PSION POWERS

 

0-LEVEL PSION POWERS (Talents)

 

Clairsentience

            Detect Psionics. You detect the presence of psionic activity.

            Inkling. You are 50% likely to know if an intended action is good or bad.

            Know Direction. You know which way is north.

Metacreative

            Bolt. You create a short-lived bolt, arrow, or bullet.

            Finger of Fire. You deal 1d3 fire damage to one foe.

            Trinket. You create a short-lived trinket.

Psychokenetic

            Control Shadow. You control a normal shadow like a puppet.

            Far Hand. Minor telekinesis.

            Far Punch. Telekinetic punch deals 1 damage.

            My Light. Your eyes emit a 20-ft. cone of light.

Psychometabolism

            Elfsight. You have low-light vision.

            Lesser Natural Armor. You gain +1 natural armor bonus.

            Talons. Your unarmed attacks deal +1 damage.

            Verve. You gain 1 temporary hit point.

Psychoportation

            Burst. Subject speed improves by 10 ft. for 1 round.

            Catfall. You recover well from a fall.

            Float. You buoy a subject in water or other liquid.

Telepathy

            Daze. Creature loses next action.

            Distract. Subject’s mind wanders, imparting a –1 penalty on some actions.

            Missive. You send a one-way telepathic message to subject.

            Telempathic Projection. You modify subject’s emotions.

 

1st-LEVEL PSION POWERS

 

Clairsentience

            Combat Precognition. You gain a +1 insight bonus to AC.

            Destiny Dissonance. Your touch hurts your opponent’s mind, dealing 1d8 subdual

            damage.

            Expanded Vision. Wider vision allows you to see more.

            Identify. Identify single feature of psionic item.

            Know Location. You know, generally, where you are.

            Object Reading. You know about an object’s past.

            Steadfast Gaze. Gaze attacks hold no terror for you.

Metacreative

            Astral Construct I. Creates astral construct to fight for you.

            Firefall. Fiery sparks deal 1d4 fire damage in 10-ft. radius.

            Grease. Makes 10-ft. square or one object slippery.

            Lesser Metaphysical Weapon. Weapon gains a +1 bonus.

            Minor Creation. Creates one cloth or wood object.

            Psycholuminescence. Object sheds silvery light.

Psychokenetic

            Biocurrent. Continuous bioelectrical current deals 1d4 electricity damage/round to

            up to two living creatures.

            Control Light. Adjust light levels up or down.

            Control Object. You telekinetically animate a small object.

            Create Sound. You create the sound you desire.

            Lesser Concussion. Pummel foe for 1d6 damage.

            Matter Agitation. You heat a creature or object.

            Stomp. Shock waves in the ground knock your foes prone.

Psychometabolism

            Biofeedback. Self-control allows you to take some damage as subdual damage.

            Bite of the Wolf. Your bite attack deals 1d8 damage.

            Compression. You shrink 10%/level (max 50%).

            Empathic Transfer. You absorb others’ hurts.

            Feel Light. You use tactile sensation to see.

            Feel Sound. You use tactile sensation to hear.

            Hammer. Touch deals 1d8 bludgeoning damage.

            Hear Light. You use auditory sensation to see.

            Lesser Body Adjustment. You heal 1d8 hp, or gain a +1 bonus on your next

            Fortitude save to resist poison or disease, or heal 1 point of temporary ability

            damage.

            See Sound. You use visual sensation to hear.

            Vigor. You gain 3 temporary hit points.

Psychoportation

            Call Weaponry. Never lack for a weapon.

            Dissipating Touch. Touch deals 1d8 damage.

            Feather Fall. Objects or creatures fall slowly.

            Skate. Subject slides (skillfully) along the ground as if ice.

            Spider Climb. Grants ability to walk on walls and ceilings.

Telepathy

            Attraction. Subject has an attraction you specify.

            Charm Person. Makes one person your friend.

            Conceal Thoughts. You conceal your motives.

            Demoralize. Foes suffer –1 penalty on some actions.

            Disable. Subjects incorrectly believe they are disabled.

            Empathy. You know the subject’s surface emotions.

            Lesser Mindlink. You forge a limited mental bond with another creature.

            Sense Link. You sense what the subject senses (single sense).

 

2nd-LEVEL PSION POWERS

 

Clairsentience

            Augury. Learn if an intended action will be good or bad.

            Clairaudience/Clairvoyance. Hear or see at a distance.

            Combat Prescience. You gain a +2 insight bonus on your attack roll.

            Darkvision. You can see in the dark.

