Space Ace
** around level name= Reversable Level

**Opening**

Kim is carried away into Borf's huge spaceship. Borf flies out on a hover pad to destroy Dexter. Press Right to hide behind a rock when Borf fires his laser. Press Right again to avoid another blast. A wide view of the cliff leading to Dexter's spacecraft appears. Flying robots begin to move towards Dexter. Run to the boulder by pressing Left. Robots continue to follow. Press Left again. The word "Energize" flashes at the bottom of the screen. This indicates a decision must be made to energize Dexter and turn him into Ace. Both choices will work, but will lead to different sets of moves for this scene. Ace: Press Action to energize while running along the cliff. Dexter transforms into Ace! A robot grabs him. Press Action to shoot it. The ground becomes shaky. Press Right to jump to safety. A top view of the cliff appears and the robot in front of Ace fires off in several directions at once. Press Left to jump to the left cliff. Press Right to quickly jump back, and press Action to fire before Ace lands in order to destroy the harmful robot (timing is critical). Dexter's ship appears nearby. Press Left to jump over the hole on the cliff. Ace's energy runs out and he turns back into Dexter. Proceed to the Dexter moves to finish this scene. Dexter: The dirt bashers are after Dexter. Do not wait for the arms of the dirt bashers to go up before jumping over the holes. Press Left repeatedly, with no respect to proper timing to complete this scene.



**Black Spheres**

Dexter takes off in his space ship towards Borf's ship, but first he must navigate through a storm of black spheres. Dexter tries to contact Kimberly. "Kimberly, come in. Are you okay?", he asks. Kimberly replies, "Oh sure, I'm just kidnapped by aliens, that's all." "I'll save you Kimmy!", Dexter promises. She screams, "Get me out of heeere!" This scene can be presented in many ways. Each direction the ship is steered can lead to different paths. Note which way the ship veers after the first move to determine which way the rest of the scene must be completed. The first move is always Up. If the ship veers to the right of the first shot, press Right for the second move. The next move may be up or down, both of which are acceptable. If Up was pressed, the ship flies straight towards a green sphere. Blast it by pressing Action. The ship flies up a tower. Press Right to make a sharp turn into a corridor. Another green sphere is encountered. Press Action, then press Down to turn sharply down a tunnel. The way looks open, except for a green sphere. Press Action. If Down was pressed, make a quick turn by pressing Right and then Up. The ship will fly through the entire maze again from the beginning, except it will be reversed; begin by pressing Up again and then the ship veers to the left. If the ship veers to the left of the first shot, press Left for the second move. The next move may be up or down, both of which are acceptable. If Up was pressed, the ship flies straight towards a green sphere. Blast it by pressing Action. The ship flies up a tower. Press Left to make a sharp turn into a corridor. Another green sphere is encountered. Press Action, then press Down to turn sharply down a tunnel. The way looks open, except for a green obstacle. Press Action. If Down was pressed, make a quick turn by pressing Right and then Up. The ship will fly through the entire maze again from the beginning, except it will be reversed; begin by pressing Up again and then the ship veers to the left. Having flown through the maze twice, no matter over which paths, the ship docks with Borf's huge spaceship. "Space station, request permission to land.", asks Dexter.



**Avioding the Beams**

"Aha, Borf is here!" Dexter drops down from a ceiling hatch into a corridor on Borf's spaceship. A light beam shoots towards Dexter. Quickly jump forward by pressing Up. This scene is reversible. Dexter should jump towards the flashing light. If the light flashes to the left, press Left. Dexter avoids two other flashes of light. "Alert! Unidentified personnel on level one!", states the computer. Press Up. "Seal off all exits on level one!". Press Up. The word "Energize" flashes on the bottom of the screen. Ace: Press Action to energize Dexter into Ace. Ace chuckles. Press Left to quickly jump towards the flashing corridor. He runs into an alien guard. Press Action to shoot him. The corridor up ahead flashes, press Up. Jump Ace through a circular corridor by pressing Up. Another guard is confronted. Press Action. Ace loses his powers and turns back into Dexter who exclaims, "Far out!". Jump towards the flashing hallway by pressing Left. Kimberly appears on a video screen, begging for help. Dexter has the choice of jumping through two holes in the wall. Press either Left or Right to complete the scene. Dexter: Wait until the hallway ahead flashes, then press Up. Press Up to escape another beam of light. Dexter runs down the same hallways again. Press Left to move towards the flashing hallway. Run down the hall and avoid the beams by pressing Up. The computer will states, "Seal off all exits on level one!". Run forward again by pressing Up. Press Left to take a turn towards the flashing corridor. Press Up to run forward. Kimberly appears on the huge video screen, and is hauled off by aliens. Two circular holes are at the end of the hall. Press Left or Right to complete the scene. Dexter will slide down a pole to a lower deck of the ship.



