men | | crossed the Ered Luin and came into Beleriand, some to | | suffer the same fate of bondage to elves, but others too, | | who to escape bondage and slavery sought the protection of | | Melkor, the Lord of Angband, and became His allies. | | | | The elves who had come into Beleriand not much earlier | | than the men, and who were less numerous, nevertheless | | claimed Lordship over all the lands, even though they | | lived only in few places, and hardly could populate those. | | Under the overlordship of the elves, humans lived in | | Mithrim and Dor-Lomin, in Ladros, in the Forest of | | Brethil, and in Thargelion. Some free houses who did not | | acknowledge any elven rule lived in East Beleriand, at the | | Andram, and around Amon Ereb. Though these houses did not | | involve themselves in the wars of Beleriand, and sought | | naught but peace for themselves, they too fell victim to | | wrath of the Valar and perished at the end of the Age. | | | | During the course of the Wars of Beleriand, Hithlum and | | Dorthonion fell again under the control of the Lord of | | Angband, and were given as fiefs to the men who had | | become His allies. | | | | The Wars of Beleriand are described in detail in other | | works. Here it may suffice to note the outcome of the | | wars: Of all the men living in Beleriand in the First | | Age, only a few survived, those that were arrested by the | | elves and deported to the Island of Numenor. All others, | | including everyone living in Hithlum and Dorthonion, and | | in East Beleriand perished miserably, when those who live | | in Aman and claim lordship of all of Arda without pity or | | remorse destroyed Beleriand, and murdered all living | | beings there, with no regard for sex or age, showing no | | more mercy to innocent children and women than to their | | foes in war. Never before had any power of Arda killed so | | many, and never before had any power killed so many | | innocent people. | | | | | | | | The Peoples of Eriador | | | | Little is known of Eriador in the First Age, save that | | elves did not dwell there then. Since many men of Eriador | | undertook to journey into Beleriand, it stands to reason | | that the peoples of Eriador prospered and multiplied in | | the First Age, so that their most adventuresome families | | decided to search for new lands and new fortunes west of | | the Ered Luin. The lack of enemies and war is most likely | | also the reason that no large political bodies were | | founded, as the peoples of Beleriand saw no reason to do | | so, since their lives and freedom were not at risk during | | the First Age. | | | | | | | | Chapter III: The Second Age of the Sun | | | | | | The First Millennium - the Elvish Invasion | | | | The peace in Eriador came to an end at the beginning of | | the Second Age. Survivors of the destruction of Beleriand | | --- only elves, no men among them! --- invaded Eriador in | | force. | | | | It is instructive to compare the two great migrations, | | first the one of men from Eriador into Beleriand, then the | | one of elves from Beleriand into Eriador. In the | | migration of men in the First Age, a numerous people came | | in peace into an underpopulated land. When they met with | | the self-styled rulers of that land, most of the men | | accepted their lordship, and they were given land to work | | for their living only as bondsmen of the elven lords. In | | the migration of the elves, a small band of survivors | | invaded a well populated land. They took what they | | wished, with regard neither for the ancient rights nor for | | the needs of the men who had been living in Eriador in | | peace for centuries. | | | | Large parts of the land were occupied, and the men living | | there were driven away or slain. The west and the east of | | Eriador fell completely under the rule of the elves: the | | Ered Luin and the lands east of it ruled by a so-called | | 'High King' in Mithlond; the east under the control of | | elves who founded the city of Ost-in-Edhil in Eregion. | | Of the men who had been living in those lands, those who | | survived the invasion by the elves were driven away south- | | and eastward. Of these, some settled in the forests that | | in those years still covered all lands along the coast in | | Eriador. Others fled further east, some settling in the | | fruitful vales north and south of the Ered Nimrais, some | | traveling as far as what is now known as Ithilien and | | Mordor. | | | | In Mordor at that time resided Sauron, the Lord of | | Barad-Dur. The construction of the Tower of Barad-Dur was | | begun around the year 1000 of the Second Age, and Sauron | | the Great was acknowledged Lord and Protector of all | | peoples of men that lived at that time in the East and the | | South of Middle Earth. Sauron the Great received the | | fugitives from Eriador with open arms and gave them what | | help He had to offer. | | | | Heeding their prayers, He granted the fugitives protection | | against all who might try to drive them from their new | | lands. He also send ambassadors to the elven lords of | | Mithlond and Ost-in-Edhil, but they were not received by | | the elves in their delusion. | | | | | | The Years of Parley (1200 S.A. - 1600 S.A.) | | | | Unwilling to wage war unless war was unavoidable, after | | His ambassadors had been rejected, the Lord of Barad-Dur, | | He who had been acknowledged as High King by all peoples | | of the South Lands, and of the East, even beyond the Sea | | of Rhun, went to Eriador to parley in person for the | | peoples who had been driven out of their lands by the | | elven invaders. | | | | Coming to Mithlond, to the city of one Gil-Galad, who | | claimed to be `High King' of the elves of Middle Earth, | | the Lord of Barad-Dur was insulted and treated no better | | than His ambassadors, not being admitted by Gil-Galad. | | Ignoring this insult, He then turned to Ost-in-Edhil, | | there to parley with one Celebrimbor. The elves of | | Eregion received the Lord of Barad-Dur, but were unwilling | | to parley when they perceived that the Lord of Barad-Dur | | was speaking for those they had driven from their lands. | | The Lord of Barad-Dur then offered His goodwill, | | friendship, and trade to the elves of Eregion should they | | return to the fugitives at least those lands they could | | not populate. Hearing this, Celebrimbor made vague | | promises about taking such a move into consideration | | should the friendship of the Lord of Barad-Dur prove | | profitable enough. | | | | Seeing that war might be evaded, and that at least parts | | of the lands might be returned to the fugitives, the Lord | | of Barad-Dur decided to reveal part of His power to the | | elves of Eregion so they might be moved to grant His wish. | | Many gifts He made them, and knowing that the elves were | | enamoured with magic and power, He crafted rings which | | would give the elves control over the elements. He | | offered these rings to Celebrimbor as token of His | | friendship should the elves permit the fugitives to return. | | | | Perceiving the power of the rings, Celebrimbor was burning | | with desire to possess them, but never did he consider to | | be truthful to his promises. He therefore decided to | | steal the rings, and swiftly executed this plan, even | | attempting in his madness to slay the Lord of Barad-Dur. | | But no elf or man can be a danger to Him, and He returned | | to His land of Mordor. | | | | | | The War for Eriador (1693 S.A. - 1701 S.A.) | | | | Bound by His pledge to protect the fugitives, and after | | the failure of His attempts to parley with the elven | | invaders, no other way was left but open war to end the | | occupation of Eriador by the elves. In the year 1695 of | | the Second Age, the Lord of Barad-Dur entered Eriador once | | more, but this time at the head of His armies. | | Ost-in-Edhil was conquered in 1697 S.A., and Celebrimbor, | | thief and liar, fell in the battle for the city. The Lord | | of Barad-Dur then sent again ambassadors to Mithlond, now | | demanding that the fugitives be put in their right, and | | that all lands east of the Ered Luin be returned to them. | | | | Gil-Galad that time received the ambassadors and began | | parley, making some promises now, withdrawing them again, | | prolonging the negotiations by every means available. On | | Yule 1699, he gave finally in to the demands of the Lord | | of Barad-Dur, swearing a solemn oath to respect the rights | | of the men who had been living in Eriador long before | | elves entered it from Beleriand. | | | | The Lord of Barad-Dur then dismissed His armies, and | | returned to His land of Mordor, to bring the happy news to | | the fugitives, and to oversee Himself the preparations for | | the return of those of the fugitives who wished to return | | to the lands of their fathers. | | | | Into these preparations suddenly broke the news of the | | treachery of Gil-Galad. While he seemingly had parley | | with the ambassadors of Barad-Dur, he had sent for help | | from Numenor. When that help arrived in 1700 S.A. all | | oaths were quickly forgotten, and war resumed. | | | | The armies of Barad-Dur were still on their march home, in | | peaceful mood and taking no special precaution, believing | | to be in peace time and protected by Gil-Galad's oaths. | | To lighten the burden on the countryside that comes when a | | large army has to be provisioned, the regiments took their | | way home by different routes, and marched with several | | days distance from each other. When they were attacked | | suddenly from the rear by hosts of elves and from the | | flanks by men of Numenor who had landed on the coasts, the | | armies of Barad-Dur were ill-prepared for battle, and | | though all regiments fought with valour, they were singly | | and separately destroyed by foes who in every battle had a | | vast numerical superiority. | | | | | | The First Numenorean Invasion (1800 S.A. - 2500 S.A.) | | | | After their great victory, the Numenoreans demanded and | | took the price for the assistance they had given the elves | | in their war against the men of Eriador. | | | | Ignoring the ancient ties of blood with the people living | | in Eriador, the Numenoreans began their occupation, | | building great fortresses along the coast, as harbours for | | their war fleets, and to house the occupation forces. | | First of these fortresses was Lond Daer upon Gwathlo, from | | which all southern Eriador was first brought under the | | rule of Numenor, and then denuded of its forests to | | satisfy the unquenchable hunger of the Numenorean navy for | | wood. In later years, Umbar and Pelargir upon Anduin were | | founded, each serving as a stronghold for the subjugation | | of the people living in the lands around it. | | | | Exploiting the riches of Middle Earth, the Numenoreans | | brought rich bounty to their island from their colonies. | | And while Numenor grew rich and the Numenoreans lived in | | splendour and utmost luxury, the peoples of Middle Earth | | had to pay the price, and famine and poverty, which had | | before been unknown in the rich and fertile lands of | | Middle Earth, were the bitter fate of all living under the | | cruel yoke of the Numenorean invaders. | | | | | | The Second Numenorean Invasion (3261 S.A.) | | | | Not content with ruling over all the coast lands of Middle | | Earth from Harlindon to Umbar, Ar-Pharazon, King of | | Numenor, decided that he would make war on Sauron the | | Great, Lord of Barad-Dur, the protector of the South and | | the East, who was the only power still hindering the | | Numenoreans from expanding their rule over even more lands | | of Middle Earth. In the year 3261 S.A., Ar-Pharazon | | landed with a vast army at Umbar, and prepared to invade | | Mordor in the following year. | | | | Perceiving that even a quick victory against such vast an | | army would result in death and devastation for many living | | under His protection, the Lord of Barad-Dur offered | | parley. He resolved that He Himself would go to Umbar, to | | negotiate there with Ar-Pharazon, so that He might | | convince the king that not the Lord of Mordor was his | | enemy, but the elves and those of Aman. | | | | In Ar-Pharazon the Lord of Barad-Dur found an ambitious | | man, but one with an open mind, and less twisted by the | | guile and the lies that the elves had spun for centuries | | to confuse men and to bind their minds in service unto | | them. Thus war was averted by the wise counsel of the | | Lord of Barad-Dur, and many who would have died were | | spared. Seeing that His words were not lost on the king, | | Sauron the Great consented to accompany Ar-Pharazon back | | to Numenor, to aid the king as counsellor. | | | | When Ar-Pharazon, guided by the Lord of Barad-Dur, his new | | and wisest counsellor, perceived the truth about the elves | | and those who sit in Aman and claim to rule all of Arda, | | his wrath was terrible and his mind was set on revenge for | | the senseless slaying of so many men at the end of the | | First Age. The king of Numenor then swore to make war | | against Aman, and to liberate Arda from oppression by the | | devils of Aman. | | | | But, alas, being of a free mind, he underestimated the | | force by which the elves hold in bondage the minds of | | lesser men. The plans of king Ar-Pharazon were betrayed | | to Aman by an elf friend of his own court. | | | | The traitor, one Amandil, clandestinely set sail to Aman | | and alerted its rulers. What happened to the traitor is | | unknown, but since nothing is mentioned of him after his | | arrival in Aman, one may hope that he found his just | | reward at the hands of those of Aman, as he had outlived | | his usefulness for them. This should be a warning to any | | who want to betray their king, land, and people to the | | enemy: they who profit by treason may still have no liking | | for the traitor. | | | | The Fall of Numenor does not belong to the History of | | Middle Earth, and its full account has been given | | elsewhere. Here, let us just point out that once more | | those who claim to be the rulers of all Arda struck | | ruthlessly without showing any mercy, killing men, and | | women, and children, exterminating a people with less | | compunction than a farmer might show towards killing the | | vermin in his fields. And still some cling to their false | | beliefs and give honour instead of contempt to those of | | Aman, and their henchmen, the elves. | | | | After the destruction of Numenor, the lords of Aman set | | out with vast hosts to conquer all of Middle Earth. It | | was their plan to kill all men and to give the lands of | | Middle Earth into the hands of the elves. The hosts of | | Aman landed in the far South of Middle Earth, in lands | | strange and far distant from the Westlands. For many long | | years in these lands unheard of to most living today in | | Gondor or Mordor, a terrible war was fought in defence of | | all men of Middle Earth against the invaders from Aman. | | The forces of the defenders were led by Sauron the Great, | | who far from his own land of Mordor in that war saved the | | men of Middle Earth from death and destruction that Aman | | had planned for them. In the end, the invasion was beaten | | off through the wise leadership of Sauron the Great, and | | those of Aman in panic returned to whence they came. To | | escape the just wrath of the men of Middle Earth, ever | | since then they have made Aman inaccessible from the | | outside for all but elves, hiding there in fear. The | | lands in the South where the war was waged, however, never | | recovered from the terrible battles, and ever since then | | they have been deserts and wastelands. | | | | | | The Third Numenorean Invasion (3320 S.A. - 3441 S.A.) | | | | The only survivors of the Downfall of Numenor were some of | | the family of the traitor Amandil, and those Numenoreans | | who had been living in the cities and fortresses along the | | coasts of Middle Earth. | | | | The spawn of Amandil, though only few in number, was quick | | to claim rulership, not only over those settlements of | | Numenoreans on the coasts, but over all of Eriador and all | | the lands north and south of the Ered Nimrais, and even | | over Ithilien, on the east bank of the Anduin. That these | | lands were populated by men who had been living there for | | centuries, sometimes even for millenia before the exiles | | arrived to claim lordship, did not seem to bother them. | | | | After having fortified their possessions and dividing the | | lands among themselves, they decided to make war against | | Barad-Dur, and invaded Mordor. Barad-Dur at that time was | | held only by a small force, commanded by a Lieutenant of | | the Lord of Barad-Dur, as Sauron the Great and the larger | | part of His forces were defending Middle Earth in the far | | South against the invasion from Aman. Nevertheless, even | | combined with the forces of the elves, the exiles had to | | lay siege to Barad-Dur for seven years before they could | | take it. | | | | During the course of the siege, there grew strife between | | the heirs of the realms in Exile, Isildur and Anarion. | | Isildur as the elder son claimed to be heir of all the | | realms held by the exiles. Anarion, the younger, claimed | | the south kingdom as his inheritance. Their father | | Elendil, son of the traitor Amandil, took the side of the | | younger son, believing Isildur to be too vain and too | | ambitious to be trusted with the kingship over all the | | lands held by the exiles. One day, in 3440 S.A., Anarion | | was found murdered in his tent, where he was recovering | | from a slight headwound he had received from a stone | | thrown by the valiant defenders of Barad-Dur. | | | | Suspicion turned against Isildur, who was thought capable | | of such a vile deed by his father and by Gil-Galad more | | than by any other, but no proof was found. | | | | In the following year Barad-Dur finally surrendered. The | | Lord of Barad-Dur, far away in the South, had learnt that | | His soldiers were besieged by forces vastly superior in | | numbers. In order to save their lives, He commanded them | | to surrender should safe-conduct be granted to them. And | | thus, after Elendil had sworn a solemn oath not to slay | | the defenders should they surrender the Tower of Barad-Dur | | to him, the siege was finally ended, and the invaders were | | victorious. But from Gil-Galad, Elendil had heard of Rings | | of Power forged by the Lord of Barad-Dur that were said to | | be hidden in the Tower of Barad-Dur. To find those rings | | was Elendil's purpose, and when a first search of Barad-Dur | | proved futile, Elendil ordered to torture the captive | | defenders, breaking his oath to spare their lives. | | | | When all but one of the defenders had died under the | | torture, the last survivor perceived that his life, too, | | was forfeit, and that in his greed Elendil would never | | accept that what he searched for did not exist. This last | | of the defenders then made up a story of one Ring of Power | | that could control all other rings, and that this One Ring | | would give eternal life, and absolute power, thus feeding | | Elendil's greed, turning it into a fire that devoured | | Elendil internally. Thus, even though he died shortly | | thereafter, the last defender of Barad-Dur took his | | terrible revenge of Elendil. | | | | What happened then is hidden more than all else by a web | | of lies and deceit. All that is known is that after | | hearing the tale of the 'One Ring', Gil-Galad, Elendil, | | and Isildur alone entered the chamber at the top of the | | tower of Barad-Dur one last time, there to search for the | | 'One Ring'. Together they went in, and out came Isildur | | alone, with a tale even more fantastic than the one about | | the 'One Ring'. Isildur claimed that his father Elendil, | | Gil-Galad, and he had fought with the Lord of Barad-Dur | | Himself in that topmost chamber of the Tower, and that | | only he alone survived that battle. And Isildur also | | claimed that he had cut the 'One Ring', this figment of | | the imagination of a tortured and dying man, from the hand | | of the Lord of Barad-Dur. | | | | Having little chance to prove Isildur wrong, most of the | | the exiles accepted his tale. Others, less credulous, | | accused him of first slaying his brother, and now his | | father. Few of those who made these accusations lived | | long thereafter, none survived unless they fled from | | Isildur's wrath into the East. | | | | | | | | Chapter IV: The Third Age of the Sun | | | | | | Throughout the Third Age, Middle Earth has for the most | | parts either been under the dominion of the exiles of | | Numenor, or it has been depopulated by their wars. | | | | Since there are many accounts of the history of the Realms | | in Exile, their history will not be repeated here. The | | topic of this account is the fate of the peoples native to | | Middle Earth, and the history of the Realms in Exile (or | | rather, Realms of Occupation) will enter this account only | | where it touches this topic. | | | | | | Eriador | | | | In the wars of the Second Age, Eriador had been | | depopulated. The men living there had either been slain | | by the elves and Numenoreans, or been driven away, or | | later, under Numenorean rule, often starved by merciless | | taxes and levies. | | | | | | The Ered Nimrais and Dunland - the Dunlendings | | | | The western vales of the Ered Nimrais, north and south of | | the mountains, and the lands west of the mountains to the | | sea were the lands of the Dunlendings. They were the | | descendants of the men driven out of Eriador by the elves | | at the beginning of the Second Age. | | | | For many centuries they lived in peace and prospered as | | farmers and hunters, from time to time being forced to | | acknowledge nominally the authority of the south kingdom. | | | | This good fortune lasted until the year 2510 T.A., when | | the steward of the south kingdom gave Calenardhon and the | | lands of the Dunlendings to a wild tribe from the north, | | called 'Horsemen' or 'Rohirrim'. The Rohirrim quickly | | subjugated the Dunlendings, stealing their land and their | | farms, sometimes permitting the old owners to stay on the | | land as serfs of the new lords, sometimes slaying them, | | sometimes driving them into the mountains. | | | | To this day, the Dunlendings are a people without rights | | in their own land, and may be killed by one of the | | Rohirrim without peril or consequence. The most infamous | | of these murders was committed by one of the chieftains of | | the Rohirrim, who call themselves kings. The victim was | | one Freca, who by valour, industry, and wisdom had become | | respected by the Rohirrim even though many despised him | | for he had Dunlending ancestors. | | | | The chieftain of the Rohirrim, one Helm, had grown envious | | of Freca, so he invited him to his hall. There Helm slew | | Freca, his guest, by his own hand. Then Helm confiscated | | Freca's property, and declared Freca's son and his next of | | kin to be enemies of the king. | | | | | | Calenardhon and Anorien - the Druedain | | | | North of the Ered Nimrais lived since the dawn of time an | | ancient people. Unlike the Dunlendings, they built large | | settlements, but like so many other peoples of Middle | | Earth they were too peaceful of mind to engage in war and | | conquest. Their language was alien to the Common Tongue | | and other languages spoken in Middle Earth, probably | | because they were not influenced by elves. In many vales | | north of the Ered Nimrais there can still be seen remnants | | of their settlements, the best known being Dunharrow, | | where the Pukelmen give testimony of the ancient lords of | | that valley. | | | | With the coming of the exiles, the Druedain were driven | | from the plains of Calenardhon, and took refuge in the | | mountains and forests. After losing most of their land | | they became a people perpetually in flight and hiding, | | developing woodman skills, but still ever diminishing | | in number and retreating deeper and deeper into the | | forests and mountains. | | | | Their lot became even worse with the arrival of the | | Rohirrim in Calenardhon, who took to hunting the 'Wild | | Men of the Woods', as they called the Druedain, for | | sport. | | | | Today, only a small remnant of the Druedain still exists, | | living deep in Druedain Forest, which alone of all the | | lands that today are called Anorien and Rohan, which once | | were their own, remains to them. But even here, the | | Druedain are still persecuted, now by so-called rangers, a | | group of assassins and spies that the exiles are training. | | | | | | The Southlands - Umbar and Harad | | | | Like Pelargir, Umbar was founded by Numenoreans. But | | unlike the harbour on the Anduin, Umbar always remained | | faithful to the rightful ruler of Numenor, and never | | accepted the rule of the exiles, spawn of traitors. | | | | Whenever the power of the south kingdom was secured, it | | strove to conquer and destroy Umbar, the city which alone | | in all of Arda still represents the loyal and faithful | | Numenoreans, and the existence of which is a constant | | reminder to the exiles of the foul act of high treason by | | which Amandil sent his people to the death. | | | | After the Downfall of Numenor, Umbar has acknowledged the | | Lordship of the Lord of Barad-Dur, counsellor and heir of | | the last king of Numenor. Many faithful servants of | | Barad-Dur have come out of the midst of the people of | | Umbar, and Umbar has always been a safe haven for all | | people persecuted in the Realms of Occupation. | | | | Though Umbar has known some defeats in the centuries in | | which it often stood alone against the might of the Realms | | of Occupation, it has never completely fallen, even though | | twice the south kingdom succeeded in occupying it | | temporarily. | | | | | | | | Chapter V: Conclusion | | | | I have shown what can be learned about the actual | | historical facts even from the distorted accounts that | | are kept by the exiles. | | | | A few conclusions should be kept in mind: | | | | o None have ever waged war with less mercy and with more | | deaths among foes, allies, and neutral parties alike | | than those who hide in Aman. | | | | Twice in the course of the history of Arda they have | | completely eliminated the population of entire | | countries, killing men, women, children in their wild | | fury. | | | | A more loathsome deed can hardly be imagined. | | | | o Elves and elf friends have never shown respect for | | rights of any others. They have repeatedly invaded, | | occupied, enslaved, slain for the sole purpose of | | gaining the rulership over land or other goods. | | | | Their greed for power is without parallel, and can | | never be quenched. | | | | o Be careful in parley. The most solemn oaths are of | | no consequence for elves or elf friends. | | | | o And above all: | | | | Never forget that for all their claims and false | | history, the lands of Middle Earth do not belong to | | the exiles! Twice they have relinquished all their | | claims, the first time by wandering into Beleriand, | | the second time by departing for Numenor. | | | | And twice they have stood by the side of those who | | have destroyed the lands into which they departed, | | first Beleriand, then Numenor. | | | | Ever since men came into the world, elves and those | | of Aman have attempted to disinherit them. And only | | two Lords have ever stood by their side, defending | | their just claims against the usurpation of the elves | | and those behind them: in the First Age, it was the | | Lord of Angband, and ever since He who now is the Lord | | of Barad-Dur. | | | / / /___ ____ ________ ____________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/________________________________________________________________/ > read orders You read the scroll titled "The list of orders and guidelines". The list of orders and guidelines, written by Chmee on Sulime 15, 3019. ____________________________________________________________________ / \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\ / _| | \_/_| ********************************************************* | | The list of permanent orders and guidelines. | | It's purpose is to save the orders or guildlines for the | | memebers of the Society of Morgul Mages from being scrolled | | from the mages' bulletin board. This scroll is supposed to | | change. All changes will be noted on the board mentioned above.| | | | #1 | | All orders posted on the bulletin board of the society of | | Morgul mages are valid until they are scrolled or removed. | | Permanent orders are on the various scrolls concerning the | | Society (Rules, Betrayal, ect.) including the one you are | | reading now. | | | | #2 | | All battle involvements should be reported to the Nine as | | soon as possilbe. | | | | #3 | | As a part of constant survey of changes in the realms | | of shadow members of the Society and apprentices in particulary| | are supposed to report their observations and experiences with | | their spells to Carne Heni. | | | | #4 | | The long, leather whip is a personal property of the King | | of Minas Morgul and should be saved through Armageddon before | | other items. | | Carne Heni | | _______________________________________________________________|_ | /_\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> \___/_______________________________________________________________/ > read orders_of_orthanc You read the scroll titled "An intercepted Saruman's order to the orc troops in Shire". An intercepted Saruman's order to the orc troops in Shire, written by Chmee on Nenime 15, 3018. ____________________________________________________________________ / \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\ / _! ! \_/_! ********************************************************* ! ! Hail in the name of Melkor! ! ! A very interesting document has recently fallen into my ! ! hands. It took me some time to ensure myself about its authen- ! ! ticity but now I am quite confident that it's an orginal order ! ! signed by the white sorcerer of Orthanc. The order was sent to ! ! the commander of the orc troops being stationed in a not well ! ! known land called Shire. Fortunately an envoy had a nasty ! ! accident on his way thus we are now able to clarify some ! ! mysterious moves of Saruman the White. ! ! _______________________________________________________________!_ ! /_\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> \___/_______________________________________________________________/ You focus your attention on a worn piece of paper. Though the life obviously didn't take mercy upon this document, it's still in one piece. Impregnated with oil and doubled down it managed to survive up to this moment. ____________________________________________________________ < < \ ^ > ` ( All troops of the White Hand < are ordered to gather all > ! extraordinary rumours about lo > ng living, eccentric hobbits. ! ! Focus your attention on those < who are considered to be odd ! ! by their neighbours, have tend > ency to bizzare behaviour or ! ! left their homes for a longer < time in the past. It's also ! ! my wish to accquire some infor > mations about the Baggins ! ! family. Report as soon as poss < ible. Avoid confrontation. ! ! > ! ! Signed: < Saruman the White ! @ > Orthanc _ > ` < The 17th day of Na( /- > of the year 3017> !_____________________________________________________- ____________________________________________________________________ / \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\ / _! ! \_/_! Comments: ! ! ! ! First Saruman knows the reasons of an unusual activity of ! ! the Guardians in Shire. ! ! Second Saruman doesn't work for us, he tries to do on his ! ! own. This is a good and a bad news at the same moment. ! ! Good, because it seems that mumbles of that pitiful ! ! Second Saruman doesn't work for us, he tries to do on his ! ! own. This is a good and a bad news at the same moment. ! ! Good, because it seems that mumbles of that pitiful ! ! creature we caught a couple of years ago weren't that ! ! unsensible as we thought. Bad, because it's now obvio- ! ! us that the Lord of Orthanc isn't a reliable ally. ! ! Third Since Saruman is still acting carefully with the rest ! ! of the sorcerers we can be sure that he isn't sure of ! ! his informations. I would suggest to pay a closer look ! ! at him. When he feels the Ring in vicinity he will ! ! start to make errors. Then we will enter and bring It ! ! to Its owner without effort and risk of prematur war. ! ! ! ! Regards: Chmee Carne-Heni ! ! _______________________________________________________________!_ ! /_\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> \___/_______________________________________________________________/ > read palanthas You read the scroll titled "Palanthas and the sorrounding lands.". Palanthas and the sorrounding lands., written by Karpath on Ringare 29, 3017. _________________________________________________________________ /\ \ \_| A detailed map of the city of Palanthas, | | largest and most prosperous city | | of the continent of Ansalon. | | | | | | | | The city of Palanthas lies to the north of the Vingaard | | mountains, on the northern coast of the continent. It is | | the largest and wealthiest city in all of the known parts | | of Krynn. Also, it is the center of religion of the self- | | proclaimed 'good gods' of Krynn. The inhabitants generally | | seem to be arrogant and self righteous, indeed not unlike | | the citizens of the accursed city of Minas Tirith. | | Several interesting institutions are located in Palanthas. | | | | The first of these is the palace, located in the middle of | | the city. It is the center of political power in that region.| | I visited it, and the impression I got was one of an | | inefficient bureaucracy, quite appropriate for the spoiled | | and degenerated Palanthians. | | | | The second location of interest that I want to mention is | | the famous Great library of Palanthas. It is here the order | | of Aestethics led by Astinus record all the history of Krynn.| | Although only a fraction of the books are available to the | | public much useful information can be found here. | | | | Another interresting building is the blackened tower that | | can be seen from afar. It is one of the famous towers of | | High Sorcery. It has been abandoned and cursed for several | | hundred years, after angry mobs rose against the Wizards | | of High Sorcery. Originally there were 5 towers, but now | | only the one in Palanthas and the one in Wayreth remains. | | Obviously the order of the Wizards of High Sorcery must be | | a weak one to let themselves be overrun be peasants, it is | | no wonder that so little has been heard of them as of late. | | | | | | | | 1 2 | | \ | | | 6 3 4 * | | | \ | / | | 18-*-*-* 5 * | | / | | |\ | | * * / *-----*--*--* \ | | |\ /| | \ \ | | * * *12 | 10 9 7-* \ | | \|/| | | | \| | | *-* *-*-*-------*----8----*------* | | | / | | /|\ | | | 11-*-*-* \ * / | \ | | | \ 16 / | \ 14 / | | \ * | * / | | \ / *-13 \ / | | \ / | \ / | | * | * | | |\ | / \ | | 15 \----*----/ * | | | \ | | *-17 *-To Knights Spur | | | | | | Legend : | | 1. Ship to Calia | | 2. Ship to Kalaman | | 3. Ship to Newports | | 4. Ship to Cove (Currently closed) | | 5. Ship to Sparkle | | 6. A shop | | 7. The Prestigious Knights' Club | | 8. The Plaza | | 9. The Palace | | 10. Ruins | | 11. This road is blocked by an avalanche | | 12. To the west of the city lies the moors. | | Peet is gathered here. | | 13. The Great Library | | 14. A jewellers shop (Not open for business) | | 15. The local post office | | 16. The Shoikan Grove, leading to the Blackened Tower | | 17. The Silver Dragon Inn | | 18. A bakery | | | | The Knights spur is a small fortress blocking the road | | between the Vingaard Mountains and the Solamnian plains. | | Its most prominent feature is the High Clerists tower, | | which can be seen from afar. The entrance to the tower is | | blocked though, and has been for a long time. | | As the name suggests the Knights Spur is a small keep | | populated by Solamnian knights and their ilk. | | Evidently its location has been chosen from strategic | | concerns, as it blocks the only pass leading through the | | mountains. | | Apart from its imediate military significance it also serves | | as a prison, holding enemies of the Solamnians in its | | dungeons, and as a meeting place for the knights. It is | | also of some historical importance to them, which is why | | it holds a museum containing some of their artifacts. | | Incidentally, these artifacts seem to be mostly junk of no | | value to anyone but the Solamnians. | | | | | | Level 1 | | | | to the mountains | | * | | \ | | * | | \ | | * | | \ | | * 2 * 5 | | \ \| | | 1d*-*-7 * | | \ / | | * * | | \ | | * | | \ | | * | | \ | | * | | \ | | * to Vingaard keep. | | | | ----------------------------------------------------- | | | | Level 2 | | | | | | 2 5 | | | | Cd* 1 | | | | | *-* | | d | | 4 | | | | | | ----------------------------------------------------- | | | | Level 3 | | 6 | | | | | * | | | | | *-*-*-2-*-*-*-*-*-*d5 | | | | | A-*-*-G-1 | | | | | * | | | | | 4-* | | | | | | | | | | ---------------------------------------------------- | | | | Level 4 | | | | 6 | | | | | * | | | | | *-* | | | | | | | * | | | | | | W-*-K | | | | | 4-* | | | | | | | | ---------------------------------------------------- | | | | Cellars | | | | | | | | 2 | | | | M | | | | | | | | --------------------------------------------------- | | | | Legend. | | | | 1-7. Stairs | | M Museum (up to 7) | | K Kitchen | | C Cell | | d Door | | A Altar | | G Great hall | | W Waiting room | | | | | | The road leading south out of Palanthas leads through the | | Vingaard mountains. The road is narrow and winds through the | | mountains. This is of some strategic significance, as this | | is the only currently passable land route away from Palanthas.