            Recall Pain. Foe takes 3d6 damage from painful memory.

            See Invisibility. Reveals invisible creatures or objects.

            Sensitivity to Psychic Impressions. You can find out about an area’s past.

Metacreative

            Astral Construct II. Creates astral construct to fight for you.

            Burning Ray. Fiery ray deals 3d6 damage to foe.

            Ectoplasmic Cocoon. You encapsulate a foe so it can’t move.

            Ecto Puppet. You directly control an astral construct.

            Sudden Minor Creation. Quickly create cloth or wood object.

Psychokenetic

            Concussion. Pummel foe for 3d6 damage.

            Control Body. You take rudimentary control of foe’s limbs.

            Control Flames. You control heat and movement of a fire.

            Control Air. Wind velocity increased or decreased by up to 10 miles per hour + 5

            miles per hour/level.

            Invisibility. Subject is invisible for 10 min./level or until it attacks.

            Sever the Tie. You deal 3d8 damage to undead in 10-ft. radius.

Psychometabolism

            Animal Affinity. You possess one ability score of a chosen animal.

            Body Adjustment. You heal 3d6 damage, or gain a bonus on your next Fortitude

            save to resist poison or disease, or heal 2 temporary ability points.

            Body Equilibrium. You can walk on nonsolid surfaces.

            Chameleon. You gain a +10 enhancement bonus on Hide checks.

            Claws of the Bear. Your unarmed attack deals 1d12 damage.

            Expansion. You grow 10%/level (max 100%).

            Painful Touch. Your unarmed attacks deal an extra 1d6 subdual damage.

            Sustenance. You can go without food and water.

Psychoportation

            Glide. Subject glides at speed of 20 ft.

            Knock. Opens locked or psionically locked doors.

            Levitate. Subject moves up and down at your direction.

            Psionic Lock. Psionically locks a portal or chest.

            Sense Psychoportation. Know when others use this discipline.

Telepathy

            Aversion. Subject has aversion you specify.

            Brain Lock. Subject cannot move or take any mental actions.

            Detect Thoughts. You detect subject’s surface thoughts.

            Inflict Pain. Your mental attack deals 3d6 damage.

            Intrusive Sense Link. Subject senses what you sense.

            Suggestion. Compels subject to follow suggested action.

 

3rd-LEVEL PSION POWERS

 

Clairsentience

            Danger Sense. You gain a +4 bonus against traps.

            Invisibility Purge. Dispels invisibility within 5 ft./level.

            Nondetection. Hides subject from Clair­sentience powers and remote viewing.

            Poison Sense. Sense poison in 30-ft. radius.

            Remote Viewing. You see subject from a distance.

            Ubiquitous Vision. You have all-around vision.

            Undead Sense. You sense the presence of undead.

Metacreative

            Astral Construct III. Creates astral construct to fight for you.

            Create Food and Water. Feeds three humans (or one horse)/level.

            Metaphysical Weapon. Weapon gains a +3 bonus.

            Whitefire. Deals 5d4 fire damage in 20-ft. radius.

Psychokenetic

            Cone of Sound. Sonic energy deals 5d4 sonic damage.

            Control Sound. You can create very specific sounds.

            Greater Concussion. Pummel foe for 5d6 damage.

            Negate Psionics. Cancels psionic powers and effects.

Psychometabolism

            Bite of the Tiger. Your bite attack deals 2d8 damage.

            Claws of the Vampire. Your unarmed attack deals 1d8 damage. You heal the

            same amount.

            Displacement. Attacks miss you 50% of the time.

            Duodimensional Hand. Your unarmed attacks deal slashing damage with an

            increased threat range.

            Ectoplasmic Form. Your amorphous form is hard to hurt.

            Improved Biofeedback. You take charge of your body’s damage.

            Rejuvenation. You heal 1 point of temporary ability damage/hour.

Psychoportation

            Astral Steed. Astral steed appears for 1 hour/level.

            Dimension Slide. Instantly move to any spot you can see in close range.

            Fly. Subject flies at speed of 90 ft.

            Time Hop. Subject hops forward in time 3d6 rounds.

Telepathy

            Charm Monster. Makes monster believe it is your ally.

            Crisis of Breath. You disrupt the subject’s breathing.

            False Sensory Input. You falsify one of the subject’s senses.

            Fate Link. You link the fates of two targets.

            Lesser Domination. Forces subject to obey your will.

            Mindlink. You have a mental bond with others.

            Schism. Splits your mind into two independently functional parts.

