0-LEVEL CLERIC SPELLS (Orisons)
  Create Water Creates 2 gallons/level of pure water. 1 action Close Instantaneous
  Cure Minor Wounds Cures 1 point of damage. 1 action Touch Instantaneous
  Detect Magic Detects spells and magic items within 60 ft. 1 action 60 ft. Concentration, up to 1 minute/level
  Detect Poison Detects poison in one creature or small object. 1 action Close Instantaneous
  Guidance +1 on one roll, throw, or check. 1 action Touch 1 minute or until discharged
  Inflict Minor Wounds Touch attack, 1 point of damage. 1 action Touch Instantaneous
  Light Object shines like a torch. 1 action Touch 10 minutes/level
  Mending Makes minor repairs on an object. 1 action 10 ft. Instantaneous
  Purify Food and Drink Purifies 1 cu. ft./level of food or water. 1 action 10 ft. Instantaneous
  Read Magic Read scrolls and spellbooks. 1 action Personal 10 minutes/level
  Resistance Subject gains +1 on saving throws. 1 action Touch 1 minute
  Virtue Subject gains 1 temporary hp. 1 action Touch 1 minute
           
  1st-LEVEL CLERIC SPELLS
  Bane Enemies suffer -1 attack, -1 on saves against fear. 1 action 50 ft. 1 minute/level
  Bless Allies gain +1 attack and +1 on saves against fear. 1 action 50 ft. 1 minute/level
  Bless Water Makes holy water. 1 minute Touch Instantaneous
  Cause Fear One creature flees for 1d4 rounds. 1 action Close 1d4 rounds
  Command One subject obeys one-word command for 1 round. 1 action Close 1 round
  Comprehend Languages Understands all spoken and written languages. 1 action Personal 10 minutes/level
  Cure Light Wounds Cures 1d8 +1/level damage (max +5). 1 action Touch Instantaneous
  Curse Water Makes unholy water. 1 minute Touch Instantaneous
  Deathwatch Sees how wounded subjects within 30 ft. are. 1 action Close 10 minutes/level
  Detect Chaos eveals Rcreatures, spells, or objects. 1 action 60 ft. Concentration, up to 10 minutes/level
  Detect Evil Reveals creatures, spells, or objects. 1 action 60 ft. Concentration, up to 10 minutes/level
  Detect Good Reveals creatures, spells, or objects. 1 action 60 ft. Concentration, up to 10 minutes/level
  Detect Law Reveals creatures, spells, or objects. 1 action 60 ft. Concentration, up to 10 minutes/level
  Detect Undead Reveals undead within 60 ft. 1 action 60 ft. Concentration, up to 1 minute/ level
  Divine Favor You gain attack, damage bonus, +1/three levels. 1 action Personal 1 minute
  Doom One subject suffers -2 on attacks, damage, saves, and checks. 1 action Medium 1 minute/level
  Endure Elements Ignores 5 damage/round from one energy type. 1 action Touch 24 hours
  Entropic Shield Ranged attacks against you suffer 20% miss chance. 1 action Personal 1 minute/level
  Inflict Light Wounds Touch, 1d8 +1/level damage (max +5). 1 action Touch Instantaneous
  Invisibility to Undead Undead can't perceive one subject/level. 1 action Touch 10 minutes/level
  Magic Stone Three stones gain +1 attack, deal 1d6+1 damage. 1 action Touch 30 minutes or until discharged
  Magic Weapon Weapon gains +1 bonus. 1 action Touch 1 minute/level
  Obscuring Mist Fog surrounds you. 1 action 30 ft. 1 minute/level
  Protection from Chaos +2 AC and saves, counter mind control, hedge out elementals and outsiders. 1 action Touch 1 minute/level
  Protection from Evil +2 AC and saves, counter mind control, hedge out elementals and outsiders. 1 action Touch 1 minute/level
  Protection from Good +2 AC and saves, counter mind control, hedge out elementals and outsiders. 1 action Touch 1 minute/level
  Protection from Law +2 AC and saves, counter mind control, hedge out elementals and outsiders. 1 action Touch 1 minute/level
  Random Action One creature acts randomly for one round. 1 action Close 1 round
  Remove Fear +4 on saves against fear for one subject +1/four levels. 1 action Close 10 minutes and see text
  Sanctuary Opponents can't attack you, and you can't attack. 1 action Touch 1 round/level
  Shield of Faith Aura grants +2 or higher deflection bonus. 1 action Touch 1 minute/level
  Summon Monster I Calls outsider to fight for you. 1 full round Close 1 round/level
 
