1st-LEVEL RANGER SPELLS        
  Alarm Wards an area for 2 hours/level. vsfd 1 action Close 2 hours/level
  Animal Friendship Gains permanent animal companions. vsm 1 action Close Instantaneous
  Delay Poison Stops poison from harming subject for 1 hour/level. vsd 1 action Touch 1 hour/level
  Detect Animals or Plants Detects species of animals or plants. vs 1 action Long Concentration, up to 10 minutes/level
  Detect Snares and Pits Reveals natural or primitive traps. vs 1 action 60 ft. Concentration, up to 10 minutes/level
  Entangle Plants entangle everyone in 40-ft.-radius circle. vsd 1 action Long 1 minute/level
  Magic Fang One natural weapon of subject creature gets +1 bonus to attack and damage. vsd 1 action Touch 1 minute/level
  Pass without Trace One subject/level leaves no tracks. vsd 1 action Touch 10 minutes/level
  Read Magic Read scrolls and spellbooks. vsf 1 action Personal 10 minutes/level
  Resist Elements Ignores 12 damage/round from one energy type. vsd 1 action Touch 1 minute/level
  Speak with Animals You can communicate with natural animals. vs 1 action Personal 1 minute/level
  Summon Nature's Ally I Calls creature to fight. vsd 1 full round Close 1 round/level
             
  2nd-LEVEL RANGER SPELLS        
  Animal Messenger Sends a Tiny animal to a specific place. vsm 1 action Close 1 day/level
  Cure Light Wounds Cures 1d8 +1/level damage (max +5). vs 1 action Touch Instantaneous
  Detect Chaos Reveals creatures, spells, or objects. vsd 1 action 60 ft. Concentration, up to 10 minutes/level
  Detect Evil Reveals creatures, spells, or objects. vsd 1 action 60 ft. Concentration, up to 10 minutes/level
  Detect Good Reveals creatures, spells, or objects. vsd 1 action 60 ft. Concentration, up to 10 minutes/level
  Detect Law Reveals creatures, spells, or objects. vsd 1 action 60 ft. Concentration, up to 10 minutes/level
  Hold Animal Holds one animal helpless; 1 round/level. vs 1 action Medium 1 round/level
  Protection from Elements Absorb 12 damage/level from one kind of energy. vsd 1 action Touch 10 minutes/level or until discharged
  Sleep Put 2d4 HD of creatures into comatose slumber. vsmd 1 action Medium 1 minute/level
  Snare Creates a magical booby trap. vsd 3 rounds Touch Until triggered or broken
  Speak with Plants You can talk to normal plants and plant creatures. vs 1 action Personal 1 minute/level
  Summon Nature's Ally II Calls creature to fight. vsd 1 full round Close 1 round/level
             
  3rd-LEVEL RANGER SPELLS        
  Control Plants Talk to and control plants & fungi. vsd 1 action Close 1 minute/level
  Cure Moderate Wounds Cures 2d8 +1/level damage (max +10). vs 1 action Touch Instantaneous
  Diminish Plants Reduces size or blights growth of normal plants. vsd 1 action See text Instantaneous
  Greater Magic Fang One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5) vsd 1 action Close 1 hour/level
  Neutralize Poison Detoxifies venom in or on subject. vsmd 1 action Touch Instantaneous
  Plant Growth Grows vegetation, improves crops. vsd 1 action See text Instantaneous
  Remove Disease Cures all diseases affecting subject. vs 1 action Touch Instantaneous
  Summon Nature's Ally III Calls creature to fight. vsd 1 full round Close 1 round/level
  Tree Shape You look exactly like a tree for 1 hour/level. vsd 1 action Personal 1 hour/level
  Water Walk Subject treads on water as if solid. vsd 1 action Touch 10 minutes/level
             
  4th-LEVEL RANGER SPELLS        
  Cure Serious Wounds Cures 3d8 +1/level damage (max +15). vs 1 action Touch Instantaneous
  Freedom of Movement Subject moves normally despite impediments. vsmd 1 action Personal or touch 10 minutes/level
  Nondetection Hides subject from divination, scrying. vsm 1 action Touch 1 hour/level
  Polymorph Self You assume a new form. v 1 action Personal 1 hour/level
  Summon Nature's Ally IV Calls creature to fight. vsd 1 full round Close 1 round/level
  Tree Stride Step from one tree to another far away. vsd 1 action Personal 1 hour/level or until expended
  Wind Wall Deflects arrows, smaller creatures, and gases. vsmd 1 action Medium 1 round/level
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