Work Samples: Splinter Cell

These images are samples of the work I did on Splinter Cell Chaos Theory.

The first series of images are from the released PS2 version of the game. The PS2 version was a port from the Xbox version. The port was made by tearing the levels apart and building them up almost from scratch. My contribution for the port included BSP modelling (in Unreal) AI scripting, animation scripting, objective scripting, AI patrol lists, setting up interaction with the environment and debugging.

The second series of images are from a level that was built exclusively for the PS2 version of the game. This part of the game was eventually canned, so the level never made it into the final game. My contribution for this level included concept design, BSP modelling, AI scripting, objective scripting, animation scripting, AI patrol lists and setting up interaction with the environment.

 The models are made by Graphics Artists in 3D Studio Max. The quality of the work was often limited by frame rate requirements based on the target platform hardware.

Samples from Splinter Cell. These images are from the "Seoul" Level on the PS2 version of the game. 

Samples from Splinter Cell. These images are from the "Bunker" Level. This level was made for a part of the PS2 version that was eventually canned. This level has not been released.

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