  2nd-LEVEL CLERIC SPELLS
  Aid +1 attack, +1 on saves against fear, 1d8 temporary hit points. 1 action Touch 1 minute/level
  Animal Messenger Sends a Tiny animal to a specific place. 1 action Close 1 day/level
  Augury Learns whether an action will be good or bad. 1 action Personal Instantaneous
  Bull's Strength Subject gains 1d4+1 Str for 1 hr./level. 1 action Touch 1 hour/level
  Calm Emotions Calms 1d6 subjects/level, negating emotion effects. 1 action Medium Concentration, up to 1 round/level
  Consecrate Fills area with positive energy, making undead weaker. 1 action Close 2 hours/level
  Cure Moderate Wounds Cures 2d8 +1/level damage (max +10). 1 action Touch Instantaneous
  Darkness 20-ft. radius of supernatural darkness. 1 action Touch 10 minutes/level
  Death Knell Kills dying creature; you gain 1d8 temporary hp, +2 Str, and +1 level. 1 action Touch Instantaneous/10 minutes per target HD
  Delay Poison Stops poison from harming subject for 1 hour/level. 1 action Touch 1 hour/level
  Desecrate Fills area with negative energy, making undead stronger. 1 action Close 2 hours/level
  Endurance Gain 1d4+1 Con for 1 hr./level. 1 action Touch 1 hour/level
  Enthrall Captivates all within 100 ft. + 10 ft./level. 1 full round Medium Up to 1 hour
  Find Traps Notice traps as a rogue does. 1 action Medium 1 minute/level
  Gentle Repose Preserves one corpse. 1 action Touch 1 day/level
  Hold Person Holds one person helpless; 1 round/level. 1 action Medium 1 round/level
  Inflict Moderate Wounds Touch attack, 2d8 +1/level damage (max +10). 1 action Touch Instantaneous
  Lesser Restoration Dispels magic ability penalty or repairs 1d4 ability damage. 3 rounds Touch Instantaneous
  Make Whole Repairs an object. 1 action Close Instantaneous
  Remove Paralysis Frees one or more creatures from paralysis, hold, or slow. 1 action Close Instantaneous
  Resist Elements Ignores 12 damage/round from one energy type. 1 action Touch 1 minute/level
  Shatter Sonic vibration damages objects or crystalline creatures. 1 action Close Instantaneous
  Shield Other You take half of subject's damage. 1 action Close 1 hour/level
  Silence Negates sound in 15-ft. radius. 1 action Long 1 minute/level
  Sound Burst Deals 1d8 sonic damage to subjects; may stun them. 1 action Close Instantaneous
  Speak with Animals You can communicate with natural animals. 1 action Personal 1 minute/level
  Spiritual Weapon Magical weapon attacks on its own. 1 action Medium 1 round/level
  Summon Monster II Calls outsider to fight for you. 1 full round Close 1 round/level
  Undetectable Alignment Conceals alignment for 24 hours. 1 action Close 24 hours
  Zone of Truth Subjects within range cannot lie. 1 action Close 1 minute/level
 