 

4th-LEVEL PSION POWERS

 

Clairsentience

            Anchored Navigation. You navigate from a fixed reference point that you

            mentally sense.

            Aura Sight. You can read things in other’s auras.

            Detect Remote Viewing. You know when others spy on you remotely.

            Divination. Provides specific advice for proposed actions.

            Fate of One. You can reroll a bad roll.

Metacreative

            Astral Construct IV. Creates astral construct to fight for you.

            Dismiss Ectoplasm. Dissipates ectoplasmic targets.

            Fabricate. Transforms raw goods to finished items.

            Quintessence. You collapse a bit of time into a physical substance.

            Wall of Ectoplasm. You create a protective barrier.

Psychokenetic

            Amplified Invisibility. Attack once and stay unseen.

            Inertial Barrier. Subject gains damage reduction 10/+5.

            Mass Concussion. Foes take 7d4 damage in 20-ft. radius.

            Telekinesis. Lift or move 25 lb./level at long range.

Psychometabolism

            Dissolving Touch. Your touch deals 7d6 acid damage.

            Immovability. You are almost impossible to move.

            Polymorph Self. You assume a new form.

            Psychofeedback. You can use power points to boost your Str, Con, and/or Dex

            ability modifiers.

            Natural Armor. You gain a +4 natural armor bonus.

Psychoportation

            Dimensional Anchor. Bars extradimensional movement.

            Dimension Door. Teleports you and up to 500 lb. a short distance.

            Dismissal. Forces a creature to return to a native plane.

            Freedom of Movement. Move normally despite impediments.

Telepathy

            Domination. Subject obeys your will.

            Fatal Attraction. Implants death urge in subject.

            Forced Mindlink. Creates mental bond with unwilling subject.

            Mindwipe. Subject’s recent experiences wiped away.

            Tailor Memory. False memory implanted in subject.

 

5th-LEVEL PSION POWERS

 

Clairsentience

            Power Resistance. Subject gains PR 12.

            Recall Agony. Foe takes 9d6 damage from painful memory.

            Sense Psionics. You sense psionic powers and effects.

            True Seeing. See all things as they really are.

Metacreative

            Astral Construct V. Creates astral construct to fight for you.

            Ectoplasmic Armor. Subject gains a +10 armor bonus.

            Ectoplasmic Shambler. Foglike predator deals 1 point of damage/round to those it

            surrounds.

            Incarnate. You make some psionic effects permanent.

            Major Creation. As minor creation, plus stone and metal.

Psychokenetic

            Brilliant Blast. Light blast deals 9d4 damage in 20-ft. radius.

            Clairtangency. You can use far hand at any distance.

            Matter Rearrangement. You transmute one metal to another.

            Psychic Vampire. Your touch attack drains 2 power points/level from foe, which

            you gain.

Psychometabolism

            Adapt Body. You adapt your body to hostile environments.

            Energy Barrier. You convert energy attacks to harmless light.

            Graft Weapon. A weapon becomes a natural part of you.

            Metamorphosis. You take the form of creatures and objects.

Psychoportation

            Baleful Teleport. Destructive teleport deals 9d6 damage.

            Sending. Delivers short message anywhere instantly.

            Teleport. Instantly transports you anywhere.

            Teleport Trigger. Predetermined event triggers teleport.

Telepathy

            Catapsi. Psychic static is a drag on power manifestation.

            Greater Domination. Subject obeys your will.

            Metaconcert. Mental concert of two or more psions increases the total power of

            the participants.

            Mind Probe. You discover the subject’s secret thoughts.

 

6th-LEVEL PSION POWERS

 

Clairsentience

            Precognition. More in-depth than divination.

            Remote View Trap. Enemy remote viewers take 4d4 damage.

            Shield of Prudence. You gain a +6 insight bonus to AC.

Metacreative

            Astral Construct VI. Creates astral construct to fight for you.

            Flaming Shroud. Encased foe takes 11d6 fire damage.

            Improved Fabricate. As fabricate, but ten times as much.

Psychokenetic

            Ablating. Subject is buffered from one negate psionics effect.

            Disintegrate. One creature or object vanishes.

            Greater Biocurrent. Continuous bioelectrical current deals 4d6 electricity

            damage/round to up to four living creatures.

            Null Psionics Field. Negates psionics within 10 ft.

Psychometabolism

            Breath of the Dragon. Breathe fire for 11d4 damage.

            Improved Vigor. You gain 13 temporary hit points.

            Suspend Life. Your life functions slow to imperceptibility.

Psychoportation

            Banishment. Banishes extraplanar creatures.

