| 0-LEVEL DRUID SPELLS (Orisons) | ||||||
| Create Water | Creates 2 gallons/level of pure water. | vs | 1 action | Close | Instantaneous | |
| Cure Minor Wounds | Cures 1 point of damage. | vs | 1 action | Touch | Instantaneous | |
| Detect Magic | Detects spells and magic items within 60 ft. | vs | 1 action | 60 ft. | Concentration, up to 1 minute/level | |
| Detect Poison | Detects poison in one creature or small object. | vs | 1 action | Close | Instantaneous | |
| Flare | Dazzles one creature (-1 attack). | v | 1 action | Close | Instantaneous | |
| Guidance | +1 on one roll, throw, or check. | vs | 1 action | Touch | 1 minute or until discharged | |
| Know Direction | You discern north. | vs | 1 action | Personal | Instantaneous | |
| Light | Object shines like a torch. | vmd | 1 action | Touch | 10 minutes/level | |
| Mending | Makes minor repairs on an object. | vs | 1 action | 10 ft. | Instantaneous | |
| Purify Food and Drink | Purifies 1 cu. ft./level of food or water. | vs | 1 action | 10 ft. | Instantaneous | |
| Read Magic | Read scrolls and spellbooks. | vsf | 1 action | Personal | 10 minutes/level | |
| Resistance | Subject gains +1 on saving throws. | vsmd | 1 action | Touch | 1 minute | |
| Virtue | Subject gains 1 temporary hp. | vsd | 1 action | Touch | 1 minute | |
| 1st-LEVEL DRUID SPELLS | ||||||
| Animal Friendship | Gains permanent animal companions. | vsm | 1 action | Close | Instantaneous | |
| Calm Animals | Calms 2d4 +1/level HD of animals, beasts, and magical beasts. | vs | 1 action | Close | 1 minute/level | |
| Cure Light Wounds | Cures 1d8 +1/level damage (max +5). | vs | 1 action | Touch | Instantaneous | |
| Detect Animals or Plants | Detects species of animals or plants. | vs | 1 action | Long | Concentration, up to 10 minutes/level | |
| Detect Snares and Pits | Reveals natural or primitive traps. | vs | 1 action | 60 ft. | Concentration, up to 10 minutes/level | |
| Endure Elements | Ignores 5 damage/round from one energy type. | vs | 1 action | Touch | 24 hours | |
| Entangle | Plants entangle everyone in 40-ft.-radius circle. | vsd | 1 action | Long | 1 minute/level | |
| Faerie Fire | Outlines subjects with light, canceling blur, concealment, etc. | vsd | 1 action | Long | 1 minute/level | |
| Goodberry | 2d4 berries each cure 1 hp (max 8 hp/24 hours). | vsd | 1 action | Touch | 1 day/level | |
| Invisibility to Animals | Animals can't perceive one subject/level. | sd | 1 action | Touch | 10 minutes/level | |
| Magic Fang | One natural weapon of subject creature gets +1 bonus to attack and damage. | vsd | 1 action | Touch | 1 minute/level | |
| Obscuring Mist | Fog surrounds you. | vs | 1 action | 30 ft. | 1 minute/level | |
| Pass without Trace | One subject/level leaves no tracks. | vsd | 1 action | Touch | 10 minutes/level | |
| Shillelagh | Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level. | vsd | 1 action | Touch | 1 minute/level | |
| Summon Nature's Ally I | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| 2nd-LEVEL DRUID SPELLS | ||||||
| Animal Messenger | Sends a Tiny animal to a specific place. | vsm | 1 action | Close | 1 day/level | |
| Animal Trance | Fascinates 2d6 HD of animals. | vs | 1 action | Close | Concentration | |
| Barkskin | Grants +3 natural armor bonus (or higher). | vsd | 1 action | Touch | 10 minutes/level | |
| Charm Person or Animal | Makes one person or animal your friend. | vs | 1 action | Close | 1 hour/level | |
| Chill Metal | Cold metal damages those who touch it. | vsd | 1 action | Close | 7 rounds | |
| Delay Poison | Stops poison from harming subject for 1 hour/level. | vsd | 1 action | Touch | 1 hour/level | |
| Fire Trap | Opened object deals 1d4 +1/level damage. | vsm | 10 minutes | Touch | Permanent until discharged | |
