| 1st-LEVEL RANGER SPELLS | ||||||
| Alarm | Wards an area for 2 hours/level. | vsfd | 1 action | Close | 2 hours/level | |
| Animal Friendship | Gains permanent animal companions. | vsm | 1 action | Close | Instantaneous | |
| Delay Poison | Stops poison from harming subject for 1 hour/level. | vsd | 1 action | Touch | 1 hour/level | |
| Detect Animals or Plants | Detects species of animals or plants. | vs | 1 action | Long | Concentration, up to 10 minutes/level | |
| Detect Snares and Pits | Reveals natural or primitive traps. | vs | 1 action | 60 ft. | Concentration, up to 10 minutes/level | |
| Entangle | Plants entangle everyone in 40-ft.-radius circle. | vsd | 1 action | Long | 1 minute/level | |
| Magic Fang | One natural weapon of subject creature gets +1 bonus to attack and damage. | vsd | 1 action | Touch | 1 minute/level | |
| Pass without Trace | One subject/level leaves no tracks. | vsd | 1 action | Touch | 10 minutes/level | |
| Read Magic | Read scrolls and spellbooks. | vsf | 1 action | Personal | 10 minutes/level | |
| Resist Elements | Ignores 12 damage/round from one energy type. | vsd | 1 action | Touch | 1 minute/level | |
| Speak with Animals | You can communicate with natural animals. | vs | 1 action | Personal | 1 minute/level | |
| Summon Nature's Ally I | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| 2nd-LEVEL RANGER SPELLS | ||||||
| Animal Messenger | Sends a Tiny animal to a specific place. | vsm | 1 action | Close | 1 day/level | |
| Cure Light Wounds | Cures 1d8 +1/level damage (max +5). | vs | 1 action | Touch | Instantaneous | |
| Detect Chaos | Reveals creatures, spells, or objects. | vsd | 1 action | 60 ft. | Concentration, up to 10 minutes/level | |
| Detect Evil | Reveals creatures, spells, or objects. | vsd | 1 action | 60 ft. | Concentration, up to 10 minutes/level | |
| Detect Good | Reveals creatures, spells, or objects. | vsd | 1 action | 60 ft. | Concentration, up to 10 minutes/level | |
| Detect Law | Reveals creatures, spells, or objects. | vsd | 1 action | 60 ft. | Concentration, up to 10 minutes/level | |
| Hold Animal | Holds one animal helpless; 1 round/level. | vs | 1 action | Medium | 1 round/level | |
| Protection from Elements | Absorb 12 damage/level from one kind of energy. | vsd | 1 action | Touch | 10 minutes/level or until discharged | |
| Sleep | Put 2d4 HD of creatures into comatose slumber. | vsmd | 1 action | Medium | 1 minute/level | |
| Snare | Creates a magical booby trap. | vsd | 3 rounds | Touch | Until triggered or broken | |
| Speak with Plants | You can talk to normal plants and plant creatures. | vs | 1 action | Personal | 1 minute/level | |
| Summon Nature's Ally II | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| 3rd-LEVEL RANGER SPELLS | ||||||
| Control Plants | Talk to and control plants & fungi. | vsd | 1 action | Close | 1 minute/level | |
| Cure Moderate Wounds | Cures 2d8 +1/level damage (max +10). | vs | 1 action | Touch | Instantaneous | |
| Diminish Plants | Reduces size or blights growth of normal plants. | vsd | 1 action | See text | Instantaneous | |
| Greater Magic Fang | One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5) | vsd | 1 action | Close | 1 hour/level | |
| Neutralize Poison | Detoxifies venom in or on subject. | vsmd | 1 action | Touch | Instantaneous | |
| Plant Growth | Grows vegetation, improves crops. | vsd | 1 action | See text | Instantaneous | |
| Remove Disease | Cures all diseases affecting subject. | vs | 1 action | Touch | Instantaneous | |
| Summon Nature's Ally III | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| Tree Shape | You look exactly like a tree for 1 hour/level. | vsd | 1 action | Personal | 1 hour/level | |
| Water Walk | Subject treads on water as if solid. | vsd | 1 action | Touch | 10 minutes/level | |
| 4th-LEVEL RANGER SPELLS | ||||||
| Cure Serious Wounds | Cures 3d8 +1/level damage (max +15). | vs | 1 action | Touch | Instantaneous | |
| Freedom of Movement | Subject moves normally despite impediments. | vsmd | 1 action | Personal or touch | 10 minutes/level | |
| Nondetection | Hides subject from divination, scrying. | vsm | 1 action | Touch | 1 hour/level | |
| Polymorph Self | You assume a new form. | v | 1 action | Personal | 1 hour/level | |
| Summon Nature's Ally IV | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| Tree Stride | Step from one tree to another far away. | vsd | 1 action | Personal | 1 hour/level or until expended | |
| Wind Wall | Deflects arrows, smaller creatures, and gases. | vsmd | 1 action | Medium | 1 round/level | |