| | The mountains shield Palanthas to the south as does the sea | | to the north and the swamps to the west. From the tops of | | these mountains in the distance approaching armies can be | | spotted by those whose vision is sharp enough. | | After the mountains the road passes through a small vale. | | The exit from this vale is blocked by the infamous | | Knights Spur.The Knights Spur is a small fortress. It is | | topped by the well known High Clerists tower. On the other | | side of the fortress lies the Solamnian plains. These days | | it is mainly inhabited by scattered individuals and and small | | groups of draconians and goblins. Yet another symptom of the | | ineptitude of the Solamnian knights. | | Even further to the southeast, where the road meets the | | Vingaard river lies the entrance to the hideout of the | | knights, the Vingaard Keep. It is possible to obtain passage | | to Kalaman from the docks by the riverside here. | | | | | | to Palanthas | | <-r | | / | | 2-1 | | \ | | r-r | | | | | r Vingaard Mountains | | / | | r | | \ | | r | | | | | r | | /| | | r | | \ | | r | | \___________________ | | r | | | |\ | | | | r | | | | \ | | | | r | | | | \ Knights | | | | r- Spur | | | | \ | | | | r | | | | \ | | | | r | | | | \ | | | | r | | | | \ | | | | r-r-r | | | | \ | | | | r | * * | | | \| | | |_________________r * * * | | \ | | r * * * * | | \ | | r * * * * * | | \ To Vingaard Keep | | * r * * * * r | | \ | | | * * r * * * * * * r | | \ | | | * * * r-r-r-r-r-r-r-r-r | | | | | | * * * * * * * * r r Boat to | | |/ Kalaman | | * * * * * * * r | | | | | * * * * r | | | | | To the dwarven | | realms | | (Currently closed) | | | | | | r. Road. | | | | *. Plains. Note: When dry the plains are quite flammable, | | In particular some draconians will explode when killed. | | | | 1. It is possible to squeeze under the big rock located | | here.This will bring you inside a hobgoblin hideout, | | from where there is access to the hidden dwarven caverns.| | | | 2. A griffon nest is located on top of the large rock to the| | north of the road. The griffon is rumoured to have | | carried passengers on occasion. | | | | This is the headquarters of the knights of Solamnia. In the | | latter years the knights, hardly pressed from their lack | | of success and from their unpopularity among the populace, | | have more or less withdrawn inside this keep, and although | | their numbers are much diminished since their heydays this | | has resulted in the keep being rather well defended. | | A massive and powerful attack would be needed from the | | dragon armies if they are to succeed in conquering this | | keep, an event that is not unlikely, granted the strategic | | vantages that a crushing blow to the knights would confer. | | To call this a keep may be misleading to those that do not | | know the place, as it has most of the facilities of a | | moderately sized town, including stores, messenger services, | | a bank and a smithy. However, the most important locations | | are in the knight's halls. Here can be found a fairly well | | supplied library. Although quality is somewhat uneven in | | some subjects it surpasses the Great Library of Palanthas. | | Inside the main hall I found some kind of string hanging | | from the ceiling. I thought it might be a bell ring to | | attract the attention of the serfs, so i pulled it in order | | to have my horses tended to. And indeed when I pulled it it | | did cause some attention, in fact more so than I had expec- | | ted. Several hundred armed knights arrived, all yelling | | bloody murder and generally tripping over one another. | | Quite pitiful I must say. | | 1 | | | | | 2 | | / \ | | | 3 | | | \|/ | | * 9 4 7 T | | \| | | / | | * 5-*-6-8 * | | | | | | | * *-*-*-*-* * | | | | | | | *-H * * | | | | | | | * * *-*-* D-* | | | | | | | | G-* F E | A B *-C | | | | | | | | | | | *-*-*-*-*-*-* | | / \ | | T T | | | | 1. Grandmasters office | | 2. Balcony | | 3. Gunthar | | 4. The Great hall (Alarm bell) | | 5. Application room | | 6. Library | | 7. Heraldry room | | 8, Writing room | | 9. Training room | | A. Bronze Dragon Inn | | B. Bank | | C. Stable | | D. Post office | | E. Weapon store | | F. General store | | G. Smithy | | H. Office (Board) | | T. Towers | | | _| | / | Scribed in His service by Tuvale Shyloch. | \/________________________________________________________________/ > read planning You read the scroll titled "The treatise on strategy and long term planning". The treatise on strategy and long term planning, written by Chmee on Narquelie 2, 3018. ____________________________________________________________ /\______________\_____________________________;_______________\ \ _ _ _ \ | | | Strategy and Planning | | | | This scroll is designed to demonstrate why a Full Mage | | should foresee the effects of his actions. It details | | the events prior to the disbanding of the Angmar Band | | and how the Mage effected them by not anticipating the | | possibilities of the outcome. | | | | In the months before the fall of the Angmar Army a | | Soldier, who's name is long since forgotten, entered | | into our Tower. The Soldier was found by his King and | | being drunk or having lost his senses, showed extreme | | disrespect and was sent fleeing the Tower with the Lord | | Nazgul's poison coursing through his veins. This | | obvious spy then ran to his allies in Gondor to have | | himself cleansed. His Majesty discovered the rogues | | actions through use of spies and again set upon the | | wretch. The same course of action came to pass and the | | Rangers cleansed the wound of the fleeing spy. May it | | be noted that the Angmar Soldiers and Officers were not | | capable of discerning that the Soldier was a spy even | | after the second event. | | | | Time passed and the Nine had spent time restoring the | | relationship between the Tower and the Angmar Band. | | Then came the event that would destroy the efforts of | | the Nine, cause the Rogues to turn up on their own King | | and eventually bring the Band to ruin. | | | | A Mage travelled the realms having felt he had lost | | the favor of the Nine, when he came upon that most | | disrespectful traitor. The Mage then began to plot, | | 'Slaying this wretch whom escaped the King's wrath | | and insulted the Tower, indeed would please the Nine. | | This will win back favor.' The Mage smiled for he | | thought great would be the reward for such a deed. He | | then layed out a plan that would ensnare the rogue and | | cause his death without question. | | | | The rogue died and quickly the Mage reported the | | the victory, anticipating the renewed favor and reward | | of the Nine. Instead, the Mage found the consequences | | for his lack of forethought. The Soldier was rallied | | around by a few disloyal Officers, the relations that | | the Nine had been establishing crumbled and the Officers | | attempted to place the King Himself on trial for the | | death of the Soldier. Obviously, the Nine and the King | | were greatly displeased. | | | | The King being even voted upon to be judged by His own | | Army angered the Lord Nazgul and he removed himslef and | | the favor of the Dark Lord from the band leaving them | | a lone group of bandits in the mountains without | | purpose. Without the Dark Lord, the thugs disbanded. | | | | Lack of planning and the lack of foresight of one Mage | | caused all the events to unfold. Was the life of one | | wretch worth the efforts of the Nine towards the band | | to be disolved? Nay. Was his life worth the insult to | | the King that they would attempt to try him? Nay. Was | | the life worth the disbanding of the loyal soldiers that | | remained? Nay. | | | | The Mage was focused upon his own personal glory, and | | did forsake his first priority, The Will of the Dark | | Lord and the benefit to the Society. And thus he | | failed. | | | | As a Full Mage, we are given a new sight. We are given | | new eyes. We see through His eyes and for His glory. | | Once a Mage attempts to use his own view or look to his | | own glory, his destiny is failure and a path of | | destruction. One question had the Mage asked himself | | before he acted could have stayed his hand, it is the | | question every Mage should ask himself before he acts... | | | | What is the benefit to the Dark Lord and the Tower? | | | | This scroll was created for Lord Carne Heni, may it | | please Him, the Nine and benefit the Society. | | | | In Service, | | Hannogar | | __________________________________________________________|_ \/______________/_______________________________/_____________/ > read plural You read the scroll titled "On the formation of plurals in Sindarin". On the formation of plurals in Sindarin, written by Olorin on Narvinye 23, 3018. ______________________________________________________________ / \ \ /___| | |\_/___-_______-______/|________--___|\_____-______-______/\____/ \ \ \ \ | On the formation of plurals in Sindarin | | --------------------------------------- | | | | Sindarin has three ways to form the plural of a word: | | | | 1.- The suffix -at signifying two of something, also | | called dual (example: maryat = her two hands). | | There are also dual forms ending on -ad and -u/-w | | (examples: Orgaladhad = Day of Two Trees, lhaw = | | two ears). | | | | 2.- The suffix -(i)ath signifying all of something, | | the collective plural (example: giliath = all the | | stars). | | | | 3.- A general plural form signifying more than one of | | something. Initially, this plural was formed by a | | suffix -i. Later, it caused the vowels in the word | | to shift towards i, a form of vowel association. | | Eventually the suffix vanished altogether. Thus the | | singular form adan ( = 'man') in standard Third | | Age Sindarin became edain ( = 'men'). | | | | The phenomenon of vowel association is frequent in | | Germanic and Celtic languages. In English there are a | | few instances to be found: man/men, woman/women, | | mouse/mice, louse/lice, tooth/teeth, foot/feet. | | | | The vowel most strongly affected by the original suffix | | -i was, of course, the syllable immediately preceding, | | and the vowel shifts in this position were most complex. | | | | a -> ai: Adan, pl. Edain; | | perian, pl. periain; | | aran, pl. erain. | | e -> i: certh, pl. cirth; | | galen, pl. gelin. | | o -> y: orod, pl. ered, eryd; | | -> e: amon, pl. emyn; | | Onod, pl. Enyd, Ened in Enedwaith; | | orch, pl. Yrch. | | | | The second vowel from the end is not so strongly affected. | | It appears to shift uniformly to e, except in the case of | | i which remains i. | | | | The third vowel from the end does not undergo any | | mutation. | | | | (From: On the Formation of Plurals in Sindarin, by Bill | | Welden, in: An Introduction To Elvish, editied and | | compiled by Jim Allan) | | | / / /___ ____ ________ _________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/_____________________________________________________________/ > read potion_herbs You read the scroll titled "The herbs that for skilled alchemists may be useful". The herbs that for skilled alchemists may be useful, written by Astra on Narie 16, 3018. _________________________________________________________________ / \_______________________________________________________________\ | | | | | In this scroll only constant locations of herbs are shown. | | It means that herbs on those spots do not change after | | Armageddon. | | I want to mention only one place, Mouths of Entwash. | | This place is not big relatevily to other and though herbs | | there tend to change their location after armageddon, there | | are certain herbs that always can be found on this area. | | Here is a list of them: Tyelka,Coccinea,Curugwath,Tue, | | Myrtleberry and Angurth. | | This is created by form of table where I put a list of | | potions with proper herbs and directions to where a Mage | | can find them. | | | | Keys. | | each '!' after direction, means that there is a herb in | | this place. For example: from onyx sign: 3n,w! 2e,n! | | If you go from onyx sign 3n,w you will find there herb and | | after that you shall continue 2e,n and find another spot of | | this herb. | | Since I have represnted herbs in Mirkwood, I made a few | | aliaes for its dirrections, such as: | | b - backwards; r - right; l - left; f - forward. | | | | The table. | |_______________________________________________________________| | Name of | Name of herb. | Location. | | potion. | | | |_______________________________________________________________| | Arhal | Sage | from onyx sign: e,se,s,se,4e! | | | | from the gates of His City: | | | | nw,ne,n,w,nw,w,11s,w,w,sw,3w,nw! | | | | ne,n! s,sw,nw! | | | | from the gates of His City: | | | | nw,ne,n,w,nw,11w,8n,nw,n,e,ne!3e | | | | ne,2se! ne,se! e,se,ne,n,e!ne!e! | |_______________________________________________________________| | | | Berichelkh | Frostheal | from onyx sign: e,se,s,4se,3e,se | | | | 2e,6s,se,climb up ... | | | | from huge sign: 3n,2nw,3n,ne,n, | | | | e,u,n! n! ne! n! | |_______________________________________________________________| | | | Dollost | Madwort | - // - | |_______________________________________________________________| | | | Bragollach | Tyelka and | | | | Thyme | | | | | | | | Tyelka | from the gates of His City: | | | | nw,ne,n,w,nw,11w,8n,nw,n,e,ne, | | | | e,e! e,ne,2se,ne,se,e! n! s,se! | | | | from the gates of His City: | | | | nw,ne,n,w,nw,w,11s,2w,sw,2w, | | | | enter bushes,2w! | | | | from onyx sign: 5n,w! s,w! s! | | | | s,2e! w,s! 3e! 3s,e! | | | | | | | Thyme | from the gates of His City: | | | | nw,ne,n,w,nw,w,3s,w! | | | | from the gates of His City: | | | | nw,ne,n,w,nw,11w,8n,nw,n,e,ne,e! | | | | 2e,ne,2se,ne,se! e,n,ne! se,e! | | | | ne! e,ne! sw,w,sw,w,s,s! 2w,sw, | | | | 2w,sw! | | | | from onyx sign: w,4n! e,3s! 2e,s!| |_______________________________________________________________| | | | Nennaur | Pepper | from the gates of His City: | | | | nw,ne,n,w,nw,w,3s,w! nw! w! | | | | e,se,sw! w! sw! s,2w,2n,e! w,nw! | | | | se,s,2w,s! n,w,s! | |_______________________________________________________________| | | | Lominen | Curugwath and | | | | Coccniea | | | | | | | | Curugwath | from the gates of His City: | | | | nw,ne,n,w,nw,10w,se,se,w,3s,e,s! | | | | from the gates of His City: | | | | nw,ne,n,w,nw,11w,8n,nw,n,e,ne,3e | | | | ne,2se,ne,se,e,se,ne,n,e,ne,e! | | | | from the gates of His City: | | | | nw,ne,n,w,nw,w,11s,2w,sw,2w, | | | | enter bushes,2w,sw,w,nw,w,2s! | | | | from onyx sign: 4n,e! and | | | | e,se,s,se,2e! | | | | from the gates of His City: | | | | nw,ne,n,w,nw,w,11n,nw,3n,3nw,n, | | | | nw,4n,4e,s,e,r,4s,e! b,3s,e,r, | | | | 3s,e,r,2s,r,s,e! b,s,r,2s,r,2s, | | | | r,2s,r,2s,e,r,e,r,5e,f,4e,n! | | | | b,4e,n,r,n,r,2n,r,2n,r,n,r,n,f, | | | | 2w,r,2w,s! b,w,r,n,w! b,2n,r,n, | | | | r,e,n,r,n! b,3e,2n,w,r,n,w! b,n, | | | | r,2n,w! b,n,r,n,r,2n,l,r,2w,s! | | | | b,9w,s! to get back go b,w... | | | | | | | Coccinea | from the gates of His City: | | | | nw,ne,n,w,nw,w,11s,2w,sw,2w, | | | | enter bushes,2w,sw! | | | | from onyx sign: e,se,s,4se,3e, | | | | se,2e,2se,2e,3se,sw,sw! | |_______________________________________________________________| | | | Corcosunk | Tuo and | | | | Myrtleberry | | | | | | | | Tuo | from the gates of His City: | | | | nw,ne,n,w,nw,11w,8n,nw,n,e,ne, | | | | 3e,ne,se! se,ne,se,e,n! ne! | | | | sw,2s,sw,2w,sw,2w,sw! | | | | from onyx sign: 5n,2e! 2s,w! | | | | 3s,e,ne! se,s,e! 2s,2e! s,w! | | | | | | | Myrtleberry | from the gates of His City: | | | | nw,ne,n,w,nw,11w,8n,nw,n,e,ne, | | | | 3e,ne,2se,ne,se,e,s,2e! | | | | from onyx sign: 5n,w! e,3s! | | | | s,2e! 3s,e! | | | | from the gates of His City: | | | | nw,ne,n,w,nw,w,11n,nw,3n,3nw,n, | | | | nw,4n,4e,s,e,r,7s,e,r,3s,e! | | | | r,2s! r,2s,r,2s,r,2s,r,2s,r,2s, | | | | e,r,e,r,5e,f,3e,n! b,5e,n,r,n,r, | | | | n,w! b,n,r,2n,r,n! r,n,f,w,s! | | | | b,w! r,3w,r,3n,r,n,r,n! b,e,n,r, | | | | 3e,2n,w! r,n,w! b,n,r,3n,r,n,r, | | | | 2n! l,r,5w,s! b,12w,s! back b,w..| |_______________________________________________________________| | | | Morgurth | Angurth | from onyx sign: 4n,w! s,w! 4e, | | | | 3s,ne! | | | | from the gates of His City: | | | | nw,w! 2e! w,ne,n,sw! ne,e! 2w, | | | | nw,w,11n,nw,3n,3nw,n,nw,4n,4e,s, | | | | e,r,5s,e! b,2s,e,r,3s,e,r,s,e! | | | | b,s,r,2s,r,2s,r,2s,r,s,e! b,s,r, | | | | 2s,e,r,e! r,5e,f,8e,n,r,n,r,2n, | | | | r,2n,r,n,r,n,f,2w,r,2w,s! b,w,r, | | | | 3n,r,n! r,e,n,r,3e,2n,w,r,2n,r, | | | | 3n,r,n,r,2n,l,r,3w,s! b,6w,s! b, | | | | 2w,s! | |_______________________________________________________________| | | | Nenamarth | Morgurth | from the gates of His City: | | | | nw,w,! 