| 0-LEVEL CLERIC SPELLS (Orisons) | |||||
| Create Water | Creates 2 gallons/level of pure water. | 1 action | Close | Instantaneous | |
| Cure Minor Wounds | Cures 1 point of damage. | 1 action | Touch | Instantaneous | |
| Detect Magic | Detects spells and magic items within 60 ft. | 1 action | 60 ft. | Concentration, up to 1 minute/level | |
| Detect Poison | Detects poison in one creature or small object. | 1 action | Close | Instantaneous | |
| Guidance | +1 on one roll, throw, or check. | 1 action | Touch | 1 minute or until discharged | |
| Inflict Minor Wounds | Touch attack, 1 point of damage. | 1 action | Touch | Instantaneous | |
| Light | Object shines like a torch. | 1 action | Touch | 10 minutes/level | |
| Mending | Makes minor repairs on an object. | 1 action | 10 ft. | Instantaneous | |
| Purify Food and Drink | Purifies 1 cu. ft./level of food or water. | 1 action | 10 ft. | Instantaneous | |
| Read Magic | Read scrolls and spellbooks. | 1 action | Personal | 10 minutes/level | |
| Resistance | Subject gains +1 on saving throws. | 1 action | Touch | 1 minute | |
| Virtue | Subject gains 1 temporary hp. | 1 action | Touch | 1 minute | |
| 1st-LEVEL CLERIC SPELLS | |||||
| Bane | Enemies suffer -1 attack, -1 on saves against fear. | 1 action | 50 ft. | 1 minute/level | |
| Bless | Allies gain +1 attack and +1 on saves against fear. | 1 action | 50 ft. | 1 minute/level | |
| Bless Water | Makes holy water. | 1 minute | Touch | Instantaneous | |
| Cause Fear | One creature flees for 1d4 rounds. | 1 action | Close | 1d4 rounds | |
| Command | One subject obeys one-word command for 1 round. | 1 action | Close | 1 round | |
| Comprehend Languages | Understands all spoken and written languages. | 1 action | Personal | 10 minutes/level | |
| Cure Light Wounds | Cures 1d8 +1/level damage (max +5). | 1 action | Touch | Instantaneous | |
| Curse Water | Makes unholy water. | 1 minute | Touch | Instantaneous | |
| Deathwatch | Sees how wounded subjects within 30 ft. are. | 1 action | Close | 10 minutes/level | |
| Detect Chaos | eveals Rcreatures, spells, or objects. | 1 action | 60 ft. | Concentration, up to 10 minutes/level | |
| Detect Evil | Reveals creatures, spells, or objects. | 1 action | 60 ft. | Concentration, up to 10 minutes/level | |
| Detect Good | Reveals creatures, spells, or objects. | 1 action | 60 ft. | Concentration, up to 10 minutes/level | |
| Detect Law | Reveals creatures, spells, or objects. | 1 action | 60 ft. | Concentration, up to 10 minutes/level | |
| Detect Undead | Reveals undead within 60 ft. | 1 action | 60 ft. | Concentration, up to 1 minute/ level | |
| Divine Favor | You gain attack, damage bonus, +1/three levels. | 1 action | Personal | 1 minute | |
| Doom | One subject suffers -2 on attacks, damage, saves, and checks. | 1 action | Medium | 1 minute/level | |
| Endure Elements | Ignores 5 damage/round from one energy type. | 1 action | Touch | 24 hours | |
| Entropic Shield | Ranged attacks against you suffer 20% miss chance. | 1 action | Personal | 1 minute/level | |
| Inflict Light Wounds | Touch, 1d8 +1/level damage (max +5). | 1 action | Touch | Instantaneous | |
| Invisibility to Undead | Undead can't perceive one subject/level. | 1 action | Touch | 10 minutes/level | |
| Magic Stone | Three stones gain +1 attack, deal 1d6+1 damage. | 1 action | Touch | 30 minutes or until discharged | |
| Magic Weapon | Weapon gains +1 bonus. | 1 action | Touch | 1 minute/level | |
| Obscuring Mist | Fog surrounds you. | 1 action | 30 ft. | 1 minute/level | |
| Protection from Chaos | +2 AC and saves, counter mind control, hedge out elementals and outsiders. | 1 action | Touch | 1 minute/level | |
| Protection from Evil | +2 AC and saves, counter mind control, hedge out elementals and outsiders. | 1 action | Touch | 1 minute/level | |
| Protection from Good | +2 AC and saves, counter mind control, hedge out elementals and outsiders. | 1 action | Touch | 1 minute/level | |