**Platform Surfin'**

Dexter is at the entrance to a room. A turret on the ceiling shines a red light that can melt him into the floor. Observe which side of the screen the beam shines and move in the opposite direction! If the red light shines to the left, move Dexter by pressing Right. Press Right to move him again. Dexter must quickly run to the other side of the room before the security gun can rotate. Press Up, Up. Dexter must run through a diamond-shaped door. Press Up. Now in a new area, Dexter is faced with another menacing robot and has the choice to energize into Ace. Dexter: Cowardly Dexter chooses to escape! Jump into the escape tunnel by pressing Left. Press Right to avoid the laser beam by jumping onto the moving platforms. The platforms crumble. Keep jumping by pressing Left, Action, Left. Dexter slides down another pole to another part of Borf's ship. Ace: Press Action to energize. Ace must shoot the spherical sentry floating above him. Press Action. Press Right to get onto a conveyor belt. Shoot the robots above before they can do him any harm by pressing Action, Action. Jump over to the moving platform on the other beam by pressing Right. Ace enters a tunnel and into a psychedelic vortex. There are more robots to shoot. Press Action, Action. Unfortunately, Ace changes back into Dexter and the cool ride comes to a crashing end. Jump off by pressing either Left or Right. Dexter slides down to the next level of Borf's ship.



**Robots & Mutant Dogs**

This scene is reversible. Dexter is being pursued by large green mutts with antlers who snarl his name. Run by pressing Up. Laser beams narrowly miss him and blast the dogs. Dexter must turn a sharp corner to the side. If the corner turns to the left, press Left. More alien dogs come at him from all directions, except to the right. Press Right. Dexter has the choice to energize into Ace. Ace: Press Action to energize. Confidently, Dexter turns into the super hero. Ace grabs two of the dogs by the neck and crashes their heads together. Suddenly, he is standing between two armed robots! Jump away from the crossfire by pressing Right and let the robots destroy each other. Press Left to have Ace evade some blasts around a corner. He runs into another pack of hungry green space dogs. Shoot them by pressing Action, then keep running by pressing Left. Ace confronts another armed robot. Press Action. Things begin moving. Press Left, Left to have Ace run through the lane of traffic and fire bolts to a quieter avenue. Ace loses his power and turns back into Dexter. Dogs chase him again. Press Right to make a quick turn towards the flashing light. Dexter scurries up the ladder and escapes the explosion. Dexter: Instead of energizing, run away from the dogs by pressing Up. Turn down the street by pressing Right, then press Left to move towards the flashing light. More dogs will charge Dexter. Press Up to escape. Make a sharp turn towards the flashing avenue by pressing Right. Dexter climbs a ladder and everything explodes behind him.



**Planet of Scrap**

Dexter lands in a pile of trash and is suddenly picked up by a trash robot for disposal. The robot sprays a clear plastic bubble over him. Dexter must shoot his way out to avoid being jettisoned into space. Press Action. Press Right and Up to leap across two moving platforms. Dexter runs into the trash robot again and is given the choice to energize into Ace. Ace: Press Action to energize. A trash monster springs up in front of Ace. Press Action to shoot it. Press Right to jump across a moving platform, where he meets the huge trash worm again. Press Action. Having shot the monster, Ace must jump safely across to another ledge. Press Left. The terrible trash monster makes another appearance. Press Action. Ace becomes Dexter again and must jump to a swinging ladder above. Press Up. Dexter: Press Right to jump to the other side of the walkway where the trash robot is cleaning. The robot captures Dexter again. Break free by pressing Action. Dexter must avoid the trash compactor by jumping across a moving platform. Press Right. Things get hectic as the piles of trash become smaller. Dexter must jump over to a moving pillar of trash. Press Left. He must then move to another one. Press Right. The escape ladder hangs from above. Dexter must jump safely to it. Press Up.



**Dog Fight**

Press Left to escape the explosion in the spacecraft and move away from the fire. Dog fighters pursue the spaceship. Press Up to move out of their crosshairs and steer the ship upwards. All the ships fly into a winding tunnel. Steer through the tunnels and out of their firing range by pressing Right and then Right again. Timing is important. "I'll get you this time!" Press Action to fire when the alien ship is in the crosshairs. Press Action again to hit a second one. Steer the ship sharply up out of the first tunnel by pressing Up, then dive down into another tunnel by pressing Down. Another alien tries to attack. Press Up to move out of its crosshairs. Press Action to take out another alien. A tower rises up in front of the ship. Press Up to bank up sharply. Another alien enters the crosshairs. Press Action. Press Up to avoid being shot by another alien. Press Action to take out the final alien. "Later Space Invaders!" The ship splashes down on the surface of another strange planet. The reversed version of this scene begins with pressing Right to move away from the explosion.