| Flame Blade | Touch attack deals 1d8 +1/two levels damage. | vsd | 1 action | Touch | 1 minute/level | |
| Flaming Sphere | Rolling ball of fire, 2d6 damage, lasts 1 round/level. | vsmd | 1 action | Medium | 1 round/level | |
| Heat Metal | Hot metal damages those who touch it. | vsd | 1 action | Close | 7 rounds | |
| Hold Animal | Holds one animal helpless; 1 round/level. | vs | 1 action | Medium | 1 round/level | |
| Lesser Restoration | Dispels magic ability penalty or repairs 1d4 ability damage. | vs | 3 rounds | Touch | Instantaneous | |
| Produce Flame | 1d4 +1/two levels damage, touch or thrown. | vs | 1 action | Touch | 1 round/level | |
| Resist Elements | Ignores 12 damage/round from one energy type. | vsd | 1 action | Touch | 1 minute/level | |
| Soften Earth and Stone | Turns stone to clay or dirt to sand or mud. | vsd | 1 action | Close | Instantaneous | |
| Speak with Animals | You can communicate with natural animals. | vs | 1 action | Personal | 1 minute/level | |
| Summon Nature's Ally II | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| Summon Swarm | Summons swarm of small crawling or flying creatures. | vsmd | 1 full round | Close | Concentration + 2 rounds | |
| Tree Shape | You look exactly like a tree for 1 hour/level. | vsd | 1 action | Personal | 1 hour/level | |
| Warp Wood | Bends wood (shaft, handle, door, plank). | vs | 1 action | Close | Instantaneous | |
| Wood Shape | Rearranges wooden objects to suit you. | vsd | 1 action | Touch | Instantaneous | |
| 3rd-LEVEL DRUID SPELLS | ||||||
| Call Lightning | Directs lightning bolts (1d10/level) during storms. | vs | 10 minutes, plus 1 action per bolt called | Long | 10 minutes/level | |
| Contagion | Infects subject with chosen disease. | vs | 1 action | Touch | Instantaneous | |
| Cure Moderate Wounds | Cures 2d8 +1/level damage (max +10). | vs | 1 action | Touch | Instantaneous | |
| Diminish Plants | Reduces size or blights growth of normal plants. | vsd | 1 action | See text | Instantaneous | |
| Dominate Animal | Subject animal obeys silent mental commands. | vs | 1 action | Medium | 1 round/level | |
| Greater Magic Fang | One natural weapon of subject creature gets +1 bonus to attack and damage per three caster levels (max +5) | vsd | 1 action | Close | 1 hour/level | |
| Meld into Stone | You and your gear merge with stone. | vsd | 1 action | Personal | 10 minutes/level | |
| Neutralize Poison | Detoxifies venom in or on subject. | vsmd | 1 action | Touch | Instantaneous | |
| Plant Growth | Grows vegetation, improves crops. | vsd | 1 action | See text | Instantaneous | |
| Poison | Touch deals 1d10 Con damage, repeats in 1 min. | vsd | 1 action | Touch | Instantaneous | |
| Protection from Elements | Absorb 12 damage/level from one kind of energy. | vsd | 1 action | Touch | 10 minutes/level or until discharged | |
| Remove Disease | Cures all diseases affecting subject. | vs | 1 action | Touch | Instantaneous | |
| Snare | Creates a magical booby trap. | vsd | 3 rounds | Touch | Until triggered or broken | |
| Speak with Plants | You can talk to normal plants and plant creatures. | vs | 1 action | Personal | 1 minute/level | |
| Spike Growth | Creatures in area take 1d4 damage, may be slowed. | vsd | 1 action | Medium | 1 hour/level | |
| Stone Shape | Sculpts stone into any form. | vsmd | 1 action | Touch | Instantaneous | |
| Summon Nature's Ally III | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| Water Breathing | Subjects can breathe underwater. | vsmd | 1 action | Touch | 2 hours/level | |
| 4th-LEVEL DRUID SPELLS | ||||||
| Antiplant Shell | Keeps animated plants at bay. | vsd | 1 action | 10 ft. | 10 minutes/level | |
| Control Plants | Talk to and control plants & fungi. | vsd | 1 action | Close | 1 minute/level | |
| Cure Serious Wounds | Cures 3d8 +1/level damage (max +15). | vs | 1 action | Touch | Instantaneous | |