| Protection from Law | +2 AC and saves, counter mind control, hedge out elementals and outsiders. | 1 action | Touch | 1 minute/level | |
| Random Action | One creature acts randomly for one round. | 1 action | Close | 1 round | |
| Remove Fear | +4 on saves against fear for one subject +1/four levels. | 1 action | Close | 10 minutes and see text | |
| Sanctuary | Opponents can't attack you, and you can't attack. | 1 action | Touch | 1 round/level | |
| Shield of Faith | Aura grants +2 or higher deflection bonus. | 1 action | Touch | 1 minute/level | |
| Summon Monster I | Calls outsider to fight for you. | 1 full round | Close | 1 round/level | |
| 2nd-LEVEL CLERIC SPELLS | |||||
| Aid | +1 attack, +1 on saves against fear, 1d8 temporary hit points. | 1 action | Touch | 1 minute/level | |
| Animal Messenger | Sends a Tiny animal to a specific place. | 1 action | Close | 1 day/level | |
| Augury | Learns whether an action will be good or bad. | 1 action | Personal | Instantaneous | |
| Bull's Strength | Subject gains 1d4+1 Str for 1 hr./level. | 1 action | Touch | 1 hour/level | |
| Calm Emotions | Calms 1d6 subjects/level, negating emotion effects. | 1 action | Medium | Concentration, up to 1 round/level | |
| Consecrate | Fills area with positive energy, making undead weaker. | 1 action | Close | 2 hours/level | |
| Cure Moderate Wounds | Cures 2d8 +1/level damage (max +10). | 1 action | Touch | Instantaneous | |
| Darkness | 20-ft. radius of supernatural darkness. | 1 action | Touch | 10 minutes/level | |
| Death Knell | Kills dying creature; you gain 1d8 temporary hp, +2 Str, and +1 level. | 1 action | Touch | Instantaneous/10 minutes per target HD | |
| Delay Poison | Stops poison from harming subject for 1 hour/level. | 1 action | Touch | 1 hour/level | |
| Desecrate | Fills area with negative energy, making undead stronger. | 1 action | Close | 2 hours/level | |
| Endurance | Gain 1d4+1 Con for 1 hr./level. | 1 action | Touch | 1 hour/level | |
| Enthrall | Captivates all within 100 ft. + 10 ft./level. | 1 full round | Medium | Up to 1 hour | |
| Find Traps | Notice traps as a rogue does. | 1 action | Medium | 1 minute/level | |
| Gentle Repose | Preserves one corpse. | 1 action | Touch | 1 day/level | |
| Hold Person | Holds one person helpless; 1 round/level. | 1 action | Medium | 1 round/level | |
| Inflict Moderate Wounds | Touch attack, 2d8 +1/level damage (max +10). | 1 action | Touch | Instantaneous | |
| Lesser Restoration | Dispels magic ability penalty or repairs 1d4 ability damage. | 3 rounds | Touch | Instantaneous | |
| Make Whole | Repairs an object. | 1 action | Close | Instantaneous | |
| Remove Paralysis | Frees one or more creatures from paralysis, hold, or slow. | 1 action | Close | Instantaneous | |
| Resist Elements | Ignores 12 damage/round from one energy type. | 1 action | Touch | 1 minute/level | |
| Shatter | Sonic vibration damages objects or crystalline creatures. | 1 action | Close | Instantaneous | |
| Shield Other | You take half of subject's damage. | 1 action | Close | 1 hour/level | |
| Silence | Negates sound in 15-ft. radius. | 1 action | Long | 1 minute/level | |
| Sound Burst | Deals 1d8 sonic damage to subjects; may stun them. | 1 action | Close | Instantaneous | |
| Speak with Animals | You can communicate with natural animals. | 1 action | Personal | 1 minute/level | |
| Spiritual Weapon | Magical weapon attacks on its own. | 1 action | Medium | 1 round/level | |
| Summon Monster II | Calls outsider to fight for you. | 1 full round | Close | 1 round/level | |
| Undetectable Alignment | Conceals alignment for 24 hours. | 1 action | Close | 24 hours | |
| Zone of Truth | Subjects within range cannot lie. | 1 action | Close | 1 minute/level | |
| 3rd-LEVEL CLERIC SPELLS | |||||
| Animate Dead | Creates undead skeletons and zombies. | 1 action | Touch | Instantaneous | |