**The Yellow Planet**

When Dexter emerges from his ship, he is attacked a huge purple plant monster. It grabs him. The only way to escape is to press Action and shoot it. Huge monsters appear on either side. Press Up to escape forward. Dexter enters a cave and meets with blue space cats. He is given the chance to energize into Ace. Ace: Press Action to energize and throw off the cats. A gigantic yellow monster jumps up in front of Ace. Press Action to shoot it. Ace is on a narrow bridge. Press Action to shoot at the yellow monster again. The yellow beast crushes the bridge with its hand and Ace must jump across to safety. Press Left or Right depending on the orientation of the scene. Dexter: Rather than energizing, press Up. Dexter runs forwards, away from the blue space cats. The cats chase Dexter to a narrow bending walkway, where a horrific plant creature appears. Press Up to dodge the plant and then press Left to do so again on another bend. The space cats are hot on Dexter's trail. Jump across to a rocky spire by pressing Left. The pillar is unstable. Jump to another one by pressing Right. Dexter must jump over to a rope. Press Left. He swings on the rope towards the mouth of a huge yellow monster. Quickly fire the gun by pressing Action to escape. Dexter lands on an island with the blue cats in pursuit. Two flashing openings are ahead. Press Up to move ahead. Choose either opening to complete the scene.



**'Come to the Dark Side'**

Dexter falls down a deep pit, towards a pool of water and two converging walls of spikes. His only hope is to jump over to a hanging rope. Press Left. The rope drops Dexter even further into a subterranean passage, where Kimberly is waiting on a ledge. He says "Kimmy!" Her hands are tied behind her back, and she simply says "Beware of your dark side!". Suddenly Kimberly transforms into an evil Dexter! The evil double shoots at Dexter. Press Action to defend Dexter by firing the laser gun. Press Left to quickly jump into a hole in the ground to hide. Dexter's twin calls him a "coward". The top of the hole closes, trapping Dexter. The hole fills with water. Dexter must energize in order to escape. Press Action. He breaks out of the cage-like hole as Ace. The evil Dexter has energized into an evil Ace and is now the size of a giant. Jump up to the top of a pillar to get to his level by pressing Up. The giant alter-ego will appear at the end of a walkway. Press Action to shoot him. He grabs Dexter and tries to eat him. Climb away from his gaping mouth by pressing Left. The giant evil Ace has Dexter in the palm of his hand. Shoot at him with the gun by pressing Action, and quickly jump down from his hand to his wrist by pressing Down. He shoots at Dexter with his gun. Press Right to jump out of the way and the shot hits the giant. Jump down further by pressing Right and the giant haphazardly finishes shooting himself. Jump over to the giant's foot by pressing Up. All that is left of Ace's evil self is a head. It rolls down the sloping pathway after Ace. Press Right to run, and press Up to take a sharp turn to escape. Ace turns back into Dexter.



**Cycle Chase**

Dexter runs through a doorway and is caught in a spiral tube. He lands on the back of a motorcycle. Against him are pig-bikers, the Big-Boys. The track is a winding checkerboard road. Pay attention to which way the pigs are facing on their bikes, that is the first direction Dexter should be moving. If the pigs are facing left on the screen, press Left to get away from them. The bike will spin around in the opposite direction and Dexter needs to keep going. Press Right. The pig-bikers are armed and they begin shooting at Dexter. Press Action to shoot back. The bikes go up a very steep ramp and Dexter almost flies off the edge. "Yikes!", he exclaims. Dexter is given the chance to energize into Ace. Ace: Press Action to energize. Ace brings the bike down before it flies off the ramp. Ace rides the bike down the slope into a compound. Kimberly is being held inside. Shoot the pig-bikers coming up behind him by pressing Action. Shoot more pig-bikers by pressing Action. Kimberly is not grateful. "Thanks, I'll walk", she says. Press Right to snatch her out of the jaws of a giant pig. Kimberly jumps onto the back of the bike and Ace tries to escape. Kimberly says, "Dexter, the Infanto Ray's about to be fired at Earth." Ace rides the bike up a hill. Press Down to escape the giant pig again. Press Down to jump the bike across a chasm. Little pink fluffy monsters attack the bike. Shoot them away by pressing Action, Action, Action. Ace runs into the pig-bikers again. Jump the bike off the road to escape by pressing Right. More little pink monsters attack. Press Action. Ace runs into a group of pig-bikers. Press Left to take off in the opposite direction. More bikers block his path. Press Right. A top view of the floor is shown. Steer the bike away from the enemies by pressing Down. A final pink monster tries to nibble Ace and Kimberly to death. Press Action. Ace turns back into Dexter. Dexter: To avoid flying off the end of the bike ramp, press Down. Dexter enters a complex where Kimberly is being held. Shoot the pig-bikers by pressing Action to finish the scene.