| Dispel Magic | Cancels magical spells and effects. | vs | 1 action | Medium | Instantaneous | |
| Flame Strike | Smites foes with divine fire (1d6/level). | vsd | 1 action | Medium | Instantaneous | |
| Freedom of Movement | Subject moves normally despite impediments. | vsmd | 1 action | Personal or touch | 10 minutes/level | |
| Giant Vermin | Turns insects into giant vermin. | vsd | 1 action | Close | 1 minute/level | |
| Quench | Extinguishes nonmagical fires or one magic item. | vsd | 1 action | Medium | Instantaneous | |
| Reincarnate | Brings dead subject back in a random body. | vsd | 10 minutes | Touch | Instantaneous | |
| Repel Vermin | Insects stay 10 ft. away. | vsd | 1 action | 10 ft. | 10 minutes/level | |
| Rusting Grasp | Your touch corrodes iron and alloys. | vsd | 1 action | Touch | See text | |
| Scrying | Spies on subject from a distance. | vsmfd | 1 hour | See text | 1 minute/level | |
| Sleet Storm | Hampers vision and movement. | vsmd | 1 action | Long | 1 round/level | |
| Spike Stones | Creatures in area take 1d8 damage, may be slowed. | vsd | 1 action | Medium | 1 hour/level | |
| Summon Nature's Ally IV | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| 5th-LEVEL DRUID SPELLS | ||||||
| Animal Growth | One animal/two levels doubles in size, HD. | vs | 1 action | Medium | 1 minute/level | |
| Atonement | Removes burden of misdeeds from subject. | vsmfdx | 1 hour | Touch | Instantaneous | |
| Awaken | Animal or tree gains human intellect. | vsfx | One day | Touch | Instantaneous | |
| Commune with Nature | Learn about terrain for one mile/level. | vs | 10 minutes | Personal | Instantaneous | |
| Control Winds | Change wind direction and speed. | vs | 1 action | 40 ft./level | 10 minutes/level | |
| Cure Critical Wounds | Cures 4d8 +1/level damage (max +20). | vs | 1 action | Touch | Instantaneous | |
| Death Ward | Grants immunity to all death spells and effects. | vsd | 1 action | Touch | 10 minutes/level | |
| Hallow | Designates location as holy. | vsmd | One day | Touch | Instantaneous | |
| Ice Storm | Hail deals 5d6 damage in cylinder 40 ft. across. | vsmd | 1 action | Long | Instantaneous | |
| Insect Plague | Insect horde limits vision, inflicts damage, and weak creatures flee. | vsd | 1 full round | Long | 1 minute/level | |
| Summon Nature's Ally V | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| Transmute Mud to Rock | Transforms two 10-ft. cubes/level. | vsmd | 1 action | Medium | Permanent | |
| Transmute Rock to Mud | Transforms two 10-ft. cubes/level. | vsmd | 1 action | Medium | Permanent | |
| Tree Stride | Step from one tree to another far away. | vsd | 1 action | Personal | 1 hour/level or until expended | |
| Unhallow | Designates location as unholy. | vsm | One day | Touch | Instantaneous | |
| Wall of Fire | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 +1/level. | vsmd | 1 action | Medium | Concentration + 1 round/level | |
| Wall of Thorns | Thorns damage anyone who tries to pass. | vs | 1 action | Medium | 10 minutes/level | |
| 6th-LEVEL DRUID SPELLS | ||||||
| Antilife Shell | 10-ft. field hedges out living creatures. | vsd | 1 full round | 10 ft. | 10 minutes/level | |
| Find the Path | Shows most direct way to a location. | vsf | 3 rounds | Personal or touch | 10 minutes/level | |
| Fire Seeds | Acorns and berries become grenades and bombs. | vsm | 1 action/seed | Touch | 10 minutes/level or until used | |
| Greater Dispelling | As dispel magic, but +20 on check. | vs | 1 action | Medium | Instantaneous | |
| Healing Circle | Cures 1d8 +1/level damage in all directions. | vs | 1 action | 20 ft. | Instantaneous | |
| Ironwood | Magical wood is strong as steel. | vs | 1 minute/lb. transformed | Touch | 1 day/level | |
| Liveoak | Oak becomes treant guardian. | vs | 10 minutes | Touch | 1 day/level | |