| Bestow Curse | -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action. | 1 action | Touch | Permanent | |
| Blindness/Deafness | Makes subject blind or deaf. | 1 action | Medium | Permanent | |
| Contagion | Infects subject with chosen disease. | 1 action | Touch | Instantaneous | |
| Continual Flame | Makes a permanent, heatless torch. | 1 action | Touch | Permanent | |
| Create Food and Water | Feeds three humans (or one horse)/level. | 10 minutes | Close | 24 hours | |
| Cure Serious Wounds | Cures 3d8 +1/level damage (max +15). | 1 action | Touch | Instantaneous | |
| Daylight | 60-ft. radius of bright light. | 1 action | Touch | 10 minutes/level | |
| Deeper Darkness | Object sheds absolute darkness in 60-ft. radius. | 1 action | Touch | 1 day/level | |
| Dispel Magic | Cancels magical spells and effects. | 1 action | Medium | Instantaneous | |
| Glyph of Warding | Inscription harms those who pass it. | 10 minutes | Touch | Until discharged | |
| Helping Hand | Ghostly hand leads subject to you. | 1 action | Five miles | 1 hour/level | |
| Inflict Serious Wounds | Touch attack, 3d8 +1/level damage (max +15). | 1 action | Touch | Instantaneous | |
| Invisibility Purge | Dispels invisibility within 5 ft./level. | 1 action | Personal | 1 minute/level | |
| Locate Object | Senses direction toward object (specific or type). | 1 action | Long | 1 minute/level | |
| Magic Circle against Chaos | As protection spells, but 10-ft. radius and 10 min./level. | 1 action | Touch | 10 minutes/level | |
| Magic Circle against Evil | As protection spells, but 10-ft. radius and 10 min./level. | 1 action | Touch | 10 minutes/level | |
| Magic Circle against Good | As protection spells, but 10-ft. radius and 10 min./level. | 1 action | Touch | 10 minutes/level | |
| Magic Circle against Law | As protection spells, but 10-ft. radius and 10 min./level. | 1 action | Touch | 10 minutes/level | |
| Magic Vestment | Armor or shield gains +1 enhancement/three levels. | 1 action | Touch | 1 hour/level | |
| Meld into Stone | You and your gear merge with stone. | 1 action | Personal | 10 minutes/level | |
| Negative Energy Protection | Subject resists level and ability drains. | 1 action | Touch | 1 round/level | |
| Obscure Object | Masks object against divination. | 1 action | Touch | 8 hours | |
| Prayer | Allies gain +1 on most rolls, and enemies suffer -1. | 1 action | 30 ft. | 1 round/level | |
| Protection from Elements | Absorb 12 damage/level from one kind of energy. | 1 action | Touch | 10 minutes/level or until discharged | |
| Remove Blindness/Deafness | Cures normal or magical conditions. | 1 action | Touch | Instantaneous | |
| Remove Curse | Frees object or person from curse. | 1 action | Touch | Instantaneous | |
| Remove Disease | Cures all diseases affecting subject. | 1 action | Touch | Instantaneous | |
| Searing Light | Ray deals 1d8/two levels, more against undead. | 1 action | Medium | Instantaneous | |
| Speak with Dead | Corpse answers one question/two levels. | 10 minutes | 10 ft. | 1 minute/level | |
| Speak with Plants | You can talk to normal plants and plant creatures. | 1 action | Personal | 1 minute/level | |
| Stone Shape | Sculpts stone into any form. | 1 action | Touch | Instantaneous | |
| Summon Monster III | Calls outsider to fight for you. | 1 full round | Close | 1 round/level | |
| Water Breathing | Subjects can breathe underwater. | 1 action | Touch | 2 hours/level | |
| Water Walk | Subject treads on water as if solid. | 1 action | Touch | 10 minutes/level | |
| Wind Wall | Deflects arrows, smaller creatures, and gases. | 1 action | Medium | 1 round/level | |
| 4th-LEVEL CLERIC SPELLS | |||||
| Air Walk | Subject treads on air as if solid (climb at 45-degree angle). | 1 action | Touch | 10 minutes/level | |
| Control Water | Raises, lowers, or parts bodies of water. | 1 action | Long | 10 minutes/level | |
