Here, you will find some "recent" (06/04/28) screenshots-->

What it is

A 3D arcade game for Linux and Windows.

What's new

060713:
Nothing new on the game. I'm working on the Gamedev 4E5 contest and, the most important thing of all: I got married on saturday, 8th !


060525:
Terrain LOD is using the view_distance_factor setting correctly.


060522:
Changes made for windows compatibility are validated unde Linux.
Glow is now working correctly with transparent objects.

060425:
The code can now be compiled on Windows. I have to check the water
rendering that crashes the game if enabled.
OpenAL changed since the last time I used it so I need to re-work the
sound system.

060423:
I started to work on the menu "level". It will illustrate some features:


060418:
Glow is now activated for objects with ambient maps and not only the skybox.
A new setting is added to enable/disable glow.

060409:
Made some tests to add glow. I need to clean this a bit and add a setting to activate the effect or not.

060402:
Work on the first level is progressing slowly...

051214:
After a long time, and a lot of happy changes in my private life (and a lot more to come),
I am back slowly into this project.
next:
041207:
041205:
041114:

Creation history

030524. in-game objects exported from blender.
030727 1. the player controls the spaceship in a mapped world. sky box added
030727 2. another view.
030902. completly visible nodes of the octree are displayed in blue. objects OOBB in white.
030904. octree depth as a world parameter.
030907. objects AABB are in red when a collision is possible.
030914 1. billboards to simulate lights halos.
030914 2. another view.
030914 3. test of a "real" glow.
030918. some objects.
030921 1. simple AI following player.
030921 2. again.
030921 3. and again.
030921 4. AI configured to collide with the player.
031019 1. a new spaceship and LOD.
031019 2. same view with smoothing on the spheres.
031026. the first particles emitter.
031116 1. two emitters combined in one explosion.
031116 2. another view.
031119. the player missiles explode on the objects.
031207. additive emitter for trails.
031218. simple lighting to simulate smoke. HUD showing energy and ammo.
040118. "volumetric lighting" to simulate clouds. particles color can change with time (smoke).
040201. visor and targetting system. the color indicates the energy of the target.
040214. some statistics (performances have been improved since this shot). dot3 bump mapping.
040306. homing missiles and explosions. better view of the bump mapping.
040501. terrain added with trees.
040625. new terrain with more trees. one primary weapon and one selectable secondary weapon.
040719. water.
040926. stencil shadows.
040926. shadows with multiple lights.
060402. work on level 1.
060409. glow effect.

What is done

- Linux and Windows version - menu with an optional dynamic 3D world in the background.
- three difficulty levels.
- windowed or fullscreen mode.
- various quality settings.
- meshes with colors, diffuse map, reflection map, bump map.
- mesh/halos link.
- LOD (up to five levels by mesh).
- human and simple AI players (enemies or allies).
- dynamic objects
- simple collisions.
- up to five weapons (one primary weapon and one secondary weapon selectable) with various settings:
- particles emitters (various emitter shapes, gravity, blending modes, lighting, position/color/size/opacity options, ...).
- object/emitters link.
- multiple cameras:
- time driven events:
- unlimited number of objectives: - world can be stored in an octree or a quadtree.
- skybox or plain color.
- fog.
- one sun and multiple lights.
- stencil shadows.
- optional terrain:
- 3D sounds:

Some of the things that must be done (not in a particular order)

- code paths and additional features for graphic cards newer than the GeForce 2.
- improve AI to allow computer players to avoid objects.
- vertex programs for bump mapping and particles lighting.
- save/load game (only stores the current level number and some player's info).
- improve blender tools.
- objects, images, levels !
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