  3rd-LEVEL CLERIC SPELLS
  Animate Dead Creates undead skeletons and zombies. 1 action Touch Instantaneous
  Bestow Curse -6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action. 1 action Touch Permanent
  Blindness/Deafness Makes subject blind or deaf. 1 action Medium Permanent
  Contagion Infects subject with chosen disease. 1 action Touch Instantaneous
  Continual Flame Makes a permanent, heatless torch. 1 action Touch Permanent
  Create Food and Water Feeds three humans (or one horse)/level. 10 minutes Close 24 hours
  Cure Serious Wounds Cures 3d8 +1/level damage (max +15). 1 action Touch Instantaneous
  Daylight 60-ft. radius of bright light. 1 action Touch 10 minutes/level
  Deeper Darkness Object sheds absolute darkness in 60-ft. radius. 1 action Touch 1 day/level
  Dispel Magic Cancels magical spells and effects. 1 action Medium Instantaneous
  Glyph of Warding Inscription harms those who pass it. 10 minutes Touch Until discharged
  Helping Hand Ghostly hand leads subject to you. 1 action Five miles 1 hour/level
  Inflict Serious Wounds Touch attack, 3d8 +1/level damage (max +15). 1 action Touch Instantaneous
  Invisibility Purge Dispels invisibility within 5 ft./level. 1 action Personal 1 minute/level
  Locate Object Senses direction toward object (specific or type). 1 action Long 1 minute/level
  Magic Circle against Chaos As protection spells, but 10-ft. radius and 10 min./level. 1 action Touch 10 minutes/level
  Magic Circle against Evil As protection spells, but 10-ft. radius and 10 min./level. 1 action Touch 10 minutes/level
  Magic Circle against Good As protection spells, but 10-ft. radius and 10 min./level. 1 action Touch 10 minutes/level
  Magic Circle against Law As protection spells, but 10-ft. radius and 10 min./level. 1 action Touch 10 minutes/level
  Magic Vestment Armor or shield gains +1 enhancement/three levels. 1 action Touch 1 hour/level
  Meld into Stone You and your gear merge with stone. 1 action Personal 10 minutes/level
  Negative Energy Protection Subject resists level and ability drains. 1 action Touch 1 round/level
  Obscure Object Masks object against divination. 1 action Touch 8 hours
  Prayer Allies gain +1 on most rolls, and enemies suffer -1. 1 action 30 ft. 1 round/level
  Protection from Elements Absorb 12 damage/level from one kind of energy. 1 action Touch 10 minutes/level or until discharged
  Remove Blindness/Deafness Cures normal or magical conditions. 1 action Touch Instantaneous
  Remove Curse Frees object or person from curse. 1 action Touch Instantaneous
  Remove Disease Cures all diseases affecting subject. 1 action Touch Instantaneous
  Searing Light Ray deals 1d8/two levels, more against undead. 1 action Medium Instantaneous
  Speak with Dead Corpse answers one question/two levels. 10 minutes 10 ft. 1 minute/level
  Speak with Plants You can talk to normal plants and plant creatures. 1 action Personal 1 minute/level
  Stone Shape Sculpts stone into any form. 1 action Touch Instantaneous
  Summon Monster III Calls outsider to fight for you. 1 full round Close 1 round/level
  Water Breathing Subjects can breathe underwater. 1 action Touch 2 hours/level
  Water Walk Subject treads on water as if solid. 1 action Touch 10 minutes/level
  Wind Wall Deflects arrows, smaller creatures, and gases. 1 action Medium 1 round/level
 
  4th-LEVEL CLERIC SPELLS
  Air Walk Subject treads on air as if solid (climb at 45-degree angle). 1 action Touch 10 minutes/level
  Control Water Raises, lowers, or parts bodies of water. 1 action Long 10 minutes/level
  Cure Critical Wounds Cures 4d8 +1/level damage (max +20). 1 action Touch Instantaneous
  Death Ward Grants immunity to all death spells and effects. 1 action Touch 10 minutes/level
  Dimensional Anchor Bars extradimensional movement. 1 action Medium 1 minute/level
  Discern Lies Reveals deliberate falsehoods. 1 action Close Concentration, up to 1 round/level
  Dismissal Forces a creature to return to native plane. 1 action Close Instantaneous
  Divination Provides useful advice for specific proposed actions. 10 minutes Personal Instantaneous
  Divine Power You gain attack bonus, 18 Str, and 1 hp/level. 1 action Personal 1 round/level
  Freedom of Movement Subject moves normally despite impediments. 1 action Personal or touch 10 minutes/level
  Giant Vermin Turns insects into giant vermin. 1 action Close 1 minute/level
  Greater Magic Weapon +1/three levels (max +5). 1 action Close 1 hour/level
  Imbue with Spell Ability Transfer spells to subject. 10 minutes Touch Until discharged
  Inflict Critical Wounds Touch attack, 4d8 +1/level damage (max +20). 1 action Touch Instantaneous
  Lesser Planar Ally Exchange services with an 8 HD outsider. 10 minutes Close Instantaneous
  Neutralize Poison Detoxifies venom in or on subject. 1 action Touch Instantaneous
  Poison Touch deals 1d10 Con damage, repeats in 1 min. 1 action Touch Instantaneous
  Repel Vermin Insects stay 10 ft. away. 1 action 10 ft. 10 minutes/level
  Restoration Restores level and ability score drains. 3 rounds Touch Instantaneous
  Sending Delivers short message anywhere, instantly. 10 minutes See text 1 round
  Spell Immunity Subject is immune to one spell/four levels. 1 action Touch 10 minutes/level
  Status Monitors condition, position of allies. 1 action Touch 1 hour/level
  Summon Monster IV Calls outsider to fight for you. 1 full round Close 1 round/level
  Tongues Speak any language. 1 action Touch 10 minutes/level
 