| Cure Critical Wounds | Cures 4d8 +1/level damage (max +20). | 1 action | Touch | Instantaneous | |
| Death Ward | Grants immunity to all death spells and effects. | 1 action | Touch | 10 minutes/level | |
| Dimensional Anchor | Bars extradimensional movement. | 1 action | Medium | 1 minute/level | |
| Discern Lies | Reveals deliberate falsehoods. | 1 action | Close | Concentration, up to 1 round/level | |
| Dismissal | Forces a creature to return to native plane. | 1 action | Close | Instantaneous | |
| Divination | Provides useful advice for specific proposed actions. | 10 minutes | Personal | Instantaneous | |
| Divine Power | You gain attack bonus, 18 Str, and 1 hp/level. | 1 action | Personal | 1 round/level | |
| Freedom of Movement | Subject moves normally despite impediments. | 1 action | Personal or touch | 10 minutes/level | |
| Giant Vermin | Turns insects into giant vermin. | 1 action | Close | 1 minute/level | |
| Greater Magic Weapon | +1/three levels (max +5). | 1 action | Close | 1 hour/level | |
| Imbue with Spell Ability | Transfer spells to subject. | 10 minutes | Touch | Until discharged | |
| Inflict Critical Wounds | Touch attack, 4d8 +1/level damage (max +20). | 1 action | Touch | Instantaneous | |
| Lesser Planar Ally | Exchange services with an 8 HD outsider. | 10 minutes | Close | Instantaneous | |
| Neutralize Poison | Detoxifies venom in or on subject. | 1 action | Touch | Instantaneous | |
| Poison | Touch deals 1d10 Con damage, repeats in 1 min. | 1 action | Touch | Instantaneous | |
| Repel Vermin | Insects stay 10 ft. away. | 1 action | 10 ft. | 10 minutes/level | |
| Restoration | Restores level and ability score drains. | 3 rounds | Touch | Instantaneous | |
| Sending | Delivers short message anywhere, instantly. | 10 minutes | See text | 1 round | |
| Spell Immunity | Subject is immune to one spell/four levels. | 1 action | Touch | 10 minutes/level | |
| Status | Monitors condition, position of allies. | 1 action | Touch | 1 hour/level | |
| Summon Monster IV | Calls outsider to fight for you. | 1 full round | Close | 1 round/level | |
| Tongues | Speak any language. | 1 action | Touch | 10 minutes/level | |
| 5th-LEVEL CLERIC SPELLS | |||||
| Atonement | Removes burden of misdeeds from subject. | 1 hour | Touch | Instantaneous | |
| Break Enchantment | Frees subjects from enchantments, alterations, curses, and petrification. | 1 minute | Close | Instantaneous | |
| Circle of Doom | Deals 1d8 +1/level damage in all directions. | 1 action | 20 ft. | Instantaneous | |
| Commune | Deity answers one yes-or-no question/level. | 10 minutes | Personal | 1 round/level | |
| Dispel Chaos | An affected chaotic creature deals half damage with any physical attack and receives a -4 to all attack rolls. Outsiders and extra-planar entities must also make a save v-spell or be forcibly hurled back to their plane of origin. There is no save for the first affect. Creatures more than twice the level or hit dice of the caster are unaffected by the dismissing power. | 1 action | Touch | 1 round/level or until discharged, whichever comes first | |
| Dispel Evil | An affected evil creature deals half damage with any physical attack and receives a -4 to all attack rolls. Outsiders and extra-planar entities must also make a save v-spell or be forcibly hurled back to their plane of origin. There is no save for the first affect. Creatures more than twice the level or hit dice of the caster are unaffected by the dismissing power. | 1 action | Touch | 1 round/level or until discharged, whichever comes first | |
| Dispel Good | An affected good creature deals half damage with any physical attack and receives a -4 to all attack rolls. Outsiders and extra-planar entities must also make a save v-spell or be forcibly hurled back to their plane of origin. There is no save for the first affect. Creatures more than twice the level or hit dice of the caster are unaffected by the dismissing power. | 1 action | Touch | 1 round/level or until discharged, whichever comes first | |