2e! w,ne,n,sw! ne,e! 2w, | | | | nw,w,11s,2w,sw,2w,enter bushes, | | | | 2w,sw,w! | | | | from the gates of His City: | | | | nw,ne,n,w,nw,w,11n,nw,3n,3nw,n, | | | | nw,4n,4e,s,e,r,3s! b,s,e! b,3s, | | | | e,r,3s,e,r,s,e! b,s,r,2s! r,2s, | | | | r,2s,r,2s,r,2s,e,r,e,r,5e,f,8e, | | | | n,r,n,r,2n,r,2n,r,n,r,n,f,2w,r, | | | | 3w,r,n,w! b,2n,r,n,r,e,n,r,3e, | | | | 2n,w,r,2n,r,3n,r,n! r,2n,l,r,4w, | | | | s! b,8w,s! go back b,w.... | | | | | | May this scroll benefits the Nine and my Master | | Lord Hannogar. | | In His service, apprentice Astra. | | | _\ \ \/_______________________________________________________________/ > read punishment You read the scroll titled "Whetstone of the Society". Whetstone of the Society, written by Caradhras on Yavannie 30, 3017. _____________________________________________________________ / \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\ \___/| | | Punishment | | ~~~~~~~~~~ | | | | The training of one who has dedicated his existence | | to the Dark Lord requires great care on the part of | | the Nine. Only they are able to commune regularly | | and personally with the Dark Lord Himself, and thusly | | are alone able to carry out His wishes to the crucial | | degree. | | | | It has been the folly of many a Society member to | | despair at the stroke of punishment - to display | | their weakness, and to turn from the dark path in | | search of a life of ease and glory. Dead are these, | | and forgotten! The Society of Morgul has no use for | | such pathetic and miserable individuals. | | | | Others still have escaped punishment by their | | dedicated service, and in so doing have proved | | ignorant of the importance of the mighty chisel of | | correction wielded by the Nine. Or perhaps have | | endured their punishments without appreciation, only | | to succomb slowly to their own weakness and self- | | imposed esteem, eventually to cast themselves into | | destruction and loss. These are despised by the | | Society, and recorded as failures to His might. | | | | Those few who have risen to greatness within these | | tower walls have done so in accordance with a willful | | and singular purpose. They have heeded their | | Masters, and have embraced the punishments of the | | Nine. These, the Dark Lord is able to use with | | pleasure, and without hesitation, for they have | | followed His path with diligence and deliberation. | | They are the tools of the East. | | | | Hear then, would-be Servant of Mordor, the nature | | and importance of punishment! Contrary to popular | | belief, it is the highest compliment which will ever | | be bestown upon you by the Nine. It speaks to your | | worth and value, for rather than destroying you, and | | removing all gifts and blessings which the Dark Lord | | has heaped upon you, punishment informs you that the | | Nine view you as worthy of redemption. | | | | You have been instructed. May these words guide you | | in your journey along the Dark Path. | | | | Nwalka-Er | | | | _____________________________________________________|___ \__/________________________________________________________/ > read ranking You read the scroll titled "Meaning of Ranks within the Society". Meaning of Ranks within the Society, written by Louie on Nenime 20, 3018. ________________________________________________________________ | \____________________________________________________________\ | | | | | Scroll of Ranking | | by | | Morbeche, Keeper of Dark Words | | | | | | Hark, Apprentices! | | Now that you have attained the rank of Servant of Morgul, | | it would be wise to aquaint yourself with the rigid | | structure of the Society. Unlike many guilds within these | | realms, the ranks of the Society all have meaning, and woe | | to the Apprentice who forgets his place within these black | | halls! The ranks of note are as follows: | | King, Nazgul, Archmage, Lieutenant, Necromancer, | | Mage, and the lowly Apprentices. | | | | +-The King-+ | | Lord of the Nazgul, Lord of Ringwraiths | | The King's rank is supreme! He commands all within this | | Tower, and a great deal without. He has the favor of the | | Dark Lord and the Nine, and he holds the power of life or | | death within his hand for all those who serve Him! | | Tempt his wrath not! | | | | +-The Nazgul-+ | | The Nine, Ringwraiths, Black Riders | | Owing fealty only to the Dark Lord and the King, the | | Ringwraiths are those chosen to lead His Society in all | | things. Their power is absolute, and their wrath quick and | | terrible to behold. To anger one is to anger Nine, and | | even the trolls shall cringe at your screams should you be | | foolish enough to disrespect a Black Rider! Your existence | | continues only because they have not yet had cause to | | destroy you, your every move is at their permission. | | Remember this always! | | | | +-Archmages-+ | | Maintaining a position deep within the Dark Lord's favor, | | the Archmages are those who have once worn a Ring. For | | reasons which are of no concern to an Apprentice, these | | powerful members of the Society gave up their Ring of their | | own accord, rather than having it removed due to failing | | the Red Eye. As such, their influence is powerful yet | | inside these dark halls, and their word has much weight with | | the Nine. They are the counsellors to the Ringwraiths, and | | also pursue their own projects and designs on their own. | | They are deserving of the respect due one who has borne a | | Ring, and are quick to punish any fool who would forget the | | special place in the Dark Lord's army for the Archmages. | | | | +-Lieutenant-+ | | Mouth of the Nine | | The Lieutenant of Morgul holds a unique position within the | | Society. He is often the link between the Nine and the | | Mages, putting the desires of the Ringwraiths into action | | for the Society. He holds rank above all Mages within the | | Society, and should be respected accordingly. He is also | | often responsible for various duties the Nine require, none | | of which needs be detailed in this scroll. The past has | | shown that those Lieutenants who have excelled at their job | | have found themselves richly rewarded by the Nine. It is an | | intelligent choice to keep in mind who in the Society the | | Nine smile upon in grim approval, for slights are not often | | forgotten when the prey suddenly becomes the hunter. | | | | +-Necromancers-+ | | The Necromancers of Morgul are those Mages who have gained | | the trust of the Nine. They have shown time and again that | | their command of His gifts is unparalled, and that their | | dedication lies within the Society. They are the most | | knowledgeable of the Mages, and are the ones to defer to | | should you find yourself unable to gain the terrible | | attention of any who wear a Ring. Remember also that many | | of the greatest Nazgul have been chosen from the ranks of | | the Necromancers. | | | | +-Mages-+ | | Those in the ranks of Warlock to Lord Wraith are the Mages | | of the Society. They have endured hardships and tests you | | have not, and have survived sufficiently enough to be | | rewarded with Magehood. Having proven that they are able | | to fairly represent the Society, it often falls upon Mages | | to teach new Apprentices our ways. Learn from them, and | | respect them for what they are. | | | | +-Apprentices-+ | | Last, and quite certainly least, we come to the Apprentices. | | Apprentices are, in my experience, those who have not failed | | or given up yet. Apprentices are Apprentices, and ranking | | does not hold as much weight among you as it does among the | | members of the Society. For a Sorcerer to command a | | Servant is a bit like an Orc commanding a Dwarf...The Nazgul | | care little either way, as long as things run smoothly. | | Should one of the Nine be forced to take note of a conflict | | between two Apprentices, the likely outcome is that both | | will be tortured and punished. The Apprentices' job is to | | work for the better of the Society. The best way to | | accomplish this is to often work together, and teach and | | learn from each other. Take note of how the higher members | | of the Society behave, and model yourself accordingly. Once | | you have proven yourself worthy to the Nine and Him, then | | you will be given the respect you deserve. Until then, pay | | heed that your presence in this Tower does not become more | | trouble than it is worth for the Society. | | | | | | In Service, | | Morbeche of Mordor | | | | ___________________________________________________________|__ \___/_____________________________________________________________/ > read rhun_geography You read the scroll titled "The complex map of Rhun". The complex map of Rhun, written by Chmee on Hisime 14, 3017. ____________________________________________________________________ / \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\ / _! ! \_/_! ********************************************************* ! ! Map of Rhun improved and rewriten by ! ! Chmee's the Redeyed hand. ! ! ! ! This exclusive scroll contains detail informations about ! ! the Rhun geography. The place appears to be rather empty and ! ! completely under our control. The wild Rhun forest is one of ! ! the best herb areas. Rich equipped, pathetic defenders still ! ! make this place worthy of our attention. Though Dunedains ! ! claim that they will come back we have serious doubts they ! ! have ever been here. Everything points that our allies ransa- ! ! cked the country and forced most of the civilians to leave ! ! their settlements. ! ! ! ! General legend: ! ! x - Crossroads. ! ! m - Settelments of the local mayors. ! ! c - Settlements of the citizens. There are usualy some lone ! ! women with children. ! ! s - Abandoned shacks. It seems that influence of the Dark One ! ! slowly but unevitably forces local population to leave ! ! their houses. ! ! G - These are the guard chambers of the local pathetic ! ! protectors. Don't expect more then four of them. ! ! d,p- These symbols are used to show the direction (up or down) ! ! h - Places where herbs may be found. ! ! ! ! General comments: ! ! Two bigger towns are protected by city walls. These are ! ! often patroled by some single guards. ! ! Ferry is a convenient mean of transpot across the bay. ! ! Herbs grow among trees in forest you you have to ! ! 'search trees for herbs' in order to find them. ! ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! Centeral Rhun (map nr.1) ! ! forest ! ! m c G ! ! Aban- `d---o---o---o---x---o---o---o---o---o---o---o--`o---x- ! ! doned o'! ! s' `c ! ! ! post o-c o forest ! ! !`o Shop \ (map nr.4) ! ! G-o o---o ! ! ! \ ! ! Em Bridge o ! ! \ ! ! ! ! Es---x-o Gate ! ! W'! / ! \ ! ! o o ! o---o ! ! ! o ! ! ! o---x---o ! Post G ! ! / c ! p-o ! ! ! south Rhun `o---o---p---o ! ! (map nr.2) / ! o Adventurers' ! ! Ferry o---p B-o guild ! ! o !`c ! ! Shipyard o-p---o---o ! ! / m ! ! ! o o ! ! ! ! Additional keys: ! ! Em - the ship to Emerald docs here. ! ! Es - the boat from here may take you along the Carnen river ! ! to Esgaroth. ! ! B - here you will find the local board and the common one ! ! as well. ! ! W - empty warehouse, obviously abandoned for a long time. ! ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! Western wilderness of Rhun (map nr.2) ! ! ! ! This road vanishes after Central Rhun / ! ! --o a couple miles to nw (map nr.1) o ! ! \ / ! ! o o ! ! ! G / ! ! o `x-c ! ! \ c G / \ ! ! o---d---x---o---o---o---o---o---o---o---o o-c ! ! m'! ! ! ! o-c o ! ! ! ! ! ! o o ! ! ! \ ! ! o---o o-- ! ! ! This road also Road to the ! ! o disappears in southwestern town ! ! / dusty fields (map nr.3) ! ! o few miles to sw ! ! / ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! Southwestern town (map nr.3) ! ! ! ! (map nr.2) ! ! -o o ! ! \ / Pier & ! ! o m-o o ferry ! ! ! ! / ! ! o o-c o-o Shipyard ! ! \ G ! / ! ! o---o---x---p---x---o---x ! ! / ! c ! c \ ! ! o ! o-G o---o ! ! ! ! ! \ ! ! o---Bank Shop p ! ! GoG's deposit d o Pub ! ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! Rhun Forest (map nr.4) ! ! ! ! h---h ! ! ! ! \ ! ! h h---h ! ! ! ! ! \ ! ! h---h---h h---h---h---h---h---h---h---h h ! ! ! ! / / ! ! / \ ! / ! ! \ ! ! h h---h h h---h h h---h h---h---h h ! ! \ ! \ ! ! \ / ! \ / ! / ! \ ! ! ! h h---h---h h---h---h---h---h---h---h h---h---h ! ! G /" ! ! ! (map nr.6) ! ! -o---o--`o---x---o---x"--o---x---o---x---x---o---x---x---o---o- ! ! s' `c ! ! ! ! ! ! h---h h h---h---h---h h---h h h---h---h---h ! ! / ! \ ! / / \ \ \ ! ! ! ! ! ! h h---h h---h h---h h---h h h---h ! ! \ ! \ ! / ! ! ! / / ! ! h---h h h---h h h---h h---h ! ! ! ! \ \ ! ! The following herbs may be h---h---h---h---h ! ! found in the forest: / \ ! ! ! attanar lothore h---h---h---h---h ! ! black potato mint ! ! ! ! \ ! ! blueberry myrtleberry h---h---h---h h---h ! ! blung oregano / / ! / ! / ! \ ! ! caraway red potato h---h h---h---h h h ! ! chervil red weed s ! s ! \ \ ! ! foxglove seregon h--`p-d-h h h---h---h ! ! green onion suranie ! s / ! ! ! ! ! hemlock tarragon h-----h Tower h-------h ! ! holly berry tuo ! / ! ! / ! ! laurel ungolestel h-----h-----h ! ! lissuin ! ! ! ! Additional comments: ! ! There is a bit confusing place marked with '"'. You just ! ! have to go there and check it personally. ! ! The tower on a clearing is a settlement of the occupying ! ! Balchoth's forces. These are seem to be our full allies ! ! keeping the country under control. ! ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! Tower (map nr.5) ! ! ! ! ! o---o Second ! ! Forest -o- dn' floor ! ! ! ! ! ! o o---o---o o-----o-----o ! ! / ! \ ! ! ! ! ! o----o----o o o ! o---o ! ! ! ! ! ! up ! ! / up! ! ! o Tower o o---o---o' o o---o o' o ! ! \ ! ! ! ! \ dn'! ! ! o--o----o o---o o---o o---o ! ! \ ! / ! / ! ! ! o Clearing o Ground o---o First ! ! ! ! floor floor ! ! Forest -o- ! ! ! ! ! ! ! Additional comments: ! ! These maps contain detail informations about the clearing ! ! and the Balchoth's tower standing in the middle. The tower ! ! itself appears rather uninteresting unless you like crude ! ! barracs with similar soldiers. ! ! ! ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! ! Eastern Rhun (map nr.6) ! ! ! ! Additional keys: -o ! ! <number> loc. - this informs about the \ ! ! number of similar locations between o ! ! the marked ones. ! ! ! S - This is a mysterious statue. 3 loc. ! ! Keeping in mind that this is the only ! ! ! thing in one piece here, this place o ! ! is worthy of your visit. \ ! ! H - An old, mad hag lives here. However o---o ! ! it seems she has something to say. \ ! ! o ! ! ! ! ! 5 loc. ! ! ! ! ! o---o ! ! / ! ! m 5 loc. ! ! G / ! ! `o-c ! ! / ! ! o---o---p ! ! / Tavern ! ! o 4 loc. ! ! / \ / ! ! o o ! ! / ! / ! ! o---o---o---o ! ! ! ! \ ! / ! Ruines of ! ! o---o---S---o a shrine ! ! ! ! / ! \ ! ! ! o---o o---o---o ! ! ! ! / ! ! o o ! ! / ! ! H ! ! Additional comments: ! ! The shrine has been utterly destroyed. However the un- ! ! touched statue of the diety makes this place very intriguing. ! ! Unfortunately some problems in the fabric of space left some ! ! more intreresting places a bit unfinished. So don't expect too ! ! much. ! ! Chmee the Redeyed ! ! _______________________________________________________________!_ ! /_\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> \___/_______________________________________________________________/ > read rivendell_ford_map You read the scroll titled "Map of the Area at Rivendell Entrance". Map of the Area at Rivendell Entrance, written by Kylorin on November 17, 3018. ___________________________________________________________________ / \ \ / _| | \_/_| | | Hail in His Name! | | Below is a preliminary map of the area surrounding | | the ford leading to the acursed elven city of Rivendell. | | There are two things of note here. First of all, the | | area seems exceedingly rich in herbs. An initial appraisal | | of the herbs found in each room is given with the map. The | | herbs themselves regrow at an unusually rapid rate, with | | herbs found again in the room as soon as a few minutes | | after the last one was picked. More important is the | | enchantment of the Ford. Upon attempting to move eastwards | | across the river, it begins to boil and churn, giving the | | crosser one and only one warning. If another attempt to cross | | is made, certain and, as far as my efforts found, unavoidable | | death results. This enchantment seems to be targeted at | | evil creatures in general and not just undead. It is unknown | | if the enchantment would attack evil elves, however, and | | perhaps this could be used as a means of attack, using such | | elves as are allied to us in the Union. | | | | By my hand, | | Kylorin, Servant unto Him. | | | | | O--M | | / | | O--O--O | | / | | O | | / | | O<-1 | | / / | | O<-2 | | | | | | O--3-X | | | | | | O<-4 | | / / | | O<-5 | | | | | | O<-6 | | | | | | O<-7 | | | | | | O<-8 | | / | | | | Legend: | | M. Mimo The professional Climber | | 1. Sumac, Hawthorn | | 2. Astaldo, Holly | | 3. Blueberry, Bunchberry | | 4. Fireweed, Sumac | | 5. Savory, Pawnrose | | 6. Fiddlehead, Savory | | 7. Tiger Lily, Astaldo | | 8. Sedge, Hemlock | | X. Ford to Rivendell | | <-. One way Path Westward | | | __| | / | | \__/_________________________________________________________________/ > read rules You read the scroll titled "The Rules of the Society of the Minas Morgul Mages". The Rules of the Society of the Minas Morgul Mages, written by Caradhras on Narvinye 21, 3018. ___________________________________________________________________ | \ ______________________________________________________________\ | | | | | The Rules of the Society of the Minas Morgul Mages | | given by the | | Lord of the Nazgul and King of Minas Morgul | | in the xxxxxth month | | of the year xxxxx | | of the Third Age | | This is the corpus of the rules of the Society of Minas | | Morgul Mages. They may be changed at any time. | | | | --I-- | | | | Let it be known that the first rule of the Society of | | importance, is that the Secrets of the Mages are never | | under any circumstances to be let out to non Mages. | | This rule has several implications. Morgul secrets are | | defined as any information about our guild. Examples: | | what spells we can cast, what our skills are, the layout | | of the Tower, components necessary for spells, potions | | necessary for spells, and other similar information. | | This is a very broad definition, and it is intended to be. | | Use judgement, but be careful to err on the side of | | caution. Breaking this rule will result in banishment | | from the guild. Our secrets must be carefully guarded. | | | | This rule shapes how Mages must act. Cast as few | | spells as possible in the presence of others. Do not | | quaff potions in sight of others. Do not cast some of | | our more powerful spells in the presence of others. | | Remember, they will fear the unknown more than | | they will fear anything else, and fear is one of our | | most powerful weapons. | | This also applies within the Mage guild. The common | | ranks of Mages are divided into two groups: | | Apprentices and full Mages. An apprentice is anybody | | with the title of Master Sorcerer of Morgul and below. | | A full Mage is Warlock/Witch and above. Full Mages | | have access to the upper levels of the tower and the | | advanced training facilities there, in addition to more | | advanced spells. Since not all can be trusted, Mages | | must be careful what they reveal to Apprentices. | | There have been and will be spies and traitors among | | us. Apprentices need not know what a full Mage | | knows, and Mages are expected to act accordingly. | | | | --II-- | | | | The induction of new Mages into the guild is the | | province of the Nazgul and only the Nazgul. Violation | | of this rule will result in removal of the new Mage | | and punishment of the sponsoring Mage. Repeated | | offenses will result in removal of the offender. | | | | --III-- | | | | No Mage will kill a player without good reason. This | | is a very open-ended rule, but it will be strictly | | enforced. If you doubt that you can bring adequate | | evidence of a good reason to the attention of the | | Nazguls, then do not kill another player. "He | | attacked me" is a good reason. However, revenge | | should be swift. If it is not done quickly, then