  5th-LEVEL CLERIC SPELLS
  Atonement Removes burden of misdeeds from subject. 1 hour Touch Instantaneous
  Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification. 1 minute Close Instantaneous
  Circle of Doom Deals 1d8 +1/level damage in all directions. 1 action 20 ft. Instantaneous
  Commune Deity answers one yes-or-no question/level. 10 minutes Personal 1 round/level
  Dispel Chaos An affected chaotic creature deals half damage with any physical attack and receives a -4 to all attack rolls. Outsiders and extra-planar entities must also make a save v-spell or be forcibly hurled back to their plane of origin.  There is no save for the first affect. Creatures more than twice the level or hit dice of the caster are unaffected by the dismissing power. 1 action Touch 1 round/level or until discharged, whichever comes first
  Dispel Evil  An affected evil creature deals half damage with any physical attack and receives a -4 to all attack rolls. Outsiders and extra-planar entities must also make a save v-spell or be forcibly hurled back to their plane of origin.  There is no save for the first affect. Creatures more than twice the level or hit dice of the caster are unaffected by the dismissing power. 1 action Touch 1 round/level or until discharged, whichever comes first
  Dispel Good  An affected good  creature deals half damage with any physical attack and receives a -4 to all attack rolls. Outsiders and extra-planar entities must also make a save v-spell or be forcibly hurled back to their plane of origin.  There is no save for the first affect. Creatures more than twice the level or hit dice of the caster are unaffected by the dismissing power. 1 action Touch 1 round/level or until discharged, whichever comes first
  Dispel Law +4 bonus against attacks. An affected lawful  creature deals half damage with any physical attack and receives a -4 to all attack rolls. Outsiders and extra-planar entities must also make a save v-spell or be forcibly hurled back to their plane of origin.  There is no save for the first affect. Creatures more than twice the level or hit dice of the caster are unaffected by the dismissing power. 1 action Touch 1 round/level or until discharged, whichever comes first
  Ethereal Jaunt You become ethereal for 1 round/level. 1 action Personal 1 round/level
  Flame Strike Smites foes with divine fire (1d6/level). 1 action Medium Instantaneous
  Greater Command As command, but affects one subject/level. 1 action Close 1 round/level
  Hallow Designates location as holy. One day Touch Instantaneous
  Healing Circle Cures 1d8 +1/level damage in all directions. 1 action 20 ft. Instantaneous
  Insect Plague Insect horde limits vision, inflicts damage, and weak creatures flee. 1 full round Long 1 minute/level
  Mark of Justice Designates action that will trigger curse on subject. 10 minutes Touch Permanent
  Plane Shift Up to eight subjects travel to another plane. 1 action Touch Instantaneous
  Raise Dead Restores life to subject who died up to 1 day/level ago. 1 minute Touch Instantaneous
  Righteous Might Your size increases, and you gain +4 Str. 1 action Personal 1 round/level
  Scrying Spies on subject from a distance. 1 hour See text 1 minute/level
  Slay Living Touch attack kills subject. 1 action Touch Instantaneous
  Spell Resistance Subject gains +12 +1/level SR. 1 action Touch 1 minute/level
  Summon Monster V Calls outsider to fight for you. 1 full round Close 1 round/level
  True Seeing See all things as they really are. 1 action Touch 1 minute/level
  Unhallow Designates location as unholy. One day Touch Instantaneous
  Wall of Stone 20 hp/four levels; can be shaped. 1 action Medium Instantaneous
 