| Dispel Law | +4 bonus against attacks. An affected lawful creature deals half damage with any physical attack and receives a -4 to all attack rolls. Outsiders and extra-planar entities must also make a save v-spell or be forcibly hurled back to their plane of origin. There is no save for the first affect. Creatures more than twice the level or hit dice of the caster are unaffected by the dismissing power. | 1 action | Touch | 1 round/level or until discharged, whichever comes first | |
| Ethereal Jaunt | You become ethereal for 1 round/level. | 1 action | Personal | 1 round/level | |
| Flame Strike | Smites foes with divine fire (1d6/level). | 1 action | Medium | Instantaneous | |
| Greater Command | As command, but affects one subject/level. | 1 action | Close | 1 round/level | |
| Hallow | Designates location as holy. | One day | Touch | Instantaneous | |
| Healing Circle | Cures 1d8 +1/level damage in all directions. | 1 action | 20 ft. | Instantaneous | |
| Insect Plague | Insect horde limits vision, inflicts damage, and weak creatures flee. | 1 full round | Long | 1 minute/level | |
| Mark of Justice | Designates action that will trigger curse on subject. | 10 minutes | Touch | Permanent | |
| Plane Shift | Up to eight subjects travel to another plane. | 1 action | Touch | Instantaneous | |
| Raise Dead | Restores life to subject who died up to 1 day/level ago. | 1 minute | Touch | Instantaneous | |
| Righteous Might | Your size increases, and you gain +4 Str. | 1 action | Personal | 1 round/level | |
| Scrying | Spies on subject from a distance. | 1 hour | See text | 1 minute/level | |
| Slay Living | Touch attack kills subject. | 1 action | Touch | Instantaneous | |
| Spell Resistance | Subject gains +12 +1/level SR. | 1 action | Touch | 1 minute/level | |
| Summon Monster V | Calls outsider to fight for you. | 1 full round | Close | 1 round/level | |
| True Seeing | See all things as they really are. | 1 action | Touch | 1 minute/level | |
| Unhallow | Designates location as unholy. | One day | Touch | Instantaneous | |
| Wall of Stone | 20 hp/four levels; can be shaped. | 1 action | Medium | Instantaneous | |
| 6th-LEVEL CLERIC SPELLS | |||||
| Animate Objects | Objects attack your foes. | 1 action | Medium | 1 round/level | |
| Antilife Shell | 10-ft. field hedges out living creatures. | 1 full round | 10 ft. | 10 minutes/level | |
| Banishment | Banishes 2 HD/level extraplanar creatures. | 1 action | Close | Instantaneous | |
| Blade Barrier | Blades encircling you deal 1d6 damage/level. | 1 full round | Medium | 10 minutes/level | |
| Create Undead | Ghouls, shadows, ghasts, wights, or wraiths. | 1 hour | Close | Instantaneous | |
| Etherealness | Travel to Ethereal Plane with companions. | 1 action | Touch | 1 minute/level | |
| Find the Path | Shows most direct way to a location. | 3 rounds | Personal or touch | 10 minutes/level | |
| Forbiddance | Denies area to creatures of another alignment. | 6 rounds | Medium | Permanent | |
| Geas/Quest | As lesser geas, plus it affects any creature. | 1 action | Close | 1 day/level or until discharged | |
| Greater Dispelling | As dispel magic, but +20 on check. | 1 action | Medium | Instantaneous | |
| Greater Glyph of Warding | As glyph of warding, but up to 10d8 damage or 6th level spell. | 10 minutes | Touch | Until discharged | |
| Harm | Subject loses all but 1d4 hp. | 1 action | Touch | Instantaneous | |
| Heal | Cures all damage, diseases, and mental conditions. | 1 action | Touch | Instantaneous | |
| Heroes' Feast | Food for one creature/level cures and blesses. | 10 minutes | Close | 1 hour + 12 hours | |
| Planar Ally | As lesser planar ally, but up to 16 HD. | 10 minutes | Close | Instantaneous | |