**Roller Derby**

Dexter and Kimberly stare in awe at the Borf compound, which is on the other side of a maze of walkways. To get there quickly, Dexter and Kimberly strap on roller skates and navigate the sharp turns of the maze. Press Left and then Up and Right, to avoid the tickling machine. Dexter is given the choice to energize into Ace. Press Action. There are broken points in the path that must be avoided by pressing Down and Right. A huge wall springs up in front of Ace and Kimberly on the pathway and must be avoided by pressing Left. Very sharp turns appear ahead which must be made quickly by pressing Right, Up, Left, Up, Right. Borf presses buttons on his computer, "Now we die!"



**Eels**

This scene is reversible. Ace and Kimberly enter the Borf complex. The lower level is underwater. They must acquire the aqua-boots to propel themselves underwater. Press Right. A giant eel attacks Ace and Kimberly. Press Action to shoot it. Oxygen is running out. Press Left to move towards the eel and get to the oxygen tanks. Kimberly says "The Black Eel is in the tank!". Press Down to move Ace and Kimberly down quickly to avoid being slammed by the eel. The eel swings its tail at Ace and Kimberly. Press Left to move out of there. The eel chases the two heroes. Press Down to escape toward the flash of light. Press Action to shoot the eel. Ace and Kimberly are sucked into its mouth. Ace changes back into Dexter. Baby octopus monsters are inside. Press Action to shoot them. Press Action to shoot the inside of the eel's mouth to open it. A rush of water enters. Press Press Left, Left. Dexter and Kimberly fight the waves and swim to the porthole for temporary safety. This scene is actually a continuation of previous scene. If Dexter dies during The Giant Eels, the game will restart at The Roller Derby. If The Roller Derby scene is reversed, The Eels scene will be as well.



Final Battle with Borf

Dexter and Kimberly sit on a giant sponge, with three entrances in front of them. They wonder which way to go. Choose any of the directions by pressing Left, Up or Right. They are sucked through the hole and land on top of a platform. Borf's guards rush in. Press Action, Action to defend Dexter. The guards capture Kimberly and run off with her. Borf sees Dexter and aims the Infanto Ray at him. Press Right, Right, Left to move Dexter out of the way. Dexter is given the chance to energize into Ace. Press Action. Commander Borf attacks Ace with a pole in hand to hand combat. Press Action, Action to defend him. Ace falls on the platform, Borf swings his pole down. Press Right to roll Ace out of the way. Kimberly screams for help from her rising platform over the lava. Press Action to defend Ace in hand to hand combat. Press Action. Ace falls on his back and pushes Borf up with his pole. Borf swings his pole low. Press Up and Ace jumps over it. Borf swings his pole high. Press Down and Ace ducks. Press Action. Ace swings his pole at Borf again. Borf kicks Ace in the face and forces him to drop his pole. Press Right and Ace moves to retrieve it. Press Up, Ace dodges one of Borf's blows and tries to get his pole. Borf kicks high. Press Down and Ace ducks. Kimberly tries to tell Ace the location of the Infanto Ray. Press Up and Ace drops his pole and jumps on Borf's back. Borf's guards pose a danger. Press Left and Ace jumps over to a rope. He swings to the Kimberly's platform, which is sinking in the lava. Press Right & Ace takes her in his arms and jumps off the platform before it sinks. Borf's guards rush in. Ace tells Kimberly to run. Press Left and Ace retrieves his pole. Press Action to bash Borf's guards. "Take that!" By this time, Borf has regained control of the Infanto Ray and is firing it off all over the place. Press Left and Ace jumps over to a platform to avoid the guards. Press Right to stop short of being hit by Borf's ray. The guards are hit, turned into babies. Borf fires off another ray at Ace. Press Right to must jump out of the way. Ace lets him fire again. Press Left to quickly slide the nearest reflector panel in the path of the beam and press Right to move out of the way Right. Borf's beam reflects back into him. A second of & delay, the Infanto Ray kicks in. Borf turns into a little baby. Ace catches the falling baby Borf. "Oh Dexter, isn't he adorable? Can we keep him?", asks Kimberly. You're done. Wheeee!
Hosted by www.Geocities.ws

1