Work Samples: Splinter Cell
These images are samples of the work I did on Splinter
Cell Chaos Theory.
The first series of images are from the released PS2 version of the
game. The PS2 version was a port from the Xbox version. The port was
made by tearing the levels apart and building them up almost from
scratch. My contribution for the port included BSP modelling (in
Unreal) AI scripting, animation scripting, objective scripting, AI
patrol lists, setting up interaction with the environment and
debugging.
The second series of images are from a level that was built
exclusively for the PS2 version of the game. This part of the game was
eventually canned, so the level never made it into the final game. My
contribution for this level included concept design, BSP modelling, AI
scripting, objective scripting, animation scripting, AI patrol lists
and setting up interaction with the environment.
The models are made by Graphics Artists
in 3D Studio Max. The quality of the work was often limited by frame rate
requirements based on the target platform hardware.
Samples from Splinter Cell. These
images are from the "Seoul" Level on the PS2 version of the game.
Samples from Splinter Cell. These
images are from the "Bunker" Level. This level was made for a part
of the PS2 version that was eventually canned. This level has not been
released.Main
Page - Work Samples