| 1st-LEVEL PALADIN SPELLS | ||||||
| Bless | Allies gain +1 attack and +1 on saves against fear. | vsd | 1 action | 50 ft. | 1 minute/level | |
| Bless Water | Makes holy water. | vsm | 1 minute | Touch | Instantaneous | |
| Bless Weapon | Weapon gains +1 bonus. | vs | 1 action | Touch | 1 minute/level | |
| Create Water | Creates 2 gallons/level of pure water. | vs | 1 action | Close | Instantaneous | |
| Cure Light Wounds | Cures 1d8 +1/level damage (max +5). | vs | 1 action | Touch | Instantaneous | |
| Detect Poison | Detects poison in one creature or small object. | vs | 1 action | Close | Instantaneous | |
| Detect Undead | Reveals undead within 60 ft. | vsmd | 1 action | 60 ft. | Concentration, up to 1 minute/ level | |
| Divine Favor | You gain attack, damage bonus, +1/three levels. | vsd | 1 action | Personal | 1 minute | |
| Endure Elements | Ignores 5 damage/round from one energy type. | vs | 1 action | Touch | 24 hours | |
| Magic Weapon | Weapon gains +1 bonus. | vsfd | 1 action | Touch | 1 minute/level | |
| Protection from Evil | +2 AC and saves, counter mind control, hedge out elementals and outsiders. | vsmd | 1 action | Touch | 1 minute/level | |
| Read Magic | Read scrolls and spellbooks. | vsf | 1 action | Personal | 10 minutes/level | |
| Resistance | Subject gains +1 on saving throws. | vsmd | 1 action | Touch | 1 minute | |
| Virtue | Subject gains 1 temporary hp. | vsd | 1 action | Touch | 1 minute | |
| 2nd-LEVEL PALADIN SPELLS | ||||||
| Delay Poison | Stops poison from harming subject for 1 hour/level. | vsd | 1 action | Touch | 1 hour/level | |
| Remove Paralysis | Frees one or more creatures from paralysis, hold, or slow. | vs | 1 action | Close | Instantaneous | |
| Resist Elements | Ignores 12 damage/round from one energy type. | vsd | 1 action | Touch | 1 minute/level | |
| Shield Other | You take half of subject's damage. | vsf | 1 action | Close | 1 hour/level | |
| Undetectable Alignment | Conceals alignment for 24 hours. | vs | 1 action | Close | 24 hours | |
| 3rd-LEVEL PALADIN SPELLS | ||||||
| Cure Moderate Wounds | Cures 2d8 +1/level damage (max +10). | vs | 1 action | Touch | Instantaneous | |
| Discern Lies | Reveals deliberate falsehoods. | vsd | 1 action | Close | Concentration, up to 1 round/level | |
| Dispel Magic | Cancels magical spells and effects. | vs | 1 action | Medium | Instantaneous | |
| Greater Magic Weapon | +1/three levels (max +5). | vsmd | 1 action | Close | 1 hour/level | |
| Heal Mount | As heal on warhorse or other mount. | vs | 1 action | Touch | Instantaneous | |
| Magic Circle against Evil | As protection spells, but 10-ft. radius and 10 min./level. | vsmd | 1 action | Touch | 10 minutes/level | |
| Prayer | Allies gain +1 on most rolls, and enemies suffer -1. | vsd | 1 action | 30 ft. | 1 round/level | |
| Remove Blindness/Deafness | Cures normal or magical conditions. | vs | 1 action | Touch | Instantaneous | |
| 4th-LEVEL PALADIN SPELLS | ||||||
| Cure Serious Wounds | Cures 3d8 +1/level damage (max +15). | vs | 1 action | Touch | Instantaneous | |
| Death Ward | Grants immunity to all death spells and effects. | vsd | 1 action | Touch | 10 minutes/level | |
| Dispel Evil | An affected evil creature deals half damage with any physical attack and receives a -4 to all attack rolls. Outsiders and extra-planar entities must also make a save v-spell or be forcibly hurled back to their plane of origin. There is no save for the first affect. Creatures more than twice the level or hit dice of the caster are unaffected by the dismissing power. | vsd | 1 action | 1 creature,Touch | 1 round/level | |
| Freedom of Movement | Subject moves normally despite impediments. | vsmd | 1 action | Personal or touch | 10 minutes/level | |
| Holy Sword | Weapon becomes +5, does double damage against evil. | vs | 1 action | Touch | 1 round/level | |
| Neutralize Poison | Detoxifies venom in or on subject. | vsmd | 1 action | Touch | Instantaneous | |