| Summon Monster VI | Calls outsider to fight for you. | 1 full round | Close | 1 round/level | |
| Wind Walk | You and your allies turn vaporous and travel fast. | 1 action | Touch | 1 hour/level | |
| Word of Recall | Teleports you back to designated place. | 1 action | Unlimited | Instantaneous | |
| 7th-LEVEL CLERIC SPELLS | |||||
| Blasphemy | Kills, paralyzes, weakens, or dazes nonevil subjects. | 1 action | 30 ft. | Instantaneous | |
| Control Weather | Changes weather in local area. | 10 minutes | Two miles | 4d12 hours | |
| Destruction | Kills subject and destroys remains. | 1 action | Close | Instantaneous | |
| Dictum | Kills, paralyzes, weakens, or dazes nonlawful subjects. | 1 action | 30 ft. | Instantaneous | |
| Greater Restoration | As restoration, plus restores all levels and ability scores | 10 minutes | Touch | Instantaneous | |
| Greater Scrying | As scrying, but faster and longer. | 1 action | See text | 1 hour/level | |
| Holy Word | Kills, paralyzes, weakens, or dazes nongood subjects. | 1 action | 30 ft. | Instantaneous | |
| Refuge | Alters item to transport its possessor to you. | 1 action | Touch | Permanent until discharged | |
| Regenerate | Subject's severed limbs grow back. | 3 full rounds | Touch | Instantaneous | |
| Repulsion | Creatures can't approach you. | 1 action | Up to 10 ft./level | 1 round/level | |
| Resurrection | Fully restore dead subject. | 10 minutes | Touch | Instantaneous | |
| Summon Monster VII | Calls outsider to fight for you. | 1 full round | Close | 1 round/level | |
| Word of Chaos | Kills, confuses, stuns, or deafens nonchaotic subjects. | 1 action | 30 ft. | Instantaneous | |
| 8th-LEVEL CLERIC SPELLS | |||||
| Antimagic Field | Negates magic within 10 ft. | 1 action | 10 ft. | 10 minutes/level | |
| Cloak of Chaos | +4 AC, +4 resistance, and SR 25 against lawful spells. | 1 action | 20 ft. | 1 round/level | |
| Create Greater Undead | Mummies, spectres, vampires, or ghosts. | 1 hour | Close | Instantaneous | |
| Discern Location | Exact location of creature or object. | 10 minutes | Unlimited | Instantaneous | |
| Earthquake | Intense tremor shakes 5-ft./level radius. | 1 action | Long | 1 round | |
| Fire Storm | Deals 1d6 fire damage/level. | 1 full round | Medium | Instantaneous | |
| Greater Planar Ally | As lesser planar ally, but up to 24 HD. | 10 minutes | Close | Instantaneous | |
| Holy Aura | +4 AC, +4 resistance, and SR 25 against evil spells. | 1 action | 20 ft. | 1 round/level | |
| Mass Heal | As heal, but with several subjects. | 1 action | Close | Instantaneous | |
| Shield of Law | +4 AC, +4 resistance, and SR 25 against chaotic spells. | 1 action | 20 ft. | 1 round/level | |
| Summon Monster VIII | Calls outsider to fight for you. | 1 full round | Close | 1 round/level | |
| Symbol | Triggered runes have array of effects. | 1 action or 10 minutes | Touch | See text | |
| Unholy Aura | +4 AC, +4 resistance, and SR 25 against good spells. | 1 action | 20 ft. | 1 round/level | |
| 9th-LEVEL CLERIC SPELLS | |||||
| Astral Projection | Projects you and companions into Astral Plane. | 30 minutes | Touch | See text | |
| Energy Drain | Subject gains 2d4 negative levels. | 1 action | Close | Instantaneous | |
| Gate | Connects two planes for travel or summoning. | 1 action | Medium | Instantaneous | |
| Implosion | Kills one creature/round. | 1 action | Close | Concentration | |
| Miracle | Requests a deity's intercession. | 1 action | See text | See text | |
| Soul Bind | Traps newly dead soul to prevent resurrection. | 1 action | Close | Permanent | |
| Storm of Vengeance | Storm rains acid, lightning, and hail. | 1 full round | Long | Concentration | |
| Summon Monster IX | Calls outsider to fight for you. | 1 full round | Close | 1 round/level | |
| True Resurrection | As resurrection, plus remains aren't needed. | 10 minutes | Touch | Instantaneous | |