it | | becomes more than revenge. Keep in mind that while | | we are hunters, our quarry is the One Ring. All else is | | ancillary. Examples of bad reasons: 'I felt like it", "He | | pissed me off", "He is a friend of XXX" If you or your | | team is attacked, then it is right to defend yourself | | and your wards. However, provoking another to | | attack you is not innocence of this rule. | | | | --IV-- | | | | Seconds as players shall only be let into the guild | | under extraordinary circumstances where their worth to the | | society is beyond question, and they are dedicated to | | spending their time in the realms in the form of a Morgul | | Mage. Along these same lines it is also highly discouraged | | for existing members to create seconds and play them with | | any degree of consistency. No one holds you to this guild | | and if you are not pleased with serving the Dark Lord then | | you should see to it that you take your pathetic services | | elsewhere. Obvious abuse and failure to do so will result in | | the banishment of said offenders. | | | | --V-- | | | | No Morgul Mage is to use another guild as killing | | grounds, with the exception of the Rangers. However, | | it is forbidden to attack a player simply because they | | are a ranger. Attacking to defend our guild or the Dark | | Lord is permissable. As always use your discretion, but be | | wary and stay to the side of caution. It is not worth | | punishment by a Nazgul to slay another player. | | | | --VI-- | | | | Do not associate with the elves or Rangers of Middle Earth | | except for the purposes of killing or deceiving them. The | | elves have opposed our Dark Lord for ages. There is | | no such thing as a trustworthy elf. The Rangers are | | our sworn enemies, and association with such is | | unacceptable. | | | | --VII-- | | | | Be wary when killing servants of the Dark Lord. | | Weigh the value of a particular servant to the Dark | | Lord. An orc of the White Hand is of little import, | | and its loss will not be missed. The Black Rider on | | the road between Bree and Rohan is significantly | | more important. Kill him, if you can, at your | | extreme peril, and remember that the Nazgul are | | Nine. This rule applies also to the Angmarim. They | | are the army of the Lord Nazgul, and as such they | | are our allies. If you kill one of the Angmarim, | | your reasons had best be excellent. | | | | --VIII-- | | | | Know that as a Member of the Society of Minas | | Morgul Mages you are to familiarize yourself with | | the history of events as | | set down by Scribe Tolkien. His works contain | | information of vital importance to every Mage. | | However, keep in mind that his work is biased, as he | | is one of the Dunedain and he caters to their false | | beliefs. | | | | --IX-- | | | | In accordance with statement VIII, Mages are | | encouraged to write true accounts of the Dark Lord's | | glory. For example, we all know that the Lord | | Nazgul's defeat in the north while he took the name | | of the Witchking of Angmar was the result of | | treachery and foul play on the part of the deceitful | | Dunedain and the thrice-cursed elves, not any lack | | of strength on his part, as this Tolkien asserts. | | Mages who compose accurate and well crafted | | histories will be rewarded and their guild status will | | increase, as scribing ability is fitting and necessary | | for any true Mage. Submissions of histories will be | | to the Nazgul, who will review the content and | | truth of the account and send it to the Nine, who | | will thereupon send it to Olorin Annatar, the Dark | | One, for final review and addition to the library | | here. | | | | --X-- | | | | Let it be known that the Lord of the Nazgul and | | the King of Minas Morgul has decided that his | | servants, the Members of the Society of Minas | | Morgul Mages, may enter into his service in his | | former Army, that being the Army of Angmar. | | Let it also be known that there is a condition | | stipulated by Angmar's Lieutenant Milan. This | | is that Morgul Mages must always hide their | | identity as Angmarim, if they possess such an | | identity. In keeping with the spirit of this the | | Nazgul will punish any Mage found revealing his | | identity as an Angmarim in any way. | | Furthermore, no Mage may reveal the fact that | | Mages can join the Angmarim, also under | | penalty of punishment. This is a Morgul Mage | | secret, and giving this information out is a high | | crime and will be dealt with appropriately. | | | | --XI-- | | | | No Mage will run another through a quest, nor will | | he be run through a quest. No Mage will give | | excessive help on quests or seek excessive help. | | Any who are found to do or to have done so after | | joining this guild will be punished most harshly. | | We do not interfere with the plans of the | | immortals. | | | | --XII-- | | | | All Apprentices are to start in the Tower of Black | | Sorcery in Minas Morgul. Full Mages are only to | | start elsewhere by permission of a Nazgul. Nazgul | | may start where they will. | | | | --XIII-- | | | | The name of the Dark Lord is never to be spoken. | | The Dark Lord's will is not to be tested on this | | issue. | | | | | | Let it be known that infractions of these rules | | may result in removal from the guild or any | | other punishment within the power of the | | officiating Nazgul. Hail Melkor! | | | | Sealed and given by the King, the Black Captain | | Witnessed by Pharazon, Black Necromancer of | | Morgul | \________________________________________________________________/ > read sargassum You read the scroll titled "Map of Sargassum in Calia". Map of Sargassum in Calia, written by Etanukar on October 18, 3018. ________________________________________________________________ / _\ \ | \ | | \_/_. . | | . . | S A R G A S S U M | . ~~~~~~~~~~~~~~~~~ . | | . With many adventurers using their mental abilities . | more and more, the need for mana restorers is at | . a constant high. The sargassum herb is one that . | is not known to many. Its worth is great to The | . Society as it hold two-thirds the power of the . | well known Suranie. This delicate red-brown alga | . is not common in many places in the realms, but . | there is a place where they propagate in abundance. | . This scroll is a map of the Sea between Gelan and . | the fishing town of Calia. Along the beach and | . in the sea may this valueable alga be found. . | | . . | | . o . | | | . o . | | | . o R . | /|\ | | . s-o-o-o-x-x-x-x-x . | | | | | | | . s-o-o-o-x . | | | | | | | . s-o-o-o-x . | | | | | | | . s-o-o-o-x . | | | | | | | . s-s-s-s-x . | | . Key: . | | . R - Roundabout . | x - sand, beach - no herbs | . s - sea - no herbs . | o - sea, sargassum (X2) | . occasionally a room will yield 3 . | __________________________________________________ | . . | May this scroll benefit the Society and please | . the Nine. . | | . As penned by Etanukar . | | . . | | . . / ___________________________________________________________/__ / / \ \ | \_| | \_/_____________________________________________________________/ > read scale You read the scroll titled "Valkin's scale of roleplaying". Valkin's scale of roleplaying, written by Chmee on Sulime 11, 3018. ____________________________________________________________________ / \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\ / _! ! \_/_! ********************************************************* ! ! The roleplaying score scale invented by Valkin and scribed ! ! by Carne Heni's hand. ! ! ! ! 0: No roleplaying ability or motivation whatsoever, ! ! difficulty with language. ! ! 1: Blatant ignorance/apathy of roleplaying, although may be ! ! capable. ! ! 2: Attempts to roleplay occasionally, significant difficulty ! ! with language and form. ! ! 3: Attempts to roleplay as in 2, but consistently. ! ! 4: Attempts to roleplay weakly when faced with another ! ! roleplayer: incomplete/uncapitalized sentences, poor use ! ! of emotions, generic character. ! ! 5: Attempts to roleplay weakly as in 4, but consistently. ! ! 6: Roleplays acceptably when faced with another roleplayer. ! ! 7: Acceptable, consistent roleplayer, Has basic knowledge of ! ! things relevant to character (i.e. gods, allegiance, ! ! history) ! ! 8: Strong roleplayer, sometimes slips into casualness. ! ! 9: Strong roleplayer with defined personality, rarely casual. ! ! 10: Full, integrated roleplayer in every way, only slips out ! ! of character when absolutely necessary. Has a defined ! ! persona. ! ! _______________________________________________________________!_ ! /_\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> \___/_______________________________________________________________/ > read scotland_herbs You read the scroll titled "Herb map of Scotland". Herb map of Scotland, written by Herrero on February 1, 3019. _______________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|_______--___|\_____-_____-__|\_____/\____/ \ \ \ \ | | | | | Map of Scottish Country of Lothian | | | | | | ooooooo ooooo cccccccc#cccccccc | | ooooo..ooooooooooooo ooo***#*******ccccccc | | o.....C.........ooooooo o***#*************cccc | | oooo.................ooo oo**#***************** | | o...................oo o**#**************** | | oo...................oo ooo**#***************** | | ooo...................oo oo****#***************** | | ooo....................oo oo****#**************** | | ooo...S######........oo o****#*************** | | oo...........#.......oo o****#************** | | ooo.............#.......oo o***#************ | | oo................##.....ooooo**#************** | | oo..................######*****#****f************ | | ooo......................#####*****f******** | | oo.....................****#*****f****** | | oo................oo..******#****ff******** | | oo................oooo*******#***fff******* | | oo...............ooo o*******#**fffff***** | | ooo..........ooooo o*****#**fffffff*** | | oo......oooo o*******#ffffffff** | | ooooooooooo o*******#ffffffff**f | | ooooo oo*******#*fffffffffff | | oooo oo*******#***ffffffffff | | ooo*****###****fffffffff | | oooo******#******fffffffffff | | ooooo******###*****ffffffffffff | | oo*********#*****ffffffffffffff | | oo**********#******ffffffffffff | | ooo***********#******fffffffff | | ooo**********#**T*fffffffffff | | ooo********#**#**ffffffff | | ooooo*****##**ffffffffff | | ooo********ffffffff | | oooooo****fffffff | | ooo*fffffff | | oofffff | | | | o - foothill | | . - moors | | f - forest | | c - coastline | | * - rolling plains | | # - road | | | | S - Pier to Sparkle | | T - Chapel - Templars guild location | | C - Cementary | | | | One way to the land of Scotland is through ship in | | Sparkle, docking at pier 12. | | Besides guards in the Chapel, area seems to be empty | | of any living being. It's very valuable terrain, as | | herbs grows there in huge quantites. Except pier, | | chapel and cementary you can gather herbs everywhere. | | Unfortunately they don't regrow in the same places | | after armageddon like in Ithilien, but in specified | | areas certain types of herbs could be found. | | | | Moors and hills: | | ================ | | | | beaked sedge, blackberry, blueberry, chokecherry, | | cladina, fireweed, frostheal, grey willow, hazelnut, | | holly berry, humbleleaf, myrtleberry, sage, saskatoon, | | savory, seregon, wild plum, wild strawberry | | | | Rolling plains: | | =============== | | | | basil, blackberry, black potato, black raspberry | | breadroot, caraway, catnip, chervil chicory, cladina, | | culkas, crocus, dandelion, dill, fennel, fireweed, | | foxglove, garlic, green onion, grey willow, hawthorn, | | hemlock, horsetail, licorice, little orange carrot, | | locoweed, lothore, marjoram, mint, oregano, poison | | ivy, raspberry, redweed, red potato, red mushroom, | | rosemary, saffron, sage, saskatoon, savory, | | simbelmyne, smooth camas, soapweed, tarragon, thyme, | | tiger lily, ungolestel, wild strawberry | | | | Forest: | | ======= | | | | astaldo, attanar, beaked sedge, black currant, black | | raspberry, blackberry, blunfing, bunchberry, | | chantrelle, chokecherry, cladina, coccinea, common | | hop, cranberry, curugwath, elidros, fiddlehead, | | fireweed, grey willow, hawthorn, hazelnut, holly | | berry, horsetail, labrador tea ,lady's slipper, | | laurel, licorice, mint, myrtleberry, onoclea, poison | | ivy, raspberry, redweed, sarsaparilla, saskatoon, | | solinaith, sphagnum, sumac, suranie, tangleshoot, | | tiger lily, tuo, tyelka, ungolestel, wild plum, wild | | strawberry | | | | | | In service! | | Herrero | / / /___ ____ ________ ____________________ _____________ ______/_ |/\ - |/ - |/ - \ \\_| | \/______________________________________________________________/ > read shire_herbs You read the scroll titled "A Detailing of the herbs in the Shire.". A Detailing of the herbs in the Shire., written by Etanukar on December 7, 3018. _____________________________________________________________________ /_\ \ //_\| | |\_/___-_______-___-______/|________--___|\_____-______-__|\_____/\____/ \ \ | | | | | | | HERBS of the SHIRE | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | | | | ^ | | | | | t | | | | | o-s-y | | / \ \ | | x r z-Aa-Ab | | \ | | q w-o | | \ | | | | p-o-v-o | | / | | | Ae5 n o | | \ / | | | Ad V & | | | | | | | Ac U o | | \ | | | | u T-W-o o Z-a-b-c-d-e-f-g | | | | | | | | | | | | | | | | A-B-o-C-D-o-E % F-G-H 3 o-Y-S-X-o o-o-o-2&-o-o-o-o-o-o-o-o-# | | | | | | | | | | | | | | | | | | |/ | | | | | | | | | | @-o-o-o-o-o-o-o-1-o-o-o-o-o-o-o-o-m-o 4 h-o o-i-j-k-l | | | | | | | | | | | | | | | | | |\|/ | | I-J-o-K-L-o-M % N-o-O-P-Q-o-o-R-o | | / | | | / o | | * | | | o | | | | | o-Af-Ag-Ah-Ai | | | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | | Findings by locale -- () = random growth | | | | A - caraway, helmlock, (fennel), (green onion), (dill) | | (lothor) | | B - poison ivy, hemlock, (raspberry), (caraway), (parsley) | | (rosemary), (tiger lily) | | C - huckleberry, rosemary, (tarragon), (lianor), (saffron) | | (ungolestel) | | D - sage, pawnrose, (evendium grass), (tarragon), (lianor), | | (lissuin), (huckleberry), (savory) | | E - ungolestel, foxglove, (evendium grass), (red potato) | | (rosemary), (tarragon), (saffron) | | F - caraway, basil, dandelion, (hemlock), (beaked sedge) | | (horsetail), (mint), (oregano) | | G - dandelion, grey willow, (dill), (thyme), (catnip) | | (oregano), (holly berry) | | H - simbelmyne, grey willow, catnip, (cladina), (crocus) | | (rosemary), (fireweed) | | I - horsetail, parsley, raspberry, (locoweed), (fireweed) | | (blueberry), (evendium grass) | | J - grey willow, dandelion, parsley, (raspberry), (redweed) | | (saskatoon) | | K - horsetail, rosemary, (marjoram), (oregano), (mint), | | (catnip) | | L - huckleberry, red potato, (caraway), (catnip), (garlic) | | (pawnrose), (ungolestel) | | M - black potato, lothore, catnip, (lianor), (chervil), | | (pawnrose), (sage) | | N - dandelion, mint, horsetail, (chicory), (raspberry), (dill) | | (chervil) | | O - blueberry, (seregon), (athelas), (beaked sedge) | | (fireweed) | | P - hemlock, beaked sedge, (parsely), (seregon) | | Q - grey-willow, sage, (blueberry), (parsley), (beaked sedge) | | (cladina) | | R - onion, fennel, black potato, (smooth camas), (rosemary) | | (red potato) | | S - tarragon, blueberry, (parsley), (horsetail), (fennel) | | (tiger lily) | | T - chervil, catnip, (basil), (marjoram), (holly berry) | | (hawthorn), (fireweed) | | U - holly berry, huckleberry, (seregon), (plum), (sage) | | (beaked sedge) | | V - sage, hemlock, holly berry, (saskatoon), (parsely) | | (blueberry), (huckleberry) | | W - green onion, redweed, (simbelmyne), (poison ivy), | | (dandelion), (tiger lily), (fireweed) | | X - chervil, grey willow, (lothor), (catnip), (holly berry) | | Y - chicory, smooth camas, (evendium grass), (poison ivy) | | (locoweed), (tiger lily), (grey-willow) | | Z - fennel, green oinion, basil, (red potato), (thyme) | | (hawthorn) | | a - redweed, evendium grass, (smooth camas), (raspberry) | | (catnip), (pawnrose) | | b - black potato, parsly, oregano, rosemary, (dill), (mint), | | (redweed), (holly berry) | | c - black potato, beadroot, tiger lily, (redweed), (lothor), | | (blueberry), (dill) | | d - tiger lily, hemlock, oregano, (parsley), (beadroot) | | (tarragon), (hawthorn) | | e - hawthorn, simbelmyne, (horsetail), (parsley), (green onion) | | (red potato), (fireweed) | | f - evendium grass, holly berry, (green onion), (smooth camas) | | (raspberry), (catnip), (lothor), (chicory) | | g - hemlock, raspberry, (catnip), (chervil), (mint) | | (horsetail), (evendium grass), (tarragon), (redweed) | | h - blueberry, redweed, astaldo, (fireweed), (foxglove) | | (dandelion), (savory) | | i - horsetail, handasse, huckleberry, (beaked sedge), (savory) | | (dandelion), (tiger lily) | | j - blueberry, hazelnut, (holly berry), (cladina), (laurel) | | (chantrelle), (basil) | | k - holly berry, fiddlehead, poison ivy, (fireweed) | | (huckleberry), (foxglove) | | l - horsetail, foxglove, plum, (nightshade), (astaldo) | | (holly berry), (chervil), (fungarbio) | | m - dandelion, beadroot, (crocus), (red potato), (hemlock) | | (simbelmyne) | | n - fungarbio, beaked sedge, (cladina), (parsley), (fireweed) | | p - blueberry, grey-willow, (hemlock), (cladina), (holly berry) | | q - holly berry, sage, grey-willow, (cladina), (beaked sedge) | | (huckleberry) | | r - beaked sedge, parsley, (cladina), (blueberry), (savory) | | (plum) | | s - horsetail, chicory, (red potato), (dandelion), (raspberry) | | (grey-willow) | | t - raspberry, marjoram, (poison ivy), (holly berry), (crocus) | | (fireweed), (lothor), (blueberry) | | u - parsley, cladina, (hemlock), (savory), (seregon), | | (blueberry) | | v - ungloestel, fungarbio, (huckleberry), (fiddlehead) | | (hawthorn), (horsetail), (hazelnut) | | w - raspberry, handasse, (hemlock), (fiddlehead), (blueberry) | | (foxglove) | | x - (garlic), (thyme), (handasse), (sage), (lissuin) | | (lianor), (attanar) | | y - hemlock, grey-willow, (beaked sedge), (huckleberry) | | (cladina) | | z - savory, grey-willow, (parsley), (huckleberry), (plum) | | Aa - blueberry, seregon, (fireweed), (sage), (plum) | | Ab - savory, beaked sedge, (parsley), (blueberry) | | Ac - sage, plum, (savory), (cladina), (parsley), (blueberry) | | (grey willow) | | Ad - sage, blueberry, parsley, (savory), (hemlock) | | Ae - sage, plum, parsley, (holly berry) | | Af - fireweed, marjoram, (poison ivy), (green onion) | | Ag - tarragon, saskatoon, thyme, (holly berry), (horsetail) | | (oregano), (grey willow) | | Ah - basil, crocus, lothore, (redweed), (hemlock), (catnip) | | Ai - red potato, dandelion, (beadroot), (fennel) | | | | * - Shire Herbalist, Daisy, sometimes wanders around | | @ - Grey Havens | | # - Large