            Ethereal Jaunt. You become ethereal for 1 round/”level.

            Improved Fly. Subject flies at speed of 180.

            Retrieve. You teleport to your hand an item you can see.

            Trace Teleport. Learn origin or goal of subject’s teleport.

Telepathy

            Aura Alteration. Subject seems something it is not.

            Mass Suggestion. Many targets follow suggested action.

            Mind Switch. You switch minds with another.

 

7th-LEVEL PSION POWERS

 

Clairsentience

            Emulate Power. Manifest any psionic power of 6th level or lower.

            Improved Anchored Navigation. You can navigate from a fixed point even across

            planar boundaries and for a longer duration.

            Sequester. Subject invisible to sight and remote viewing.

Metacreative

            Astral Construct VII. Creates astral construct to fight for you.

            Contingency. Sets trigger condition for another power.

            Mass Cocoon. As ectoplasmic cocoon, but bigger.

Psychokenetic

            Divert Teleport. Choose destination for another’s teleport.

            Improved Telekinesis. Lift or move 100 lb./level at long range.

            Power Turning. Reflect 1d4+6 power levels back on manifester.

            Reddopsi. Foe’s power rebounds on her.

            True Concussion. Pummels foe for 13d6 damage.

Psychometabolism

            Energy Conversion. You convert energy attacks to one ray energy attack of your

            own.

            Fission. You briefly duplicate yourself.

            Oak Body. You body becomes living wood.

Psychoportation

            Divert Teleport. Choose destination for another’s teleport.

            Etherealness. Travel to the Ethereal Plane with companions.

            Phase Door. Invisible passage through wood or stone.

            Plane Shift. Up to eight subjects travel to another plane.

            Teleport Without Error. As teleport, but no off-target arrival.

Telepathy

            Insanity. Subject is permanently confused.

            Mass Domination. Many targets subject to your will.

            Ultrablast. Your mental scream deals 13d4 damage to all within 15 ft.

 

8th-LEVEL PSION POWERS

 

Clairsentience

            Foresight. Psionic senses warn you of impending danger.

            Hypercognition. You can deduce almost anything.

            Recall Death. Foe vividly recalls its future death and dies.

Metacreative

            Astral Construct VIII. Creates astral construct to fight for you.

            Mind Store. Store your personality against future need.

            True Creation. As major creation, but items are permanent.

Psychokenetic

            Improved Clairtangency. You use telekinesis at any distance.

            Matter Manipulation. You increase or decrease an object’s base hardness by 5.

            Telekinetic Sphere. Mobile force globe protects one subject.

Psychometabolism

            Hypercognition. You can deduce almost anything.

            Iron Body. Your body becomes living iron.

            Shadow Body. You become a living shadow (not the creature).

Psychoportation

            Dream Travel. You travel to other places through dreams.

            Improved Etherealness. Stay ethereal longer.

            Teleportation Circle. Circle teleports any creature inside to designated spot.

            Temporal Acceleration. Your time frame accelerates for 2 rounds.

Telepathy

            Mind Blank. Subject immune to mental/emotional effects, scrying, and remote

            viewing.

            Mind Seed. Subject slowly becomes you.

            True Domination. Dominated subjects less likely to defy your will.

 

9TH-LEVEL PSION POWERS

 

Clairsentience

            Greater Emulation. Manifest any psionic power of 8th level or lower.

            Metafaculty. Subject cannot hide name or location from you.

Metacreative

            Astral Construct IX. Creates astral construct to fight for you.

            Genesis. You instigate a new demiplane in the Astral Plane.

Psychokinetic

            Detonation. Pummels foe for 17d6 damage.

            Dissolution. You disintegrate very large objects or creatures.

            True Telekinesis. Lift or move 500 lb./level at long range.

Psychometabolism

            Affinity Field. Effects that affect you also affect others.

            Shapechange. You become any creature, change forms once/round.

            True Metabolism. Regenerate 10 points/round for 1 minute.

Psychoportation

            Astral Projection. Projects you and friends into Astral Plane.

            Probability Travel. You and friends physically enter Astral Plane.

            Temporal Velocity. Your time frame accelerates for 3d4 rounds.

            Time Regression. Relive the last 1d4+1 rounds.

Telepathy

            Apopsi. You delete the psionic power of another.

            Confidante. You and another share a permanent mental bond.

            Microcosm. Subject explores imaginary world at the expense of the real one.

            Monster Domination. Controls any creature, but for less time.

            Psychic Chirurgery. You repair psychic damage and impart knowledge of new

            powers.

            Thrall. Subject is your slave forever.

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