PSYCHIC WARRIOR POWERS
0-LEVEL PSYCHIC WARRIOR POWERS (TALENTS)
Bolt. You create a short-lived bolt, arrow, or bullet. (Int)
Burst. Subject speed improves by 10 ft. for 1 round. (Dex)
Catfall. You recover well from a fall. (Dex)
Control Shadow. You control a normal shadow like a puppet. (Con)
Daze. Creature loses next action. (Cha)
Detect Psionics. You detect the presence of psionic activity. (Wix)
Distract. Subject’s mind wanders, imparting a –1 penalty on some actions. (Cha)
Elfsight. You have low-light vision. (Str)
Far Punch. Telekinetic punch deals 1 damage. (Con)
Float. You buoy a subject in water or other liquid. (Dex)
Know Direction. You know which way is north. (Wis)
Talons. Your unarmed attacks deal +1 damage. (Str)
Valor. You gain a +1 morale bonus on your saving throw. (Str)
Verve. You gain 1 temporary hit point. (Str)
1st-LEVEL PSYCHIC WARRIOR POWERS
Biofeedback. Self-control allows you to take some damage as subdual damage. (Str)
Bite of the Wolf. Your bite attack deals 1d8 damage. (Str)
Call Weaponry. Never lack for a weapon. (Dex)
Combat Precognition. You gain a +1 insight bonus to AC. (Wis)
Compression. You shrink 10%/level (max 50%). (Str)
Expanded Vision. Wider vision allows you to see more. (Wis)
Feel Light. You use tactile sensation to see. (Str)
Feel Sound. You use tactile sensation to hear. (Str)
Hear Light. You use auditory sensation to see. (Str)
Hustle. You gain one extra partial action. (Str)
Lesser Metaphysical Weapon. Weapon gains a +1 bonus. (Int)
Minor Creation. Creates one cloth or wood object. (Int)
Vigor. You gain 3 temporary hit points. (Str)
2nd-LEVEL PSYCHIC WARRIOR POWERS
Animal Affinity. You possess one ability score of a chosen animal. (Str)
Body Equilibrium. You can walk on nonsolid surfaces. (Str)
Claws of the Bear. Your unarmed attack deals 1d12 damage. (Str)
Combat Prescience. You gain a +2 insight bonus on your attack roll. (Wis)
Darkvision. You can see in the dark. (Wis)
Expansion. You grow +10%/level (max +100%). (Str)
Levitate. Subject moves up and down at your direction. (Dex)
Painful Touch. Your unarmed attacks deal an extra 1d6 subdual damage. (Str)
Sudden Minor Creation. Quickly create cloth or wood object. (Int)
Vigilance. See through mists, murk, and darkness. (Wis)
3rd-LEVEL PSYCHIC WARRIOR POWERS
Bite of the Tiger. Your bite attack deals 2d8 damage. (Str)
Claws of the Vampire. Your unarmed attack deals 1d8 damage. You heal the same amount. (Str)
Danger Sense. You gain a +4 bonus against traps. (Wis)
Displacement. Attacks miss you 50% of the time. (Str)
Improved Biofeedback. You take charge of your body’s damage. (Str)
Metaphysical Weapon. Weapon gains a +3 bonus. (Int)
Prowess. You may take one extra attack of opportunity. (Wis)
Ubiquitous Vision. You have all-around vision. (Wis)
4th-LEVEL PSYCHIC WARRIOR POWERS
Dimension Door. Teleports you and up to 500 lb. short distances. (Dex)
Dissolving Touch. Your touch deals 7d6 acid damage. (Str)
Immovability. You are almost impossible to move. (Str)
Inertial Barrier. Subject gains damage reduction 10/+5. (Con)
Polymorph Self. You assume a new form. (Str)
Steadfast Perception. You gain a +4 bonus against illusions, +2 bonus on Spot and Search checks. (Wis)
Telekinesis. Lift or move 25 lb./level at long range. (Con)
5th-LEVEL PSYCHIC WARRIOR POWERS
Adamant Grasp. You gain a +10 bonus on your grapple checks. (Str)
Adapt Body. You adapt your body to hostile environments. (Str)
Catapsi. Psychic static is a drag on power manifestation. (Cha)
Ectoplasmic Armor. Subject gains a +10 armor bonus. (Int)
Energy Barrier. You convert energy attacks to harmless light. (Str)
Graft Weapon. A weapon becomes a natural part of you. (Str)
Psychic Vampire. Your touch attack drains 2 power points/level from foe, which you gain. (Con)
6th-LEVEL PSYCHIC WARRIOR POWERS
Ablating. Subject is buffered from one negate psionics effect. (Con)
Breath of the Dragon. Breathe fire for 11d4 damage. (Str)
Call Cohort. Teleport your cohort to your location. (Dex)
Ethereal Jaunt. You become ethereal for 1 round/level. (Dex)
Improved Vigor. You gain 13 temporary hit points. (Str)
Shield of Prudence. You gain a +6 insight bonus to AC. (Wis)
Suspend Life. Your life functions slow to imperceptibility. (Str)