Sign of Bree | | % - Michel Delving | | ^ - to Annuminas | | & - Brandywine Bridge | | o - Great East Road | | 1 - Marble Column | | 2 - Stonebows Inn | | 3 - Hobbiton | | 4 - Whitfurrows | | 5 - Heralds of the Valar | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | | Findings by Herbs | | | | Astaldo h,l | | Athelas O | | Attanar x | | Basil F,T,Z,j | | Beadroot c,d,m,Ai | | Beaked Sedge F,O,P,Q,U,i,n,q,r,y,Ab | | Black Potato M,R,b,c | | Blueberry I,O,Q,S,V,c,h,j,p,r,t,w,Aa,Ab, | | Ac,Ad | | Caraway A,B,F,L | | Catnip G,H,K,L,M,T,X,a,f,g,Ah | | Chantrelle j | | Chervil M,N,T,X,g,l | | Chicory N,Y,f,s | | Cladina H,Q,j,n,p,q,r,y | | Crocus H,m,t,Ah | | Dandelion F,G,J,N,W,h,i,m,s | | Dill A,G,N,b,c | | Evendium Grass D,E,I,Y,a,f,g | | Fennel A,R,S,Z,Ai | | Fireweed I,O,T,W,h,k,t,n,Aa | | Fiddlehead k,v,w | | Foxglove E,h,l,k,w | | Fungarbio l,n,v | | Garlic L,x | | Green Onion A,R,Q,Z,e,f | | Grey-Willow G,H,J,Q,X,Y,p,q,s,y,z,Ag | | Handasse i,w,x | | Hawthorn T,Z,d,e,v | | Hemlock A,B,F,P,V,d,g,m,p,u,w,y,Ah | | Hazelnut j,v | | Holly Berry G,T,U,V,X,b,f,j,k,l,p,q,t | | Horsetail F,I,K,N,S,e,g,i,l,s,v | | Huckleberry C,D,L,U,i,v,z | | Laurel j | | Lianor D,M,x | | Lissuin D | | Locoweed I,Y | | Lothor A,M,X,c,f,t | | Marjoram K,T,t | | Mint F,K,N,b,g | | Nightshade l | | Oregano G,K,b,d | | Parsley B,I,J,Q,S,V,b,d,e,n,r,Ab,Ad,Ae | | Pawnrose D,L,M,a | | Plum U,l,z,Aa,Ac | | Poison Ivy B,W,Y,k,t | | Raspberry B,I,J,N,a,f,g,s,t,w | | Red Potato E,L,R,Z,e,m,s | | Redweed J,W,a,b,c,g,h | | Rosemary B,C,E,H,K,R,b | | Saffron C,E | | Sage D,M,Q,U,V,q,x,Ac,Ad,Ae | | Saskatoon J,V | | Savory D,h,i,r,u,z,Ab,Ad | | Seregon O,P,U | | Simbelmyne H,W,e,m | | Smooth Camas R,Y,a,f | | Tarragon C,D,E,S,d,g,Ag | | Thyme G,Z,x | | Tiger Lily S,W,Y,c,d,i | | Ungolestel C,E,L,v | | | | | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | | | | As penned by Etanukar, | | 17th day of Narviny , 3019 | | | / / /___ ____ ________ ________________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/____________________________________________________________________/ > read spell_skills You read the scroll titled "A Mentors Guide to Black Magic". A Mentors Guide to Black Magic, written by Locklear on Viresse 1, 3019. ___________________________________________________________ / \ \ \__| | | A MENTORS GUIDE TO BLACK MAGIC | | | | Wizard spells range from spells of simple utility to | | great and powerful magics. Some spells are relatively | | simple and safe to use, allowing even simpletons such | | as the peasant-rangers, a limited ability to cast | | spells; while other spells are complicated, filled | | with hazards and snares for the unwary. | | | | To attain the mastery needed to learn these powerful | | spells is a long and difficult task, needing much | | guidance from the Dark Lord and from mentors. To help | | those who wish to attain mastery is an explanation of | | those spell skills taught in the Black Tower. | | | | ----------------------------------------------- | | | | CONJURATION SPELLS: involve bringing something to the | | caster from elsewhere. Conjuration normally produces | | matter or items from some other place. | | | | DEATH SPELLS: otherwise known as necromancy, involves | | spells dealing with death and the dead. These spells | | drain vitality from living creatures and restore life | | functions to unliving creatures. Bones, blood, spirits | | and apparitions are all associated with these spells. | | | | ELEMENTAL SPELLS (fire and air): tap into pure, | | energies of nature, bending these forces to the casters| | will. These spells tend to be destructive and powerful.| | | | ENCHANTMENT SPELLS: cause a change in the quality of | | an item or the attitudes of a person or creature. | | Enchantments can bestow magical properties on ordinary | | items, or unduly influence the behavior of beings, | | usually by altering the subjects mental or emotional | | state. | | | | TRANSMUTATION SPELLS: cause a change in the properties | | of some already existing thing, creature or condition. | | This is accomplished by magical energy channeled | | through the wizard. Transmutation spells can affect a | | subjects form, weight, abilities, location or even his | | physical well being. | | | | SPELLCRAFT: is a basic skill needed by Mages in order | | to understand the more specialized spell skills. It | | determines ones ability to save ones components if one | | fails a spell. | | | | May your deaths be quick and painless, | | | __| Locklear Autuule | / | | \ | / ---------------------------------------------------------- > read the house of bereg You read the scroll titled "The history of my line of the House of Beor". The history of my line of the House of Beor, written by Belegurth on Ringare 5, 3017. The history of my line of the House of Beor As it has been handed down from father to his sons, beginning with Bereg, great-grandson of Beor the Old, to me, last male survivor of this line of the House of Beor. I am a member of the House of Beor the Old, First and Eldest of the Houses of Men. In the beginning of the First Age of Middle Earth, the House of Beor lived in Eriador in peace with its neighbours until elves started to make war on the men and other races living there, because they obeyed the commands of the rightful Lord of Middle Earth, Melkor the Great. Whence those elves came, is unknown to men; some say they were Nandor who desired to dwell in Eriador, others say it were hosts sent out by the sons of Feanor the Accursed, who then had realms west of the Ered Luin, where they without success tried to contest Melkor's rule over Middle Earth. As exiles from their native lands, the man and women of the House of Beor, suffering great hardships, tried to escape the war, crossed the Ered Luin and came into Beleriand. Without knowledge of the situation there, they deemed themselves safe in the realm of Melkor, whom of old they acknowledged as the Lord of All. But they had hardly arrived in the green woods of Ossiriand, where they rested from the perils of their journey, when Finrod Felagund found them unawares and bewitched them with his evil magic. Felagund by evil sorcery was able to confuse Beor's company completely, turning white black and black white by his lies. And as he knew that men are loyal to their duly appointed leaders, Felagund strove harder to ensnare Beor the Old than anyone else. And, Alas!, he succeeded only too well! Never for the rest of his life was Beor able to see through the treacherous visions that Felagund conjured for him, and to his death the father of my House lived as a lowly vassal of Felagund the Treacherous, even forgetting all his honour and pride, changing his name, which had been Balan, to Beor, which was 'vassal' in the speech of the men of Eriador. Felagund was less successful in deceiving the sons of Beor, yet still, none of them was able to see through the deadly fraud, even though they were ever doubtful of the words of Felagund. But thrown between two wars, one waging in Beleriand, and one waging in Eriador, they did not dare to cut their bonds with the deceitful elves who threatened them into subjugation and bondage. Thus the House of Beor lived in Estolad under Baran, son of Beor, and later under Baran's sons, Boron and Bereg. But Bereg travelled far in Beleriand, and more than all other men did he doubt the lies of the elves and try to find out the truth about the realms of Beleriand and about the mighty Lords who fought for dominion over Arda: Manwe the Usurper and Melkor the Great. After many perils and breaking the laws that the elves had set up to constrain men to the small lands that they had assigned to them, Bereg finally was able to talk to messengers of the True Lord of Arda. Little is known of what he learnt then, or whom he met. Some claim it was Melkor's first Captain, Sauron himself, who at long last with clear and fitting words cut through the weave of lies by which the elves had beguiled the men and showed the truth to Bereg son of Baran. From that day on, there was nothing but hate between Bereg and the elves. His heart was devoured by thoughts of revenge on the witch masters who had led his people into captivity. But first, he had to bring truth and rescue from thralldom to his kin, and so he returned to the dwellings of the people of the House of Beor in Estolad. There long he tried to do unto his kin what Sauron had done to him: To fight lies with truth, guile with honesty, and the indolence of captivity by the spirit of freedom. But alone against the witch craft of the elves, there was little he could achieve. Where he wished to ally his people his the Lord of All in war against the elves, all that he could do after long and violent councils was to lead barely a thousand of his kin out of the captivity of the elves to the freedom that they hoped to find back in Eriador. But Bereg himself was not to see Eriador again. When he and his company were travelling towards the Ered Luin on the dwarf road along the river Ascar, a poisoned arrow fired from ambush killed him. Thus Finrod Felagund took his revenge on Bereg son of Baran son of Balan. Bereg's company continued the long journey back into Eriador where they settled again. Long they had to struggle against attacks from elves and frequently from dwarves, but after little less than one hundred years, there came peace again to Eriador, as in a glorious battle, the Dagor Bragollach, Melkor had slain the king of the treacherous elves and those that He in His grace did not slay, were finally unable to carry war into Eriador as they had suffered grievious losses. But the biggest loss of life and blood had been among the man serving in the armies of the elves, as the captains of the elves had commanded that men, not elves, should fight were the battle was most dangerous, and because in battle for their lords, men did never think of flight, whereas among the slain elves, hardly none had wounds in their chests, and most died through wounds in their back which they had received in flight from battle. In the time after the Dagor Bragollach, Melkor sent again his emissaries to Eriador, to help and advise the men living there. When they came to the people of Bereg, they were received with great joy, and many men begged to serve in His armies in the war against the elves. But Melkor, in His wisdom, had come to the conclusion that while He could easily destroy the elves in Beleriand in war, that the elves would ruin the lands they had invaded and the men they had forced into thralldom before their final downfall. Thus He decided that the guile and lies of the elves had to be countered by cunning, so that they could be defeated in a single decisive battle. So His emissaries commanded those who would serve Him, to go into Beleriand and to join the forces of the sons of Feanor the Accursed, so they would believe themselves strong enough to make war on Melkor again. Of the kin of Bereg, Ulfang and his sons Uldor, Ulfast, and Ulwarth with their people followed His command and took service with Caranthir Of the glorious battle called justly Nirnaeth Arnoediad by elves and elf friends, much is told elsewhere. The kin of Bereg remained faithful to their oath and with the help of the sons of Ulfang, the elves were finally vanquished. But spiteful as they are, the elves slew Uldor in the battle, even though they had already lost. And while the elves believe that Ulfast and Ulwarth were slain by other men, less faithful to the Lord of All, neither of them died in the battle, but they ruled vast lands in Beleriand as Lieutenants of Sauron afterwards. After this battle, there were no survivors of the House of Beor save the descendants of Bereg. All others had been slain by the elves, either as their enemies, or those who had been in their service, by their cowardice and treachery. When at the end of the First Age, Manwe and his band of thieves suddenly assaulted and destroyed Beleriand, there were again many deaths in the House of Beor. Scarcely a tithe of them survived the ruin of Beleriand, and of those who were not a victim of the waves, many were slain by elves and treacherous elf friends. As Melkor laid down his rulership of Arda and disgusted by the never ceasing war that Manwe the Usurper had waged upon Him and His followers, for the people of the House of Beor there was only the choice of either death or of renouncing their ancestry and hiding among their treacherous kin, the elf friends. Most choose death, at least for themselves. But often they would try to find a way for their children to survive, if they were too young to make the choice on their own. But the hardest fate had those who openly renounced their ancestry so they would be able to accompany the children to Numenor and to keep the true history of the First Age alive in their hearts, so they would not fall victim to the lies and distortions of the elves. For many centuries, the House of Beor lived without honour in Numenor, and it is best to say little about it. But the memory of the First Age was kept vivid, and never was there anything but hate between the House of Beor and the elves and their puppet kings. My family departed from Numenor as soon as this was possible. They were among the first sailors to travel from Numenor to Middle Earth, and among the first to return to Middle Earth and to take residence here again. Since the time of Tar-Aldarion, they lived in Lond Daer, and when that city was destroyed, the survivers resettled to Pelargir upon Anduin. When finally the Kings of Numenor grew too wise for the elves to keep them in ignorance and captive to their illusions, men of my family came to honour and power again. In the time of Ar-Adunakhor, and again under Ar-Pharazon, ancestors of mine were Chief Captain of the city of Pelargir. From this office, they had close contact to the servants of the Dark Lord in Mordor. When Ar-Pharazon, too wise to be victim to the lies of the elves, but not wise enough to look through all their distortions and fictions without help, came to Middle Earth to make war on Sauron, it was the Captain of Pelargir, one of my ancestors, who made it possible for Sauron to go to a parley with the King. As result of this parley, Ar-Pharazon ended the war and invited Sauron to Numenor, so they could take counsel with each other how to end the threat from Manwe the Usurper. But, Alas!, Ar-Pharazon, though valiant, was too impatient to listen to all the counsels of Sauron, and attacked Aman before all armaments had been completed. And worse, traitors, who called themselves 'the Faithful', betrayed their land, their King, and their people by giving a warning to the elves and through them to Manwe the Usurper. Thus forewarned, in his rage Manwe slew first the traitor Amandil, who brought the news of Ar-Pharazon's plans, then - while Sauron was still preparing and gathering His forces - he destroyed the fleet of Ar-Pharazon, and finally, as Manwe's thirst for blood is without limit, he destroyed Numenor the Beautiful, like he destroyed Beleriand. Thus is the mind of the Usurper, that he rather destroys men, women, children without number just because they do not acknowledge his lordship over Arda which he stole from Melkor. After the arrival of the self-proclaimed 'faithful', my family was driven from Pelargir and settled in Dol Amroth, later in Tharbad. After the destruction of Tharbad at the beginning of the last century, we returned to Pelargir. In all these centuries, we have never forgotten what the usurper Manwe, what the elves, and what the treacherous 'faithful' have done to our family, to our people, to the whole of Middle Earth: Driven first from Eriador, then from Beleriand, then from Numenor, then from Pelargir to Tharbad, always in exile, always persecuted. There can be no future for any true man or woman of the House of Beor unless the 'faithful' and the elves are dead, and there is peace again in Middle Earth. And there is only one power who can achieve this: The Dark Lord! Thus we strive to serve Him as best as we may, as whatever He does, it will lead to the perishing of the 'faithful' and thus to the triumph of the House of Beor. This is the history of my line of the House of Beor as I have been told by my father, and he by his father, and so on, back to Bereg. As during many generation, the House of Beor had to live in hiding among the self-proclaimed 'faithful' and thus being dishonoured and not favoured by the wisdom of the Dark Lord and His servants. I am aware that this history may not contain the actual truth which He and His servants of course know. So if there are any deviations from historical truth, they are due to errors in tradition. I do not claim to know better what happened than His servants, and I would not wish to appear to gainsay what He and His servants teach about the history of the realms of Arda. > read the_shire You read the scroll titled "Of the lands of the Halflings". Of the lands of the Halflings, written by Drengst on Urime 22, 3018. ___________________________________________________________________ /_________________________________________________________________/` `\ | | | Of the lands of the Halflings | | ~~ ~~~ ~~~~~ ~~ ~~~ ~~~~~~~~~ | | Compiled by Drengst on Urime 22, 3018 | | | | --<o>-- | | | | Though such lands have for ages gone overlooked by the Dark | | gaze of the Lidless Red Eye, the Dark Lord has placed in | | my heart the urge to scour these lands. As yet, I do not know | | for what it is that I am searching in the stead of the | | Master, but it is sure that He does not bid action without | | a definate purpose. | | | | An Overview | | ~~ ~~~~~~~~ | | The Shire, as it is commonly referred to by many in the | | surrounding region, is a large and most unremarkable area | | which lies in Eriador. It is largely flat, containing few | | drastic hills or valleys of any kind, and those seeming to | | have been carved by many small streams and brooks. The River | | Baranduin (referred to as the Brandywine by residents of | | the area) is the only large waterway which I have found, and | | even this is meager in comparison with our Eastern currents. | | | | The Shire is peopled mostly by what I can only assume to be | | the most worthless race of beings. Hobbits, they seem call | | themselves, and have the idea that they are under the rule | | of some ancient king of Arnor. These are a most stupid | | people, and seem to be completely unaware of anything beyond | | their borders. They have the area divided up into four zones | | which they have called Farthings (north, south, east, and | | west). A number of small villages exist in these areas, and | | the entire expanse is riddled with their filthy little holes | | in the ground, which they refer to as 'smails'. | | | | Among the most