  6th-LEVEL CLERIC SPELLS
  Animate Objects Objects attack your foes. 1 action Medium 1 round/level
  Antilife Shell 10-ft. field hedges out living creatures. 1 full round 10 ft. 10 minutes/level
  Banishment Banishes 2 HD/level extraplanar creatures. 1 action Close Instantaneous
  Blade Barrier Blades encircling you deal 1d6 damage/level. 1 full round Medium 10 minutes/level
  Create Undead Ghouls, shadows, ghasts, wights, or wraiths. 1 hour Close Instantaneous
  Etherealness Travel to Ethereal Plane with companions. 1 action Touch 1 minute/level
  Find the Path Shows most direct way to a location. 3 rounds Personal or touch 10 minutes/level
  Forbiddance Denies area to creatures of another alignment. 6 rounds Medium Permanent
  Geas/Quest As lesser geas, plus it affects any creature. 1 action Close 1 day/level or until discharged
  Greater Dispelling As dispel magic, but +20 on check. 1 action Medium Instantaneous
  Greater Glyph of Warding As glyph of warding, but up to 10d8 damage or 6th level spell. 10 minutes Touch Until discharged
  Harm Subject loses all but 1d4 hp. 1 action Touch Instantaneous
  Heal Cures all damage, diseases, and mental conditions. 1 action Touch Instantaneous
  Heroes' Feast Food for one creature/level cures and blesses. 10 minutes Close 1 hour + 12 hours
  Planar Ally As lesser planar ally, but up to 16 HD. 10 minutes Close Instantaneous
  Summon Monster VI Calls outsider to fight for you. 1 full round Close 1 round/level
  Wind Walk You and your allies turn vaporous and travel fast. 1 action Touch 1 hour/level
  Word of Recall Teleports you back to designated place. 1 action Unlimited Instantaneous
 
  7th-LEVEL CLERIC SPELLS
  Blasphemy Kills, paralyzes, weakens, or dazes nonevil subjects. 1 action 30 ft. Instantaneous
  Control Weather Changes weather in local area. 10 minutes Two miles 4d12 hours
  Destruction Kills subject and destroys remains. 1 action Close Instantaneous
  Dictum Kills, paralyzes, weakens, or dazes nonlawful subjects. 1 action 30 ft. Instantaneous
  Greater Restoration As restoration, plus restores all levels and ability scores 10 minutes Touch Instantaneous
  Greater Scrying As scrying, but faster and longer. 1 action See text 1 hour/level
  Holy Word Kills, paralyzes, weakens, or dazes nongood subjects. 1 action 30 ft. Instantaneous
  Refuge Alters item to transport its possessor to you. 1 action Touch Permanent until discharged
  Regenerate Subject's severed limbs grow back. 3 full rounds Touch Instantaneous
  Repulsion Creatures can't approach you. 1 action Up to 10 ft./level 1 round/level
  Resurrection Fully restore dead subject. 10 minutes Touch Instantaneous
  Summon Monster VII Calls outsider to fight for you. 1 full round Close 1 round/level
  Word of Chaos Kills, confuses, stuns, or deafens nonchaotic subjects. 1 action 30 ft. Instantaneous
 
  8th-LEVEL CLERIC SPELLS
  Antimagic Field Negates magic within 10 ft. 1 action 10 ft. 10 minutes/level
  Cloak of Chaos +4 AC, +4 resistance, and SR 25 against lawful spells. 1 action 20 ft. 1 round/level
  Create Greater Undead Mummies, spectres, vampires, or ghosts. 1 hour Close Instantaneous
  Discern Location Exact location of creature or object. 10 minutes Unlimited Instantaneous
  Earthquake Intense tremor shakes 5-ft./level radius. 1 action Long 1 round
  Fire Storm Deals 1d6 fire damage/level. 1 full round Medium Instantaneous
  Greater Planar Ally As lesser planar ally, but up to 24 HD. 10 minutes Close Instantaneous
  Holy Aura +4 AC, +4 resistance, and SR 25 against evil spells. 1 action 20 ft. 1 round/level
  Mass Heal As heal, but with several subjects. 1 action Close Instantaneous
  Shield of Law +4 AC, +4 resistance, and SR 25 against chaotic spells. 1 action 20 ft. 1 round/level
  Summon Monster VIII Calls outsider to fight for you. 1 full round Close 1 round/level
  Symbol Triggered runes have array of effects. 1 action or 10 minutes Touch See text
  Unholy Aura +4 AC, +4 resistance, and SR 25 against good spells. 1 action 20 ft. 1 round/level
 
  9th-LEVEL CLERIC SPELLS
  Astral Projection Projects you and companions into Astral Plane. 30 minutes Touch See text
  Energy Drain Subject gains 2d4 negative levels. 1 action Close Instantaneous
  Gate Connects two planes for travel or summoning. 1 action Medium Instantaneous
  Implosion Kills one creature/round. 1 action Close Concentration
  Miracle Requests a deity's intercession. 1 action See text See text
  Soul Bind Traps newly dead soul to prevent resurrection. 1 action Close Permanent
  Storm of Vengeance Storm rains acid, lightning, and hail. 1 full round Long Concentration
  Summon Monster IX Calls outsider to fight for you. 1 full round Close 1 round/level
  True Resurrection As resurrection, plus remains aren't needed. 10 minutes Touch Instantaneous
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