| Repel Wood | Pushes away wooden objects. | vs | 1 action | Medium | 1 minute/level | |
| Spellstaff | Stores one spell in wooden quarterstaff. | vsf | 10 minutes | Touch | Permanent until discharged | |
| Stone Tell | Talk to natural or worked stone. | vsd | 10 minutes | Personal | 1 minute/level | |
| Summon Nature's Ally VI | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| Transport via Plants | Move instantly from one plant to another of the same species. | vs | 1 action | Unlimited | 1 round | |
| Wall of Stone | 20 hp/four levels; can be shaped. | vsmd | 1 action | Medium | Instantaneous | |
| 7th-LEVEL DRUID SPELLS | ||||||
| Changestaff | Your staff becomes a treant on command. | vsf | 1 full round | Touch | 1 hour/level | |
| Control Weather | Changes weather in local area. | vs | 10 minutes | Two miles | 4d12 hours | |
| Creeping Doom | Carpet of insects attacks at your command. | vs | 1 full round | Close | 1 minute/level | |
| Fire Storm | Deals 1d6 fire damage/level. | vs | 1 full round | Medium | Instantaneous | |
| Greater Scrying | As scrying, but faster and longer. | vs | 1 action | See text | 1 hour/level | |
| Harm | Subject loses all but 1d4 hp. | vs | 1 action | Touch | Instantaneous | |
| Heal | Cures all damage, diseases, and mental conditions. | vs | 1 action | Touch | Instantaneous | |
| Summon Nature's Ally VII | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| Sunbeam | Beam blinds and deals 3d6 damage. | vsd | 1 action | Medium | 1 round/level or until all beams are exhausted | |
| Transmute Metal to Wood | Metal within 40 ft. becomes wood. | vsd | 1 action | Long | Instantaneous | |
| True Seeing | See all things as they really are. | vsm | 1 action | Touch | 1 minute/level | |
| Wind Walk | You and your allies turn vaporous and travel fast. | vsd | 1 action | Touch | 1 hour/level | |
| 8th-LEVEL DRUID SPELLS | ||||||
| Animal Shapes | One ally/level polymorphs into chosen animal. | vsd | 1 action | Close | 1 hour/level | |
| Command Plants | Plants animate and vegetation entangles. | v | 1 action | Close | 1 day/level or 1 hour/level | |
| Finger of Death | Kills one subject. | vs | 1 action | Close | Instantaneous | |
| Repel Metal or Stone | Pushes away metal and stone. | vs | 1 action | Medium | 1 round/level | |
| Reverse Gravity | Objects and creatures fall upward. | vsmd | 1 action | Medium | 1 round/level | |
| Summon Nature's Ally VIII | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| Sunburst | Blinds all within 10 ft., deals 3d6 damage. | vsmd | 1 action | Long | Instantaneous | |
| Whirlwind | Cyclone inflicts damage and can pick up creatures. | vsd | 1 action | Long | 1 round/level | |
| Word of Recall | Teleports you back to designated place. | v | 1 action | Unlimited | Instantaneous | |
| 9th-LEVEL DRUID SPELLS | ||||||
| Antipathy | Object or location affected by spell repels certain creatures. | vsmd | 1 hour | Close | 2 hours/level | |
| Earthquake | Intense tremor shakes 5-ft./level radius. | vsd | 1 action | Long | 1 round | |
| Elemental Swarm | Summons 2d4 Large, 1d4 Huge elementals. | vs | 10 minutes | Medium | 10 minutes/level | |
| Foresight | "Sixth sense" warns of impending danger. | vsmd | 1 action | Personal or touch | 10 minutes/level | |
| Mass Heal | As heal, but with several subjects. | vs | 1 action | Close | Instantaneous | |
| Shambler | Summons 1d4+2 shambling mounds to fight for you. | vs | 1 action | Medium | Seven days or seven months | |
| Shapechange | Transforms you into any creature, and change forms once per round. | vsf | 1 action | Personal | 10 minutes/level | |
| Summon Nature's Ally IX | Calls creature to fight. | vsd | 1 full round | Close | 1 round/level | |
| Sympathy | Object or location attracts certain creatures. | vsm | 1 hour | Close | 2 hours/level | |