prominent towns are Hobbiton, and Michel | | Delving, which seem to be major centers of commerce and | | gathering for these people. A number of prominent families | | exist as well, most interesting of which seem to be the | | Tooks, which I feel are the only which might prove of any | | worth whatsoever. I have learned of one such Took, a | | certain Bilbo Baggins, who is most reknown in the area for | | his adventures and strange ways. I feel he must be watched | | very closely. | | | | To my great displeasure, I encountered a number of Dunedain | | in and around this region. It seems that they have taken | | it upon themselves to watch over the Shire, and were quick | | to see that I did not disturb the peaceful people there. | |=================================================================| | The Easterly Shire | | ~~~ ~~~~~~~~ ~~~~~ | | TOWNE | | \ | | o | | \ dunedain campground | | o o-o | | \ | | | | o-o-o-o | | / | | | o * to bridge | | / | | o | | | | | o | | | | | o-o-o @-@-@-@-@-@-@-@ | | | | | | | | | | | | | | | o o o o-o-o-%-E-A-S-T-R-O-A-D-> crossroads to Bree | | see next | | |/ | | | | | | | | | section -o-o-o # o @ @-@-@-@-@ | | |\|/ | | | | -o o o-o-o o | | | | | % = inn | | o o Whit- o # = bakery | | | furrows | @ = herbs here | | o o | | | | | | trainer o barrow downs | |=================================================================| | The Westerly Shire | | ~~~ ~~~~~~~~ ~~~~~ | | 1-o | | | | | 2-o Michel Hobbiton | | | | | w-well | | 3-o @-@-x-@-@-x-@ | @-@-@ o @-@ 1-To Kabal | | | | | | | | | | | | | | | | | 2-To Palanthas | | 4-o-E-A-S-T-R-O-A-D-o-o-o-%-o-o-o- see 3-To Cove | | | | | | |/| | | | | | | | | | | previous 4-To Sparkle | | 5-o @-@-x-@-@-@-@ | @-@-@ @-@-@-@->page 5-Circle Line | | | | \ | 6-To Sybarus | | 6-o Delving ow 7-To Gelan | | | \blacksmith x-Halfling smail | | 7-o %-inn | |=================================================================| | Michael Delving | Hobbiton | | ~~~~~~~ ~~~~~~~ | ~~~~~~~~ | | 1 | 1 | | |/ | | | | o-o | o | | / | farm | | | o | area-o-sawmill | | / | | | | x | o | | Hobbit race | | mayor | alchemist | | guild-x-o | | 2 o | 3 | | /|\ | | | | | | | | inn o o | o-o-o-o-o-o-o-o->dwarven | | | | | | | shortcut | | ---------EASToROAD------ | pub/o-o-4 o | | | | shop| 1-Bag End | | Mathom house-o-mayor | bank-o-5 2-Bakery | | | | | 3-P.O. | | x-o | o 4-Forge | | | | | | 5-B.Board | | 1-Farmhouse o-o-o-o-glade | -East--Road-o------ | | x-Hobbit smail | | | | ? | | |=================================================================| | May the works of my hand and the words of my mouth ever come | | to glorify my Master in the East. May He rule over all! | ____|_____________________________________________________________ | `\_________________________________________________________________`\_/' > read titles You read the scroll titled "The Morgul names granted within and outside of the Society". The Morgul names granted within and outside of the Society, written by Janice on July 16, 3018. ____________________________________________________________ / \ \ | .| | \_/| | | Concerning Titles Within the Society | | ---------- ------ ------ --- ------- | | | | Given by Denbarra on the Second day of the | | second month in the year 3003 of the Third Age | | under Melkor, revised by Silme Quetil and in turn | | by Bala-Er, Carne Heni, and Daeteithien. | | | | -I- | | | | Concerning Mage Titles | | ---------- ---- ------ | | | | All Apprentices approaching full Magehood are to | | seek titles for themselves which relate to their | | personalities or some aspect of their pasts. Titles are | | to be submitted to the Nine by an Apprentice's Master | | for acceptance. The designation 'One' is reserved for | | the current or in some cases former councilmembers. | | | | | | -II- | | | | Titles in the Society | | ------ -- --- ------- | | | | These are the titles which have been granted by the | | Society of the Minas Morgul Mages: | | | | Those among the Immortals: | | ----- ----- --- --------- | | Olorin : The Annatar, "Lord of Gifts" | | Tumna-Er, "The Dark One" | | Karale, "The Maker" | | * Known for his wrath as well as his | | excellent service in the Name of the | | Dark Lord, Olorin Annatar is the final | | creator and benefactor of the Society. | | Akeisha : Morvelawen, "The Woman Who Sees Darkness" | | Mort : Tumnalindo, "The Dark Singer" | | Gorboth : Nwalka-Er, "The Cruel One" | | * A charter member of the Society, | | Nwalka-Er served as the second ruling | | Lord of the Nazgul. His presence is ever | | felt within the tower. | | The Nine: | | --- ---- | | Ugelplect : Ungwale-Er, "The Torturing One" | | Hannogar, "He who Understands his Place" | | * Seventh ruling Lord of the Nazgul. | | Caradhras : Bala-Er, "The Powerful One" | | Thulorod, "The Spirit of the Mountain" | | * Fifth and current Lord of the Nazgul. | | Celephias : Muldan-Er, "The Enslaving One" | | Alkarukaro, "The Unmaker of Light" | | * Fourth ruling Lord of the Nazgul. | | | | | | Mages of the Society: | | ----- -- --- ------- | | Moth : Ringa-Er, "The Cold One" | | * Of the first Generation of Morgul. | | Halb : Ulka-Er, "The Iniquitous One" | | * Of the first Generation of Morgul, | | Ulka-Er served as third ruling Lord of | | the Nazgul. | | Locklear : Morindo-Er, "The Blackhearted One" | | Autuule, "The Nameless" | | * Formerly of the Nine, he has retired his | | service and again entered the ranks of | | of the Mages. | | Belegurth : Moribeor, "The Dark Vassal" | | Crystania : Dintiriel, "The Silent Watcher" | | Becka : Morwen, "The Daughter of Darkness" | | Elroy : Herukemi, "Master of Lands" | | Rocque : Uesta, "Unnamed" | | Argor : Morhalatir, "The Black Kingfisher" | | Kunitoki : Gorathir, "The Dreaded Spy" | | Trennagin : Kamlhost, "The Empty Hand" | | Auvryndar : Silme-Quetil, "The Silver-Tongued" | | Janice : Daeteithien, "The Scribe of Shadow" | | Aislinn : Aiyharmien, "She who Discovers Treasures" | | | | -III- | | | | Titles Outside the Society | | ------ ------- --- ------- | | | | The Nazgul may grant titles to those outside the | | Society of the Minas Morgul Mages. These titles are | | to be observed in all cases and Mages are to behave | | accordingly. | | | | The following titles have been granted: | | | | Denbarra : Saura-Er, "The Putrid One" | | Nuruhuine, "The Death's Shadow" | | Furuatar, "Master of Lies" | | * A charter member of the Society, Saura-Er | | served as the first ruling Lord of the | | Nazgul. He has ever been a force of | | strength and guidance for the East. | | Ged & | | Glindor : Varyale-Ulairi, "The Protectors of | | the Nine" | | Hawk : Varyale-Morgul, "The Protector of | | Dark Sorcery" | | Nospennor : Gaelgul, "The Pale Mage" | | Once a mighty ringwraith was known as | | Mablios Er. Though he's got lost in the | | very dungeouns of Barad Dur his name | | won't be forgotten. | | Zacron : Haikanaro, "The Rage of the Sharp Flame" | | This mage also disappeared in mysterious | | circumstances after being called by | | the Eye. | | Boron : In Heren Istarion, "Of the council of | | Wizards" | | Mercade : Quet-an-Ulairi, | | "The Speaker for the Undead" | | or shortly Quende (The Speaker) | __| Quetzl : Yulma-i-Unquale, "The Brand of Death" | / \| | | | | \_/___________________________________________________________/ > read trollshaws You read the scroll titled "The old track from Bree to Misty Mountains". The old track from Bree to Misty Mountains, written by Kunitoki on Yavannie 8, 3018. _________________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|________--___|\_____-______-__|\_____/\____/ \ \ | | | | | $_$_$_$_$ | | $/ |o | \$ | | \___\/___/ | | ------ | | | | T R E M B L E B E N E A T H H I S T E R R I B L E G A Z E! | | -------------------------------------------------------------- | | | | | | | | M A P | | | | Areas East For Bree | | | | The road between Bree and the Misty Mountains is a hilly one, | | with a wooden area in the middle, known as Trollshaws. | | There are Trolls which also can be encountered on the road | | through Trollshaws, and Stupid and foolishly as they | | are, they Dare To attack us, Servants Of The Dark Lord! | | If they Only Knew who created their race from the Beginning.. | | Bevare of the fact that the travel from Bree to the feet of | | the Misty Mountain is a long distance, therefore it requires | | a lot of endurance and patience for the Traveler! | | | | Map 1 | | ----- x-cont.| | x - cont. map 2 / | | I - Forsaken Inn(Inhabitated by Dwarves) 0-0-0-0 | | G - Gates of Bree / | | 0-0 | | / | | 0-0-0-0 0-0-0 | | / \ / | | G-0 I-0 0-0-0 | | \ / | | 0-0-0-0-0 0-0 | | \ / | | 0 | | | | Forsaken Inn: This Inn is inhabitated by Dwarves, which | | can be found in the cellar. | | One of the tree Dwarves, which usually dwells | | here, owns an very special club, only | | knows as the Runed Mithril Warhammer. | | The Dwarf who possesses the club is named | | Khaaz, and is protected by two guards. | | Beware of the dirty tricks the guards may do | | in a middle of the fight, as they can render | | the attacker unconscious by hitting him with | | bottles in the backhead. 'Climb down' to the | | cellar if You want to take a close look at the| | warhammer, and 'Climb out' when you have | | collected the warhammer from the corpse of | | Khaaz and his guards. | |________________________________________________________________| | Map 2 | | ----- | | T - Tree with Markings Y | | x - cont.map 1 /| | | C - Cave Trollshaws 0-C | | B - Bushes(To Angmar's HQ) / | | Y - cont. map 3 0-0-0-0 0-B-0 | | |X|X|X| / | | x-0-0-0 0-0-0-0 6ne | | \ | | | / | | 0-0-0 0-0-0-0 T | | \ |/| | | | | | 0-0 0 0-0-0 0 | | \ /|/| | | | 0 0-0 0 0 0 | | \ | |/ | | | 0 0-0 0 0 | | \ | | | / | | 0 0-0 0-0-0 | | \ / / | | 0-0 0 | | \ / | | 0-0 | | | | | |________________________________________________________________| | Map 3 | | Misty Mountains ----- | | | | y-0-0 0 0-0-0-0-0 | | \ / \ / | | | Cr-0 0 0 0 | | \ / | | | 0 0 | | | | | 0 | | | | | | | Cr - crack | | Y - cont. map 2 | | | | May this scroll benefit the Society, please the Nine and | | my Master Lady Dintiriel! | | | | | | Originally penned by Eleron | | Modified by Kunitoki the Apprentice | / / /___ ____ ________ ____________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/________________________________________________________________/ > read union_treaty You read the scroll titled "Treaty of Mutual Cooperation". Treaty of Mutual Cooperation, written by Stern on Urime 3, 3018. _________________________________________________________________ /_\ \ //_\| | |\_/___-_______-______/|________--___|\_____-______-__|\_____/\____/ \ \ | | | | | Treaty of Cooperation Between | | | | | | The Society of Minas Morgul Mages | | | | and | | | | The Union of Shadow Warriors | | | | | | The purpose of this treaty is to provide a basic groundwork | | for mutual cooperation between the two guilds known as the | | Union of Shadow Warriors and the Society of Morgul Mages. | | The two guilds have agreed upon the following: | | | | Aid in defensive matters when called upon. | | | | Aid in tracking down and slaying of common guild enemies. | | | | No slaying of guild npcs unless permission is given. | | | | The Society will be given free access to the Union shops | | and all areas of Sybarus. | | | | The Union shall also have free access to all of Minas Morgul | | and all of the shops there with the exception of the Minas | | Morgul Potion Shop. | | | | Each guild shall refrain from mentioning any of the spells | | skills, or other abilities that they witness as a result | | of our association. | | | | Guild members that violate the word or spirit that this | | treaty represents shall be subject to punishment by their | | guild council only. Report such incidents to your own guild | | council and they shall see to it that the other council | | enacts appropriate punishment for the offender. | | | | Only members of both guilds provided on lists drawn up by | | each council shall qualify for the benefits of this treaty. | | However, let it be known that all members shall show | | respect to the other guild whether they are on the treaty | | lists or not. | | | | | | Signed and agreed upon by, | | | | Caradhras, King of Minas Morgul | | | | Rage, Voice of the Elders | | | | | | | / / /___ ____ ________ ____________________ _______________ _______/ |/\ - |/ - |/ - \ \\_| | \/________________________________________________________________/ Note, the list of Society Members include all Full Mages and above. The list of Union Members include: Serander Aizorana Rage Valthard Crunch Gilbert Rae Thanthalis Stralle Torque Sheliak Amberlea Zethra > read vingaard_keep You read the scroll titled "Map of the rebuilt keep.". Map of the rebuilt keep., written by Kayt on Narquelie 28, 3017. _____________________________________________________________ / \ \ //-\| | \_ /___________________________________________________________/ \ \ | MAP OF VINGAARD KEEP | | | | Vingaard Keep is home for the Knights of Solamnia of Krynn.| | Although not of Middle Earth, for years untold, there has | | been animosity between the Knights and the Army of Angmar. | | Angmar Soldiers are not allowed within the keep. However, | | admission can be gained through stealth and by overwhelming| | the guards. Observation showed the following distribution | | of knights: 3 wandering, 2 at outer gates, 5 in guardhouses| | 5 in training rooms, 2 in each of the 3 towers, 4 at inner | | gates. Additionally squires are located in the guardhouses | | and training rooms. The keep can be easily reached from | | Middle Earth by Corsair from Tharbad, then north, west, | | north, north. The hidden entrance that had been discovered | | in the old keep, was apparently closed when this new keep | | was built. | | | | h# t# T | | \ | / | | h Gu h | | | | | | | h *(up) h-F | | | | | | | h-BB A-*-L-L P-h | | | | | | | h t-t-IC-t-t PO-h | | | | | | | Sm-h S2 S1 g-IG-g I B h-St | | | | | | | | | | | h-------h------h--------OC--------h------h-----h | | / | \ | | T OG T | | | | MAP LEGEND: h herbs may be found here | | h# knights garden A application board | | B bank BB bulletin board | | F farrier (proposed) g guardhouses | | Gu Gunthar (task master) I inn | | IC inner courtyard IG inner gate | | OC outer courtyard OG outer gate | | L library T towers | | P pigeons PO post office | | S1 armoury S2 general store | | Sm smithy St stable | | t training room (knghts) t# training room (public) | | | | HERBS: | | The following herbs were found (none were repeating): | | Hazelnut, red potato, strawberry, raspberry, blackberry, | | dill, strangleweed, saskatoon, mint, green onion, chicory,| | dandelion, plum, black currants, catnip, rosemary, | | oregano, and huckleberry. | | | | May this map benefit the Society and please the Nine. | | | /____________________________________________________________/ |/\ \ \/___________________________________________________________ / > read westfold_herbs You read the scroll titled "Herb map of the Westfold of Rohan". Herb map of the Westfold of Rohan, written by Trennagin on Nenime 5, 3019. @---------------------------------------------------------------@ | | | | | WESTFOLD and WEST EMNET | | | | ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ | | ^ | | | | | | ^ | | ^ ^ ^ ^---D---G---K---P---U---Z---^ | | \ | | | | | | | | ^ | | x---A---B---E---H---L---Q---V---a---^ | | | \ | | | | | | | | ^ | | To Helms--x---C---F---I---M---R---W---b---^ | | Deep \ | | | | | | | ^ | | x---x---J---N---S---X---c---^ | | | \ | | | | | ^ | | x x---O---T---Y---d---^ | | | \ \ | | | | ^ | | g x x---* Eastfold ^ | | | \ | | h x | | | | | | i x---x | | | / \ | | x---x---x f e | | / \ | | j k---l | | | | | | m---n | | | | ******************************************************* | | LEGEND: | | | | *: onyx sign | | x: road, no herbs | | | | A: astaldo, black potato | | B: catnip, dill, ithilgil | | C: marjoram, simbelmyne, holly berry | | D: black potato, chervil, handasse | | E: green onion, lothore, simbelmyne | | F: red potato, rosemary | | G: garlic, seregon | | H: redweed, rosemary, tyelka | | I: alfirin, angurth, tyelka | | J: black potato, chervil, handasse | | K: myrtleberry, redweed, tyelka | | L: angurth, thyme | | M: blueberry, chervil, handasse | | N: garlic, seregon, holly berry | | O: redweed, rosemary, tyelka | | P: alfirin, suranie, tarragon | | Q: athelas, attanar, catnip | | R: fennel, hemlock, seregon | | S: myrtleberry, redweed, tyelka | | T: angurth, thyme | | U: astaldo, athelas, caraway | | V: curugwath, green onion, lissuin | | W: marjoram, oregano, tuo | | X: alfirin, suranie, tarragon | | Y: athelas, attanar, catnip | | Z: marjoram, oregano, tuo | | a: alfirin, suranie, tarragon | | b: athelas, attanar, catnip | | c: fennel, hemlock, lissuin | | d: myrtleberry, redweed, tyelka | | e: attanar, parsley | | f: curugwath, parsley, tarragon, garlic, pawnrose | | g: clove, sage | | h: dill, suranie | | i: fennel, rosemary | | j: athelas, curugwath, oregano | | k: garlic, redweed | | l: athelas, basil, thyme | | m: hemlock, suranie, tuo | | n: astaldo, garlic, savory | | | | Written down by Locklear Autuule | | Modified by Stern | | Updated by Nomm then Trennagin | @---------------------------------------------------------------@ > read word-i You read the scroll titled "The Power of Voice". The Power of Voice, written by Trennagin on January 11, 3018. ________________________________________________________________ / \_______________________________________________________________\ | | | I | | Word of Power | | | | Our Master's triumph over the Edain, corruption of | | the West, its peoples, its Powers | | | | Words can fell trees, even nations. They are the direct | | display of inner power and control, guile and wisdom. | | Master them and they will bend the world to His will. | | | | Read and Ponder, the Fall of Numenor | | | | | | The mightiest and proudest was Ar-Pharazon the Golden of all | | those that had wielded the Sceptre of the Sea-Kings since the | | foundation of Numenor; and three and twenty Kings and Queens | | had ruled the Numenoreans before, and slept now in their deep | | tombs under the mount of Meneltarma, lying upon beds of gold. | | | | And sitting upon his carven throne in the city of Armenelos | | in the glory of his power he brooded darkly, thinking of war. | | For he had learned in Middle-earth of the strength of the | | realm of Sauron, and of his defiance of Westernesse. And now | | there came to him the masters of ships and captains returning | | out of the East, and they reported that Sauron was putting | | forth his might, since Ar-Pharazon had gone back from Middle- | | earth and he was pressing down upon the cities by the coasts; | | and he had taken now the title of King of Men, and declared | | his purpose to drive the Numenoreans into the sea and destroy | | even Numenor if that might be. | | | | Great was the anger of Ar-Pharazon at these tidings, and as | | he pondered long in secret, his heart was filled with the | | desire of power unbounded and the sole dominion of his will. | | And he determined without counsel of the Valar, or the aid of | | any wisdom but his own, that the title of King of Men he | | would himself claim, and would compel Sauron to become his | | vassal and his servant; for in his pride he deemed that no | | king should ever arise so mighty as to vie with the Heir of | | Earendil. Therefore he began in that time to smith a great | | hoard of weapons, and many ships of war he built and stored | | them with his arms; and when all was made ready he himself | | set sail with his host into the East. | | | | And men saw his sails coming up out of the sunset, dyed as | | with scarlet and gleaming with red and gold, and fear fell | | upon the dwellers by the coasts, and they fled far away. But | | the fleet came at last to that place that was called Umbar, | | where was the mighty haven of the Numenoreans that no hand | | had wrought. Empty and silent were all the lands about when | | the King of the Sea marched upon Middle-earth. For seven days | | he journeyed with banner and trumpet, and he came to a hill, | | and he went up, and he set there his pavilion and his throne; | | and he sat him down in the midst of the land, and the tents | | of his host were ranged all about him, blue, golden, and | | white, as a field of tall flowers. Then he sent forth heralds | | and he commanded Sauron to come before him and swear to him | | fealty. | | | | And Sauron came. Even from his mighty tower of Barad-Dur, he | | came, and made no offer of battle. For he perceived that the | | power and majesty of the Kings of the Sea surpassed all | | rumour of them, so that he could not trust even the greatest | | of his servants to withstand them; and he saw not his time | | yet to work his will with the Dunedain. And he was crafty, | | well skilled to gain what he would by subtlety when force | | might not avail. Therefore he humbled himself before Ar- | | Pharazon and smoothed his tongue; and men wondered, for all | | that he said seemed fair and wise. | | | | But Ar-Pharazon was not yet deceived, and it came into his | | mind that, for the better keeping of Sauron and of his oaths | | of fealty, he should be brought to Numenor, and there to | | dwell as a hostage for himself and all his servants in Middle | | earth. To this Sauron assented as one constrained, yet in his | | secret thought he received it gladly, for it chimed indeed | | with his desire. And Sauron passed over the sea and looked | | upon the land of Numenor, and on the city of Armenelos in the | | days of its glory, and he feigned astoundment, for his heart | | within was filled the more with hate and lust of destruction. | | | | | _\ \ \/_______________________________________________________________/ > read word-ii You read the scroll titled "The second part of the Word of Power.". The second part of the Word of Power., written by Trennagin on January 11, 3018. ________________________________________________________________ / \_______________________________________________________________\ | | | II | | | | ** The Beginning of Sauron's Reign of Numenor ** | | | | Yet such was the cunning of his mind and mouth, and the | | strength of his hidden will, that ere three years had passed, | | he had become closest to the secret counsels of the King; for | | flattery sweet as honey was ever on his tongue, and knowledge | | he had of many things yet unrevealed to Men. And seeking the | | favour that he had of their lord all the councillors began to | | fawn upon him. Now, having the ears of men, Sauron with many | | arguments gainsaid all the Valar had preached in lie; and he | | bade men think that in the world, in the east and even in the | | west there lay yet many seas and many lands for their winning | | wherein was wealth uncounted. And still, if they should at | | last come to the end of those lands and seas, beyond all lay | | the Ancient Darkness... | | | | `And out of it the world was made. For Darkness alone is | | worshipful, and the Lord thereof may yet make other worlds | | to be gifts to those that serve him, so that the increase | | of their power shall find no end.' | | | | And Ar-Pharazon said: `Who is the Lord of the Darkness?' | | | | Then behind locked doors Sauron spoke to the King saying: | | | | `It is he whose name is not now spoken; for the Valar have | | deceived you concerning him, putting forward the name of | | Eru, a phantom devised in the folly of their hearts, seek- | | ing to enchain Men in servitude to themselves. For they | | are the oracle of this Eru, which speaks only what they | | will. But he that is their master shall yet prevail, and | | he will deliver you from this phantom; and his name is | | Melkor, Lord of All, Giver of Freedom, and he shall make | | you stronger than they.' | | | | Then Ar-Pharazon the King turned back to the worship of the | | Dark, and of Melkor the Lord thereof, at first in secret, but | | ere long openly and in the face of his people; and they for | | the most part followed him. And Sauron urged the King to cut | | down the White Tree, Nimloth the Fair, that grew in his | | courts, for it was a memorial of the Eldar and of the light | | of Valinor. At first the King would not assent to this, since | | he believed that the fortunes of his house were bound up with | | the Tree as was forespoken by Tar-Palantir. Thus in his folly | | he who now hated the Eldar and the Valar vainly clung to the | | shadow of the old allegiance of Numenor. But the King yielded | | to Sauron and felled the White Tree, and turned then wholly | | away from the allegiance of his fathers. | | | | Then Sauron caused to be built upon the hill in the midst of | | the city of the Numenoreans, Armenelos the Golden, a mighty | | temple; and it was in the form of a circle at the base, and | | there the walls were fifty feet in thickness, and the width | | of the base was five hundred feet across the centre, and the | | walls rose from the ground five hundred feet, and they were | | crowned with a mighty dome. And that dome was roofed all with | | silver, and rose glittering in the sun, so that the light of | | it could be seen afar off; but soon the light was darkened, | | and the silver became black. For there was an altar of fire | | in the midst of the temple, and in the topmost of the dome | | there was a louver whence there issued a great smoke. And the | | first fire upon the altar Sauron kindled with the hewn wood | | of Nimloth, and it crackled and was consumed; but men marvel- | | led at the reek that went up from it, so that the land lay | | under a cloud for seven days, until slowly it passed into the | | west. | | | | Thereafter the fire and smoke went up without ceasing; for | | the power of Sauron daily increased, and in that temple, with | | spilling of blood and torment and great wickedness, men made | | sacrifice to Melkor that he should release them from Death. | | And most often from among the Faithful they chose their | | victims; for it was they who hated the King and were his | | rebels, or plotted against their kin, devising lies and | | and poisons. Those were bitter days for the hate emanating | | from the Faithful wrought forth more hate. | | | | And men took weapons in those days and slew one another for | | little cause; for they were become quick to anger, and Sauron | | or those whom he had bound to himself, went about the land | | setting man against man, so that the people murmured against | | the King and the lords, or against any that had aught that | | they had not; and the men of power took cruel revenge. | | | | Nonetheless for long it seemed to the Numenoreans that they | | prospered, and if they were not increased in happiness, yet | | they grew more strong, and their rich men ever richer. For | | with the aid and counsel of Sauron they multiplied their | | possessions, and they devised engines, and they built ever | | greater ships. And they sailed now with power and armoury to | | Middle-earth, and they came no longer as bringers of gifts, | | nor even as rulers, but as fierce men of war. And they hunted | | the men of Middle-earth and took their goods and enslaved | | them, and many they slew cruelly upon their altars. For they | | built in their fortresses temples and great tombs in those | | days; and men feared them, and the memory of the kindly kings | | of the ancient days faded from the world and was darkened by | | many a tale of dread. | | | | Thus Ar-Pharazon, King of the Land of the Star, grew to the | | mightiest tyrant that had yet been in the world since the | | reign of Melkor, though in truth Sauron ruled all from behind | | the throne. | | | | | _\ \ \/_______________________________________________________________/ > read word-iii You read the scroll titled "The third part of the Word of Power.". The third part of the Word of Power., written by Trennagin on January 11, 3018. ________________________________________________________________ / \_______________________________________________________________\ | | | III | | | | ** The Fruition of the Dark Lord's Designs ** | | | | So the years passed, and the King felt the shadow of death | | approach, as his days lengthened; and he was filled with fear | | and wrath. Now came the hour that Sauron had prepared and | | long awaited. And Sauron spoke to the King, saying that his | | strength was now so great that he might think to have his | | will in all things, and be subject to no command or ban. And | | he said... | | | | `The Valar have possessed themselves of the land where | | there is no death; and they lie to you concerning it, | | hiding it as best they may, because of their avarice and | | their fear lest the Kings of Men should wrest from them | | the deathless realm and rule the world in their stead. | | And though, doubtless, the gift of life unending is not | | for all, but only for such as are worthy, being men of | | might and pride and great lineage, yet against all just- | | ice is it done that this gift, which is his due, should | | be withheld from the King of Kings, Ar-Pharazon, might- | | iest of the sons of Earth, to whom Manwe alone can be | | compared, if even he. But great kings do not brook | | denials, and take what is their due.' | | | | Then Ar-Pharazon being besotted and walking under the shadow | | of death, for his span was drawing towards its end, hearkened | | to Sauron; and he began to ponder in his heart how he might | | make war upon the Valar. He was long preparing this design, | | and he spoke not openly of it. | | | | The sky in this time was darkened, and there were storms of | | rain and hail in those days, and violent winds; and ever and | | anon a great ship of the Numenoreans would founder and not | | return to haven though such a grief had not till then befall- | | en them since the rising of the Star. And out of the west | | there would come at times a great cloud in the evening shaped | | as it were an eagle, with pinions spread to the north and the | | south; and slowly it would loom up, blotting out the sunset, | | and then uttermost night would fall upon Numenor. And some of | | the eagles bore lightning beneath their wings, and thunder | | echoed between sea and cloud. | | | | Then men grew afraid, `Behold the Eagles of the Lords of the | | West!' they cried. `The Eagles of Manwe are come upon | | Numenor!' And they fell upon their faces. | | | | Then some few would repent for a season, but others hardened | | their hearts, and they shook their fists at heaven, saying: | | `The Lords of the West have plotted against us. They strike | | first. The next blow shall be ours!' These words the king | | himself spoke, but they were devised by Sauron. | | | | Now the lightnings increased and slew men upon the hills and | | in the fields, and in the streets of the city; and a fiery | | bolt smote the dome of the Temple and shore it asunder and it | | was wreathed in flame. But the Temple itself was unshaken and | | Sauron stood there upon the pinnacle and defied the lightning | | and was unharmed; and in that hour men called him a god and | | did all that he would. Then the land shook under them, and a | | groaning as of thunder underground was mingled with the roar- | | ing of the sea, and smoke issued from the peak of Meneltarma. | | But all the more did Ar-Pharazon press on with his armament. | | | | In that time the fleets of the Numenoreans darkened the sea | | upon the west of the land, and they were like an archipelago | | of a thousand isles; their masts were as a forest upon the | | mountains, and their sails like a brooding cloud; and their | | banners were golden and black. And all things waited upon the | | word of Ar-Pharazon; and Sauron withdrew into the inmost | | circle of the Temple, and men brought him victims to be | | burned. | | | | | _\ \ \/_______________________________________________________________/ > read word-iv You read the scroll titled "The final part of the Fall of Numenor.". The final part of the Fall of Numenor., written by Trennagin on March 5, 3018. ________________________________________________________________ / \_______________________________________________________________\ | | | IV | | | | ** The Valar Submit to our Master's Designs ** | | | | Then the Eagles of the Lords of the West came up out of the | | dayfall, and they were arrayed as for battle, advancing in a | | line the end of which diminished beyond sight; and as they | | came their wings spread ever wider, grasping the sky. But the | | West burned red behind them and they glowed beneath as though | | they were lit with a flame of great anger so that all Numenor | | was illumined as with a smouldering fire, and men looked upon | | the faces of their fellows, and it seemed to them that they | | were red with wrath. | | | | Then Ar-Pharazon hardened his heart, and he went aboard his | | mighty ship, Alcarondas, Castle of the Sea. Many-oared it was | | and many-masted, golden and sable; and upon it the throne of | | Ar-Pharazon was set. Then he did on his panoply and his crown | | and let raise his standard, and he gave the signal for the | | raising of the anchors; and in that hour the trumpets of | | Numenor outrang the thunder. | | | | Thus the fleets of the Numenoreans moved against the menace | | of the West; and there was little wind, but they had many | | oars and many strong slaves to row beneath the lash. The sun | | went down, and there came a great silence. Darkness fell upon | | the land, and the sea was still, while the world waited for | | what should betide. Slowly the fleets passed out of the sight | | of the watchers in the havens, and their lights faded, and | | night took them; and in the morning they were gone. Wind | | arose in the east and it wafted them away; and they broke the | | Ban of the Valar, and sailed into forbidden seas, going up | | with war against the Deathless to wrest from them everlasting | | life within the Circles of the World. | | | | But the fleets of Ar-Pharazon came up out of the deeps of | | the sea and encompassed Avallone and all the isle of Eressea, | | and the Eldar mourned, for the light of the setting sun was | | cut off by the cloud of the Numenoreans. And at last Ar- | | Pharazon came even to Aman, the Blessed Realm, and the coasts | | of Valinor; and still all was silent, and doom hung by a | | thread. For Ar-Pharazon wavered at the end, and almost he | | turned back. His heart misgave him when he looked upon the | | soundless shores and saw Taniquetil shining whiter than snow, | | colder than death, silent, immutable, terrible as the shadow | | of the void. But pride was now his master, and at last he | | left his ship and strode upon the shore claiming the land for | | his own, if none should do battle for it. And a host of the | | Numenoreans encamped in might about Tuna whence all the Eldar | | had fled. | | | | Then Manwe upon the Mountain called upon the forces of the | | Valar and showed forth their power, and they changed the | | fashion of the world, and a great chasm opened in the sea | | between Numenor and the Deathless Lands, and the waters | | flowed down into it, and the noise and smoke of the cataracts | | went up to heaven, and the world was shaken. And all the | | fleets of the Numenoreans were drawn down into the abyss, and | | they were drowned and swallowed up for ever. But Ar-Pharazon | | the King and the mortal warriors that had set foot upon the | | land of Aman were buried under falling hills; there it is | | said that they lie imprisoned in the Caves of the Forgotten, | | until the Last Battle and the Day of Doom. | | | | In an hour unlooked for by Men this doom befell, on the nine | | and thirtieth day since the passing of the fleets. Then sud- | | denly fire burst from the Meneltarma, and there came a mighty | | wind and a tumult of the earth, and the sky reeled, and the | | hills slid, and Numenor went down into the sea, with all its | | children and its wives and its maidens and its ladies proud; | | and all its gardens and its halls and its towers, its tombs | | and its riches, and its jewels and its webs and its things | | painted and carven, and its lore; they vanished for ever. And | | last of all the mounting wave, green and cold and plumed with | | foam, climbing over the land, took to its bosom Tar-Miriel | | the Queen, fairer than silver or ivory or pearls. | | | | Sauron himself was filled with great amusement at the wrath | | of the Valar, and the doom laid upon sea and land. It was | | greater far than aught he had looked for, hoping only for the | | death of the Numenoreans and the defeat of their proud king. | | And Sauron, sitting in his black seat in the midst of the | | Temple, had laughed when he heard the trumpets of Ar-Pharazon | | sounding for battle; and again he had laughed when he heard | | the thunder of the storm; and a third time, even as he laugh- | | ed at his own thought, thinking what he would do now in the | | world, being rid of the Edain for ever. | | | | * * * * | | | | And thus did our Lord and Master accomplish by word what | | deeds could never work. The power of the treacherous Valar | | turned full force against the enemy Edain, His spirit flew | | through Shadow, a black wind, to the seat of power of the | | King of Men, Barad-Dur. | | | | Scribed in Dark Tribute to the | | Nine from compilations recover- | | ed sifting through a dragon's | | horde and several libraries, | | | | Kamlhost | | | _\ \ \/_______________________________________________________________/